i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
DirectX 11/12 request [merged]
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
TERA and Vindictus.
TERA and Vindictus.
You are aware that TERA started out as a P2P-game, right?
Krall Peterson – Warrior
Piken Square
What perfect examples you brought. They have horrible fps drops, even a normal ZvsZ or boss fight hay several times the amount of players involved compared to most demanding situations possible in these games.
TERA no drops? Take for example this very recent video: http://www.youtube.com/watch?v=dLh-lVlE2eA
So good performance that with the best single core performance out there, he still experiences fps dropping to 28 in a situation far from being demanding (just one player and a few mobs).
Also in the comments he says his fps are below 25 when doing 20 man raid. Thank the game 20 is the maximum people allowed to fight the same boss…
Vindictus perfect performance? http://www.youtube.com/watch?v=nnTLid37S50
Fx 8350 and gtx 780 and still barely getting 35 fps in a fight of just 16 people. And also you cannot compare these graphics with gw2 ones. Even detail is similar, gw2 renders way more things, as Vindictus LOD is ridiculous compared to gw2, and most of the fights are done in very small maps.
PD: I play perfectly gw2 at +60fps in most situations (roaming, dungeons, pve, intanced…). Only zerguing (30-40 fps) and boss fights (20-25 fps) experiencs important losses (totally normal).
I say this because it seems there’s a problem withyour pc and not the game.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
(edited by Ansau.7326)
I’m saying that my frame rate is much more stable on those two titles, which it is. Yes, I have an AMD that is lessening what my max frame rate can reach. That said, when running around in game, I do not see drops. I stay at a consistent 35 fps or so without issue in most situations. In GW2, I can simply rotate my camera in certain areas and go from 50-60 down to 15 or so depending on the area.
I’m not trying to claim that the other games are perfect, so apologies if it seemed that way, I’m just saying that I experience a lot more inconsistency in game here than I do in the other two titles in the majority of situations.
Hey ANet ! I remember that you told us, that you will implement dx11 to your game in future, and that was said before GW2 release. I even remember renderer type option in graphic settings in gw2 beta. Now You’ve announced some time ago expansion, and I have a question for You. Do you plan implement dx11 or dx12 for that expansion or not ? dx9 is getting really old, and I’ve got 20-30fps drops on full reflection on, when in gta5 I have ultra reflections and I got constant 60fps, when here in metrica province i can get 30fps at some locations with “ALL” reflections on. I suppose this is because of dx9, and its not supported by any modern games, even World of Warcraft have dx11 and I suppose they will go for dx12 too because of it’s undeniable performance!
If You plan to develop this game for a Years like you said, You should really adapt to modern technology, I don’t talk about graphics, because it’s great already (but could be better), I’m talking about performance on new DX, that is much much better on new GPUs than on dx9.
So dear ANet, as a BIG FAN of GW2 I really really… reaaallly hope so you are planning to include dx11/12 support with new expansion, because 30 fps drops with simple reflections options on my gtx 780ti is unacceptable in modern game
I can even include SS, showing that huge fps drop, and there wasn’t even water in direction where I was looking so WTF with that?
(edited by Wilendar.1450)
Quote please? I don’t remember Anet ever saying that and I follow this game pretty closely.
They never claimed that they would add DX11.
What they did say was that they would LOOK INTO IT after release.
Nowhere in that sentence however did they ever say that they would add it to the game.
Krall Peterson – Warrior
Piken Square
dude You are asking for quote from first announcements of gw2 from couple years ago… all I can find about this is this screenshot showing renderer type at bottom from GW2 beta
ok I found a quote this was on August 2012
“For those of you who have been asking about DX11 support for Guild Wars 2, our goal with GW2 has always been to provide a gorgeous fantasy world while at the same time running on a wide range of gaming PCs.
Focusing on DX9 allows us to do this, as it’s a much wider supported graphics API than DX11 is and we wanted our game to reach as many of our fans as possible.
