What do you mean I'm "INACTIVE"? [Merged]

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Posted by: Skywing.4836

Skywing.4836

Doing the “put out the wyvern fight event”. Spending every single moment of it trying to find buckets and throw down the fire. Right when it says 9/10. The message turns grey and it says I’m inactive. Then a moment later event finishes I got NOTHING. WHAT DO YOU MEAN I’M INACTIVE? I’m right here trying to put down the fire.

Please fix your game!

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Posted by: runeblade.7514

runeblade.7514

Did you give airship parts to the collector dolyak?

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Vayne.8563

Vayne.8563

Did you give airship parts to the collector dolyak?

Wrong event.

If you didn’t participate, you don’t get credit. Find a bucket and put out one fire. There’s no way Anet can say you’re participating if you don’t do that. As much as I hate to say it, there are enough buckets to find and you find them and put out a fire. You get credit.

Running around looking for a bucket, doesn’t entitle you to a win on the event.

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Posted by: Skywing.4836

Skywing.4836

I put down 20 fires just not in the last 30 seconds of the event because every time in those 30 seconds the bucket got exploded whenever I try to get it to another fire spot.

Or maybe ArenaNet wants to encourage the following behavior:

Pick up a bucket, stand on a safe spot. Wait for for everyone to get it to 9/10 and put yours in. Maybe that’s the behavior that is intended to be played in this type of event. Because those people get gold credit, while I get nothing.

(edited by Skywing.4836)

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Perhaps a new system, designed to prevent tagging the event and running or afk, needs more fine-tuning. For an event that looks like credit depends on putting out 10 fires, total, putting out a couple of fires should be more than enough for event credit, and the amount of time needed for an inactivity timer should be more the more you’ve done.

Events used to give you credit for just being in the area moving around. Since the game can already detect if one is in the area, and since there’s already a means to detect complete inactivity, being in the event area and being active should be enough. Just make the inactivity timer check for using skills and movement the way it usually does, then set the vent version for something like 20-30 seconds. That way, if one has done things towards event completion, is still in the area, and is active, credit should be given.

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Posted by: DoctorDing.5890

DoctorDing.5890

It definitely needs a bit of tweaking. I’ve had credit for events that I have just run past and been denied credit for events that I have fully participated in.

I sometimes get it on champ fights too. During the fight I am continuously giving and taking damage right next to the enemy. After the fight I see the chest spawn and see others opening it but for me there open/loot action on it.

I think this only started to happen after the inactive stuff was introduced. I usually don’t get a “you were inactive” message so I guess it has not even labelled me as having started the event.

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Posted by: Zok.4956

Zok.4956

The message turns grey and it says I’m inactive. Then a moment later event finishes I got NOTHING. WHAT DO YOU MEAN I’M INACTIVE? I’m right here trying to put down the fire.
Please fix your game!

I got this a few time with events, too. But I clearly participated and was doing the event when the message happens (I did the events where it happens not the first time and know what to do).

I really like this new system where you have to participate to get credit, but it should be fine-tuned or maybe still has some bugs.

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Posted by: Lis.6475

Lis.6475

I’ve encountered this too quite a few times.
It reminds me of when they first introduced Dominishing Returns and a lot of people got hit by it before they fixed it.
I just hope they will do the same with this thing or remove it all together.

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Posted by: Vayne.8563

Vayne.8563

I’ve encountered this too quite a few times.
It reminds me of when they first introduced Dominishing Returns and a lot of people got hit by it before they fixed it.
I just hope they will do the same with this thing or remove it all together.

Removing it, though makes the game worse. Sure there were a handful of times I didn’t get credit for an event, but having a bunch of people leeching by standing there doing nothing was a lot worse. We’ve had far more complaints on the forums about leeching than this problem.

That’s not to say the system doesn’t need adjustment. It clearly does. But taking it out altogether, in my opinion, would be worse for the game.

