Which HoT adventures should be recalibrated
in Guild Wars 2: Heart of Thorns
Posted by: Crustydog.9825
There is a similar topic, but could not add my 2 cents as it was over 7 days old. I will not feel bad if this post is moved.
WHICH HoT adventures should be recalibrated/fixed? I ran for Gold in all the HoT adventure runs – the results are from an Old Dude’s (65-year old) opinion with a rating of hardness from 1 – 10 (hardest)
Verdant Brink
Salvage Pit – Run in a logical way, without crossing back over your own path. 2
Flying Circus – Mechanic driven run. 4
Tendril Torchers – This is all about learning a pattern and running it flawlessly. 7
Bugs in the Branches – Master flying abilities and develop a logical pattern. 7
Shooting Gallery – (1) It is not in an instance, so Frogs slow and stop progress with you. (2)The dot is very hard to see – should have a circle around it – crutch for an old dude…. (3) Severely limited time to access. (4) Unlike the other adventures – grass, trees, huts, fences, and other environmental items are there as obstacles. (5) I believe you need to shoot BEFORE the target materializes. In 23 years of shooting expert in the Marine Corps, not once did I ever shoot into a cloud hoping I hit the target. Yes, I am STILL WORKING ON ACHEIVING GOLD IN THE ADVENTURE – I finished all the others. 12
Auric Basin
On Wings of Gold – Master flying abilities and look for obvious drops. 5
A Fungus Among Us – this is a mechanics drill – learn to use the 2-phase jump accurately and a fair amount of Jumping Puzzle experience. 7
Sanctum Scrabble – Learn all the skills well and develop your own rotation to maximize your speed going thru the JP – then run a flawless run. 8.5
The Floor is Lava – This is all about control and patterns – but your pattern needs to include full use of speed mushrooms – then run at the very edge of losing control. 9
Fallen Masks – Expertise in “controlled falling” and being able to observe and remember patterns – add in a little guessing and run it at the very edge of losing control. 9.5
Tangled Depths
Beetle Feast – Learn the skills, have minor Jumping Puzzle Skills, and start running. 2
Drone Race – Learn the skills, have minor Jumping Puzzle Skills, and start rolling. 2
The Ley-Line Run – Learn the skills and practice until you hit it. 5
Haywire Punch-O-Matic – This is just learning and controlling the skills – lots of ways to do it, but an almost flawless run needed. 8.5
Scrap Rifle – RNG has been applied to the chak and you only KNOW general spawn points. I believe there are about 3 sensible patterns to run – find one, then run on the very edge of losing control. After hundreds and hundreds of runs and a half-dozen scores of 149/150 kills, I finally made the kill when my scrap rifle overheated with about 4 seconds to go and I threw it in the right spot. 12
In short – I believe that shooting gallery and scrap rifle adventures are looking for elite players, leaving 99.99% of the rest of us just staring at the mastery point. The only reason I personally completed gold on scrap rifle, I hit that perfect, flawless run – even a blind squirrel finds a nut. :-)