Wanted something new everyday.
You’re expecting new content everyday on an MMO?
Are you some kind of alien where it was possible on that planet? Because that’s impossible.
Hmm I must have missed where league of legends has something new everyday…
<Obligatory “this is not leaugue of legends” response.>
Seriously though. I highly doubt LoL has new content every day, there is no way that is possible.
Seriously though. I highly doubt LoL has new content every day, there is no way that is possible.
100% Agree, I played League for a while, they had bi weekly updates, if that, lately from what my friends have been saying, it’s been more like once a month-ish. So every other week or every month =/= every day. I’m curious what the OP is talking about.
Seriously though. I highly doubt LoL has new content every day, there is no way that is possible.
100% Agree, I played League for a while, they had bi weekly updates, if that, lately from what my friends have been saying, it’s been more like once a month-ish. So every other week or every month =/= every day. I’m curious what the OP is talking about.
Just about every week day the PBE (Punblic Beta Environment) updates letting us know any and all changes way before they are implemented. Every game of LoL is different. no 2 games are ever the same. The sheer amount of champions in the game makes it that way.
Merchant.. The OP is requesting something NEW every day… Feel free to post a list of month that had new content EVERY day in a row… (I’ll re-run my PBE client for league and I’ll run it every day this month… It will be interesting to see if it updates and changes literally every day). Though PBE is not the live client so you would also need to keep that in mind.
Saying every game is different is works for nearly any game that is pvp… Unless you break the game down to the most simplistic and basic levels.
(edited by Miku.6297)
Monday: Play ranked pvp matches
Tuesday: Run high lvl fractals
Wednesday: “farm” silverwastes and do LS achievements (solo if you want some challenge)
Thursday: Speed run dungeons
Friday: wvw in a guild on a T1 server
Saturday: Guild missions + work on map completion/personal story
Sunday: Either roleplay or do more pvp matches. Also spend some time on the forums complaining about how often people complain about things in this game
There. Something “new” to do every day, and I guarantee it will take you months before you run out of content
Aeneaaa – 80 engineer
Aeeneaa – 80 Ele
Not stupid dailies. Not stupid farm.
For example I really enjoy playing League of Legends – having fun time. But GW2 lack such things – looks like something is over-designed (good but difficult).
Maybe I am wrong..?
I’m not exactly sure what you’re saying. Maybe because I don’t play LoL? Maybe some elaboration would be nice.
OP is pointing out that LoL is fun, while GW2 is not.
@OP:
Try out WvW, get in a guild that does ‘raids’ daily or often. You’ll most likely enjoy that.
We should have a different sale in the Gem Store everyday at 50-75% off!
Working on: Engineer
OP is pointing out that LoL is fun, while GW2 is not.
I don’t think this is the point, but if you are right, it’s most likely a genre problem, if he is enjoying LoL, why does he play GW2? you can’t compare those two things… also I can’t imagine what he does in LoL while it’s “something new everyday”, that doesn’t really fit into MOBA genre…
I think what the OP is asking for is for avoid the game to became tedious once you done the maps one.
Spawning events at scheduled times is an improvement over all this MMO and a source of fun, but is not enough ultimately becomes a source of grind and farm.
To allow the game to be “different” i been saying the best way is to make the game more “dynamic” . For that thinks has to change in the general environment of the game. Apply what’s is already in WvW/SW in more extensive way.
- First, improve AI in enemies. They should fix first the pathing logaritm that looks broken, but then should be easy enough. That could make the game more fun and stop the enemies with higher life/better armor race we are in as now.
- Make some factions that uses some kind of global AI, like in a RTS. That should include some kind of internal resources and objectives system for the factions to fight for. So we could say the AI for the humans tray to invade some territory from the char because the have a resource the AI estimate valuable. There could be the actual spawn system for the wild life and other NPC’s but this shifting environment could make the game feel different over the time, without the need to create complicate histories scripts.
- Then the sites (cities, towns, post) could be build, grow, destroyed and rebuilt. Doesn’t need a complicated economy scripting, would be enough with simple things like while the site is there periodically grow in size and habitants up to a max. Once the reach different sizes de can get different structures like temples, shops and such.
- Events could be truly dynamic based in movements of the AI’s troops, moving a general that could be an alternative to the actual punching bags that world bosses are now, to attack some other place with troops or alone (a dragon lieutenant for example). The players could then get the news of the attack and go to meet this foe.
- Having all this there could be even a place where a player or guild could align for a enemy (like Mordred or whatever) faction in game making them enemies from the rest of the other factions, giving a possibilities of WvW inside the actual game.
But i realize that all this are massive changes in the game and most probably it can’t be done in GW2.
While having some variety is good having too much soils the game. For example, boss spawn times. If you changed them every day you would never get a bunch of people there for them. Even if there was a system wide “hey everyone, teq will start in an hour” message you have people who are not logged on that would have otherwise gone. Knowing dailies is good too: if I know that one of them is to complete 4 sparkfly fen achievements I will want to get to there before teq starts so I can actually get on the map (plus get all 4 events in a short period of time).
While having some variety is good having too much soils the game. For example, boss spawn times. If you changed them every day you would never get a bunch of people there for them. Even if there was a system wide “hey everyone, teq will start in an hour” message you have people who are not logged on that would have otherwise gone. Knowing dailies is good too: if I know that one of them is to complete 4 sparkfly fen achievements I will want to get to there before teq starts so I can actually get on the map (plus get all 4 events in a short period of time).
At first the bosses events were random and there was no problem with that.
But you are right, so to solve this issue the events could be extended in time, not like now just 12 minutes should be any problem with that.
For example:
- The MegaBoss The Itch is moving towards some location (a city or POI) to destroy it. The Itch comes out from the Main Evil Capitol Itchy and has to get to the objetive, on the way it may stop in any town or city that crosses its path to do something nasty, the path doesn’t need to be even straigth one. The RTS AI could handle this sending a massive monster or an army. Let’s says sites aren’t destroys as fast as in SW, they need time, like hours or days, to get defences down (or not depending on it’s defences and size). Basically to give time to the players to gather and organise an attack.
- Then after it destroys the first outpost (that none realize, maybe) the players could get an alert, using the actual system we have in place to notify the new quest with an email calling in arms to defeat that evil. It could says where was spotted and the direction is going, like the guild bounties. So the guilds could organise a massive party to get there.
And then again, for the rest there could be organized parties by the AI to hunt it down, so there could be some NPCs helping the players is needed.
Thus the events would be more meaningful because not only would be overcoming a world-boss, but also defeating him would have direct impact in the actual environment (saving towns, cities or POIs from becoming enemies). The rewards would be more fulfilling this way.
is it just me or is this already in game? there are already towns and waypoints captured by enemies if none defend them as a part of meta events… also be realistic, RTS AI in a MMO RPG moving NPCs to dynamically change the map? I think you should get back to Earth…
Not stupid dailies. Not stupid farm.
For example I really enjoy playing League of Legends – having fun time. But GW2 lack such things – looks like something is over-designed (good but difficult).
Maybe I am wrong..?
Why don’t you ask yourself what could you do WRONG not to be able to find something new every each day ?
- First, improve AI in enemies. They should fix first the pathing logaritm that looks broken, but then should be easy enough. That could make the game more fun and stop the enemies with higher life/better armor race we are in as now.
Using the game the OP did as an example, does the league of legends AI for minions/creeps in the jungle change each game? Sorry I haven’t played league for a LONG time (Think diana release).
Using the game the OP did as an example, does the league of legends AI for minions/creeps in the jungle change each game? Sorry I haven’t played league for a LONG time (Think diana release).
I don’t play LoL so i can’t say. I’m just sharing what i know it’s possible to do and what would make this game less farming and grinding and more RPG. The premise of this game os a living world and i’m giving up the steps to make it so.
is it just me or is this already in game? there are already towns and waypoints captured by enemies if none defend them as a part of meta events… also be realistic, RTS AI in a MMO RPG moving NPCs to dynamically change the map? I think you should get back to Earth…
How i see it, it is really easy to do and apply even to the actual instances system. I don’t really know why it hasn’t been done yet in this game or other actual MMORPG that are now in the market, my only guess is that is cheaper to use what is done already, and all engines/systems tend to use the spawn system because is easier, much easier.
The events you are pointing to are from SW aren’t quite what I’m describing. SW and Tequal use a flag system to determine the status of the area: if you win everything is nice and clear, if you loose everything is nasty. This can be done only to events based in a location.
What i’m sharing is a system where the non pure environmental stuff (trees, rocks and such ) can be changed.
For that PvE should work similar to WvW about cities where you destroy a wall and the wall stays that way. Right now we have something like PvP where the maps and NPCs are always the same (not talking about scripted changes like lion arch, or flag system). Not because you rally the castle all the castle will look like if Jormag itself would have stepped on it.
There could keep some spawning monsters like now, everything this dynamic could be too much. However just the smart factions, the ones with hierarchy command (sons of svanir and jormag for example) could benefit greatly of this new mechanic to make it work. Also the actual scripted events could take place in the real PvE using this mechanics, resulting in a better and more intense experience for the casual and hardcore player. It’s not the same to be in a history mode just yourself than being with an army of players while siege the Evil Capitol Itchy with Taherane commanding the assault.
Also this kind of events, that are not tied to a location would stop the actual behaviour of so many players, just staying where the boss will be while AFK and when the punch bag.. i mean the world boss appear just hit 1111111111.
But as i pointed in last line: Anet should do a mayor investment in the development team to apply this instead the scripted events they are doing now, and it doesn’t seems very likely they will do it so.
In my case my money is in a game that can bring that to a game, so never is reduced to grinding for gold because of reasons .
(edited by anduriell.6280)
You say you see it and you feel it would be easy to do, but understand that in the real world, coding this would be a kittening nightmare. You’ve got over two dozen maps to dynamically control at once with a kind of overarching director that might be separate for each map, while this could be cool, the amount of bugs generated by this would be incredible. RTS AI already has ways to just utterly kittening break it, so why would this be any different? It mostly sounds like you’re talking out your rear here, or that you just don’t have experience in worlds as large as the one GW2 offers.
What you’re talking about is exactly what GW2 is trying to force other games to do, actually. We’ve seen a bunch of games trying to emulate what GW2 has done with its dynamic event systems and just kind of have those systems tacked on to a ton of other games. GW2 was never meant to be the entire revolution, it’s the first battle in a long war to get content created with a different mindset, and each step along the way is a battle in its own right.
We tried dynamic at launch and there was a huge freakout by people who complained they were missing out events becasue they only happened during a small window of time – once.
For me, this was the greatest disappointment, that ArenaNET listened instead of adding one time events often enough that no one experienced them all, so each personal experience was potentially unique, like real life.
Alas, we are where we are, and I get the impression OP hasn’t explored enough of the game to discover there are new things to do every day.
…
no I’m not talking about SW, I’m talking about WHOLE GAME… there are events in most maps where, according to the state of event chain, NPCs change status of some places, outposts or even towns, usually the changes aren’t really big, because it wouldn’t make sense in that small timeframe of events to build a completely different town… NPCs are taking (or losing, depends on the event result) control over more outposts and moving forward to a final boss battle…
you also can’t speed up or slow down the process too much, because the world would feel stale for people who aren’t in that zone for hours or even longer or it would be so fast that the changes would feel unimportant…
according to AI, well, there is a reason why MMO RPGs don’t use it, there is also a reason why GW2 is the first MMO RPG with dynamic events like these, maybe if you wait for next ( r ) evolutional MMO RPG, they will include even more dynamic and AI based things, but in terms of GW2, you should stop dreaming…
snip
You wanted dynamic and yet you support events on a timer? Don’t get me wrong boss events on a timer is very convenient for farming, but it’s hardly dynamic. For dynamic they need to go back to the old way.
Also AI were smarter back in beta. Centaurs and bandits were actually dodging me and kiting etc. Then people complained that they were too hard…