Why I think HoT failed

Why I think HoT failed

in Guild Wars 2: Heart of Thorns

Posted by: Manthas.6234

Manthas.6234

First of all, please give examples of people complaining about the length of the original story. I can’t remember it being an issue. The problem I remember, was the final battle, which wasn’t really a battle at all. There were a lot of complaints and that part was fixed, now we have a decent final battle (bugged though)*.

We do? I could not find any difference between the two versions other than the fact that you can do it solo now. You are still killing an elder dragon with fireworks.

I was talking about the final battle in the expansion. My comment may have not been entirely clear, sorry for that.

Why I think HoT failed

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Posted by: Vayne.8563

Vayne.8563

When you make a claim you need to back it up. I’m not making claims I’m countering them. There are FAR more complaints about the personal story than there are about the HoT story. If you don’t believe it, goggle guild wars 2 personal story or PS and look.

No, no, no, no. That’s not how it works. Countering claims doesn’t mean you don’t have to support your own statements. You are saying that there are far more complaints for the Tyria PS. I don’t believe you because I’ve been here since beta and haven’t seen the number of complaints about the personal story that you claim. If you can back it up, please do so. Otherwise, don’t make such claims because you are not giving out accurate information.

They hated Trahearen.

Yes, a lot did. And I agree that they had a valid point. But that’s just one thing.

They added Arah story mode. Look it up.

They added Arah story mode to improve gameplay experience. It didn’t change the story at all. That’s twice you’ve trying to use that to support your claims.

What are you talking about. Arah story mode was the final step of the personal story before the epilogue. I have no idea what you’re on about.

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Posted by: ProtoGunner.4953

ProtoGunner.4953

Can we finally change this title? This kitten article is up here for the past 2 weeks and every time I enter the forum this is the first I see; the worst part is that it is not true! The game didn’t fail and even the video the OP posted tells the audience it didn’t fail.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

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Posted by: Mortifer.2946

Mortifer.2946

At the moment I wouldn’t consider it at all, and I will never pre purchase from them again. The fact they even mention another xpac at this point makes me ill.

Yeah I know, my first thought was “well aren’t you gonna finish hoT first?” I mean they haven’t even released 25% of the new legendaries, WvW is a mess, only 1 Stronghold map released… Not even gonna mention raids…

Creating expansion takes years. They started working on HoT right after the main game release. You know, company like ArenaNet has many teams and each works on something else. From what I have read about the balance between regular updates and expansions, I understand that we should expect new story update every 4-6 weeks and that way we can go kill another dragon in 2 years instead of 3. I think that is nice….

I think you failed. You have zero data, yet you are making a big claims.

If you really think they started working on HoT right after the main game release something must be wrong with you. The first HoT map wasn’t finished in the first betas and some dev said that quite a lot of the stuff in the HoT trailer (shown late January 2015 – 9 months before release) was mostly placeholder stuff.

It really feels like they started on the expansion about the time when they worked on LS2. So a little bit over a year dev time.

Mike O’Brien did say it somewhere. I don’t remember where, but I’m 100% sure he said it. I think it was a year ago on that big reveal event. And don’t pick my words…. They worked on Mordremoth jungle expansion/new maps and story….call it however you want.
From the beginning it was just a small team. As the time passed, they got bigger. I REMEMBER this saying this somewhere. The only thing they weren’t sure about was how to present it. In the end, they decided for classic expansion release.
You know, creating content worth of expansion is not just programming and drawing art. It takes thousands hours of discussing, brainstorming, trying and erasing.
And by the way, do you really think they didn’t figured out the expansion order before base game launch? They had 5 more dragons and I am quite sure it is already decided on all of them. Every MMO company like ArenaNet has a roadmap for many years ahead. Look at Blizzard…they decided about expansion order pretty much 10 years ago. Or was it more?

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Posted by: Child Of The Aesir.8762

