Vine tooth Prime

Vine tooth Prime

in Guild Wars 2: Heart of Thorns

Posted by: pointman.3472

pointman.3472

Just a thought considering I’ve spent the last two weeks attempting to get this last part of the Glint’s Bastion collection done. Can we not make collection items something in a Side event that is quite hard and rarely done? Either people just don’t bother or the event fails because to little people actually do it… Maybe make the Vine Tooth fang drop-able from the veteran ones that spawn around the map as well at a chance? Sorry just annoyed it’s taken me so long to finish this up considering i have to rely on other people to get it done. >.>

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Posted by: Ayrilana.1396

Ayrilana.1396

It can be killed with a party of players or with a zerg if enough of them actually break its bar. Have you tried posting on LFG for it?

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Posted by: pointman.3472

pointman.3472

Yes i have, I even Tag up when I’m there attempting to acquire more help. It just always seems to fail, maybe i just have bad luck.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Yes i have, I even Tag up when I’m there attempting to acquire more help. It just always seems to fail, maybe i just have bad luck.

It just needs 4-5 people who know the mechanics. My experience has been that if no one in the zone explains the importance of breaking defiance, how to break defiance, and how to avoid the two most annoying attacks, it will not succeed. The chances of success go way down with more people, again, unless someone takes the time to explain.

That’s why a lot of people will say it’s easier with fewer folks; it’s a lot easier to teach 3-4 people than it is to make sure that 20 know the drill.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: LONGA.1652

LONGA.1652

Vinetooth prime just need people who decent enough at DPSing and dodging or Bring a tons of Burst CC which you dont usaully run into one in open world.

When it become zergfest most just get lazy camping ranged auto attack.

So fire up an LFG start from the beginning and explain the mechanic. the 1st phase of East pylon event will determine if the group is good or not.

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Posted by: TorsoReaper.8530

TorsoReaper.8530

The scaling on this thing is ridiculous. Did it once in a giant zerg and it took 3 tries. Did it with some guildies in a group of probably 6 or 7 first try. Also, agree with posters above about how people don’t know how break bars work. If you have a small group, 1 chrono can break the bar by himself.

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

It scales on the assumption that large groups also bring larger amounts of CC. When people ignore the mechanics, it doesn’t work.

Same thing as the guano hero point: a couple of people can do it trivially, if they do the mechanics, but bring along a third of the group just DPSing all-out and ignoring the mechanics and suddenly it’s failure city.

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in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It scales on the assumption that large groups also bring larger amounts of CC. When people ignore the mechanics, it doesn’t work.

Same thing as the guano hero point: a couple of people can do it trivially, if they do the mechanics, but bring along a third of the group just DPSing all-out and ignoring the mechanics and suddenly it’s failure city.

Absolutely.

I find that events of this sort tend to fail in larger groups unless someone takes the time to explain what’s going on before the event begins. It does little good to shout, “CC! CC!” during the fight, if people haven’t arranged their skills first.

The fastest ‘Prime’ I was in had 25-30 players (maybe more; I stopped counting at 25) and someone explained what to look for and linked some specific skills to use, which was followed up by people with different profs also suggesting skills

We were slow on the first break, and then nearly instant on the rest.
(VB night bosses seem to go the same way.)

Put another way, despite the content being 1.5 years old, assume that more than half of PUGs don’t know how it works. To succeed, someone needs to explain it, ELI5 method (i.e. explain it as if the person is starting from scratch).

John Smith: “you should kill monsters, because killing monsters is awesome.”

(edited by Illconceived Was Na.9781)

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Posted by: Rauderi.8706

Rauderi.8706

It scales on the assumption that large groups also bring larger amounts of CC. When people ignore the mechanics, it doesn’t work.

Same thing as the guano hero point: a couple of people can do it trivially, if they do the mechanics, but bring along a third of the group just DPSing all-out and ignoring the mechanics and suddenly it’s failure city.