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Posted by: Lis.6475

Lis.6475

I’ve encountered this too quite a few times.
It reminds me of when they first introduced Dominishing Returns and a lot of people got hit by it before they fixed it.
I just hope they will do the same with this thing or remove it all together.

Removing it, though makes the game worse. Sure there were a handful of times I didn’t get credit for an event, but having a bunch of people leeching by standing there doing nothing was a lot worse. We’ve had far more complaints on the forums about leeching than this problem.

That’s not to say the system doesn’t need adjustment. It clearly does. But taking it out altogether, in my opinion, would be worse for the game.

True enough, I just dont like it when they implement unfinished systems.

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Posted by: Skywing.4836

Skywing.4836

Nope wouldn’t deduce that. You need to be more clear. And yes that’s a professional opinion.

Then now you learn something. And no calling it a professional opinion doesn’t mean anything. Just learn to play before putting forth an opinion.

Back to topic. The system definitely needs some tweaking. Maybe gives a 3 mins grace period if you’re not in the radius of the event and 5 mins grace period if you’re in the radius of the event before marking you inactive instead of a flat 30 seconds.

Otherwise the best way to get credit is NOT doing the event and pick up the object, wait until it’s about to finish and turn it in. That way it is guaranteed that you will get credit. In fact I’ve already done so several times since this bad taste in this inactivity crap now. And will recommend many people in map chat to do so.

(edited by Skywing.4836)

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Posted by: Zok.4956

Zok.4956

Back to topic. The system definitely needs some tweaking. Maybe gives a 3 mins grace period if you’re not in the radius of the event and 5 mins grace period if you’re in the radius of the event before marking you inactive instead of a flat 30 seconds.

Yes. And maybe the way to the nearest waypoint should also be taken into account.

One time I did not get credit was, when I was dead near the end and instead of lying and waiting to be rez’ed I ported to the nearest waypoint and run back as fast as I could, at half the way back I got the message and when I arrived, the event was already finished.

On another event when I was dead I just was lying there and waited and got credit.

It should be the other way around.

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Posted by: BrettM.9062

BrettM.9062

Honestly, the anti-tagging system just isn’t working very well. Worse, it seems counter-productive.

The only time tag-and-run was truly an aggravating problem was during the one-time mordrem invasion event. Nobody cares about geode farmers doing tag-and-run during Dry Top sandstorm, and I can’t think of any other place/time where it is (or was) routine except on daily event maps.

But tag-and-run on daily event maps was a GOOD thing, since it gave more people a chance to get event credit and finish the daily. We often begged people to tag-and-run there to give others a chance. Now everyone has to hang around for the whole event, making it even harder to tag something before it is obliterated by the crowd.

It seems that ANet managed to solve a non-existent problem by creating a host of new actual problems.

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Posted by: Vayne.8563

Vayne.8563

Nope wouldn’t deduce that. You need to be more clear. And yes that’s a professional opinion.

Then now you learn something. And no calling it a professional opinion doesn’t mean anything. Just learn to play before putting forth an opinion.

Back to topic. The system definitely needs some tweaking. Maybe gives a 3 mins grace period if you’re not in the radius of the event and 5 mins grace period if you’re in the radius of the event before marking you inactive instead of a flat 30 seconds.

Otherwise the best way to get credit is NOT doing the event and pick up the object, wait until it’s about to finish and turn it in. That way it is guaranteed that you will get credit. In fact I’ve already done so several times since this bad taste in this inactivity crap now. And will recommend many people in map chat to do so.

It’s a professional opinion because I’m an editor for a living. This is what you wrote:

“Doing the “put out the wyvern fight event”. Spending every single moment of it trying to find buckets and throw down the fire.”

Anyone with a basic understanding of the English language would look at this line and say you spent every single moment looking to find buckets. One might easily assume from this that you didn’t find buckets, because you spent every single moment looking for them. This isn’t unreasonable at all. I don’t disagree with the premise that some adjustment needs to be made to credit for an event if you’re still there at the end, but the way you wrote this leaves much to be desired.

