Vengeful Hammer keeps turning off
I also had this happen a lot and there was nothing I noticed that should have been causing it. Energy levels were fine, I wasn’t interrupting the casting. One thing I noticed that MAY have been common to all of the incidents was that it seemed to turn off during the activation of another skill (not another skill that reduced my energy to 0, though) but I’m not 100% sure that was always the case.
I also had this happen a lot and there was nothing I noticed that should have been causing it. Energy levels were fine, I wasn’t interrupting the casting. One thing I noticed that MAY have been common to all of the incidents was that it seemed to turn off during the activation of another skill (not another skill that reduced my energy to 0, though) but I’m not 100% sure that was always the case.
Okay so I’m not the only one who noticed this? Wonder if someone knows the exact reason? Maybe it’s working as intended and I just don’t know…
I am also experiencing this but nobody in my guild believes me and thinks I am just using all my energy up haha. I noticed they seemed to disappear when there was lots of AoE around or CC abilities, can they be killed or something?
I think I figured it out. If your toon is standing too close to a wall or some structure in game, it will disappear for some strange reason. This is definitely a bug.
They said that the hammers are considered actual projectiles. That would explain why they disappear when they hit a wall. Still, seems like they shouldn’t fall off unless they hit a projectile absorb at the very least.
Ah, I think Samurai is right. I was near walls almost all the times it happened now that I think about it. I hope that’s not intended.
Happened to me fighting in Frostgorge near the zone edge. Since it is pretty much the only reasonable DPS available to the Jalis legend, I hope it gets fixed.
Piken Square
For those who may not know, vengeful hammers is the revenant skill that makes a hammer spin around you as long as you have energy. It also slowly drains your energy until you decide to turn it off.
I noticed that when I use this skill in combat it tends to turn off after a second. This usually happens when I am very close to my enemy (was testing this in dungeons). I have to then keep reapplying it almost every second (even though I still have energy in my bar) to try to turn it on but turns off a second later. Is this working as intended or is this a known issue?
I believe what the Tooltip leaves out is that each hammer has a HP that it uses when hit. Once fully down it vanish.
Same here but it still happens randomly during a fight even though I have enough energy. Easy fix i bet
For those who may not know, vengeful hammers is the revenant skill that makes a hammer spin around you as long as you have energy. It also slowly drains your energy until you decide to turn it off.
I noticed that when I use this skill in combat it tends to turn off after a second. This usually happens when I am very close to my enemy (was testing this in dungeons). I have to then keep reapplying it almost every second (even though I still have energy in my bar) to try to turn it on but turns off a second later. Is this working as intended or is this a known issue?
I believe what the Tooltip leaves out is that each hammer has a HP that it uses when hit. Once fully down it vanish.
This would make sense. Certain number of charges/health before it disappears.
For those who may not know, vengeful hammers is the revenant skill that makes a hammer spin around you as long as you have energy. It also slowly drains your energy until you decide to turn it off.
I noticed that when I use this skill in combat it tends to turn off after a second. This usually happens when I am very close to my enemy (was testing this in dungeons). I have to then keep reapplying it almost every second (even though I still have energy in my bar) to try to turn it on but turns off a second later. Is this working as intended or is this a known issue?
I believe what the Tooltip leaves out is that each hammer has a HP that it uses when hit. Once fully down it vanish.
This would make sense. Certain number of charges/health before it disappears.
Also the Hammers are bugged to destroy when hitting environment objects. such as a wall or rock.
It would make sense if they did it to reduce stacking, but it makes that skill useless if you are by a wall at all. Also it’ll stop on a steep enough slope, I was testing that on the steps to arah during the event. Having the hammers be destroyed may be intended, but it doesn’t really work in the game.
So, it seems like this is still happening. Hammers turn off while you’re next to walls or steep slopes. Can someone confirm?