Ayup. Also, the HP bars are smaller with small groups. Golem Mk-II with 5-6 people drops in about 2 minutes. With a whole map on it, 5 minutes. Vinetooth probably has similar problems in that not only do players have to manage CC for much longer, they have to DPS like crazy, without falling over, to smack down his bar.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Khisanth.2948

Khisanth.2948

It scales on the assumption that large groups also bring larger amounts of CC. When people ignore the mechanics, it doesn’t work.

Same thing as the guano hero point: a couple of people can do it trivially, if they do the mechanics, but bring along a third of the group just DPSing all-out and ignoring the mechanics and suddenly it’s failure city.

Ayup. Also, the HP bars are smaller with small groups. Golem Mk-II with 5-6 people drops in about 2 minutes. With a whole map on it, 5 minutes. Vinetooth probably has similar problems in that not only do players have to manage CC for much longer, they have to DPS like crazy, without falling over, to smack down his bar.

Depending on what kind of CC skill you are using you also have to pay attention to when you use them. If you use it as soon as the bar comes up there is a good chance of wasting the CC.

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Posted by: LouWolfskin.3492

LouWolfskin.3492

Ayup. Also, the HP bars are smaller with small groups. Golem Mk-II with 5-6 people drops in about 2 minutes. With a whole map on it, 5 minutes. Vinetooth probably has similar problems in that not only do players have to manage CC for much longer, they have to DPS like crazy, without falling over, to smack down his bar.

Man, this almost sounds like teamwork could be required with EVERYTHING classes have to offer… like.. heal, CC, buffs, damage… wow… but.. yeah, no, that can’t be it.

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in Guild Wars 2: Heart of Thorns

Posted by: Rauderi.8706

Rauderi.8706

Ayup. Also, the HP bars are smaller with small groups. Golem Mk-II with 5-6 people drops in about 2 minutes. With a whole map on it, 5 minutes. Vinetooth probably has similar problems in that not only do players have to manage CC for much longer, they have to DPS like crazy, without falling over, to smack down his bar.

Man, this almost sounds like teamwork could be required with EVERYTHING classes have to offer… like.. heal, CC, buffs, damage… wow… but.. yeah, no, that can’t be it.

Funny that you should sarcastically mention “heal” in there, as a buffed-up enough critter can three- or one-shot a player due to excessive damage scaling. But that’s not the point.

Breaking that bar is more vital to Vinetooth’s success than any other boss I’ve seen in HoT, specifically because he’s a massive HP sponge. Add in Vinetooth’s high mobility and very short CC window (cripple, chill, weakness are useless), and it takes a team of rather specific builds to beat him.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Ayup. Also, the HP bars are smaller with small groups. Golem Mk-II with 5-6 people drops in about 2 minutes. With a whole map on it, 5 minutes. Vinetooth probably has similar problems in that not only do players have to manage CC for much longer, they have to DPS like crazy, without falling over, to smack down his bar.

Man, this almost sounds like teamwork could be required with EVERYTHING classes have to offer… like.. heal, CC, buffs, damage… wow… but.. yeah, no, that can’t be it.

Funny that you should sarcastically mention “heal” in there, as a buffed-up enough critter can three- or one-shot a player due to excessive damage scaling. But that’s not the point.

Breaking that bar is more vital to Vinetooth’s success than any other boss I’ve seen in HoT, specifically because he’s a massive HP sponge. Add in Vinetooth’s high mobility and very short CC window (cripple, chill, weakness are useless), and it takes a team of rather specific builds to beat him.

Eh, just bring a couple of necros along and it’s cake, my friend. Necro best at everything 2017.

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Posted by: Rauderi.8706

Rauderi.8706

Eh, just bring a couple of necros along and it’s cake, my friend. Necro best at everything 2017.

That and a proper spec’d mesmer (Signet of Humility + Adrenal Shrooms). I’m actually fairly irked that a random Reaper is better at bar busting than my hammer warrior. :\

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: LouWolfskin.3492

LouWolfskin.3492

Ayup. Also, the HP bars are smaller with small groups. Golem Mk-II with 5-6 people drops in about 2 minutes. With a whole map on it, 5 minutes. Vinetooth probably has similar problems in that not only do players have to manage CC for much longer, they have to DPS like crazy, without falling over, to smack down his bar.