Can you see anywhere in your OP where you said you actually put out a fire, because I’d be very interested in reading that draft.

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Posted by: darkprecure.6129

darkprecure.6129

Hm… I read “spend every single moment of it trying to find buckets” and thought ‘Well okay, so he tried to find them…’. Then I read “and throw down the fire” and thought he was actually putting out fires whenever he found some bucket.

But that’s just me – and I’m not a native speaker. Maybe I misunderstood something.

Yes, I see how you can come to the conclusion you came, Vayne, but everyone comes to their own conclusion about the wordings of the OP.

(edited by darkprecure.6129)

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Posted by: Vayne.8563

Vayne.8563

Hm… I read “spend every single moment of it trying to find buckets” and thought ‘Well okay, so he tried to find them…’. Then I read “and throw down the fire” and thought he was actually putting out fires whenever he found some bucket.

But that’s just me – and I’m not a native speaker. Maybe I misunderstood something.

No comma. Trying to find buckets and throw them down on the fire means literally I’m trying to find them and I’m trying to throw them down on the fire. To be clear there needed to be another clause..at least a comma to separate the ideas.

Here’s English.

I tried to go to the market and buy bread.

No one reading this would believe you bought bread because you can’t do it until you get to the market. Since you only tried, the implication is you never made it to market and any reasonable reader would then assume you didn’t get the bread.

He tried to get a bucket and put out fires. No comma, no nothing. I had no reason to believe he found a bucket, because the actual literal English interpretation is that he never found one. And that’s how I read it.

Had I known he’s found buckets and put out fires previously instead of trying to (which implies failure unless otherwise stated), I’d not have responded the way I did.

And if the OP didn’t try to insult me for responding as I did, I wouldn’t continue responding. Learn to play the game? lol

Okay.

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Posted by: DoctorDing.5890

DoctorDing.5890

Pedant Wars 2

/15chars

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Posted by: Vayne.8563

Vayne.8563

Pedant Wars 2

/15chars

Well no, I clearly misinterpreted the post and instead of explaining, the OP decided to personally attack me. Now that I actually know that he did put out some fires, I agreed with his point.

Not sure why he needed to attack when my misunderstanding was based on pure English, but there you are.

Again, now that I know what the OP is saying I don’t disagree with him.

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Posted by: ScribeTheMad.7614

ScribeTheMad.7614

“Screw the honest people as long as we get the dishonest ones” at its finest.

The “inactivity timer” should only start counting down once the character is, oh I don’t know, actually inactive?
Running around the event trying to take part is NOT “inactive”.

And what about dying and trying to get back?
Remember, we have a strongly enforced culture of “fully dead WP back we ain’t ressing your worthless carcass, we might lose event credit ourselves”
So what about the people who die? They lose credit being dead, they lose credit trying to run back, I’ve seen it happen enough that once I die at an event I don’t bother trying to get back unless the WP is right there.
We had one where enough people died and didn’t bother going back the event failed.
Brilliant.

Let’s take SW as an example.
I’m at Red with a few other people, event is nearing completion.
Blue calls for help. They need several people.
Those several people are now being asked to give up/throw away all their participation at Red to help at Blue. This carries a distinct risk of not only losing credit at Red but also not being able to get enough credit at Blue to count for anything.
Sorry but at that point Blue is on their own.

People abused the previous system, but that system meant I could go help another part of the map without feeling like I was being punished for it.

“The short answer is that new content is not going to drive people away from the game.
There is absolutely no evidence to support that it would.” -AnthonyOrdon

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Posted by: Vayne.8563

Vayne.8563

“Screw the honest people as long as we get the dishonest ones” at its finest.

The “inactivity timer” should only start counting down once the character is, oh I don’t know, actually inactive?
Running around the event trying to take part is NOT “inactive”.

