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Posted by: GreyWraith.8394

GreyWraith.8394

Q:

Personally I’m a bit frustrated because I enjoy playing the game but I don’t enjoy spending a bunch of time trying to get from point A where I am to point B where I can actually play.

I don’t understand why game designers think vertical zones are such a great innovation when every game I’ve seen them in has demonstrated that most players avoid them whenever possible.

End of the Dream by Evanescence
unofficial theme song of the Nightmare Court

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Posted by: Farzo.8410

Farzo.8410

It’s great. I love it.

It gives more exploration and makes the zones feel more alive instead of a flat zone. I like that feeling of “I can’t get there quite yet, I need more skills” but that doesn’t surprise me since I love Zelda games.

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Posted by: gennyt.3428

gennyt.3428

Welp as someone who just wants to use the new spec in WvWvW, it got annoying running around trying to find an objective on a twisting and constantly coiling map only to find out that I can’t even interact with it anyway. Protecting these soldiers/rally points etc got boring fast because you’re just freaking grinding mobs.

P.S seems like thin content scattered around in big complicated maps

Whispers with meat.

(edited by gennyt.3428)

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Posted by: Ohoni.6057

Ohoni.6057

The new map is frustrating until you get Gliding→Bouncing shrooms→Updraft, but then it becomes a LOT of fun.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: meepeY.2867

meepeY.2867

Welp as someone who just wants to use the new spec in WvWvW, it got annoying running around trying to find an objective on a twisting and constantly coiling map only to find out that I can’t even interact with it anyway. Protecting these soldiers/rally points etc got boring fast because you’re just freaking grinding mobs.

I’m in the same boat as you. I just want to play the new elite spec for WvW. I’ve been running around for 4 hours and have only got 6 HP challenges done. A lot of the challenges are champion monsters which you can’t solo >_>.

https://www.twitch.tv/meepeYPlays
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My Daredevil Build: The Defender!

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Posted by: atheria.2837

atheria.2837

Personally I’m a bit frustrated because I enjoy playing the game but I don’t enjoy spending a bunch of time trying to get from point A where I am to point B where I can actually play.

I don’t understand why game designers think vertical zones are such a great innovation when every game I’ve seen them in has demonstrated that most players avoid them whenever possible.

Many will hate it.

The few who like it will soothe the makers.

My feeling is the majority feel very let down.

Not keeping all IT jobs here is a major reason IT is so bad HERE. 33y IT 10y IT Security

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Posted by: Curunen.8729

Curunen.8729

The new map is frustrating until you get Gliding->Bouncing shrooms->Updraft, but then it becomes a LOT of fun.

Agreed – with those things it is a lot of fun to fly and jump around.

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Posted by: Farzo.8410

Farzo.8410

Personally I’m a bit frustrated because I enjoy playing the game but I don’t enjoy spending a bunch of time trying to get from point A where I am to point B where I can actually play.

I don’t understand why game designers think vertical zones are such a great innovation when every game I’ve seen them in has demonstrated that most players avoid them whenever possible.

Many will hate it.

The few who like it will soothe the makers.

My feeling is the majority feel very let down.

My feeling is on the opposite side.

I feel that the majority enjoys it, and players who shouldn’t play MMO’s to begin with want everything with a slight resistance on a silver platter.

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Posted by: LuMai.5034

LuMai.5034

Yeah idk which dev thought it was a good idea. The new wvw map is similar and is really annoying. GG anet GG

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

Vertical zone was a major reason for me not to buy the expansion. I’ll probably play a whole lot less wvw as well.

And to the one comment re people who shouldn’t play MMOs.. I started gaming in 2003. MMOs are all that I have played. None of them have or had this amount of vertical content or platforming. This game is aiming harder at Console players… not longtime MMO players.

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

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Posted by: Sarog.9068

Sarog.9068

New PvE areas are terrible. This vertical zones extremely bad decision by the game designers.

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Posted by: CorrynnStarr.7942

CorrynnStarr.7942

Not gonna bag on verticle areas, just wanted to point out that if you look at the actual land mass of the verticle and combine it with the lower total land masses below it, it comes out to be 1 full zone of area you can actually walk on. So basically what they did was divide a single map up in to smaller areas and shifted them up or down to give the appearance of 3 maps in one… very sneaky Anet.