Man, this almost sounds like teamwork could be required with EVERYTHING classes have to offer… like.. heal, CC, buffs, damage… wow… but.. yeah, no, that can’t be it.

Funny that you should sarcastically mention “heal” in there, as a buffed-up enough critter can three- or one-shot a player due to excessive damage scaling. But that’s not the point.

Breaking that bar is more vital to Vinetooth’s success than any other boss I’ve seen in HoT, specifically because he’s a massive HP sponge. Add in Vinetooth’s high mobility and very short CC window (cripple, chill, weakness are useless), and it takes a team of rather specific builds to beat him.

Since i’ve always tried to built rather balanced builds and, aside from giant events, had hardly ever a problem with the breakbar mechanic i’d be curious to know what these specific builds are.

See… this is just one of those things i’d attribute to the poor learning curve of the core game, CC, Buffs and all that other stuff should be in every build in one way or the other.
The best case there could be would be that every possible build is seen in events, to a degree, not 20 Greatsword Warriors, 15 Ele’s who don’t know how to switch attunement because fire is so useful on it’s own, 65 random rangers with longbow and minion master necro’s/reapers.
Those numbers are of course hyperbole but you get what i mean hopefully.

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Posted by: Ayrilana.1396

Ayrilana.1396

Ayup. Also, the HP bars are smaller with small groups. Golem Mk-II with 5-6 people drops in about 2 minutes. With a whole map on it, 5 minutes. Vinetooth probably has similar problems in that not only do players have to manage CC for much longer, they have to DPS like crazy, without falling over, to smack down his bar.

Man, this almost sounds like teamwork could be required with EVERYTHING classes have to offer… like.. heal, CC, buffs, damage… wow… but.. yeah, no, that can’t be it.

Funny that you should sarcastically mention “heal” in there, as a buffed-up enough critter can three- or one-shot a player due to excessive damage scaling. But that’s not the point.

Breaking that bar is more vital to Vinetooth’s success than any other boss I’ve seen in HoT, specifically because he’s a massive HP sponge. Add in Vinetooth’s high mobility and very short CC window (cripple, chill, weakness are useless), and it takes a team of rather specific builds to beat him.

Eh, just bring a couple of necros along and it’s cake, my friend. Necro best at everything 2017.

Even more so recently with the oversight in regards to one of their traits. At least until it gets fixed.

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in Guild Wars 2: Heart of Thorns

Posted by: Rauderi.8706

Rauderi.8706

See… this is just one of those things i’d attribute to the poor learning curve of the core game, CC, Buffs and all that other stuff should be in every build in one way or the other.
The best case there could be would be that every possible build is seen in events, to a degree, not 20 Greatsword Warriors, 15 Ele’s who don’t know how to switch attunement because fire is so useful on it’s own, 65 random rangers with longbow and minion master necro’s/reapers.
Those numbers are of course hyperbole but you get what i mean hopefully.

Agreed. I’ve seen questions from people who have played a while: “What is breakbar? What is CC?” The game does not explain it outside the wiki, and to get there, you have to know what you’re looking for.

Also, your assessment of the usual “group comp” at Vinetooth is … sadly on point. :\
What’s sadder is that a legion of bearbows actually stand a decent chance and popping Vinetooth’s bar, since he usually jumps far before starting it, and there’s a very small time window to hit with it. It’s very likely that the long-jump/short-charge combo contributes to most groups not breaking him enough to overcome his HP sponginess.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Khisanth.2948

Khisanth.2948

Also, your assessment of the usual “group comp” at Vinetooth is … sadly on point. :\
What’s sadder is that a legion of bearbows actually stand a decent chance and popping Vinetooth’s bar, since he usually jumps far before starting it, and there’s a very small time window to hit with it. It’s very likely that the long-jump/short-charge combo contributes to most groups not breaking him enough to overcome his HP sponginess.