And what about dying and trying to get back?
Remember, we have a strongly enforced culture of “fully dead WP back we ain’t ressing your worthless carcass, we might lose event credit ourselves”
So what about the people who die? They lose credit being dead, they lose credit trying to run back, I’ve seen it happen enough that once I die at an event I don’t bother trying to get back unless the WP is right there.
We had one where enough people died and didn’t bother going back the event failed.
Brilliant.

Let’s take SW as an example.
I’m at Red with a few other people, event is nearing completion.
Blue calls for help. They need several people.
Those several people are now being asked to give up/throw away all their participation at Red to help at Blue. This carries a distinct risk of not only losing credit at Red but also not being able to get enough credit at Blue to count for anything.
Sorry but at that point Blue is on their own.

People abused the previous system, but that system meant I could go help another part of the map without feeling like I was being punished for it.

This is a valid point. On the other hand, event credit for one Silverwaste event isn’t going to make or break me, nor determine who or what I help. Still, I think most people would think twice before risking the reward.

That said, I died today in the Silverwastes, ported back and still got rewards for an escort I was part of, even though I was nowhere near it.

Not sure why I got credit but I definitely did.

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Posted by: ScribeTheMad.7614

ScribeTheMad.7614

Yeah the credit system is being a bit wonky right now (or its programmed obtusely to try to prevent abuse).

And you’re right, one small event here and there isn’t a huge deal.
But if it’s 1 event in 10 I’m losing a lot of return for my time.
And if the event it goes sideways on is the tail end of a big chain I can lose out on a lot more. I was in VB, did a whole day chain, took night all the way to T4 where it said my next box had a chance at a bladed armor piece.
Bam, bugged out, got nothing for the last reward.
Biggest payout of the whole cycle and it treated me like I’d afk’d in a corner

AFK was a problem, absolutely, and I appreciate they’re working on solutions.
I also realize this isn’t final, they’re likely to continue to work on it, just want to voice my concerns before they decide “this is a good place” so hopefully we end up with something that’s more about enticing people to play than about punishing those who don’t.
So we don’t catch players in the crossfire, if you will.

“The short answer is that new content is not going to drive people away from the game.
There is absolutely no evidence to support that it would.” -AnthonyOrdon

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Posted by: Zania.8461

Zania.8461

Alright, I fully understand why it’s in place. Yes, people should not tag event and run off. So to prevent them from doing it, an inactivity timer is added. Great on paper, except I have found at least a few instances where it is completely unreasonable.

1) Doing an event far from uncontested WP and dying. Respawning, running back (through entirety of the new area, which takes forever), getting back to event to find that it finished, and you got no credit because you took too long getting back. Well there is a minimum travel time across the map and IMO the timeout timer should not be shorter than that.

2) Even more fun one – escorts. You begin the escort (either a night time soldier supply run, or daytime rescue at central Pact camp). You clear the creatures around the objective prompting it to thank you and run/limp to the rally point. Except if the objective gets held up on the way by local wildlife which is NOT a part of event…your participation times out. No credit even if you were escorting the soldier entire way clearing all the trash. Simply because it was too busy fighting something that’s not flagged as part of the event.

In order to address the first one, please increase the timer to about 1.5x the minimum time it would take to get from the nearest uncontested waypoint to the event. To address the second one, please add any creature attacking the escortee to the ‘event’ creature list, so killing it counts as participation.

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Posted by: Serephy.6271

Serephy.6271

Exactly, I hope it will be looked into asap.

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Posted by: Runiir.6425

Runiir.6425

I have a different idea actually. You can only get credit for ONE event at any time…no timer. So if you tag an event and run off, then tag another, your last tag gets dropped off and you will receive no credit.

That alone will stop those escorts from failing, which makes it misery to escort guards at night right now as you know you will get a failed event but you have to do it to get supplies to the camps.

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Posted by: Serephy.6271

Serephy.6271

I have a different idea actually. You can only get credit for ONE event at any time…no timer. So if you tag an event and run off, then tag another, your last tag gets dropped off and you will receive no credit.