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Posted by: Simzani.4318

Simzani.4318

I don’t call that a full zone or a map, i call that a mini-map. They even gated by every mean their tiny work to pretend.

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Posted by: Lothirieth.3408

Lothirieth.3408

What I’ve seen is really pretty and interesting and I can definitely appreciate the time, effort, and skill that was needed to create these maps. The devs definitely made something quite awesome.

But I just felt frustrated practically the whole time because it’s really confusing to navigate and it seems all we have to do is events (I never spent more time than necessary in Orr, DT, or SW. I tire of events quickly.) I’m feeling quite bummed now and dreading progressing anything given I found it so hard to get to events or couldn’t complete them due to lacking a mastery. I think it’s the drive for wanting to progress masteries that’s causing stress and frustration from finding it difficult to get to events. I do hope it gets better. I really do want to like all this. :/

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Posted by: Rukiichan.4315

Rukiichan.4315

Its extremely irritating to get to one place only to realise the point I want is actually somewhere above or below and I have to find some detour to get there. Starting to regret getting the expansion now. Getting glider helped a bit but its still really annoying when something i want is above me and i cant find the way up.

The events give so little exp and are hard to reach too at the beginning, been running around the whole day and only managed to unlock level 1 glider and a bit of progression to shrooms.

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Posted by: CorrynnStarr.7942

CorrynnStarr.7942

have you been using boosters and foods etc to increase xp? those do help a good bit if you havent been using them.

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Posted by: jubov.2037

jubov.2037

I really, really, really want to like it, but after few hours I feel like I’m getting just frustrated instead of having fun. Right now I feel like I’d rather get Hero Points for my Revenant in Tyria. I’ve only been in the first zone so far, are the other zones different?

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Posted by: zapv.8051

zapv.8051

Vertical zone was a major reason for me not to buy the expansion. I’ll probably play a whole lot less wvw as well.

And to the one comment re people who shouldn’t play MMOs.. I started gaming in 2003. MMOs are all that I have played. None of them have or had this amount of vertical content or platforming. This game is aiming harder at Console players… not longtime MMO players.

This game is targeted at the people who are tired of the same old MMO design. Seriously, every single time Anet does something new and fun people say this isn’t like all those other MMOs. That is exactly the point. Really tired of the same old content design with a different theme in every single game. Anet tries to do new things, regardless of if you enjoy it or not, that is something to be appreciated.

Also on the topic of people enjoying the expansion or not. If they are enjoying it a lot, they probably aren’t on the forums complaining. Considering how dead the forums are, I tend to think it is doing well.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

(edited by zapv.8051)

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Posted by: Signet Of Whatever.9056

Signet Of Whatever.9056

Does The Grove mimic vertical zones at least by some sort of appearance?

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Posted by: Dadnir.5038

Dadnir.5038

So far :
Verdant brink : A deliciously pleasant maze
Aura thingy : An interesting map with little mob that eat you like vultures on dead body.

No core profession should be balanced around an optional elite specialization.

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Posted by: XxTAFxX.6741

XxTAFxX.6741

I’m not liking it at all.
Too much unlock grinding just to do simple tasks.

(edited by XxTAFxX.6741)

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Posted by: David.5974

David.5974

I really like vertical zones. Its new, and its really amazing if you are look up and see undiscovered places. GJ anet, GJ.

“Doctor suggest me, to stop play with engi because my fingers are broken.
So.. I start play scrapper. "

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Posted by: Bearded.6485

Bearded.6485

The entire concept behind these new maps is ridiciuosly stupid. Instead of making decent content that is slightly difficult and fun to play they have decided to make it take longer to do by just making it diffcult to find. I put off buying this expansion because I knew anet was going to something like this, now I am full on regretting buying it. I really don’t mind grinding stuff out to get my gear and other things I want in game. But I shouldn’t have to spend hours looking for 1 hero point. Who ever designed these map should Never design another map because they clearly have no clue what they are doing. It the same type of content they made for Eotm and we see how much people use it.

Maps need to flow. There should be some direction that generally pushes people to where they need to go. Some maze type terrain is fine, but every map that anet has come out with since original launch has been this type multiple level BS.

