Why HoT was less than half a expansion...
in Guild Wars 2: Heart of Thorns
Posted by: Beast Sos.1457
in Guild Wars 2: Heart of Thorns
Posted by: Beast Sos.1457
Take out the mastery system and HP, you got yourself 15 hours of content..MAX.
in Guild Wars 2: Heart of Thorns
Posted by: PyrateSilly.4710
You either pay for it and get the stuff or you don’t and just have the core game. What is so hard to understand about that? I paid for the expansion and been playing thousands of hours and I am still not done with any content, including the content in the core game.
in Guild Wars 2: Heart of Thorns
Posted by: Just a flesh wound.3589
Take out the mastery system and HP, you got yourself 15 hours of content..MAX.
Take out everything and you’ll have no hours of content.
Silly analogies are silly.
Yes, removing core parts of an expansion decreases the playable time of that expansion. That doesn’t mean that the expansion was only half of an expansion.
They said when they sold it to us that it was content light because they spent most of their work developing new systems. If you didn’t like that part and the pricing of it you shouldn’t have bought it.
Edit: this did not need its own thread. There a perfectly good thread on the same idea in the first page of this sub forum. It could have been posted as a rebuttal to the other thread.
(edited by Just a flesh wound.3589)
If you cut out all the grind – the leveling, the gear grinds, the grindy quests, etc – most MMOs aren’t really going to offer much more than a few hours per zone and a few hours of dungeons and raids.
in Guild Wars 2: Heart of Thorns
Posted by: Beast Sos.1457
Take out the mastery system and HP, you got yourself 15 hours of content..MAX.
Take out everything and you’ll have no hours of content.
Silly analogies are silly.
Yes, removing core parts of an expansion decreases the playable time of that expansion. That doesn’t mean that the expansion was only half of an expansion.
They said when they sold it to us that it was content light because they spent most of their work developing new systems. If you didn’t like that part and the pricing of it you shouldn’t have bought it.
Edit: this did not need its own thread. There a perfectly good thread on the same idea in the first page of this sub forum. It could have been posted as a rebuttal to the other thread.
MP and HP are not content though. They are gates.
So it’s less than half because you decide to exclude things that it came with … makes sense. Why did you stop there? Just say HoT is not an expansion if you just ignore everything that came in HoT. No one can argue with that logic. You’re current statement is too ambiguous. Might as well make a definite statement.
Take out the mastery system and HP, you got yourself 15 hours of content..MAX.
Take out everything and you’ll have no hours of content.
Silly analogies are silly.
Yes, removing core parts of an expansion decreases the playable time of that expansion. That doesn’t mean that the expansion was only half of an expansion.
They said when they sold it to us that it was content light because they spent most of their work developing new systems. If you didn’t like that part and the pricing of it you shouldn’t have bought it.
Edit: this did not need its own thread. There a perfectly good thread on the same idea in the first page of this sub forum. It could have been posted as a rebuttal to the other thread.
MP and HP are not content though. They are gates.
Nope they are horizontal levels dont make you stronger but make you able to do dif things to progress on the maps
in Guild Wars 2: Heart of Thorns
Posted by: Just a flesh wound.3589
Take out the mastery system and HP, you got yourself 15 hours of content..MAX.
Take out everything and you’ll have no hours of content.
Silly analogies are silly.
Yes, removing core parts of an expansion decreases the playable time of that expansion. That doesn’t mean that the expansion was only half of an expansion.
They said when they sold it to us that it was content light because they spent most of their work developing new systems. If you didn’t like that part and the pricing of it you shouldn’t have bought it.
Edit: this did not need its own thread. There a perfectly good thread on the same idea in the first page of this sub forum. It could have been posted as a rebuttal to the other thread.
MP and HP are not content though. They are gates.
So is leveling.