That alone will stop those escorts from failing, which makes it misery to escort guards at night right now as you know you will get a failed event but you have to do it to get supplies to the camps.

That’s actually so easy. Why there is a timer in the first place instead of this?

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Posted by: Zania.8461

Zania.8461

I have a different idea actually. You can only get credit for ONE event at any time…no timer. So if you tag an event and run off, then tag another, your last tag gets dropped off and you will receive no credit.

That alone will stop those escorts from failing, which makes it misery to escort guards at night right now as you know you will get a failed event but you have to do it to get supplies to the camps.

While I certainly do not claim to be able to read developers minds, I suspect that they did not want people tagging a single mob in a long event and going AFK, then collecting full rewards. That is what has been happening during Vinewrath event and it caused a lot of complaining.

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Posted by: Runiir.6425

Runiir.6425

I have a different idea actually. You can only get credit for ONE event at any time…no timer. So if you tag an event and run off, then tag another, your last tag gets dropped off and you will receive no credit.

That alone will stop those escorts from failing, which makes it misery to escort guards at night right now as you know you will get a failed event but you have to do it to get supplies to the camps.

While I certainly do not claim to be able to read developers minds, I suspect that they did not want people tagging a single mob in a long event and going AFK, then collecting full rewards. That is what has been happening during Vinewrath event and it caused a lot of complaining.

That is easy, you want full credit you have to at least earn silver. Silver requires at least some effort. Hell a problem right now is people focusing on healing/reviving/cleansing others not getting near the credit they should in an event. If you revived 25 people in an event, you earned a gold IMO…as it stands? You likely only got a bronze.

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Posted by: lynspottery.6529

lynspottery.6529

The fact that you get little to no credit at all for support stuff like reviving, healing and other support activity means to me that Anet forgot the support stuff as being contributing factors in any event.

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Posted by: Labjax.2465

Labjax.2465

While I certainly do not claim to be able to read developers minds, I suspect that they did not want people tagging a single mob in a long event and going AFK, then collecting full rewards. That is what has been happening during Vinewrath event and it caused a lot of complaining.

This is a case where the solution hurts the well-intentioned more than it does the badly-intentioned. It’s almost a spiteful solution in a way. Like, “neener, neener, if you’re going to go AFK, we’ll take away your loot!”

But what it misses entirely is that if someone is going to AFK or not pay attention, they are going to do it and a spiteful penalty that is only noticeable after you’ve gone AFK is not going to stop people.

The current “solution” has authoritarian mindset written all over it.

Or words to that effect.

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Posted by: Skywing.4836

Skywing.4836

Nope wouldn’t deduce that. You need to be more clear. And yes that’s a professional opinion.

Then now you learn something. And no calling it a professional opinion doesn’t mean anything. Just learn to play before putting forth an opinion.

Back to topic. The system definitely needs some tweaking. Maybe gives a 3 mins grace period if you’re not in the radius of the event and 5 mins grace period if you’re in the radius of the event before marking you inactive instead of a flat 30 seconds.

Otherwise the best way to get credit is NOT doing the event and pick up the object, wait until it’s about to finish and turn it in. That way it is guaranteed that you will get credit. In fact I’ve already done so several times since this bad taste in this inactivity crap now. And will recommend many people in map chat to do so.

It’s a professional opinion because I’m an editor for a living. This is what you wrote:

“Doing the “put out the wyvern fight event”. Spending every single moment of it trying to find buckets and throw down the fire.”

Anyone with a basic understanding of the English language would look at this line and say you spent every single moment looking to find buckets. One might easily assume from this that you didn’t find buckets, because you spent every single moment looking for them. This isn’t unreasonable at all. I don’t disagree with the premise that some adjustment needs to be made to credit for an event if you’re still there at the end, but the way you wrote this leaves much to be desired.

Can you see anywhere in your OP where you said you actually put out a fire, because I’d be very interested in reading that draft.

“Doing the “put out the wyvern fight event”. Spending every single moment of it trying to find buckets and throw down the fire.”