We will be evaluating supporting DX11 post launch. ~RB2"
There was HUGE debate about how many people have dx11 supported GPU at that time, but now everyone (or 99%) have dx11 GPU, and DX12 will be supported by todays GPUs as well, so I think that Heart of Thornes is THE BEST TIME TO ADD at least DX11 SUPPORT
You can see how much FPS boost dx11 gave to World of Warcraft in 2010 !
http://www.tomshardware.com/reviews/world-of-warcraft-cataclysm-directx-11-performance,2793-7.html
We now have 2015 ! and still no dx11 ? and Again I’m not talking about graphics (which should be improved by new effects like AO) but I’m talking about performance boost for every GPU based on dx11
(edited by Wilendar.1450)
And that quote says exactly what I said.
They would evaluate adding DX11 after launch. Not they would add DX11 after launch.
Krall Peterson – Warrior
Piken Square
as said, you have answered yourself, what you quoted is an information about future investigation, not a promise of feature… maybe they just decided it’s not worth implementing…
Yeah they didn’t said exactly that they will add dx11, but let’s be serious I love this game, but huge fps drops, game is limited to 32bit, no new effects like AO or PBR, all thanks to dx9. ANet is limiting them self in their creativity by limits of their own engine which sould be improved year by year for expanding mmo title. Every new mmo (and even 2004 mmo WoW) have dx11 support, and In every other mmo I didn’t have such big fps drops like in this game, which should be optimised long time ago.
I have 16GB RAM and 3GB on GPU, nearly whole game could be loaded into RAM, but it won’t because of it’s limits, so I’m forced to have long loading times, and occasional mini freezes during map exploration because of loading new skins of bypassing players. Best example of power dx11 is newly released GTA5, it’s HUGE Sandbox with no loading screens, with lots of effects, textures etc. and I have no loadings there, everything runs smooth on constant 60fps, 80-110fps without vsync, still don’t You see advantage of dx11 ?
(edited by Wilendar.1450)
I doubt they will put DX11 or 12 into the game.
The reason that you get drops in FPS when there is no water around is because the entire world has a giant ocean underneath it. If you have ever fallen below the map you will see the world ocean beneath Tyria. The game uses Umbra occlusion() and either the devs cant figure out how to stop reflections that are not seen from being rendered or the occlusion engine isnt working to spec. I have tested it myself as well and noticed it is well op.
In summary I doubt we will get any DX updates to the engine and I doubt we will ever see an optimized Umbra occlusion engine. I just turn my reflections to off.
intel 335 180gb/intel 320 160gb WD 3TB Gigabyte GTX G1 970 XFX XXX750W HAF 932
I understand the pros you said, but keep in mind that game development is also about money… if they are ok with money for adding new content it’s good, but maybe they aren’t as much ok for another work which would be required by implementing DX11, maybe it’s just too expensive compared to their income… and if you would have to decide if you invest into improving gameplay or improving engine, it would be hard decision…
(edited by MaXi.3642)
I understand the pros you said, but keep in mind that game development is also about money… if they are ok with money for adding new content it’s good, but maybe they aren’t as much ok for another work which would be required by implementing DX11, maybe it’s just too expensive compared to their income… and if you would have to decide if you invest into improving gameplay or improving engine, it would be hard decision…
However, improving the engine improves frame rates, which improves gameplay.
Stop talking around what they actually said in the past and let’s focus on the interesting part of this topic : will any Dx upgrade happen? Could be nice to read an official statement from the staff about it, very easy question for them.
Dx11 (or 12) could improve performance a lot but also improve the graphics because of few effects and post processes which would become available and very easy to implement. So if they want to reach as many of their fans as possible then in my opinion Dx11 is still a good idea.
However I don’t think it will happen because it would be to much efforts for just a little more comfort for the fans and GW2 already has two and a half years, they are focusing on HoT and then they will take some holidays and gather some money, and finally they will start thinking about another extension (because the first goal of every company in the entire world is to make money) or maybe GW3 but I think it’s a bit too early.
intel i7 3.4GHz
Nvidia geforce 770 GTX 2GB
corsair 2X 4GB
no performance loss, update your PC…..Yes man, update your potato as fast as possible. Gtx 770 and some i7 3,4ghz probably from second generation lol. Nice museum over there.