The mastery system is an alternate form of leveling. Your post is like saying that removing all leveling in an expansion decreases the playable content, which it does because getting to new levels are a big part of most MMO’s expansions.
in Guild Wars 2: Heart of Thorns
Posted by: Konig Des Todes.2086
MP and HP are not content though. They are gates.
“Levels are not content. They are gates.”
“Gear is not content. It is a gate.”
By your argument, EVERY GAME IN EXISTENCE is half done, because take out the “gates” that are leveling (masteries are leveling) and gear and unlocking builds, and you just get a fraction of the gameplay hours.
But when everything is of equal length, doesn’t that mean it’s not halfdone? And your perceptions of what should be is just non-normal? Thus it isn’t that HoT is half-done, but that you had expectations for it to have more than what is normally done.
Most expansions in existence will give you ~3-4 hours if not less with a single playthrough.
Most base games in existence will give you 8-20 hours of gameplay,
This is including the so-called gating that is levels and gear.
And I just want to make this note:
Doing the achievements for getting mastery points is indeed content, as is doing the hero challenges. Leveling up the masteries, however, is not content but neither is leveling up to 80.
And if you think that leveling masteries is the majority of HoT, I got to disagree. Just like leveling to 80 is not the majority of the core release.
I will agree that I feel that HoT should have been longer, but this is more about the length of the story rather than the content itself. Act 3 and Act 4 in the story were far too short, and Act 2 barely reached “long enough” lengths.
(edited by Konig Des Todes.2086)
in Guild Wars 2: Heart of Thorns
Posted by: The Ventari Ele.5812
lol, I remember when HoT was announced and they were giving us a little details on what was coming.
A lot of us were asking where is all the content?! Surely this isnt it
And as usual the fanboys all rose up saying Anet wouldnt give us all the details, there was obviously a tonne more in the expansion, and other things would be released throughout the year.
Now that they know there isnt any more stuff, they only thing these fanboys can say now is “either buy it or dont buy it”
I still wouldnt call HoT a half an expansion, call it what it is, DLC! A small update charged at unreasonable prices!
in Guild Wars 2: Heart of Thorns
Posted by: FrizzFreston.5290
lol, I remember when HoT was announced and they were giving us a little details on what was coming.
A lot of us were asking where is all the content?! Surely this isnt it
And as usual the fanboys all rose up saying Anet wouldnt give us all the details, there was obviously a tonne more in the expansion, and other things would be released throughout the year.Now that they know there isnt any more stuff, they only thing these fanboys can say now is “either buy it or dont buy it”
I still wouldnt call HoT a half an expansion, call it what it is, DLC! A small update charged at unreasonable prices!
The problem is that it’s obviously a fundamental expansion with alot of tech that usually takes the most time to produce, that will carry on for years and future expansions to come. This doesn’t give the content creators alot of time to create actual content being held back by that, even more so with all the bugs and miscalculations coming from said new features. Hence the first quarter patch didn’t add much content either. And the next focusses on rebalancing HoT, scribe and whatever else.
All the while, as a player, you have fairly little play space that actually has said new tech.
So, the price might be “worth it” in terms of things added to the game, except to your average gamer this really means very little, as there’s “not enough content”(subjectively) using the new systems.
Though some great content has come from HoT. Forexample, the guild hall has festival decorations added which are deemed really amazing by some, which, by a stretch, are actually part of HoT. Obviously any future updates could be explained as not part of the HoT package, but the causal relation is there.
in Guild Wars 2: Heart of Thorns
Posted by: Ardenwolfe.8590
lol, I remember when HoT was announced and they were giving us a little details on what was coming.
A lot of us were asking where is all the content?! Surely this isnt it
And as usual the fanboys all rose up saying Anet wouldnt give us all the details, there was obviously a tonne more in the expansion, and other things would be released throughout the year.Now that they know there isnt any more stuff, they only thing these fanboys can say now is “either buy it or dont buy it”
I still wouldnt call HoT a half an expansion, call it what it is, DLC! A small update charged at unreasonable prices!
