Verdant Brink and Overloading

Verdant Brink and Overloading

in Guild Wars 2: Heart of Thorns

Posted by: rapthorne.7345

rapthorne.7345

I understand that VB is behind enemy lines and that we’re hard pressed to survive, but one of the crowning achievements of GW2 is it’s ability to let you truly explore and take in your surroundings while adventuring. In VB this is practically impossible to do outside the Itzl village, which is incredibly frustrating due to how beautiful VB actually is.

Almost everyone I’ve spoken to in VB map chat since the start of the BWE seems to agree that the map is very overloaded and needs some “safe spots” or at least a toning down of mob density to be able to truly experience the map itself. In it’s current iteration it’s just a mess of mobs and constant events and pressure without a break, and it’s really not very much fun. It’s not challenging or engaging, it’s just frustrating and annoying.

Resident smug Englishman on the NA servers, just because.

Verdant Brink and Overloading

in Guild Wars 2: Heart of Thorns

Posted by: Vix.6730

Vix.6730

It’s a war zone, very much like Silverwastes if not worse. In fact it should be worse. I understand where you’re coming from, but any safe zones inserted into VB would break the immersion of a place embroiled in mortal conflict.