Update Game visuals with expansion?
in Guild Wars 2: Heart of Thorns
Posted by: Mega Lazer Punch.9682
in Guild Wars 2: Heart of Thorns
Posted by: Mega Lazer Punch.9682
I remember when the original Guild Wars was getting its expansion, a lot of the core game saw some pretty awesome visual updates. One that I specifically remember was seeing the fire effects from the original game become quite spectacular with the release of Eye of The North.
Now that I’ve been playing GW2 for a few years, a lot of the post-processing effects are starting to seem fairly outdated. The bloom, for example, is very reminiscent of the early 7th generation’s fixation with the effect and does the game’s graphics no more justice. I’ve recently been keeping these effects turned off completely to make things feel clear and less blown out.
I’m also starting to notice inconsistent contrast in some areas that makes the game look a bit messy at times. Some assets will be lit very well and right beside them will be some assets that seem to belong to a completely different light environment. It gives the game more of a scrap book feel rather than a painterly one.
Are there any plans for or has there been any word of updates to the games core post-processing or any other visual effects with the release of Heart of Thorns?
While texture quality in this game has been kitten from day 1, and the character models are so low-poly that if you actually zoom in my character has razor sharp pointy ears, it would probably cost a bunch of money to fix any of that and I would rather they use that money to pay someone to fix the actual game problems like every dungeon being so poorly designed that the meta has developed entirely around content skipping exploits, or poor enemy AI, or necros.
in Guild Wars 2: Heart of Thorns
Posted by: Mega Lazer Punch.9682
While texture quality in this game has been kitten from day 1, and the character models are so low-poly that if you actually zoom in my character has razor sharp pointy ears, it would probably cost a bunch of money to fix any of that and I would rather they use that money to pay someone to fix the actual game problems like every dungeon being so poorly designed that the meta has developed entirely around content skipping exploits, or poor enemy AI, or necros.
The foundational assets and textures of the game aren’t exactly what I was thinking. I’m talking more about the post-processing and effects. With a little more attention, I think changing some of that would bring the overall presentation of the game up to current standards.
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