Bam. +1
lol, I remember when HoT was announced and they were giving us a little details on what was coming.
A lot of us were asking where is all the content?! Surely this isnt it
And as usual the fanboys all rose up saying Anet wouldnt give us all the details, there was obviously a tonne more in the expansion, and other things would be released throughout the year.Now that they know there isnt any more stuff, they only thing these fanboys can say now is “either buy it or dont buy it”
I still wouldnt call HoT a half an expansion, call it what it is, DLC! A small update charged at unreasonable prices!
Bam. +1
And yet I never said buy it or don’t buy it. Most DLCs aren’t four zones and a new class and a new PvP type and a new map for WvW and precursor crafting and guild halls. Like it or not all that stuff was added, plus the story, elite speicalizations, and a completely changed Fractal system, plus masteries including gliding.
You can call it a small DLC but it doesn’t make it a small DLC.
This isn’t reasonable by any standard I know of.
lol, I remember when HoT was announced and they were giving us a little details on what was coming.
A lot of us were asking where is all the content?! Surely this isnt it
And as usual the fanboys all rose up saying Anet wouldnt give us all the details, there was obviously a tonne more in the expansion, and other things would be released throughout the year.Now that they know there isnt any more stuff, they only thing these fanboys can say now is “either buy it or dont buy it”
I still wouldnt call HoT a half an expansion, call it what it is, DLC! A small update charged at unreasonable prices!
Bam. +1
And yet I never said buy it or don’t buy it. Most DLCs aren’t four zones and a new class and a new PvP type and a new map for WvW and precursor crafting and guild halls. Like it or not all that stuff was added, plus the story, elite speicalizations, and a completely changed Fractal system, plus masteries including gliding.
You can call it a small DLC but it doesn’t make it a small DLC.
This isn’t reasonable by any standard I know of.
At least we all agree that it’s closer to DLC than an expansion.
lol, I remember when HoT was announced and they were giving us a little details on what was coming.
A lot of us were asking where is all the content?! Surely this isnt it
And as usual the fanboys all rose up saying Anet wouldnt give us all the details, there was obviously a tonne more in the expansion, and other things would be released throughout the year.Now that they know there isnt any more stuff, they only thing these fanboys can say now is “either buy it or dont buy it”
I specifically called it season 3 of the LS and a feature pack packaged together and labeled an expansion so they could charge $40+ and generate for themselves some much needed revenue. I’ve seen nothing from HoT to convince me I was wrong.
in Guild Wars 2: Heart of Thorns
Posted by: FrizzFreston.5290
lol, I remember when HoT was announced and they were giving us a little details on what was coming.
A lot of us were asking where is all the content?! Surely this isnt it
And as usual the fanboys all rose up saying Anet wouldnt give us all the details, there was obviously a tonne more in the expansion, and other things would be released throughout the year.Now that they know there isnt any more stuff, they only thing these fanboys can say now is “either buy it or dont buy it”
I still wouldnt call HoT a half an expansion, call it what it is, DLC! A small update charged at unreasonable prices!
Bam. +1
And yet I never said buy it or don’t buy it. Most DLCs aren’t four zones and a new class and a new PvP type and a new map for WvW and precursor crafting and guild halls. Like it or not all that stuff was added, plus the story, elite speicalizations, and a completely changed Fractal system, plus masteries including gliding.
You can call it a small DLC but it doesn’t make it a small DLC.
This isn’t reasonable by any standard I know of.
At least we all agree that it’s closer to DLC than an expansion.
There’s no size limitations of what can be called DLC and what can be called expansion. In most cases, DLC is basically an expansion you download from the internet.
So what you’re saying there is basically empty words.
(edited by FrizzFreston.5290)
Take out the mastery system and HP, you got yourself 15 hours of content..MAX.
Take out everything and you’ll have no hours of content.
Silly analogies are silly.
Yes, removing core parts of an expansion decreases the playable time of that expansion. That doesn’t mean that the expansion was only half of an expansion.
