Vine Filled Abyss
My personal thoughts on it is that it may just be there to restrict the demo, but removed on the full release.
It’s the beta/Demo version of the client, I believe the part of the map shown is the top layer of the map, there are two more layers below that, for the purposes of the Demo they are not present yet.
11x level 80’s 80+ Titles 2600+ skins , still a long way to go.
The reason she kept dying by flying there is that it was off limits to the demo. Text popped up giving a warning before killing her.
While the above are likely correct, it would make sense to me for there to be “death pits” here and there.
First off, gliding creates a huge boundary-avoiding mechanic. You can easily go “off the map”. This abyss is likely akin to the “strong water currents” that you can find which pushes you back into the map when you’re swimming along an ocean (seen easily in Bloodtide Coast, Sparkfly Fen, Southsun Cove, and the three Orr maps). The other alternative would be “strong wind currents”.
Second off, while we don’t see the bottom, doesn’t mean there isn’t one. You’re right, this isn’t the Mists. I see this “vine filled abyss” more akin to the bottom of the Skyhammer map – insta death boundaries that allow an appearance of a flat plain for some distance.
Both examples are the alternative to having mountainous boundaries that we see in so many maps, which result in a “boxed in Tyria” look that we have. These mountains won’t be very effective against gliding. And in fact, if ArenaNet wanted to this creates a precedent for how to remake those old maps.
Basically, as I see it, this Vine Filled Abyss is simply the map boundary – either for the demo alone, or permanently. The point is merely to create a non-boxed-in-mountain border for players in the zones. And in this scenario, the abyss is merely a “mordrem pit where falling in means there’s no hope for survival no matter how tough you may be”. Which only adds to the level of threat the Elder Dragons and their minions possess.
Not a case of “well, you’re falling a very long way that’s all.” Because we’ve been told that you’ll be able to jump from the higher levels and glide down to the lower levels of the multi-leveled maps.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I was also concerned over the bottomless pit.
I’m interested to see how they handle map boundaries in the final release. I hope that if they do employ the mechanic displayed in the demo that it at least looks more like a writhing mass of vines rather than a black bottomless pit.