I think you are forgetting an important factor here: timing. Badly timed CC is one of the reasons those bearbows are annoying to have around.

(edited by Khisanth.2948)

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Most people don’t learn well from the game’s tutorials alone. Most people learn from others.

And there’s always plenty of time before VT/prime spawns for folks to explain “what is a breakbar,” “what is CC,” and when it’s needed for this fight. VT/p can succeed with any comp it’s just a matter of veterans accepting that someone needs to take the time to explain how it works.

(The same is true in many other situations, including some parts of AB’s meta, most of TD’s meta, some TD pre-events, all of the DS meta, and most of VB’s meta.)

John Smith: “you should kill monsters, because killing monsters is awesome.”

Vine tooth Prime

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Ayup. Also, the HP bars are smaller with small groups. Golem Mk-II with 5-6 people drops in about 2 minutes. With a whole map on it, 5 minutes. Vinetooth probably has similar problems in that not only do players have to manage CC for much longer, they have to DPS like crazy, without falling over, to smack down his bar.

Man, this almost sounds like teamwork could be required with EVERYTHING classes have to offer… like.. heal, CC, buffs, damage… wow… but.. yeah, no, that can’t be it.

Funny that you should sarcastically mention “heal” in there, as a buffed-up enough critter can three- or one-shot a player due to excessive damage scaling. But that’s not the point.

Breaking that bar is more vital to Vinetooth’s success than any other boss I’ve seen in HoT, specifically because he’s a massive HP sponge. Add in Vinetooth’s high mobility and very short CC window (cripple, chill, weakness are useless), and it takes a team of rather specific builds to beat him.

Eh, just bring a couple of necros along and it’s cake, my friend. Necro best at everything 2017.

Even more so recently with the oversight in regards to one of their traits. At least until it gets fixed.

I’m not actually sure to what you are referring, but now I’m super-tempted to google and see if I can’t figure out what I can abuse while I have some buggy OP trait.

…but, I was mostly meaning that condition necro brings some hard CC, and a lot of soft CC, to the table, as part of their normal rotation. The “best at everything” part was a joke based on the complaints.

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Posted by: Ayrilana.1396

Ayrilana.1396

Ayup. Also, the HP bars are smaller with small groups. Golem Mk-II with 5-6 people drops in about 2 minutes. With a whole map on it, 5 minutes. Vinetooth probably has similar problems in that not only do players have to manage CC for much longer, they have to DPS like crazy, without falling over, to smack down his bar.

Man, this almost sounds like teamwork could be required with EVERYTHING classes have to offer… like.. heal, CC, buffs, damage… wow… but.. yeah, no, that can’t be it.

Funny that you should sarcastically mention “heal” in there, as a buffed-up enough critter can three- or one-shot a player due to excessive damage scaling. But that’s not the point.

Breaking that bar is more vital to Vinetooth’s success than any other boss I’ve seen in HoT, specifically because he’s a massive HP sponge. Add in Vinetooth’s high mobility and very short CC window (cripple, chill, weakness are useless), and it takes a team of rather specific builds to beat him.

Eh, just bring a couple of necros along and it’s cake, my friend. Necro best at everything 2017.

Even more so recently with the oversight in regards to one of their traits. At least until it gets fixed.

I’m not actually sure to what you are referring, but now I’m super-tempted to google and see if I can’t figure out what I can abuse while I have some buggy OP trait.

…but, I was mostly meaning that condition necro brings some hard CC, and a lot of soft CC, to the table, as part of their normal rotation. The “best at everything” part was a joke based on the complaints.

