Visibility QOL Change Please...
I’m no so sure about (1) – some of the bosses are really big and it’s going to be hard to both watch them and look above them.
If the goal is to allow player effects to look as they did before while also allowing players to see bosses and the like, would it not be better to eliminate or tone down the splash effect of hits? The Ele’s fireball (for example) was never a problem for me, it’s the constant, huge, multicolored aura on the target.
I’m no so sure about (1) – some of the bosses are really big and it’s going to be hard to both watch them and look above them.
Another possibility for 1) make a slider that allows us to position where damage numbers appear… I know I am doing damage, I do not need to see it appear in the middle of the creature I am fighting. As this combined with the crit effect and spell effects is just another thing blocking important animations that warn an evade is needed.
And as said above, I like the animations and stuff, but it is the lingering spell effects that seem to be a problem, not the size of Fireball as stated.
There is a massive thread on this in the Guild Wars 2 discussion thread,
being consistently ignored despite hundreds of posts and thousands of views.