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Posted by: phys.7689

phys.7689

problem is they put progression behind maze maps. Then added exp grind to maze maps Maze maps are ok when you can do it at your liesure, but making it an impediment to your first hero points is a bad look.

Also, starting people off unable to travel is bad.
Games that design travel unlock based maps make sure that you have the new travel ability as you go through the content you just got access to.

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Posted by: Traveller.7496

Traveller.7496

I’m kinda on the fence here. On the positive side, exploration is really fun. But on the negative side, if a certain event needs more players or you want to go to a specific place fast, there’s no way (since the WP’s are contested during an event) and that sucks. Note that this might become easier once you unlock the mushrooms and updraft gliding, I’m not there yet personally.

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Posted by: flocc.3612

flocc.3612

One word: horrid! By far the worst map design I’ve ever seen.

How I’d define the exact opposite of fun? → being expected to wander about endless endlessly confusing multi level claustrophobic ragged corridor maze maps filled to the brim with dead ends.

Good thing the much hyped new elite spec’s aren’t gated behind endless xp grinds that can only be done on those aforementioned fun-ridden maps……..

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Posted by: Sneek.6504

Sneek.6504

I do like exploring, but I’d rather do it on my own terms, not by frantically seeking locked behind content, be it accessing full power of the elite specialization via hero points, unlocking masteries or just trying to find the next story step.

Unlocking the elite spec is even worse with daredevil as the “elite mechanic” aka third (modified) dodge is locked behind GM traits, which basically means I’m better off using 3 core specs until I have unlocked everything from the elite spec. It is bad design.

The aforementioned combined with the maze-like vertical maps filled with multiple dead ends, mastery locked stuff, unreachable hero points and way points and finally the “you cannot progress or move on until you have ended this event” type of events made the first touch with the new content rather frustrating.

To not sound like negative nancy, I did like the story.

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Posted by: Tabootrinket.2631

Tabootrinket.2631

I personally love the first new map we get to explore. It reminds me of games like zelda, dark souls, or metroid, where you need to unlock some new abilities to get to areas inaccessible before.
I more than enjoy having the ability to discover hidden areas, and wanted that kind of stuff to appear on the maps of the core game.
So far, I think that this map is by far the most enjoyable map ever created. Everything feels alive compared to other maps.

Also, verticality is a good thing.

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Posted by: Methal.9045

Methal.9045

I like it, dont like it to be required. Reward me for doing difficult things, but dont make them mandatory.

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Posted by: Methal.9045

Methal.9045

The entire concept behind these new maps is ridiciuosly stupid. Instead of making decent content that is slightly difficult and fun to play they have decided to make it take longer to do by just making it diffcult to find. I put off buying this expansion because I knew anet was going to something like this, now I am full on regretting buying it. I really don’t mind grinding stuff out to get my gear and other things I want in game. But I shouldn’t have to spend hours looking for 1 hero point. Who ever designed these map should Never design another map because they clearly have no clue what they are doing. It the same type of content they made for Eotm and we see how much people use it.

Maps need to flow. There should be some direction that generally pushes people to where they need to go. Some maze type terrain is fine, but every map that anet has come out with since original launch has been this type multiple level BS.

This. make the maps like they made the charr lands maps. Those are legit =)

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Posted by: Tabootrinket.2631

Tabootrinket.2631

The entire concept behind these new maps is ridiciuosly stupid. Instead of making decent content that is slightly difficult and fun to play they have decided to make it take longer to do by just making it diffcult to find. I put off buying this expansion because I knew anet was going to something like this, now I am full on regretting buying it. I really don’t mind grinding stuff out to get my gear and other things I want in game. But I shouldn’t have to spend hours looking for 1 hero point. Who ever designed these map should Never design another map because they clearly have no clue what they are doing. It the same type of content they made for Eotm and we see how much people use it.

Maps need to flow. There should be some direction that generally pushes people to where they need to go. Some maze type terrain is fine, but every map that anet has come out with since original launch has been this type multiple level BS.

This. make the maps like they made the charr lands maps. Those are legit =)

Charr maps are boring imo.
Also it’s a jungle. It’s supposed to be unpracticable.

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Posted by: DresdenAllblack.1249

DresdenAllblack.1249

Ohoni.6057
The new map is frustrating until you get Gliding?Bouncing shrooms?Updraft, but then it becomes a LOT of fun

I will even go as far as to say gliding alone added to the fun factor big time.