The reaper gm trait that adds bleed stacks when you apply chill. Since you can do it with each application, anything that pulses chilled effects allow you to stack bleeds. There is an environmental weapon that does this.

https://youtu.be/XCq7Nwf351o

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Posted by: Rauderi.8706

Rauderi.8706

Also, your assessment of the usual “group comp” at Vinetooth is … sadly on point. :\
What’s sadder is that a legion of bearbows actually stand a decent chance and popping Vinetooth’s bar, since he usually jumps far before starting it, and there’s a very small time window to hit with it. It’s very likely that the long-jump/short-charge combo contributes to most groups not breaking him enough to overcome his HP sponginess.

I think you are forgetting an important factor here: timing. Badly timed CC is one of the reasons those bearbows are annoying to have around.

True enough. The ones most likely to contribute to Vinetooth failure are the ones who will explode every icon on their bar for lack of anything else to do. That’s a very difficult thing to unteach to a zerg.

Blegh. I’m not looking forward to having to do a full write up and copy/paste while my apple is up. But I need that kill, so… osu, and stuff.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: LouWolfskin.3492

LouWolfskin.3492

Ayup. Also, the HP bars are smaller with small groups. Golem Mk-II with 5-6 people drops in about 2 minutes. With a whole map on it, 5 minutes. Vinetooth probably has similar problems in that not only do players have to manage CC for much longer, they have to DPS like crazy, without falling over, to smack down his bar.

Man, this almost sounds like teamwork could be required with EVERYTHING classes have to offer… like.. heal, CC, buffs, damage… wow… but.. yeah, no, that can’t be it.

Funny that you should sarcastically mention “heal” in there, as a buffed-up enough critter can three- or one-shot a player due to excessive damage scaling. But that’s not the point.

Breaking that bar is more vital to Vinetooth’s success than any other boss I’ve seen in HoT, specifically because he’s a massive HP sponge. Add in Vinetooth’s high mobility and very short CC window (cripple, chill, weakness are useless), and it takes a team of rather specific builds to beat him.

Eh, just bring a couple of necros along and it’s cake, my friend. Necro best at everything 2017.

Even more so recently with the oversight in regards to one of their traits. At least until it gets fixed.

I’m not actually sure to what you are referring, but now I’m super-tempted to google and see if I can’t figure out what I can abuse while I have some buggy OP trait.

…but, I was mostly meaning that condition necro brings some hard CC, and a lot of soft CC, to the table, as part of their normal rotation. The “best at everything” part was a joke based on the complaints.

The reaper gm trait that adds bleed stacks when you apply chill. Since you can do it with each application, anything that pulses chilled effects allow you to stack bleeds. There is an environmental weapon that does this.

https://youtu.be/XCq7Nwf351o

I fail to see how that is supposed to get “fixed”, it’s overtuned in PvE because otherwise it would be too weak, the same trait, in PvP, does one stack bleeding for each application of chill.

It’s exactly like they wanted it to be from what i can tell.

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Posted by: Ayrilana.1396

Ayrilana.1396

Ayup. Also, the HP bars are smaller with small groups. Golem Mk-II with 5-6 people drops in about 2 minutes. With a whole map on it, 5 minutes. Vinetooth probably has similar problems in that not only do players have to manage CC for much longer, they have to DPS like crazy, without falling over, to smack down his bar.

Man, this almost sounds like teamwork could be required with EVERYTHING classes have to offer… like.. heal, CC, buffs, damage… wow… but.. yeah, no, that can’t be it.

Funny that you should sarcastically mention “heal” in there, as a buffed-up enough critter can three- or one-shot a player due to excessive damage scaling. But that’s not the point.

Breaking that bar is more vital to Vinetooth’s success than any other boss I’ve seen in HoT, specifically because he’s a massive HP sponge. Add in Vinetooth’s high mobility and very short CC window (cripple, chill, weakness are useless), and it takes a team of rather specific builds to beat him.

Eh, just bring a couple of necros along and it’s cake, my friend. Necro best at everything 2017.

Even more so recently with the oversight in regards to one of their traits. At least until it gets fixed.

I’m not actually sure to what you are referring, but now I’m super-tempted to google and see if I can’t figure out what I can abuse while I have some buggy OP trait.