You gave yourself a good advice, now to work.
this “museum” piece still outruns most you ppl’s PC’s by a mile, FPS is to me so fast i HAVE to use V-sync or i get tearing all the time.
do i have to mention ivy bridge maybe?
Ivy bridge is actually quite old. But yeah you can be proud, that 3,4 ghz is op as well. Gtx 770 with his mighty 2gb of vram is scary too..
Sadly unlike you i have i5 4690k clocked to 4,6ghz and i want i can push it out to 4,9 without any problem.
Along with that msi gtx 970 clocked to 1500mhz, 16gb ram corsair vengeance 2100mhz. I should mention other stuff like samsung 850 pro and so on (i have few extras) but i dont think thats necessary. I wish ya good luck outrunning my pc.
Meanwhile we would like to see fps getting fixed.
I doubt they will put DX11 or 12 into the game.
The reason that you get drops in FPS when there is no water around is because the entire world has a giant ocean underneath it. If you have ever fallen below the map you will see the world ocean beneath Tyria. The game uses Umbra occlusion() and either the devs cant figure out how to stop reflections that are not seen from being rendered or the occlusion engine isnt working to spec. I have tested it myself as well and noticed it is well op.
In summary I doubt we will get any DX updates to the engine and I doubt we will ever see an optimized Umbra occlusion engine. I just turn my reflections to off.
Hmmm, this might be why in Fractals my frame rate suddenly shoots up by about 30fps and stays there. I’d asked in multiple threads and never got an answer as to the reason behind that.
https://forum-en.gw2archive.eu/forum/game/gw2/DirectX-12-make-it-happen-pls/
There’s a huge thread on the DX 11/12 thing already if anyone wishes to read through it. The unstable frame rates definitely are noticeable and not a point of enjoyment.
I understand the pros you said, but keep in mind that game development is also about money… if they are ok with money for adding new content it’s good, but maybe they aren’t as much ok for another work which would be required by implementing DX11, maybe it’s just too expensive compared to their income… and if you would have to decide if you invest into improving gameplay or improving engine, it would be hard decision…
However, improving the engine improves frame rates, which improves gameplay.
It isn’t always about improving gameplay, yes we can all agree it will. Nobody here is arguing that having Dx 11 support isn’t going to be beneficial, so effectively you are arguing against a point one disagrees with.
The issue here is, it is WORTH the cost to ARENANET. I don’t pretend to know much about engines but supposedly doing it will require having to rewrite the engine, this is what I heard.
Ask yourself NOT from a player prospective but from a BUSINESS prospective, do you think it is worth the cost to rewrite the engine. From what I understand a lot of players are not going to quit the game simply because dx11 is not support. It certainly wouldn’t be the reason a player suddenly decides to quit nor will it be a reason a lot of people suddenly start to play the game either. It will improve performance for a lot of people but again it is all about Return of Investment ultimately.
TL;Dr
Performance will improve but I doubt Arenanet believes it is worth the cost to THEM. People are not quitting in droves due to the lack of Dx11 or at least their core audience.
This is an mmo forum, if someone isn’t whining chances are the game is dead.
I understand the pros you said, but keep in mind that game development is also about money… if they are ok with money for adding new content it’s good, but maybe they aren’t as much ok for another work which would be required by implementing DX11, maybe it’s just too expensive compared to their income… and if you would have to decide if you invest into improving gameplay or improving engine, it would be hard decision…
However, improving the engine improves frame rates, which improves gameplay.
It isn’t always about improving gameplay, yes we can all agree it will. Nobody here is arguing that having Dx 11 support isn’t going to be beneficial, so effectively you are arguing against a point one disagrees with.
The issue here is, it is WORTH the cost to ARENANET. I don’t pretend to know much about engines but supposedly doing it will require having to rewrite the engine, this is what I heard.