They said when they sold it to us that it was content light because they spent most of their work developing new systems. If you didn’t like that part and the pricing of it you shouldn’t have bought it.
Edit: this did not need its own thread. There a perfectly good thread on the same idea in the first page of this sub forum. It could have been posted as a rebuttal to the other thread.
MP and HP are not content though. They are gates.
So is leveling.
The mastery system is an alternate form of leveling. Your post is like saying that removing all leveling in an expansion decreases the playable content, which it does because getting to new levels are a big part of most MMO’s expansions.
Kinda but not really in the case of HoT because you can only ‘level’ on the HoT map itself – and without those ‘levels’ you are not only roadblocked in the story but also in exploring the map itself.
Yes, masteries are similar to leveling, but let’s not kid ourselves they primarily exist to roadblock and slow down the player in progressing through actual content such as the story, map exploration (needed for opening your elite spec).
MP and HP are not content though. They are gates.
Nope they are horizontal levels dont make you stronger but make you able to do dif things to progress on the maps
Don’t make you stronger, but prevent you from doing different things to progress on the map? So you’re saying a gate then.
lol, I remember when HoT was announced and they were giving us a little details on what was coming.
A lot of us were asking where is all the content?! Surely this isnt it
And as usual the fanboys all rose up saying Anet wouldnt give us all the details, there was obviously a tonne more in the expansion, and other things would be released throughout the year.Now that they know there isnt any more stuff, they only thing these fanboys can say now is “either buy it or dont buy it”
I still wouldnt call HoT a half an expansion, call it what it is, DLC! A small update charged at unreasonable prices!
Bam. +1
And yet I never said buy it or don’t buy it. Most DLCs aren’t four zones and a new class and a new PvP type and a new map for WvW and precursor crafting and guild halls. Like it or not all that stuff was added, plus the story, elite speicalizations, and a completely changed Fractal system, plus masteries including gliding.
You can call it a small DLC but it doesn’t make it a small DLC.
This isn’t reasonable by any standard I know of.
At least we all agree that it’s closer to DLC than an expansion.
I don’t know how you got that from what I said, because I didn’t say it, or imply it and I disagree with it. I don’t see it as a small DLC or closer to a DLC than an expansion.
I do consider it an expansion that’s lighter on content and heavier on system redesign, which oddly is what we were told we’d be getting.
System redesign = grind.
System redesign = grind.
According to some people, leveling equals a grind. I don’t particularly agree, but there are people who do. There are definitely people who see the new system is a grind. There are definitely people who don’t see it as a grind.
You can get everything unlocked super fast by grinding, or you can take your time and not grind and get stuff unlocked.
Not everyone shares the same opinion on what grind is.
in Guild Wars 2: Heart of Thorns
Posted by: battledrone.8315
lol, I remember when HoT was announced and they were giving us a little details on what was coming.
A lot of us were asking where is all the content?! Surely this isnt it
And as usual the fanboys all rose up saying Anet wouldnt give us all the details, there was obviously a tonne more in the expansion, and other things would be released throughout the year.Now that they know there isnt any more stuff, they only thing these fanboys can say now is “either buy it or dont buy it”
I still wouldnt call HoT a half an expansion, call it what it is, DLC! A small update charged at unreasonable prices!
The problem is that it’s obviously a fundamental expansion with alot of tech that usually takes the most time to produce, that will carry on for years and future expansions to come. This doesn’t give the content creators alot of time to create actual content being held back by that, even more so with all the bugs and miscalculations coming from said new features. Hence the first quarter patch didn’t add much content either. And the next focusses on rebalancing HoT, scribe and whatever else.
All the while, as a player, you have fairly little play space that actually has said new tech.