…but, I was mostly meaning that condition necro brings some hard CC, and a lot of soft CC, to the table, as part of their normal rotation. The “best at everything” part was a joke based on the complaints.

The reaper gm trait that adds bleed stacks when you apply chill. Since you can do it with each application, anything that pulses chilled effects allow you to stack bleeds. There is an environmental weapon that does this.

https://youtu.be/XCq7Nwf351o

I fail to see how that is supposed to get “fixed”, it’s overtuned in PvE because otherwise it would be too weak, the same trait, in PvP, does one stack bleeding for each application of chill.

It’s exactly like they wanted it to be from what i can tell.

So being able to produce that many stacks so quickly is intended? K.

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Posted by: Khisanth.2948

Khisanth.2948

Also, your assessment of the usual “group comp” at Vinetooth is … sadly on point. :\
What’s sadder is that a legion of bearbows actually stand a decent chance and popping Vinetooth’s bar, since he usually jumps far before starting it, and there’s a very small time window to hit with it. It’s very likely that the long-jump/short-charge combo contributes to most groups not breaking him enough to overcome his HP sponginess.

I think you are forgetting an important factor here: timing. Badly timed CC is one of the reasons those bearbows are annoying to have around.

True enough. The ones most likely to contribute to Vinetooth failure are the ones who will explode every icon on their bar for lack of anything else to do. That’s a very difficult thing to unteach to a zerg.

Blegh. I’m not looking forward to having to do a full write up and copy/paste while my apple is up. But I need that kill, so… osu, and stuff.

“Hit it as hard as you can and don’t die” is a much simpler explanation. :P

Explaining the attack where it jumps up and then lands on someone would probably be good too. If the person that is targeted runs around like a headless chicken it is much more likely to get more people downed than staying still and everyone just get out of the circle.

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Posted by: LouWolfskin.3492

LouWolfskin.3492

I want you to take any chill application, like Reapershroud 5, it works exactly like this. Yes, the Icegun is stronger than any of that, and maybe the gun will get a patch coming it’s way but the trait works just as it is supposed to.

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Posted by: Ayrilana.1396

Ayrilana.1396

I want you to take any chill application, like Reapershroud 5, it works exactly like this. Yes, the Icegun is stronger than any of that, and maybe the gun will get a patch coming it’s way but the trait works just as it is supposed to.

Of course it works like it should. The trait is supposed to apply 3 bleed stacks when you chill an enemy. It does that so obviously working as it is supposed to.

As far as Vinetooth goes, this could be a great way to get extra DPS.

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Posted by: Khisanth.2948

Khisanth.2948

Does Vinetooth Prime have ridiculous amounts of armor like the veterans that wander around stealthed? Those vets have enough armor to reduce the damage they take to around 1/3rd of other mobs.

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Posted by: Ookamikun.6472

Ookamikun.6472

wait wait wait

it’s 2017 and bearbows still exist?!

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Posted by: Rauderi.8706

Rauderi.8706

wait wait wait

it’s 2017 and bearbows still exist?!

Condi clear, decent vuln/damage (obviously not “great” but it works), and long range (since ANet hates melee)? Yeah, bearbows still exist. And with the way that Defiance works now, they’re almost …useful.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Ayup. Also, the HP bars are smaller with small groups. Golem Mk-II with 5-6 people drops in about 2 minutes. With a whole map on it, 5 minutes. Vinetooth probably has similar problems in that not only do players have to manage CC for much longer, they have to DPS like crazy, without falling over, to smack down his bar.

Man, this almost sounds like teamwork could be required with EVERYTHING classes have to offer… like.. heal, CC, buffs, damage… wow… but.. yeah, no, that can’t be it.

Funny that you should sarcastically mention “heal” in there, as a buffed-up enough critter can three- or one-shot a player due to excessive damage scaling. But that’s not the point.

Breaking that bar is more vital to Vinetooth’s success than any other boss I’ve seen in HoT, specifically because he’s a massive HP sponge. Add in Vinetooth’s high mobility and very short CC window (cripple, chill, weakness are useless), and it takes a team of rather specific builds to beat him.