Angelina is free game again.
Crystal Desert

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Posted by: CorrynnStarr.7942

CorrynnStarr.7942

yea… fun for 12.5 seconds till you fall to your death… gliding never should have had a timer on it tbh…

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Posted by: Vyshan.2345

Vyshan.2345

This whole expansion needs a redesign. it’s a huge let down.

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Posted by: DresdenAllblack.1249

DresdenAllblack.1249

So we learn to glide like we had to learn to dodge roll.

Wait…most of us still haven’t master that yet.

Angelina is free game again.
Crystal Desert

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Posted by: Atharian.7092

Atharian.7092

I dont like it. There is little point to exploring unless you unlock most of the masteries, as lord knows a good chunk of them are hidden behind mastery related mechanics.

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Posted by: DresdenAllblack.1249

DresdenAllblack.1249

You’re missing out then.

I had gliding unlocked about ninety minutes in just running around.

Then I would just run to an edge and jump. Fantastic

Angelina is free game again.
Crystal Desert

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Posted by: Dysillusion.5167

Dysillusion.5167

it’s a huge, boring grindfest, maybe i’ll just go play a game that had fun in mind during design. as many have pointed out, trying to explore areas that are gated by this terribly convoluted mastery system just make it frustrating

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Posted by: Atharian.7092

Atharian.7092

You’re missing out then.

I had gliding unlocked about ninety minutes in just running around.

Then I would just run to an edge and jump. Fantastic

Are you talking about me? Because I seriously doubt you have Updraft Use, Bouncing Mushrooms, Itzel Poison Lore (with is tier 4…) and Exalted Markings yet. All these things block you from exploring a map, and there is 0 way to get around them.

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Posted by: Farzo.8410

Farzo.8410

Jesus. All these spoon feeding demanding players.

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Posted by: Dysillusion.5167

Dysillusion.5167

it’s boring farzo, games are meant to be fun, not boring

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Posted by: Lyp Sao.1375

Lyp Sao.1375

I appreciate to read all your comments. I have not yet purchased.
A test weekend would be nice.

Don’t fight the other ants
Fight the queens

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Posted by: Twisey.2081

Twisey.2081

I absolutely adore these new zones and exploration. It’s absolutely mesmerizing.

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Posted by: White Devil.3176

White Devil.3176

The new zone is freaked amazing!! The exploration potential is off the charts!!

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

I’m finding the map frustrating. Maybe it would be more fun if I didn’t have to grind to get around the map to grind to get the e-specs.

Basically the map is a gigantic multi-tiered labyrinth that gets cut off half the time and requires teamwork to get anywhere. I don’t understand the meta events, I don’t understand rally points, I don’t get the supply mechanic. All I know is that I go to escort NPCs, and then they just up and give up after awhile because “the point is lost”.

I don’t have opinions. I only have facts I can’t adequately prove.

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Posted by: Avlaen.7241

Avlaen.7241

its FAR too frustrating to navigate, its awful, and all the skills you need to navigate are locked behind a grind wall?

slow clap

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Posted by: Ashen.2907

Ashen.2907

The announced focus on vertical map design was a major contributor to my decision to not buy the expansion.

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Posted by: Zibbles.6349

Zibbles.6349

Personally, I’m loving the verticality of the new maps. I know it makes navigation a little more tricky, yet, it makes it feel more natural and as thought there’s so much more to explore. I keep finding all sorts of goodies and places in the new caves. hoping to try exploring the canopy a little more once I raise my masteries. I imagine this will keep me busy for quite a bit longer than some of the older less altitude varied maps.

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Posted by: Avlaen.7241

Avlaen.7241

Personally, I’m loving the verticality of the new maps. I know it makes navigation a little more tricky, yet, it makes it feel more natural and as thought there’s so much more to explore. I keep finding all sorts of goodies and places in the new caves. hoping to try exploring the canopy a little more once I raise my masteries. I imagine this will keep me busy for quite a bit longer than some of the older less altitude varied maps.

i would enjoy it more if you didnt have to grind to be able to navigate the area. Whats next you have to grind xp to be able to run or jump?

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Posted by: Domey.9804

Domey.9804

horrible…gliders are nice….but the maps are not