Vertical zone... comments?

Vertical zone... comments?

in Guild Wars 2: Heart of Thorns

Posted by: Mightybird.6034

Mightybird.6034

I would like it if it werent locked behind the mastery grind.

They really should have given you the first three automatically. Or sped them up somehow (like you get a point from completing a living story segment.)

I have gliding and mushroom. I can tell you need updraft as well just to ENJOY all the dang work that went into these zones. I’ve played about 8 hours and am exhausted. Normally can only play 1-2. I can’t imagine how much worse it’d be if I hadnt been able to grind it out/learn this entire day today.

All in all this was a very sour first day but hopefully it’ll be good later.

Vertical zone... comments?

in Guild Wars 2: Heart of Thorns

Posted by: Zibbles.6349

Zibbles.6349

Personally, I’m loving the verticality of the new maps. I know it makes navigation a little more tricky, yet, it makes it feel more natural and as thought there’s so much more to explore. I keep finding all sorts of goodies and places in the new caves. hoping to try exploring the canopy a little more once I raise my masteries. I imagine this will keep me busy for quite a bit longer than some of the older less altitude varied maps.

i would enjoy it more if you didnt have to grind to be able to navigate the area. Whats next you have to grind xp to be able to run or jump?

I mean, yeah there’s a little grind. Personally I don’t mind going around and trying to do a few events in order to activate the first few levels of the masteries in order to expand my exploration possibilities. I will admit that it would be nice though, if the first level of each track was sped up just a little if it’s needed for story progression.