What's Wrong with Raising the Level Cap?
level cap would completely screw the economy
Beyond my inner OCD voice going “make it an even 100” I vastly prefer the mastery approach to progress past 80. I can’t think of a single benefit to additional levels instead of masteries.
Perhaps the only RP-oriented guild on the server
Main Character: Farathnor (sylvari ranger) 1 of 22
What's Wrong with Raising the Level Cap?
in Guild Wars 2: Heart of Thorns
Posted by: Chickenooble.5014
I’ve played in high-level raiding guilds with other MMOs and I normally hated level caps or new tiers of gear. Both erased months (or years) of effort on any of my characters and made them irrelevant. To get each of my characters competitive for setting server-firsts I had to invest more time than I wanted to, ultimately leading to burn out and uninstallation.
I didn’t feel that anxiety with the approach of this expansion and I don’t feel that dread after playing it. I’m still playing my level 80 classes and they’re still as fun and challenged by the new (and old) content. I don’t have to spend weeks getting them leveled or geared for new zones.
And I kinda like grinding bars. Guess that’s why my mesmer looks like a stripper.
The fear of losing progression.
Your ascended/legendary equipment would be “useless” and all your farm be wasted. However I think a upgrade system would have totally worked by adding a partial cost of the new equipment.
A very simple example:
Cost of a new level 90 ascended weapon: 250 of mat 1, 2 and 3 and 200 gold.
Cost to upgrade a level 80 ascended weapon to level 90: 25 of mat 1, 2 and 3 and 20 gold.
This essentially give new players a better change on “catching” up without making veterans feeling they get ripped off.
(edited by Neox.3497)
level cap would completely screw the economy
How so?
What's Wrong with Raising the Level Cap?
in Guild Wars 2: Heart of Thorns
Posted by: NumenorLord.6539
New level cap means new tier for gear. Gear that players have worked hard to get (Dungeons, FotM, Laurels, Guild Commendations, etc.) would become useless. An expansion has to be about content, not about grinding again to get BiS gear. I’m so glad level cap is not increased.
What's Wrong with Raising the Level Cap?
in Guild Wars 2: Heart of Thorns
Posted by: Chickenooble.5014
level cap would completely screw the economy
How so?
Inflation. It would make things even more expensive than they already are and the hill to purchase would be even steeper for new player.
What's Wrong with Raising the Level Cap?
in Guild Wars 2: Heart of Thorns
Posted by: PurpleHelmet.9328
Because level cap makes all previous gear, content, effort irrelevant.
I think Anet has done an amazing job with HoT. They have essentially implemented an entire new set of rewards and leveling system that gates the new story, without negating all our previous hard work.
Its actually genius.
The time it takes to get the Elite Spec is negotiable, but honestly, 20 hours for the entire new game worth of grinding?
guess i’m a minority here lmao, good to see your explanations though. I stopped at exotic before making new characters and didn’t do man fractals and preferred spending all my laurels on dyes and pets, so I haven’t made it to the point you guys did as far as gearing up.
I did play a lot of WoW in the past before moving on to this game and always looked forward to new expansions and new level caps, but even then I didn’t tend to make it past the first tier of raids, never been one of those players with the BiS gear, so I don’t quite understand the feeling on a personal level, but I could see why you guys would be against the idea.