What is the official reasoning for Asc buff?

What is the official reasoning for Asc buff?

in Guild Wars 2: Heart of Thorns

Posted by: Antiriad.7160

Antiriad.7160

Hi, since I’m basically only playing WvW (not interested in Grinding, hence I bought this game since it was announced as completely no-grind on launch), I have ignored the Asc-Exo difference so far even though it was pretty annoying and always pretended that when I, as a roamer, got into a small scale fight, that if they have Asc gear it won’t matter that much and it’s still an almost fair fight..

However, with the new Buff to Asc gear I am not sure if I can still keep the facade up. However, I know that since Colin Johanson already lied once to us back then they will go through with this too no matter what, since he’s already gone back on his word, no big issue for him to make it a bit worse now.

So, just what I want to know is, what is the official reason that they thought the discrepancy between Exo and Asc needs to further increased?
Thanks in advance!

Colin ‘The Liar’ Johanson: “Everyone, including casual gamers, by 80 should have the
best statistical loot in the game. We want everyone on equal power base.”

What is the official reasoning for Asc buff?

in Guild Wars 2: Heart of Thorns

Posted by: rchu.8945

rchu.8945

Look at the fiasco with the pre-purchase of HOT expansion, it’s pretty obviously you cant trust them.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

What is the official reasoning for Asc buff?

in Guild Wars 2: Heart of Thorns

Posted by: Aenesthesia.1697

Aenesthesia.1697

So, just what I want to know is, what is the official reason that they thought the discrepancy between Exo and Asc needs to further increased?
Thanks in advance!

I guess that people still complain about not having enough to do after level 80. BAM! you can all now go farming to equip your 15 alts with ascended armor. EAT THAT KITTENSUCKERS!

What is the official reasoning for Asc buff?

in Guild Wars 2: Heart of Thorns

Posted by: Galandil.9641

Galandil.9641

It’s the science of diminishing returns. With everyone receiving 30% more on their stats, asc without a change would be negligible. I’m not gonna run a bunch of numbers since I’m at work right now, but the marginal difference between the increase of ascended paired with the overall 30% Stat increase brings the total effectiveness up by <1%. That is to say, ascended is going to be closely related to an effective 6% difference than prior numbers.

You are completely wrong. Do the math.

What is the official reasoning for Asc buff?

in Guild Wars 2: Heart of Thorns

Posted by: Healix.5819

Healix.5819

Remember crit damage? Different pieces had different weights when you converted them to stat points. When they introduced ferocity, they normalized them.

They’re doing the same for ascended gear. Ascended isn’t actually becoming 10% better because it’s already mixed between ~5% (weapons/armor) and 10~14% (accessories). They’re simply normalizing that.

In total, ascended currently has ~7% more stats than exotics.



EXOTIC

Ring x2		92	63	63
Earring x2	81	55	55
Amulet		115	79	79
Back		47	31	31

2H			179	128	128

Head		45	32	32
Shoulder	34	24	24
Chest		101	72	72
Hand		34	24	24
Leg			67	48	48
Foot		34	24	24

ASCENDED

Ring x2		103	68	68
Earring x2	91	60	60
Amulet		126	85	85
Back		56	35	35

2H			188	134	134

Head		47	34	34
Shoulder	35	25	25
Chest		106	76	76
Hand		35	25	25
Leg			71	50	50
Foot		35	25	25

ASCENDED DIFFERENCE

Ring x2		436	478	1.0963302752293577981651376146789
Earring x2	382	422	1.1047120418848167539267015706806
Amulet		273	296	1.0842490842490842490842490842491
Back		109	126	1.1559633027522935779816513761468

Staff		435	456	1.0482758620689655172413793103448

Head		109	115	1.0550458715596330275229357798165
Shoulder	82	85	1.0365853658536585365853658536585
Chest		245	258	1.0530612244897959183673469387755
Hand		82	85	1.0365853658536585365853658536585
Leg			163	171	1.0490797546012269938650306748466
Foot		82	85	1.0365853658536585365853658536585

TOTAL

2398	2577	1.0746455379482902418682235195997

(edited by Healix.5819)

What is the official reasoning for Asc buff?

in Guild Wars 2: Heart of Thorns

Posted by: DiogoSilva.7089

DiogoSilva.7089

They probably want to make ascended gear more useful and satisfying to obtain. Having to spend your entire gold to get something you barely notice isn’t the most satisfying thing to do.

I have nothing against this change. I am against, however, how annoying and destructive ascended gear is to the core game philosophy, but this is something that can and should be fixed independently on how useless or useful its stats are.

What is the official reasoning for Asc buff?

in Guild Wars 2: Heart of Thorns

Posted by: Galandil.9641

Galandil.9641

Remember crit damage? Different pieces had different weights when you converted them to stat points. When they introduced ferocity, they normalized them.

They’re doing the same for ascended gear. Ascended isn’t actually becoming 10% better because it’s already mixed between ~5% (weapons/armor) and 10~14% (accessories). They’re simply normalizing that.

In total, ascended currently has ~7% more stats than exotics.



EXOTIC

Ring x2		92	63	63
Earring x2	81	55	55
Amulet		115	79	79
Back		47	31	31

2H			179	128	128

Head		45	32	32
Shoulder	34	24	24
Chest		101	72	72
Hand		34	24	24
Leg			67	48	48
Foot		34	24	24

ASCENDED

Ring x2		103	68	68
Earring x2	91	60	60
Amulet		126	85	85
Back		56	35	35

2H			188	134	134

Head		47	34	34
Shoulder	35	25	25
Chest		106	76	76
Hand		35	25	25
Leg			71	50	50
Foot		35	25	25

ASCENDED DIFFERENCE

Ring x2		436	478	1.0963302752293577981651376146789
Earring x2	382	422	1.1047120418848167539267015706806
Amulet		273	296	1.0842490842490842490842490842491
Back		109	126	1.1559633027522935779816513761468

Staff		435	456	1.0482758620689655172413793103448

Head		109	115	1.0550458715596330275229357798165
Shoulder	82	85	1.0365853658536585365853658536585
Chest		245	258	1.0530612244897959183673469387755
Hand		82	85	1.0365853658536585365853658536585
Leg			163	171	1.0490797546012269938650306748466
Foot		82	85	1.0365853658536585365853658536585

TOTAL

2398	2577	1.0746455379482902418682235195997

Again, you’re wrong, since you’re ONLY factoring the stats. Factor in the +10% on armor rating and weapon damage, and you’ll get a much higher gap of base damage inflicted between exos and ascended.

I did the math, here: https://forum-en.gw2archive.eu/forum/game/wuv/Ascended-Armour-now-10-difference-Thoughts/5154873

As you can see, there’s a whopping +13% of damage inflicted on an exotic armor when using full ascended equip or exo armor/weapon (I used ascended trinkets for both since they’re easy to obtain).

Moreover, if a player with full ascended fights a player with exo wpn/armor, if they both have power as the primary stat, the disparity in damage inflicted PER HIT is +19.16% if the armors are both light, +19.59% if both are medium and +19.95% if both use heavy.

Of course, you can check the figures crossing (light vs medium etc.), but you’ll fall always around that +19% of damage inflicted per hit.