The word buckets has an s after it. As an editor you should know that it’s in plural form. Plural form implies I was trying to find more than just one bucket. Which in turn implies that a bucket has been found since you can only pick up one bucket at a time. Having to look for a second bucket meaning I already found the first bucket, after which I would have used up the first bucket i.e., use skill 1 on a fire with the first bucket before looking for a second one. You don’t look for several buckets at the same time at anytime. Given any moment of time, you only look for one bucket. The plurality of the word buckets in my OP clearly indicated that I have used up at least one, the first one.

I also indicated in the quote that you quoted

and throw down the fire

Anyone with basic reading comprehension would know to read the entire sentence instead of just the first half of it let alone not understanding the plural vs singular form of a noun. Anyone can do writing for a living, it doesn’t make it professional. Your reading ability here clearly indicates otherwise.

(edited by Skywing.4836)

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Posted by: Skywing.4836

Skywing.4836

I really do think they need to rework this system. Penalizing afkers is a good, but if you are actively participating in an event, it should not mark you as inactive.

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Posted by: Skywing.4836

Skywing.4836

Not sure why he needed to attack when my misunderstanding was based on pure English, but there you are.

Again, now that I know what the OP is saying I don’t disagree with him.

I don’t attack you personally. I attack your post which clearly demonstrate your inability to read and comprehend the sentence and yet putting up the “you don’t do the event you don’t deserve the reward” attitude. So don’t run around and scream they attack me and be defensive about it when you’re the one that started it.

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Posted by: holodoc.5748

holodoc.5748

Running around looking for a bucket, doesn’t entitle you to a win on the event.

The participation system is currently outright broken. I can’t count how many times I’ve participated in the patriarch event and every time I died for whatever reason and needed to respawn at the waypoint I am suddenly “removed”. It doesn’t matter that I’ve thrown at least a dozen eggs at the boss and contributed to at least 1/10th of total damage done. I am still “removed”.

And don’t get me started with the smaller events. I.e. if I decide to defend other people near the Itzl village during the egg planting phase I should not be punished for simply choosing to contribute by clearing the path from the enemies. But I do get punished just because I haven’t planted a single egg (the ten / twenty veterans I’ve killed in the meantime obviously don’t count).

(edited by holodoc.5748)

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Posted by: Elyssandariel.2679

Elyssandariel.2679

I dunno, I was an Editor of a magazine once, in HS, and have worked on a few underground magazines in my time, all for lulz, not pay. I can see where Vayne is coming from. But I guess it doesn’t matter, it’s really not worth arguing about, I think.

What matters is this horrible timer that lets you do an event and not get credit for it. They need to change this, immediately. Doing events and not getting credit for them at the last minute is really sucky. I hope whoever is in charge of this will read this thread (or have the issue handed off to them somehow) and make the necessary changes.

I like the “only get credit for one event at a time” suggestion! This would solve a lot of problems. Really you should only be doing one event at a time anyway, right?

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Posted by: Senario.2038

Senario.2038

Honestly, the anti-tagging system just isn’t working very well. Worse, it seems counter-productive.

The only time tag-and-run was truly an aggravating problem was during the one-time mordrem invasion event. Nobody cares about geode farmers doing tag-and-run during Dry Top sandstorm, and I can’t think of any other place/time where it is (or was) routine except on daily event maps.

But tag-and-run on daily event maps was a GOOD thing, since it gave more people a chance to get event credit and finish the daily. We often begged people to tag-and-run there to give others a chance. Now everyone has to hang around for the whole event, making it even harder to tag something before it is obliterated by the crowd.

It seems that ANet managed to solve a non-existent problem by creating a host of new actual problems.

Agreed, the tagging problem was really only a problem in the Mordrem event and that was because you got so little rewards for sticking to an event and got only an acceptable amount running around tagging all the events.

I think the system should be removed as tagging events is not a problem on most of the maps and in many of the newer maps the amount of time it takes to run to another event would be too long. Not to mention that nobody in their right mind would run to tag events on a map like Dragon’s Stand.