So, the price might be “worth it” in terms of things added to the game, except to your average gamer this really means very little, as there’s “not enough content”(subjectively) using the new systems.Though some great content has come from HoT. Forexample, the guild hall has festival decorations added which are deemed really amazing by some, which, by a stretch, are actually part of HoT. Obviously any future updates could be explained as not part of the HoT package, but the causal relation is there.
okay, but while they are making their new systems, many players are leaving
so, who will those new systems benefit?
meanwhile, they have a unique underwater system, that they never use for anything
gliding is very disappointing IMO
lol, I remember when HoT was announced and they were giving us a little details on what was coming.
A lot of us were asking where is all the content?! Surely this isnt it
And as usual the fanboys all rose up saying Anet wouldnt give us all the details, there was obviously a tonne more in the expansion, and other things would be released throughout the year.Now that they know there isnt any more stuff, they only thing these fanboys can say now is “either buy it or dont buy it”
I still wouldnt call HoT a half an expansion, call it what it is, DLC! A small update charged at unreasonable prices!
The problem is that it’s obviously a fundamental expansion with alot of tech that usually takes the most time to produce, that will carry on for years and future expansions to come. This doesn’t give the content creators alot of time to create actual content being held back by that, even more so with all the bugs and miscalculations coming from said new features. Hence the first quarter patch didn’t add much content either. And the next focusses on rebalancing HoT, scribe and whatever else.
All the while, as a player, you have fairly little play space that actually has said new tech.
So, the price might be “worth it” in terms of things added to the game, except to your average gamer this really means very little, as there’s “not enough content”(subjectively) using the new systems.Though some great content has come from HoT. Forexample, the guild hall has festival decorations added which are deemed really amazing by some, which, by a stretch, are actually part of HoT. Obviously any future updates could be explained as not part of the HoT package, but the causal relation is there.
okay, but while they are making their new systems, many players are leaving
so, who will those new systems benefit?
meanwhile, they have a unique underwater system, that they never use for anything
gliding is very disappointing IMO
Many players have always left. Some have come back. Leaving an MMO is a rule not an exception. They’re making these things for people who stay and come back obviously.
I confess these threads are funny to me, because in the end, putting the focus on quantity is badly missing the point.
4 maps may sound little to some people, but I do prefer Verdant Brink to almost every other map I have ever known in any MMO. Auric Basin alone makes whole other MMOs pale IMHO, no matter if those have 20 or 50 maps of dull and mass produced “content”.
Some may say HoT is grindy. I’ll say it IS grindier than basic GW2. Yet HoT is still less grindy than any other option in the market.
My point is, even if the next expansion of “That oher MMORPG” features 5 or 6 times the content in HoT, I still wouldn’t buy it. Because those other games doesn’t offer anything even close to what GW2 gives me.
Good or bad when compared to what we wish the game to be, this MMORPG is still funnier, prettier, more interesting and more innovative (Lore, Art and Gameplay-wise) than any other I know.
Feel free to give examples to contradict me. I would love to try another MMORPGs with a quality comparable to GW2.
HoT wasn’t an expansion, it was just normal 15.00 worth of DLC
lol, I remember when HoT was announced and they were giving us a little details on what was coming.
A lot of us were asking where is all the content?! Surely this isnt it
And as usual the fanboys all rose up saying Anet wouldnt give us all the details, there was obviously a tonne more in the expansion, and other things would be released throughout the year.Now that they know there isnt any more stuff, they only thing these fanboys can say now is “either buy it or dont buy it”
I still wouldnt call HoT a half an expansion, call it what it is, DLC! A small update charged at unreasonable prices!
The problem is that it’s obviously a fundamental expansion with alot of tech that usually takes the most time to produce, that will carry on for years and future expansions to come. This doesn’t give the content creators alot of time to create actual content being held back by that, even more so with all the bugs and miscalculations coming from said new features. Hence the first quarter patch didn’t add much content either. And the next focusses on rebalancing HoT, scribe and whatever else.
All the while, as a player, you have fairly little play space that actually has said new tech.
