We need cast bars and AOE indicators please!
in Guild Wars 2: Heart of Thorns
Posted by: ZudetGambeous.9573
in Guild Wars 2: Heart of Thorns
Posted by: ZudetGambeous.9573
The lack of cast bars is significantly more annoying in HoT than it was in the base game.
Enemies attacks are very random, with seemingly no pattern.
For example, one of those large frog bosses swings a giant hammer which can easily one shot you.
I can see him raise his hammer (sometimes, particles make this difficult too) so I instinctively dodge to avoid the hammer. But instead it just sort of hangs there for a second. I think ok, well he didn’t swing it yet but i’m well out of range.
BAM dead. apparently this was a ranged attack with no tell of when it would actually land, and no indicator of what it’s range was.
Is the goal here to have us memorize every attack of every enemy in the game?
We need cast bars, and either every AOE attack needs a ground indicator or none of them do. Half the attacks have an indicator and the other half don’t. I have no way of telling which attacks are AOE, which ones are ranged, which ones will just instantly kill me. HoT is a mess of abilities right now.
It doesn’t matter a whole lot in these beta tests with large zergs, but it will certainly be important for raids, achievement runs, story, and when the population thins out.
the population won’t thin out, since megaserver.
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