Ask yourself NOT from a player prospective but from a BUSINESS prospective, do you think it is worth the cost to rewrite the engine. From what I understand a lot of players are not going to quit the game simply because dx11 is not support. It certainly wouldn’t be the reason a player suddenly decides to quit nor will it be a reason a lot of people suddenly start to play the game either. It will improve performance for a lot of people but again it is all about Return of Investment ultimately.
TL;Dr
Performance will improve but I doubt Arenanet believes it is worth the cost to THEM. People are not quitting in droves due to the lack of Dx11 or at least their core audience.
You dont have to rewrite anything. Its all about renderer. And if you think its going to cost them milions then youre wrong again.
I understand the pros you said, but keep in mind that game development is also about money… if they are ok with money for adding new content it’s good, but maybe they aren’t as much ok for another work which would be required by implementing DX11, maybe it’s just too expensive compared to their income… and if you would have to decide if you invest into improving gameplay or improving engine, it would be hard decision…
However, improving the engine improves frame rates, which improves gameplay.
It isn’t always about improving gameplay, yes we can all agree it will. Nobody here is arguing that having Dx 11 support isn’t going to be beneficial, so effectively you are arguing against a point one disagrees with.
The issue here is, it is WORTH the cost to ARENANET. I don’t pretend to know much about engines but supposedly doing it will require having to rewrite the engine, this is what I heard.
Ask yourself NOT from a player prospective but from a BUSINESS prospective, do you think it is worth the cost to rewrite the engine. From what I understand a lot of players are not going to quit the game simply because dx11 is not support. It certainly wouldn’t be the reason a player suddenly decides to quit nor will it be a reason a lot of people suddenly start to play the game either. It will improve performance for a lot of people but again it is all about Return of Investment ultimately.
TL;Dr
Performance will improve but I doubt Arenanet believes it is worth the cost to THEM. People are not quitting in droves due to the lack of Dx11 or at least their core audience.You dont have to rewrite anything. Its all about renderer. And if you think its going to cost them milions then youre wrong again.
It doesn’t have to be millions for something to not be worthwhile. Also how would you, so don’t feel bad when I decide to disregard your statement. Also I just want to add that in a design environment projects operate on a zero sum game, putting resources i one area takes it from another potential area. So maybe Arenanet believes their programmer’s time is best suited for something more urgent.
Ultimately, the point I was making is, if it was worth it for Arenanet, THEY would have done it or will do it at some point. That is the really the only argument anybody can make here.
This is an mmo forum, if someone isn’t whining chances are the game is dead.
You dont have to rewrite anything. Its all about renderer. And if you think its going to cost them milions then youre wrong again.
So why isn’t every game ever always using the latest renderer then? If it is as simply as you seem to believe.
Krall Peterson – Warrior
Piken Square
You dont have to rewrite anything. Its all about renderer. And if you think its going to cost them milions then youre wrong again.
So why isn’t every game ever always using the latest renderer then? If it is as simply as you seem to believe.
Maybe bc not everyone willing to invest even a bit into that? Kind of like how it is with AN. In the thread linked above there was countless arguments throwed around as to why and what so i dont see any point to argue at this point. They could always hire few people to work on it in background. But then..we dont have even 64bit client……..why bother really?..
And if im not mistaken they already said in one of their blogs that they had troubles with wyvern fight so they had go around and create new textures otherwise fps would sux hard. Thats some decent amount of extra work right there just to make one battle boss work. Not olny they limit themself right there with dx9, but their game suffers from joke fps as well. We are not in 2002 anymore. I bet even with cannonlake i will continue to experience fps drops just by rotating with camera as it currently have place. And thats the olny game where i experience that problem.
It seems to me the fps drops act as a sort of soft content blocker to many people running CPUs with lower single thread performance.
So a better performing renderer would increase the accessibility and overall QoL.
Pet project: Outfit overhaul.
As I mentioned in the other thread, the fps drop is noticeable and much more so than in other games that I play. It was one of the many headaches that helped move me away from SWTOR, and is one of the reasons that at the moment that I only log in here for my daily rewards and some guild events. We still have many, many dragons left to kill, this game is clearly on a decade or so plan of existence, and choosing not to update it as necessary when it’s under-performing is not the way to go.
