Let’s make a list of things we’d like to see change in the HoT maps. I’ll start off a few:
- Stop resetting our map participation % when we leave a map, even for the shortest time. I just literally went to my guild hall for 20 seconds to withdraw some bloodstone dust to feed to Herta because I forgot to do it yesterday, in time before reset, and I came back to Tangled Depths with 0% participation. There goes 150%… all because I wanted to withdraw something from my bank. Wow.
- Have all HoT Meta’s happen every hour. This will encourage players to get familiar with them and be able to practice without having to wait so long.
- Decrease the difficulty of the Chak Gerent Meta. While I understand it’s important to keep some sort of struggle with Meta’s, this is just downright hard. You shouldn’t have to get an organised guild with teamspeak in order to do this. I’ve seen many randoms come together from nowhere and succeed in the Auric Basin Meta – why should this be any different? Also, as it is right now, and as another player said in one of my other threads, this is harder than the Dragon’s Stand Meta! That is seriously messed up. As another person said, perhaps Chak should strive for world domination, because right now they seem to be more powerful than Elder Dragon’s themselves.
- Increase the rewards from crystallized supply caches in Tangled Depths. Apart from the Ley Line Sparks, there really isn’t much reward going for these. Perhaps add some unique skins (like with the Lightward’s Battlestaff from Airship Cargo in Verdant Brink).
- Increase the rewards from the normal Exalted Chests. Right now, people know that it’s only worth it to open your keys on the ‘Greater’ and ‘Grand’ chests. So why bother with the lesser chests? There’s no incentive to open them. Perhaps like with the crystallized supply caches suggestion above, add in some unique skins that can be dropped from any of the Exalted Chests, but obviously have a better chance from the better chests.
- Increase the amount of noxious pods in Dragon’s Stand – without having to have a successful meta in order to get to a decent amount of them. Right now I still have over 36 unused machetes – what’s the point of having an abundance of machete’s, with very few pods to use them on?
- Redo the Tangled Depths maps. Right now it’s just a nightmare to navigate. Many people agree, and I’ve seen it mentioned countless times in map chat that they just hate this place in general and can’t wait to get out of it.
- Ditch the time gate on Zinn’s Study Guide. There’s no point to it, and it’s just a nuisance having to keep an alt there to buy one item at a time, every day. The fact that it’s only open after a series of events makes it even more annoying to get to.
- Make night-time areas in Verdant Brink more accessible during the day time. Perhaps add a few more updrafts that can take you up to those really high, hard to reach places. The only benefits to night-time VB are the unique bosses and events, which is nice, and I get that, but for those trying to get map completion and have to wait till night-time to remember which areas they suddenly have to go to and get out of the way before day time hits, isn’t fun at all.
- Nuhoch Alchemy is useless. You remove chak goop when you dodge already anyway without this mastery, so why is there a mastery for it? Makes no sense. What I suggest is make it so that chak goop no longer affects you (or damages you), and also add maybe a +3% damage bonus and +3% defence against chak. Now THAT would be deserving of 12 mastery points.
Exalted Gathering mastery is a bit average for something that requires 3,302,000 experience. So you have a chance to mine auric slivers… Woopty doo. Perhaps add black diamonds, evergreen slivers, mordrem slivers, agate orbs, moonstone orbs, maguuma burls, leaf fossils and ebony orbs to it, then this mastery will be worthwhile.
- Make adventures available 24/7. No one likes to wait for these to become available after certain events have been completed. To make sure events aren’t deserted though, perhaps add some sort of incentive in doing them – be it unique rewards, better xp, more currency from completing them (airship parts/lumps of aurillium/ley line crystals), karma… whatever it takes to make people want to do them.
- Stop randomizing the path of the fallen masks adventure. No wonder people can’t even get silver for this – there’s an RNG factor that plays a role where each attempt can be VERY different to the previous one. So if you’re trying to go for silver (or heaven forbid, gold), good luck to you, because you won’t be able to practice and get used to a pattern, because it’s not 100% the same all the time. Anet, you don’t randomize the path of Bugs in the Branches, or Tendril Torchers (thank goodness), and many other adventures, so why should this be any different? Why make this SO difficult for everyone? As it is I just finally managed to get silver with only 7 seconds to spare – I don’t know how on earth people manage to get gold in this but I know I’m not even going to bother trying.
- A ‘Raids’ tab in the LFG (Looking For Group) interface. Currently, there’s way too many LFR’s spamming up the ‘Open World Content’ tab. It’s quite distracting to be honest, it takes away from all the other different LFG’s in this particular tab, and I don’t understand why Raids doesn’t already have its own section when things like fractals, wvw, pvp and personal story have their own separate sections, for example.
There are probably more, but when I remember others I’ll add to the list. Feel free to add yours.
(edited by Zaoda.1653)