Eh, just bring a couple of necros along and it’s cake, my friend. Necro best at everything 2017.

Even more so recently with the oversight in regards to one of their traits. At least until it gets fixed.

I’m not actually sure to what you are referring, but now I’m super-tempted to google and see if I can’t figure out what I can abuse while I have some buggy OP trait.

…but, I was mostly meaning that condition necro brings some hard CC, and a lot of soft CC, to the table, as part of their normal rotation. The “best at everything” part was a joke based on the complaints.

The reaper gm trait that adds bleed stacks when you apply chill. Since you can do it with each application, anything that pulses chilled effects allow you to stack bleeds. There is an environmental weapon that does this.

https://youtu.be/XCq7Nwf351o

I fail to see how that is supposed to get “fixed”, it’s overtuned in PvE because otherwise it would be too weak, the same trait, in PvP, does one stack bleeding for each application of chill.

It’s exactly like they wanted it to be from what i can tell.

So being able to produce that many stacks so quickly is intended? K.

Yeah, the application rate of chill and the lack of ICD play poorly together, and that’s not intended behaviour with that specific environmental weapon.

It’s probably fine with the expected sources (eg: whirl finishers in ice field) and everything.

I hope someone sent exploits@arena.net an email about this, but they probably found it from the forums anyhow.

Vine tooth Prime

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

So. What’s the best time to try LFG to kill the Vinethoot Prime? What would you reccomend me to do to get this done this week?

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Vine tooth Prime

in Guild Wars 2: Heart of Thorns

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

So. What’s the best time to try LFG to kill the Vinethoot Prime? What would you reccomend me to do to get this done this week?

Peak play hours in your local time zone. That is usually “the weekend afternoon”, or “6PM to midnight”. In the US, overlap that in the 6PM to 9PM PDT and 9PM to midnight EDT period.

I’d actually suggest the best plan was to work with people in-guild to get a group of y’all off to do it together, but even without that, lead: find a group early, don’t invite randomly the whole map, explain what needs doing and offer to whisper back to people what CC skills they need.

Vine tooth Prime

in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

So. What’s the best time to try LFG to kill the Vinethoot Prime? What would you reccomend me to do to get this done this week?

Right before or right after reset is often a popular time for people to be available. Just remember that more players present isn’t better — the key factor is someone explaining the mechanics before the fight. Enough people need to know two things: breaking defiance ASAP each time it appears (and obviously: what skills they should ‘save’ to do this) and how to avoid the VT/P’s major attacks.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Vine tooth Prime

in Guild Wars 2: Heart of Thorns

Posted by: Menadena.7482

Menadena.7482

From what I have seen inworld lately you may need to wait until SAB finishes (assuming nothing else is going on). Maybe you will have better luck in LFG but when I have randomly gone to many maps there has been noticeably less people than before SAB.

Vine tooth Prime

in Guild Wars 2: Heart of Thorns

Posted by: Feanor.2358

Feanor.2358

Just a thought considering I’ve spent the last two weeks attempting to get this last part of the Glint’s Bastion collection done. Can we not make collection items something in a Side event that is quite hard and rarely done? Either people just don’t bother or the event fails because to little people actually do it… Maybe make the Vine Tooth fang drop-able from the veteran ones that spawn around the map as well at a chance? Sorry just annoyed it’s taken me so long to finish this up considering i have to rely on other people to get it done. >.>

Tag up, get people to do the outpost and by the end of it you’ll have enough to kill the vinetooth even if people don’t cc it, which they most likely won’t. Despite you telling them to and doing your best.

Vine tooth Prime

in Guild Wars 2: Heart of Thorns

Posted by: ProtoGunner.4953

ProtoGunner.4953

You can kill it with a huge zerg without breaking the breakbar. I’ve seen it a lot of times. I don’t play the game atm but the last time I was doing it, it seems to be done regularly. I certainly killed it about 10 times. Never had problem to find people.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong