Was there some change to tougness?

Was there some change to tougness?

in Guild Wars 2: Heart of Thorns

Posted by: ZeftheWicked.3076

ZeftheWicked.3076

I feel that 500 tougness on my necro is far more impactful then math would suggest it to be. Did i miss something, or is it just me?

Was there some change to tougness?

in Guild Wars 2: Heart of Thorns

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Toughness appears to be working as it always has.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Was there some change to tougness?

in Guild Wars 2: Heart of Thorns

Posted by: Sheobix.8796

Sheobix.8796

Toughness>Vitality on a necro, because it also affects your resiliency in shroud. Therefore, the fake HP you can accumulate in shroud is just as hardy as your HP out of it.

Vitality will just give you a bigger buffer, and scale slightly to barely increase your max LF pool.

Back in 2012 I made a build that exploited this and used the old trait tree to max Toughness and Vitality stat bonuses plus Soldier’s gear to make Necro pretty unstoppable in PvE/WvW encounter. Somehing like 31k HP and 3100 total Armor was achievable.

Was there some change to tougness?

in Guild Wars 2: Heart of Thorns

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Toughness>Vitality on a necro, because it also affects your resiliency in shroud. Therefore, the fake HP you can accumulate in shroud is just as hardy as your HP out of it.

Vitality will just give you a bigger buffer, and scale slightly to barely increase your max LF pool.

Back in 2012 I made a build that exploited this and used the old trait tree to max Toughness and Vitality stat bonuses plus Soldier’s gear to make Necro pretty unstoppable in PvE/WvW encounter. Somehing like 31k HP and 3100 total Armor was achievable.

Arguable. When you factor in the inherent 50% damage reduction in Shroud, you find Vitality actually scales better than Toughness on Necros until you get to a rather absurd amount. This is especially true if you have Soul Reaping.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Was there some change to tougness?

in Guild Wars 2: Heart of Thorns

Posted by: Sheobix.8796

Sheobix.8796

Toughness>Vitality on a necro, because it also affects your resiliency in shroud. Therefore, the fake HP you can accumulate in shroud is just as hardy as your HP out of it.

Vitality will just give you a bigger buffer, and scale slightly to barely increase your max LF pool.

Back in 2012 I made a build that exploited this and used the old trait tree to max Toughness and Vitality stat bonuses plus Soldier’s gear to make Necro pretty unstoppable in PvE/WvW encounter. Somehing like 31k HP and 3100 total Armor was achievable.

Arguable. When you factor in the inherent 50% damage reduction in Shroud, you find Vitality actually scales better than Toughness on Necros until you get to a rather absurd amount. This is especially true if you have Soul Reaping.

Its hard to show tangible evidence between the two because of how the class works. overall with how the best consumables work, synergy with the majority of our traits mainly in Blood/Death tree, I see toughness going farther per mile than vitality

I’m not preferential between the two, I get my sources of either where I can get them without sacrificing the deeps. Necro makes use of either/or vitality and toughness.

Was there some change to tougness?

in Guild Wars 2: Heart of Thorns

Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

Guys, the Necro is the only class where toughness and vitality are both equal.

For overall durability, effective HP is the product of your armor and your health. You can think of it like a geometric shape: armor and health are the sides of a rectangle, and your effective health is the area it occupies.

With a fixed perimeter, the maximum area you can acquire is a square. That is, equal points of investment in both directions. Because the necromancer is already at a point where base armor (1920) is nearly equal to 10x base health (19,212), toughness and vitality both give roughly an equal amount of durability. At least before you factor in complicated what-ifs.

What the OP is probably feeling isn’t that Toughness is good for Necros, but that Toughness is bad for other classes. Other classes aren’t at that even benchmark that Necro sits at, so for them toughness is a far more inefficient investment than Vitality is. Even warrior is best off investing 290 vitality before going for toughness.

I don’t have opinions. I only have facts I can’t adequately prove.

Was there some change to tougness?

in Guild Wars 2: Heart of Thorns

Posted by: Sheobix.8796

Sheobix.8796

Just did the math on toughness and vitality…

vitality = 17.kittens until dead

toughness = 18.19 hits until dead

But then again, having a full secondary stat bonus of vitality versus none at all is a 7k HP difference, the only real evidence of it coming into light is taking damage from multiple sources which you cannot mitigate in which case maybe vitality would win out over toughness.

again, situational. Math shows toughness is more effective than vitality on paper, but if you were to total condition ticks, multiple damage sources, etc. You’d see vitality be of more use in some aspects.

Was there some change to tougness?

in Guild Wars 2: Heart of Thorns

Posted by: Sheobix.8796

Sheobix.8796

Guys, the Necro is the only class where toughness and vitality are both equal.

For overall durability, effective HP is the product of your armor and your health. You can think of it like a geometric shape: armor and health are the sides of a rectangle, and your effective health is the area it occupies.

With a fixed perimeter, the maximum area you can acquire is a square. That is, equal points of investment in both directions. Because the necromancer is already at a point where base armor (1920) is nearly equal to 10x base health (19,212), toughness and vitality both give roughly an equal amount of durability. At least before you factor in complicated what-ifs.

What the OP is probably feeling isn’t that Toughness is good for Necros, but that Toughness is bad for other classes. Other classes aren’t at that even benchmark that Necro sits at, so for them toughness is a far more inefficient investment than Vitality is. Even warrior is best off investing 290 vitality before going for toughness.

I believe I went through this conversation a long.. long time ago

https://forum-en.gw2archive.eu/forum/professions/necromancer/Juggermancer-Final-Blog-Link/924500

a player named glock sent me to another site where someone crunched the numbers

While necromancer is a light-armor class, with the way our mechanic is set up, we are just as hard a warrior when it comes to tankyness

edit: the link in the link’d post doesn’t exist anymore since it was like 3 years ago

basically, necros get the most out of Vitality AND Toughness than any other class, both mathematically and performance-wise. Which leads to the arguable point that Reapers should make the best tank… except for our lack of active mitigations.

That’s probably a good thing, or else Soldier Reapers in PvP would take the place of the bunker mesmer meta.

(edited by Sheobix.8796)