If stable frame rates are able to be achieved then updates in the future will be less of an issue. Anet can choose to ride it out and hope that players stick around, or they can bite the bullet as other games have had to and do what needs to be done to put this in place. FF needed an entirely new engine, Warcraft needed heavy optimization, but both franchises spent the time and money for the long-term. These threads would not be as long and detailed as they are if it weren’t a real concern for players. This is one issue that can be eliminated, at least if the type of occlusion mentioned above isn’t going to outweigh any optimizations brought to bear.
Stop talking around what they actually said in the past and let’s focus on the interesting part of this topic : will any Dx upgrade happen? Could be nice to read an official statement from the staff about it, very easy question for them.
Dx11 (or 12) could improve performance a lot but also improve the graphics because of few effects and post processes which would become available and very easy to implement. So if they want to reach as many of their fans as possible then in my opinion Dx11 is still a good idea.
However I don’t think it will happen because it would be to much efforts for just a little more comfort for the fans and GW2 already has two and a half years, they are focusing on HoT and then they will take some holidays and gather some money, and finally they will start thinking about another extension (because the first goal of every company in the entire world is to make money) or maybe GW3 but I think it’s a bit too early.
Yeah, Dx11 or Dx12 would be nice with my nvidia 880 but that won’t happen. If thay are using a licensed game engine they would have done already if that engine could have given the opportunity.
If they made the engine from the scratch they would need to redo all the graphic libraries and its dependences.
That kind of things are never easy to do in program development. Like change the engine to a car: possible but not easy.
even LOTRO which is now almost 10 year old allows you to choose which DirectX to use, why can’t GW2 ?
Archeage = Farmville with PK
Promised bah, where did you see that?
The real reason for dx9 was someone got a little greedy and figured the console would be better then they are and downgraded there already dx10/11 engine to dx9 to make a console release of Gw2. But it failed terrable because it would not run this engine just took to many resources to do what they wanted. its pretty sad this game would be something super special had someone not been too greedy
The real reason for dx9 was someone got a little greedy and figured the console would be better then they are and downgraded there already dx10/11 engine to dx9 to make a console release of Gw2. But it failed terrable because it would not run this engine just took to many resources to do what they wanted. its pretty sad this game would be something super special had someone not been too greedy
Hahahah this is the most ridiculous thing I have ever read.
1. Consoles didn’t run on directX until lately. So they require completely different coding until the Xbox One and PS4. These 2 are also perfectly capable of running DX11.
2. The Gw2 engine is a heavily modified version of the GW1 engine, which was… You guessed it… DX9.
https://www.facebook.com/photo.php?fbid=10151048222709209 link of official Gw2 facebook with dx11 comment to look into dx11. more importantly is dx12 is supposed to be forward compatable more easly then dx10/11 was making deving for it cheaper.
and the consecpt for dx 9 to be in line with console was a closer to equal gameplay expericance between console users and PC so one didnt out way the other in visual performance
https://www.facebook.com/photo.php?fbid=10151048222709209 link of official Gw2 facebook with dx11 comment to look into dx11. more importantly is dx12 is supposed to be forward compatable more easly then dx10/11 was making deving for it cheaper.
and the consecpt for dx 9 to be in line with console was a closer to equal gameplay expericance between console users and PC so one didnt out way the other in visual performance
That is NOT a promise.
Also you are not making REMOTE sense.
It’s not only the prehistoric DirectX used but also the lack of real 64bit technology. You will run this game on max 2 cores…mainly on 1.
This game is abysmal when it comes to performance by today’s standards (even minimum standards), however much you want to defend it and i understand why because i also love the game, that doesn’t change fact.
The “gorgeous fantasy world” means literally nothing as long as my experience ingame while achieving that “world” is 30-40fps. I am sorry but if i wanted to play at 30-40FPS i would have got a console..not a powerhouse PC. I have PC standards…not Console standards. Not only that but the “gorgeous fantasy world” is getting pretty old pretty fast considering the limitations of the DirectX. I mean look at other games and what they can achieve.