Let people tag events, it puts less arbitrary rules on players who simply want to do an event and on down time go do a nearby event. This is very important in places such as Silverwastes where you can run between events and there is a good amount of downtime between waves of enemies/yak escort enemies.

If you really wanted to make people stick to events you should have just made silver the previous gold (in terms of rewards) and give a bigger reward in both xp and loot if you stay for the end. Giving more rewards for those who stay is better than making people lose their rewards suddenly. Ideally the amount of reward for tagging events and for staying should be similar so some people can stay at an event while others go tag some.

What do you mean I'm "INACTIVE"? [Merged]

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Posted by: ScribeTheMad.7614

ScribeTheMad.7614

The word buckets has an s after it. As an editor you should know that it’s in plural form. Plural form implies I was trying to find more than just one bucket. Which in turn implies that a bucket has been found since you can only pick up one bucket at a time. Having to look for a second bucket meaning I already found the first bucket, after which I would have used up the first bucket i.e., use skill 1 on a fire with the first bucket before looking for a second one. You don’t look for several buckets at the same time at anytime. Given any moment of time, you only look for one bucket. The plurality of the word buckets in my OP clearly indicated that I have used up at least one, the first one.

I searched everywhere for the bucket*s* that are supposed to be strewn about the area.
When you are looking for buckets you are looking for one to use but you are looking for any/all buckets available whether its your first or 40th bucket, thus even when looking for your first bucket you are still looking for “bucket*s* to throw down the fire” with.
Sorry, but the S in no way indicates you already used buckets.

A lot of the people here are in agreement that the inactivity system needs some work
That’s the important thing.

“The short answer is that new content is not going to drive people away from the game.
There is absolutely no evidence to support that it would.” -AnthonyOrdon

What do you mean I'm "INACTIVE"? [Merged]

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Posted by: SqualZell.7813

SqualZell.7813

it’s not about the time you put into the event or time spent out of the event. it’s about your contribution to the event. (or your party’s contribution)

example (using arbitrary numbers for ease of calculations)
in a pewpew event 10 enemies spawn,

to get gold you need to get credit for 9-10 kills
to get silver you need to get credit 5-8 kills
to get bronze you need to get credit 3-5 kills

in a escort mission. you would get rewards based on the time spent protecting the target. (assuming 10 minutes to get from point A to point B. this is variable of course)

10 whole minutes = gold
less than 10 more than 5 = silver
less than 5 more than 2 = bronze

in a limited quantity fetch mission “thanks for your help” (10 items)
7 or more = gold
3-7 = silver
1-2 = bronze

Boss Events (this one is tricky)
use a calculation that allows % damage dealt “if solo” then split into G/S/B
use a calculation that allows % damage dealt “if party” then split into G/S/B
+ bonus 10% if spent 100% time (no deaths)in the event AND get a silver reward or more

the issue is that time is the wrong metric to use to calculate inactivity.

reasoning:
most people should be getting the silver reward as
gold is for exceptional participation
bronze is to allow people that came late to still get something,

this way it doesnt matter

What do you mean I'm "INACTIVE"? [Merged]

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Posted by: lynspottery.6529

lynspottery.6529

it’s not about the time you put into the event or time spent out of the event. it’s about your contribution to the event. (or your party’s contribution)

example (using arbitrary numbers for ease of calculations)
in a pewpew event 10 enemies spawn,

to get gold you need to get credit for 9-10 kills
to get silver you need to get credit 5-8 kills
to get bronze you need to get credit 3-5 kills

in a escort mission. you would get rewards based on the time spent protecting the target. (assuming 10 minutes to get from point A to point B. this is variable of course)

10 whole minutes = gold
less than 10 more than 5 = silver
less than 5 more than 2 = bronze

in a limited quantity fetch mission “thanks for your help” (10 items)
7 or more = gold
3-7 = silver
1-2 = bronze

