I’ll start this off by saying I’m extremely excited for HoT, it might be small, but if we’ve seen anything over the past few years its that Arena Net will improve on what they’ve built. That being said, it makes me think of what Heart of Thorns means for the future of Guild Wars 2, particularly future ‘expansions’ and content.
Let me also say, everything I am about to write is pure speculation, and maybe a little bit of wishful thinking.
With Heart of Thorns, ANet is establishing three major things, a new way to start (The Revanent), a new way to end (Profession Specializations) and a new way to progress (Mastery system). Along with that they’re trying new things with level design and presumably adding some new gear and at least one new dungeon, along with some high level content and hopefully some low level content, but all of that is kind of par for the course with an MMO expansion.
What I’m hoping that means is that we will see something similar with each expansion in the future. I’m assuming we’ll get one ‘expansion’ for each Elder Dragon, maybe a few will be combined or some of them will be released in episodic content like the Living Story, but either way I think we can assume we will eventually face each Elder Dragon in turn. And for the sake of speculation, Im going to use an Elder Dragon being introduced as a boss to mark an expansion, regardless of how the elder dragon is introduced
But what do these three pillars (new start, new progression, and new end game) mean for those future expansions. Well to start off, the new way to start. I would be a little surprised if every expansion gave us a new class, especially considering that we already have 3 professions of each armor-type. What I wouldn’t be as surprised to see are new races with the expansion packs.
We have two new races that would be ripe for that kind of content, the Kodan would be a perfect pairing with the fight against Jormag, and the Tengu could come in any number of ways. In the lore we also have the Dwarves, probably the most likely of unlikely candidates, and the Undead (Pawala Jokos subjects) which I would say are the least likely candidate. We also have Canthan humans which could introduce all kinds of new story elements, but like I said, all of this is pure speculation.
How would the Tengu come in though? I can think of two major ways to introduce the Tengu to the pact, and get them out from behind their walls. Either have Primordious rise and shatter the wall on his spines, forcing them to fight, now that the Dragons have come to their door-step, or have a colony of Tengu fleeing the pogroms in Cantha break through the Deep Sea Dragons blockade and land somewhere, causing the Dominion to open up to help the refugees.
Obviously introducing any new race is going to require restructuring the personal story completely. Using Primordious, or really any other Elder Dragon, as a vehicle to do this is ideal. Primordious rising up and shattering the land, reshaping the world and pouring his minions into new zones (Kind of like what WoW did with Cataclysm, reformed the entire world) or have Krakltorik stir, opening the way to Elona and causing a new brand of chaos elsewhere. Either way, using one of the currently quiet Elder Dragons as an excuse to re-write the story from the ground up seems like the no-brainer there.
And the new way to progress is an easy one, extending the Mastery system to new zones and to lower levels, adding more ways to get around like mounts, or surfing or something, The Mastery system is brilliant really and it seems natural to spread it around the world, instead of just in high level zones within the jungle.
And then we come to specializations. At first having one specialization per class seems kind of lame, and it is, but the specialization system is described by Colin as a “secondary profession” and I think thats more than just a nod to the original game. Guild Wars had 10 professions, each one could have any of the other 9 professions as it’s secondary. That basically meant Guild Wars had 90 distinct professions. So adding one subclass per expansion, giving us a grand total of 6 specializations per profession (which I think is unlikely, I’m envisioning more like two or three total by the end of it all) we wouldn’t even be close to Guild Wars staggering number of distinct class combinations.