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Posted by: Otaur.9268

Otaur.9268

Instead of nerfing more and more visual graphics these are somethings I would like to see to improve gameplay…

1) Damage numbers need to appear ABOVE the target.
2) Bosses need that orange ring or to glow orange (like a bright aura) while building up an attack. This would make them more visible (make it a toggle if you’d like)

3) Give players the ability to change Red / Green/ Blue indicators to different colors for players with colorblind illness (some of which is not curable with special glasses).

4)… I am sure there are plenty more examples

Blackfang’s Demon Alliance [BfDA]

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

I’m no so sure about (1) – some of the bosses are really big and it’s going to be hard to both watch them and look above them.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

If the goal is to allow player effects to look as they did before while also allowing players to see bosses and the like, would it not be better to eliminate or tone down the splash effect of hits? The Ele’s fireball (for example) was never a problem for me, it’s the constant, huge, multicolored aura on the target.

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Posted by: Otaur.9268

Otaur.9268

I’m no so sure about (1) – some of the bosses are really big and it’s going to be hard to both watch them and look above them.

Another possibility for 1) make a slider that allows us to position where damage numbers appear… I know I am doing damage, I do not need to see it appear in the middle of the creature I am fighting. As this combined with the crit effect and spell effects is just another thing blocking important animations that warn an evade is needed.

And as said above, I like the animations and stuff, but it is the lingering spell effects that seem to be a problem, not the size of Fireball as stated.

Blackfang’s Demon Alliance [BfDA]

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Posted by: Tumult.2578

Tumult.2578

There is a massive thread on this in the Guild Wars 2 discussion thread,
being consistently ignored despite hundreds of posts and thousands of views.