We don't want to upset the class "balance"..
in Guild Wars 2: Heart of Thorns
Posted by: Player.2475
That’s how GW2 ends; not with a bang, but a whimper.
in Guild Wars 2: Heart of Thorns
Posted by: Player.2475
But here’s a new class, and still no priest/monk-like class even though there are such NPCs strewn throughout the world.
Also, does anyone know if the expansion will come with free character slots like they did in the original Guild Wars?
in Guild Wars 2: Heart of Thorns
Posted by: I See No Tomorrow.7302
All I know is that the only real expansion to Guild Wars 1, Eye of the North, did not come with any character slots. So I don’t know if we can expect that from HoT.
in Guild Wars 2: Heart of Thorns
Posted by: Lewis Burnell.2493
But here’s a new class, and still no priest/monk-like class even though there are such NPCs strewn throughout the world.
Also, does anyone know if the expansion will come with free character slots like they did in the original Guild Wars?
The Guardian is pretty close to the Monk. Altruistic healing, tons of boons and defensive skills.
in Guild Wars 2: Heart of Thorns
Posted by: Diovid.9506
But here’s a new class, and still no priest/monk-like class even though there are such NPCs strewn throughout the world.
Also, does anyone know if the expansion will come with free character slots like they did in the original Guild Wars?
The Guardian is pretty close to the Monk. Altruistic healing, tons of boons and defensive skills.
Even lore-wise it is an evolution of the Monk.
Besides, a Monk/Priest wouldn’t work due to Anet’s anti-trinity stance (which I applaud).
in Guild Wars 2: Heart of Thorns
Posted by: Moldur.6275
All I know is that the only real expansion to Guild Wars 1, Eye of the North, did not come with any character slots. So I don’t know if we can expect that from HoT.
Furthermore Eye of the North did not feature a new class. Argument invalid.
in Guild Wars 2: Heart of Thorns
Posted by: Player.2475
Well in Guild Wars 1 the Factions and Nightfall expansions featured 2 classes each and added character slots, sooo.
I understand the points about guardians, but I do not see why we couldn’t have a spellcaster class with a Light/Holy affinity. Monks with RoJ in the original GW were pretty dope and I’m sure I am not the only one who’d like to see that again… a feature that isn’t only a subpar underwater skill for Guardians.
Even with the Anti-Trinity fascism in order, what’s wrong with having a class that excels at that aspect more than others? It’s not like people play Necromancers, Engineers or Thieves for their healing skills in a group. Elementalists and Guardians are pretty much the go-to for healing, but they seem to kind of fall short, since all Guardians can pretty much do is give regen and other buffs, whereas Elementalists are pretty much a snoozefest when you are using a water, though they provide a negligible amount of regen with their Mist aura and have a whoppin two skills that can heal for only an amount far lower than any skill in Slot 6.
Also, who’s to say they just have to be healing leechers? There are some skills in the game that change effects whether they land on enemies or allies, though I wish there were also targeted or AoE skills that could alternate between healing and damaging.
in Guild Wars 2: Heart of Thorns
Posted by: Fashion Mage.3712
^I’d love monks too. If guardians get them as a specialization I’ll be more than satisfied.
It’s not like groups need healers to succeed in this game anyway (in fact PvE is mostly just a DPS fest). Guardians and elementalists can already heal allies for very large amounts if built that way, yet you’ll only see such guardians/eles appearing occasionally in WvW or PvP.
(edited by Fashion Mage.3712)
in Guild Wars 2: Heart of Thorns
Posted by: Copestetic.5174
It’s not like groups need healers to succeed in this game anyway (in fact PvE is mostly just a DPS fest).
Thus far. People seem to forget Colin saying that HoT will feature some of the most difficult content ever created for GW2. I’m hoping this is due to the new raid designer, and AI specialist they hired awhile back. Perhaps the meta will be forced to shift which, due to the increase of difficulty supposedly.
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