So, the price might be “worth it” in terms of things added to the game, except to your average gamer this really means very little, as there’s “not enough content”(subjectively) using the new systems.Though some great content has come from HoT. Forexample, the guild hall has festival decorations added which are deemed really amazing by some, which, by a stretch, are actually part of HoT. Obviously any future updates could be explained as not part of the HoT package, but the causal relation is there.
okay, but while they are making their new systems, many players are leaving
so, who will those new systems benefit?
meanwhile, they have a unique underwater system, that they never use for anything
gliding is very disappointing IMOMany players have always left. Some have come back. Leaving an MMO is a rule not an exception. They’re making these things for people who stay and come back obviously.
Not only this but because of the structure of the business model, you never really leave because there is no fee to get continuous access to the game. Anet knows this and they understand that because of their model, it’s very easy for people to leave when they don’t like something … but it’s also very easy for them to come back when they see something they like and want to try out.
People make leaving into metric of MMO failure. For games where you sub, it’s a significant factor. For a game funded by cash stop, it is as well, but not as much. I would say that for GW2, allowing this revolving door model at no cost to the customer is really good idea because frankly, the game is good enough to compete with what is currently available in the market. There is no penalty for getting mad about something, quitting … and coming back when a person realizes that the game is worth the value.
in Guild Wars 2: Heart of Thorns
Posted by: battledrone.8315
lol, I remember when HoT was announced and they were giving us a little details on what was coming.
A lot of us were asking where is all the content?! Surely this isnt it
And as usual the fanboys all rose up saying Anet wouldnt give us all the details, there was obviously a tonne more in the expansion, and other things would be released throughout the year.Now that they know there isnt any more stuff, they only thing these fanboys can say now is “either buy it or dont buy it”
I still wouldnt call HoT a half an expansion, call it what it is, DLC! A small update charged at unreasonable prices!
The problem is that it’s obviously a fundamental expansion with alot of tech that usually takes the most time to produce, that will carry on for years and future expansions to come. This doesn’t give the content creators alot of time to create actual content being held back by that, even more so with all the bugs and miscalculations coming from said new features. Hence the first quarter patch didn’t add much content either. And the next focusses on rebalancing HoT, scribe and whatever else.
All the while, as a player, you have fairly little play space that actually has said new tech.
So, the price might be “worth it” in terms of things added to the game, except to your average gamer this really means very little, as there’s “not enough content”(subjectively) using the new systems.Though some great content has come from HoT. Forexample, the guild hall has festival decorations added which are deemed really amazing by some, which, by a stretch, are actually part of HoT. Obviously any future updates could be explained as not part of the HoT package, but the causal relation is there.
okay, but while they are making their new systems, many players are leaving
so, who will those new systems benefit?
meanwhile, they have a unique underwater system, that they never use for anything
gliding is very disappointing IMOMany players have always left. Some have come back. Leaving an MMO is a rule not an exception. They’re making these things for people who stay and come back obviously.
Not only this but because of the structure of the business model, you never really leave because there is no fee to get continuous access to the game. Anet knows this and they understand that because of their model, it’s very easy for people to leave when they don’t like something … but it’s also very easy for them to come back when they see something they like and want to try out.
People make leaving into metric of MMO failure. For games where you sub, it’s a significant factor. For a game funded by cash stop, it is as well, but not as much. I would say that for GW2, allowing this revolving door model at no cost to the customer is really good idea because frankly, the game is good enough to compete with what is currently available in the market. There is no penalty for getting mad about something, quitting … and coming back when a person realizes that the game is worth the value.
they actually wanted me to quit the game? that would clash hard with the login rewards, wouldnt it?
for every day, that i dont play the game, chances of returning are decreasing
in Guild Wars 2: Heart of Thorns
Posted by: battledrone.8315
I confess these threads are funny to me, because in the end, putting the focus on quantity is badly missing the point.