“But it’s an mmo” is not an acceptable excuse anymore in this age…if you still think it is i am sorry but you should be aware of how much tech has advanced. Maybe you are used to old tech. As the OP said..look at GTA and what it can achieve, at what scale and level….with the requirements of a medium at best PC. “oh but that’s not an mmo” yes it is and it has more “stuff” happening at one time in the world then this game has. While ideling in LA you get 40 FPS with about 5-10 ppl around you being afk or on the MF standing still. In GTA with cars going everywhere, ppl shooting rockets, explosions everywhere, flying helicopters, having rain and general weather, rendering everything at ultra settings on everything you get stable 60FPS on a medium i5 model with a 770 geforce card which is old…and GTA IS A CONSOLE PORT!. If that’s not enough …look at what Black Desert can achieve which is an mmo. I am sorry but there is literally no excuse.
(edited by Rebound.3409)
even LOTRO which is now almost 10 year old allows you to choose which DirectX to use, why can’t GW2 ?
I suppose we are disregarding the fact that LOTRO required paying a subscription back when they added that option? Or the fact that Turbine have a number of other games that also generate money and could benefit from DirectX11?
Not to mention the fact that the engine Guild Wars 2 is built on (which is made by ArenaNet) is the same one that was created for Guild Wars 1, over 10 years ago, (although heavily modified).
Krall Peterson – Warrior
Piken Square
You’re getting better fps in gta because its just better coded. It use the gpu as intended all new games does this just not gw2. It dosent matter what renderer it use if its not even coded to its full potential.
They did mention looking into DX10 when the game was in development, but it was far too little performance for making every player update their hardware (back then).
No “promise” or even “comment” about DX11 (and CERTAINLY not DX12) have ever been made that I’m aware of.
Hasn’t there been about 2 dozen threads on this and WHAT does this issue have to do with HoT in the first place?
Fate is just the weight of circumstances
That’s the way that lady luck dances
there’s a DX12 already?
man time sure does fly
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief
@sorrychief
DX12 comes with Windows 10. Developers have had access to it for some time now. As an example Black Desert has already implemented it in it’s game and you can find footage of it running in DX12.
Windows 10 is almost certain to release at the end of July this year. The technical preview has been available to public for over 1 year i think….or close to that.
Black Desert
Oh yeah, whiile i dont like some features it has (bullkitten of grind) i have to give them that;
Their graphic and overall world is amazing, and most important thing no fps drops. Steady 60 fps no matter what
https://www.youtube.com/watch?v=dSTZ-79dA5c
And GvG..something that gw2 lack. Even with so many people on the screen (for lazy ppl look at the last min) it still keeps perfectly 60fps with no drops whatsoever unlike gw2 where i can experience fps drops just by rotating camera..wtf..?
To sum it up, graphic is much better to the point where we cant even compare it to gw2 with so many poorly textures it has (but its okay, lets ignore that aspect).
Load of people fighting on the player screen without fps drops unlike..this game where standing in LA can drop fps to 40, some serious lag issues in wvw where skill activation takes few sec-mins.
I thought GW2 is an AAA title yet some “random korean mmo” beats the kitten out of it when its comes to performance.. They either do something to improve performance or i can see the playerbase wanting GvG, lagfree WvW and so on migrate there which will result in massive lost of players. Olny white knights will remain. Sounds like a prophecy lols. But well thats what going to happen if they continue to cater to people with potato pc on winxp ignoring people like me with high end pc.
Black Desert still shows lag here and there, but relatively little considering how huge some of the battles are. Nothing interfering with the fights, and negligible for people on top end rigs. Not to mention it’s just in its initial stages. That said, there are a lot of major issues that are going to destroy it’s potential here in the west if they aren’t fixed. It’s supposed to be an amazing, challenging sandbox MMO with open-world PVP, and at the moment it’s been turned into the most casual thing on the market, something noted by the devs as desired in Korea due to a changing player base.