Boss Events (this one is tricky)
use a calculation that allows % damage dealt “if solo” then split into G/S/B
use a calculation that allows % damage dealt “if party” then split into G/S/B
+ bonus 10% if spent 100% time (no deaths)in the event AND get a silver reward or more

the issue is that time is the wrong metric to use to calculate inactivity.

reasoning:
most people should be getting the silver reward as
gold is for exceptional participation
bronze is to allow people that came late to still get something,

this way it doesnt matter

Contributions should include reviving, support healing, etc., not just kills. Anet introduced new healing capabilities for a reason. I think they forgot that it is a contribution to the group working the event overall. Just because you do not do a high dps but heal a bunch of folks so they can, should not shut you out of the rewards and credit for contributing to said event.

What do you mean I'm "INACTIVE"? [Merged]

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Posted by: Vayne.8563

Vayne.8563

Nope wouldn’t deduce that. You need to be more clear. And yes that’s a professional opinion.

Then now you learn something. And no calling it a professional opinion doesn’t mean anything. Just learn to play before putting forth an opinion.

Back to topic. The system definitely needs some tweaking. Maybe gives a 3 mins grace period if you’re not in the radius of the event and 5 mins grace period if you’re in the radius of the event before marking you inactive instead of a flat 30 seconds.

Otherwise the best way to get credit is NOT doing the event and pick up the object, wait until it’s about to finish and turn it in. That way it is guaranteed that you will get credit. In fact I’ve already done so several times since this bad taste in this inactivity crap now. And will recommend many people in map chat to do so.

It’s a professional opinion because I’m an editor for a living. This is what you wrote:

“Doing the “put out the wyvern fight event”. Spending every single moment of it trying to find buckets and throw down the fire.”

Anyone with a basic understanding of the English language would look at this line and say you spent every single moment looking to find buckets. One might easily assume from this that you didn’t find buckets, because you spent every single moment looking for them. This isn’t unreasonable at all. I don’t disagree with the premise that some adjustment needs to be made to credit for an event if you’re still there at the end, but the way you wrote this leaves much to be desired.

Can you see anywhere in your OP where you said you actually put out a fire, because I’d be very interested in reading that draft.

“Doing the “put out the wyvern fight event”. Spending every single moment of it trying to find buckets and throw down the fire.”

The word buckets has an s after it. As an editor you should know that it’s in plural form. Plural form implies I was trying to find more than just one bucket. Which in turn implies that a bucket has been found since you can only pick up one bucket at a time. Having to look for a second bucket meaning I already found the first bucket, after which I would have used up the first bucket i.e., use skill 1 on a fire with the first bucket before looking for a second one. You don’t look for several buckets at the same time at anytime. Given any moment of time, you only look for one bucket. The plurality of the word buckets in my OP clearly indicated that I have used up at least one, the first one.

I also indicated in the quote that you quoted

and throw down the fire

Anyone with basic reading comprehension would know to read the entire sentence instead of just the first half of it let alone not understanding the plural vs singular form of a noun. Anyone can do writing for a living, it doesn’t make it professional. Your reading ability here clearly indicates otherwise.

As an editor I know you’re trying to find buckets. That means you’re trying to find more than one bucket. That’s all it means. It also implies you didn’t find them. Yes really. That’s what it implies.

Stop arguing English with a guy that does it for a living, you won’t win. Anyway, I’m out of this conversation because even though I agreed with you you’re still arguing with me.

But on the English bit, I promise you, I read it as it was written.

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Posted by: Zaklex.6308

Zaklex.6308

I think the simplest way to understand the system is that as long as you are participating at the beginning and the end you’ll get credit, and by participating they mean interacting with either creatures or objects that are related to the event as well as remaining in the event radius(some event radii aren’t well defined and you could conceivably wander out of the participation zone while still thinking your in it…in your specific case, if you are running around an area without fires looking for buckets to pour on the fires you are now out of the participation zone…it shrinks as the fires are put out).