4 maps may sound little to some people, but I do prefer Verdant Brink to almost every other map I have ever known in any MMO. Auric Basin alone makes whole other MMOs pale IMHO, no matter if those have 20 or 50 maps of dull and mass produced “content”.
Some may say HoT is grindy. I’ll say it IS grindier than basic GW2. Yet HoT is still less grindy than any other option in the market.
My point is, even if the next expansion of “That oher MMORPG” features 5 or 6 times the content in HoT, I still wouldn’t buy it. Because those other games doesn’t offer anything even close to what GW2 gives me.
Good or bad when compared to what we wish the game to be, this MMORPG is still funnier, prettier, more interesting and more innovative (Lore, Art and Gameplay-wise) than any other I know.
Feel free to give examples to contradict me. I would love to try another MMORPGs with a quality comparable to GW2.
STOs last expansion had more content, way less grind, and it was FREE
it was pretty buggy, same as HoT
Is that Star Trek Online?
I confess these threads are funny to me, because in the end, putting the focus on quantity is badly missing the point.
4 maps may sound little to some people, but I do prefer Verdant Brink to almost every other map I have ever known in any MMO. Auric Basin alone makes whole other MMOs pale IMHO, no matter if those have 20 or 50 maps of dull and mass produced “content”.
Some may say HoT is grindy. I’ll say it IS grindier than basic GW2. Yet HoT is still less grindy than any other option in the market.
My point is, even if the next expansion of “That oher MMORPG” features 5 or 6 times the content in HoT, I still wouldn’t buy it. Because those other games doesn’t offer anything even close to what GW2 gives me.
Good or bad when compared to what we wish the game to be, this MMORPG is still funnier, prettier, more interesting and more innovative (Lore, Art and Gameplay-wise) than any other I know.
Feel free to give examples to contradict me. I would love to try another MMORPGs with a quality comparable to GW2.
STOs last expansion had more content, way less grind, and it was FREE
it was pretty buggy, same as HoT
It’s also a six year old game with relatively few players that sells ships in the cash shop that are as powerful as anything you can get in game. Really isn’t pay to win, as far as I can tell, because you can beat content on ships that aren’t as powerful anyway, but it’s a different system altogether. I’m pretty sure, for example, that it’s easier to make content for Star Trek Online compared to Guild Wars 2.
That’s the issue with comparing games. Maybe when Guild Wars 2 is another 3 years old their expansions will be free too. Or maybe their expansions take a lot more manpower and time to create and they can’t be free.
And maybe Guild Wars 2 has virtually nothing like the ship selling that goes on to feed the game.
You have to look at the whole picture, not just details. Very often it’s hard to draw direct comparisons.
the problem is quantity and substance are most of the time mutually exclusive. Add to it the fact it’s way easier to compare quantity than quality, and you have thousands of these “content lack” threads.
I don’t think we have to excuse Anet from their mistakes, especially regarding expectation fulfillment, but “quantity” is not the issue here.
lol, I remember when HoT was announced and they were giving us a little details on what was coming.
A lot of us were asking where is all the content?! Surely this isnt it
And as usual the fanboys all rose up saying Anet wouldnt give us all the details, there was obviously a tonne more in the expansion, and other things would be released throughout the year.Now that they know there isnt any more stuff, they only thing these fanboys can say now is “either buy it or dont buy it”
I still wouldnt call HoT a half an expansion, call it what it is, DLC! A small update charged at unreasonable prices!
The problem is that it’s obviously a fundamental expansion with alot of tech that usually takes the most time to produce, that will carry on for years and future expansions to come. This doesn’t give the content creators alot of time to create actual content being held back by that, even more so with all the bugs and miscalculations coming from said new features. Hence the first quarter patch didn’t add much content either. And the next focusses on rebalancing HoT, scribe and whatever else.
All the while, as a player, you have fairly little play space that actually has said new tech.