That said, when new players are checking out new games just based on superficial looks, BD will destroy GW2, as will others in GW2’s current state. Add in the fact that it’s F2P, so there’ no investment to give it a go and it’s going to be a further loss for this game. I’m playing Vindictus now specifically because the action combat interested me, and that is what BD is most heavily advertising. Again, Black Desert has major, major issues at the moment in regards to the final experience delivered, but if enough fixes are made it’s going to hurt number here unless HoT/LS3 deliver massive amounts of content and something is done to increase the performance and optimization of this game.
(edited by Prototypemind.4026)
ok I found a quote this was on August 2012
“For those of you who have been asking about DX11 support for Guild Wars 2, our goal with GW2 has always been to provide a gorgeous fantasy world while at the same time running on a wide range of gaming PCs.
Focusing on DX9 allows us to do this, as it’s a much wider supported graphics API than DX11 is and we wanted our game to reach as many of our fans as possible.
We will be evaluating supporting DX11 post launch. ~RB2"
There was HUGE debate about how many people have dx11 supported GPU at that time, but now everyone (or 99%) have dx11 GPU, and DX12 will be supported by todays GPUs as well, so I think that Heart of Thornes is THE BEST TIME TO ADD at least DX11 SUPPORT
You can see how much FPS boost dx11 gave to World of Warcraft in 2010 !
http://www.tomshardware.com/reviews/world-of-warcraft-cataclysm-directx-11-performance,2793-7.html
We now have 2015 ! and still no dx11 ? and Again I’m not talking about graphics (which should be improved by new effects like AO) but I’m talking about performance boost for every GPU based on dx11
Evaluating support != implementing
This topic is probably related to management practice of running a game with much less developers than creating it. In other words, lay off many employees after release.
Quite possible there aren’t any (or enough) developers left who could carry out this task.
Pet project: Outfit overhaul.
World of Warcraft has Dx11 support but GW2 does not support DX10 which is funny because WoW is like a grandfather to GW2 but instead Arenanet choose to use the DX9.
Because they are afraid most pc gamers don’t have the hardware more than DX9.
But since GW2 release i have a Card that support DX11 and i live in Asia and most GW2 players are in Europe and U.S which already has DX11.2 something.
Black Desert still shows lag here and there, but relatively little considering how huge some of the battles are. Nothing interfering with the fights, and negligible for people on top end rigs. Not to mention it’s just in its initial stages. That said, there are a lot of major issues that are going to destroy it’s potential here in the west if they aren’t fixed. It’s supposed to be an amazing, challenging sandbox MMO with open-world PVP, and at the moment it’s been turned into the most casual thing on the market, something noted by the devs as desired in Korea due to a changing player base.
That said, when new players are checking out new games just based on superficial looks, BD will destroy GW2, as will others in GW2’s current state. Add in the fact that it’s F2P, so there’ no investment to give it a go and it’s going to be a further loss for this game. I’m playing Vindictus now specifically because the action combat interested me, and that is what BD is most heavily advertising. Again, Black Desert has major, major issues at the moment in regards to the final experience delivered, but if enough fixes are made it’s going to hurt number here unless HoT/LS3 deliver massive amounts of content and something is done to increase the performance and optimization of this game.
Performance+graphical upgrades is still something they working on. But overall nobody can deny that tis laggy or a slideshow compared to GW2. Release in 2016, they have a bit of time+they looking to add dx12. As i said i dont like some features in BD but the performance and graphic on it own looks attractive and for that reason i might quit gw2 slideshow again unless they fix it. I been playing Vindictus for a year too btw (EU).
World of Warcraft has Dx11 support but GW2 does not support DX10 which is funny because WoW is like a grandfather to GW2 but instead Arenanet choose to use the DX9.
Because they are afraid most pc gamers don’t have the hardware more than DX9.
But since GW2 release i have a Card that support DX11 and i live in Asia and most GW2 players are in Europe and U.S which already has DX11.2 something.
Their excuse is that they want to cater to as many players as possible and that is the reason why we have dx9 still. Too bad its a failed logic as while someone can play this game on potato pc with lower possible settings, people with high end pc’s struggle to keep decent framerate. Not olny that but anyone serious upgraded his pc long time ago. Dx11 which many of them will support dx12 as well are cheap as kitten nowdays. Imo theres no reason to even keep dx9 mode anymore. If they keep dx9 they will be out of business sooner or later due to poorly fps.
As it stands now gw2 is one of the best mmos due to poor to competition but some new mmos like BD will steal a bit of players leaving gw2 empty in the long run. Not to mention the fact that their developent of new contest is really slow paced and xpac alone looks like a slapped icon on ls3+feature pack. I wont even mention lack of balance changes..
To sum it all up: dinosaurs will die.
They are already dead
Only the literal ones. And that already took 95*10^6 years.
Pet project: Outfit overhaul.
Black Desert still shows lag here and there, but relatively little considering how huge some of the battles are. Nothing interfering with the fights, and negligible for people on top end rigs. Not to mention it’s just in its initial stages. That said, there are a lot of major issues that are going to destroy it’s potential here in the west if they aren’t fixed. It’s supposed to be an amazing, challenging sandbox MMO with open-world PVP, and at the moment it’s been turned into the most casual thing on the market, something noted by the devs as desired in Korea due to a changing player base.
That said, when new players are checking out new games just based on superficial looks, BD will destroy GW2, as will others in GW2’s current state. Add in the fact that it’s F2P, so there’ no investment to give it a go and it’s going to be a further loss for this game. I’m playing Vindictus now specifically because the action combat interested me, and that is what BD is most heavily advertising. Again, Black Desert has major, major issues at the moment in regards to the final experience delivered, but if enough fixes are made it’s going to hurt number here unless HoT/LS3 deliver massive amounts of content and something is done to increase the performance and optimization of this game.
Performance+graphical upgrades is still something they working on. But overall nobody can deny that tis laggy or a slideshow compared to GW2. Release in 2016, they have a bit of time+they looking to add dx12. As i said i dont like some features in BD but the performance and graphic on it own looks attractive and for that reason i might quit gw2 slideshow again unless they fix it. I been playing Vindictus for a year too btw (EU).
World of Warcraft has Dx11 support but GW2 does not support DX10 which is funny because WoW is like a grandfather to GW2 but instead Arenanet choose to use the DX9.
Because they are afraid most pc gamers don’t have the hardware more than DX9.
But since GW2 release i have a Card that support DX11 and i live in Asia and most GW2 players are in Europe and U.S which already has DX11.2 something.
Their excuse is that they want to cater to as many players as possible and that is the reason why we have dx9 still. Too bad its a failed logic as while someone can play this game on potato pc with lower possible settings, people with high end pc’s struggle to keep decent framerate. Not olny that but anyone serious upgraded his pc long time ago. Dx11 which many of them will support dx12 as well are cheap as kitten nowdays. Imo theres no reason to even keep dx9 mode anymore. If they keep dx9 they will be out of business sooner or later due to poorly fps.
As it stands now gw2 is one of the best mmos due to poor to competition but some new mmos like BD will steal a bit of players leaving gw2 empty in the long run. Not to mention the fact that their developent of new contest is really slow paced and xpac alone looks like a slapped icon on ls3+feature pack. I wont even mention lack of balance changes..
And BD cash shop is also similar to GW2 and base on the person i spoke to questing in BD is fun i want to try it myself but i don’t want to waste 10 usd for a korean account and patch it with english mod.
So maybe i’ll wait for the NA release but since i live in Asia i’m hoping they have a decent server because the lag is killing me just like in Tera.
+1
We are not even talking about a half dead game that runs on toasters. We are talking about a modern game, that sells well, has a respectable community size. and it also needs a beefy machine to run at acceptable fps.
The excuse of “we dont have money” or “we dont want to exclude people with bad rigs” doesnt cut it anymore. Specially when you need a very good cpu to run this game above 30 fps on zergs.
If they are asking 20, 30 bucks or whatever they will ask for HoT, the less they can do is to give proper directx11 or 12 support, 64 bits client and decent multithread optimization. I would even add mantle support, but I know thats dreaming.
The optimization and performance of the client is really low tier. It shouldn’t be accepted from a AAA game.