So, the price might be “worth it” in terms of things added to the game, except to your average gamer this really means very little, as there’s “not enough content”(subjectively) using the new systems.Though some great content has come from HoT. Forexample, the guild hall has festival decorations added which are deemed really amazing by some, which, by a stretch, are actually part of HoT. Obviously any future updates could be explained as not part of the HoT package, but the causal relation is there.
okay, but while they are making their new systems, many players are leaving
so, who will those new systems benefit?
meanwhile, they have a unique underwater system, that they never use for anything
gliding is very disappointing IMOMany players have always left. Some have come back. Leaving an MMO is a rule not an exception. They’re making these things for people who stay and come back obviously.
Not only this but because of the structure of the business model, you never really leave because there is no fee to get continuous access to the game. Anet knows this and they understand that because of their model, it’s very easy for people to leave when they don’t like something … but it’s also very easy for them to come back when they see something they like and want to try out.
People make leaving into metric of MMO failure. For games where you sub, it’s a significant factor. For a game funded by cash stop, it is as well, but not as much. I would say that for GW2, allowing this revolving door model at no cost to the customer is really good idea because frankly, the game is good enough to compete with what is currently available in the market. There is no penalty for getting mad about something, quitting … and coming back when a person realizes that the game is worth the value.
they actually wanted me to quit the game? that would clash hard with the login rewards, wouldnt it?
for every day, that i dont play the game, chances of returning are decreasing
Yes, Anet’s whole insidious plot is to develop content to get rid of YOU in particular,. Real clever those lot. ><
(edited by Obtena.7952)
See, here’s my thing… I paid $50 for a game that is now free-to-play, then $50 for it’s expansion… The gap in the AMOUNT of content put into the original game and the first expansion is FEELS enormous in comparison. I understand that ArenaNet has had to split the original development team of Guild Wars 2 up… They’ve got all kinds of developers for short term content, and then they’ve got developers for long term content. Yet for an entire year, they didn’t release content before the expansion…
Then when the expansion is released, not everything that was promised with it was released with it, and some of it even cancelled. Ok, I understand that why people are upset… To call it half a game though? Well, sorry to tell you, but it IS half a game… It’s an EXPANSION to the original game. Secondly, I understand the feeling of disappointment towards ArenaNet with the amount of content coming from this Expansion. Yet, then I think about it this way… The expansion team at it’s most was probably close to about 1/3rd the size of the original development team that created Guild Wars 2. Also, understand that the amount of time invested in creating this expansion, was probably about 1/3rd, 1/4th, or even a 1/5th of the amount of time they had to create Guild Wars 2. The shrinkage in time can be daunting when you realize you have to create an entirely new half to a game. Even more so when you realize that you have to do it with less manpower than you originally had, because let’s be honest and serious here… It took Blizzard, another major MMO gaming company, 3 Expansions to realize that they needed to SERIOUSLY increase the amount of developers they have when creating expansions. By then, half the game population had left… Hopefully ANet will understand that they need to MASSIVELY increase the size of their expansion team for the year prior to it’s release. 3-6 Months just to get everyone new vetted and in line with what’s going on, then the final 6 months to CRUSH development and release the next X-Pac with a boom! I think by the third X-Pac, if ANet does everything right, they can top Blizzard’s record in users easily.
lol, I remember when HoT was announced and they were giving us a little details on what was coming.
A lot of us were asking where is all the content?! Surely this isnt it
And as usual the fanboys all rose up saying Anet wouldnt give us all the details, there was obviously a tonne more in the expansion, and other things would be released throughout the year.Now that they know there isnt any more stuff, they only thing these fanboys can say now is “either buy it or dont buy it”
I still wouldnt call HoT a half an expansion, call it what it is, DLC! A small update charged at unreasonable prices!
+ My ID card number.
As a fan of lore and solo-casual player, days are even harder. i could never be that kind of desirable player, sorry for this, really sorry.
And what makes me feel worse is they want to fix the situation by making another “expansion”. I really hope i can throw money at it like “Shut up and take my money” but hot makes me upset and tired.
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