Child Of The Aesir.8762

I agree with most of the video. However I do enjoy WvW and at a point was running away from the game. Due to boredom. And again i cannot push this enough. This game has great potential.
Then it drops the ball. I say that in reference to most of the last content we received every two weeks. A story that is being pushed together for almost no reason what so ever. And gameplay mechanics that simply do not work, are over done, or the fights stay longer than their welcome.
There were so many times that I was in bliss from a boss fight. Only to be disappointed by a silly game design or bug. I was liking the content coming out slower. To let the devs have time to work out most of the bugs and create great experiences and great content.
My big problem with HoT is that some ideas are fantastic from the start. Then they fall off. It is almost like a music group being forced to do x amount of records in a time frame. Yeah 3 tracks are great but the rest is just pointless filler. A key example is Verdant Brink content to Tangled Depths. Tangled Depths just sucks. There is nothing good about. Aside from the characters interactions in the story mode (again story mode should be able to be done solo and without specific ability requirements.). It is also filled with to many enemy encounters to be able to explore and have fun. Again see video above.
Yes the game is an mmo. It was also built on the premise of being casual friendly. And now just to get to one story point to another I need people to help me make my way. This is ridiculous. Boss fights, dungeons, raids, WvW, and fractals are where I should be spending time with my guildmates. Not trying to complete the story.
Simple suggestions to improve the game would be to watch the video above. Because the issues that are brought up have merit and show the proof of disappointment people have with the game.
After that I would seriously check story to game content. First and foremost gameplay is critical. I have played games that had amazing stories but honestly the gameplay sucked. Perfect example Mass Effect 1. If it did not suck as bad as it did I think less people would have been let down by the 3rd games ending. Simply put poor game mechanics can ruin the experience. Now if it played like Mass Effect 3 without the same recycled environments I would buy it over again along with a copy for my girlfriend.
Point I am trying to make is that GW2 seems to suffer from the same problems that plague Destiny. Sure both games have the base mechanics working great. But the story and the content are lacking.
During my start in HoT I was using a sylvari (my favorite race cause they are glowy). I was super excited to see what the world had in store for me. After seeing the cut scenes and trailers showcasing the sylvari are not to be trusted and racial tension was high. I was immediately let down seeing that Rox not trusting sylvari was just fine with me.
So my immediate thought was that (pardon the old racial lines GW2 styled) are they cool with me because I am a house plant and not a field plant? I was hoping to have more interactions for people not to trust me. To have more story moments that would highlight the tension between sylvari and the rest of the races of Tyria. And in the end all the cutscenes and promo videos leading me to this expectation were shot down.
But I am optimistic that this can be remedied. With future content in Central Tyria zones. With future content carrying out everything that happened in the events leading to and ending in HoT.
There are many great things that were added. I love what was done in WvW. The tower and keep bosses are fights now. And not just simple run and burn fests similar to the champ trains. (these were killing the game.).
Ok so way to wordy. But hoping that the story ideas that were dropped do resurface in future content. I love how the events tell their own story in HoT. And it was a combination of great gameplay and community filled with lore.
I do not think the world of Tyria is devoid of story or lore. I am glad that gameplay was the main concern for a release date. I am loving the gliding, boss fights, events, and a chunk of the story.
But just asking all in development to please add quality over quantity. The two week content had more misses than hits. And added nothing to a coherent story. It was great when it slowed down. More of the encounters and boss fights were fun if not polished.
So please fix the bugs first. And can you put the known bugs on the sign in screen area. People can be busy and the game has had a great reputation being casual friendly. If you put the known bugs up people would probably avoid the content until it was fixed. This could save players time looking for information and not wasting their time on something broken. This could only make the user and developer relationship a bit easier. It just shows that you are aware of bugs and they are being worked on.
So again so wordy. I feel like a message being left by Tamii. Basically I love the art, mechanics, and the casualness of the game. I do love the new challenges. And do not want easy content. But I want to get in and feel like I did something and it was fun.
Talking to friends my age. I am in my 30s. We usually do not have time to read up on all the meta builds. To spend hours on something that was not intended (a bug) or massive glitches.
I have seen my friends go from hardcore raiders in WoW to playing Madden, NBA2K, and COD because the games are designed to give them that 30 minutes to an hour of enjoyment.

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Posted by: Xillllix.3485

Xillllix.3485

Can we finally change this title? This kitten article is up here for the past 2 weeks and every time I enter the forum this is the first I see; the worst part is that it is not true! The game didn’t fail and even the video the OP posted tells the audience it didn’t fail.

Well, the 4 new zones of PvE didn’t fail that’s certain. They are beautiful and interesting. At the end of that 4th zone however you feel the expansion was never finished. There should have been a dungeon on the 3 of the new maps and kept the story for the living story 3.

For what interest me the most however, PvP, GvG and WvW, it’s a fail:
GvG support is still non-existant (guild invite system, ranks and scoreboard?)
Only 1 PvP map and no improvement to the lobby is beyond disappointing
WvW core population and reward systems were not changed yet they urgently needed a rework

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Posted by: DaShi.1368

DaShi.1368

What are you talking about. Arah story mode was the final step of the personal story before the epilogue. I have no idea what you’re on about.[/quote]

We have been discussing the GW2 personal story. I thought you were talking about the change to make Arah story mode solo’able. That was done because few people were running the dungeon story modes at that time and Anet wanted to make it easier for people to view the final mission in the story. It did not change the story at all.

Or are you making the claim that the Arah story mode was not present with release? If so, that’s another incorrect statement.

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Posted by: Vayne.8563

Vayne.8563

What are you talking about. Arah story mode was the final step of the personal story before the epilogue. I have no idea what you’re on about.

We have been discussing the GW2 personal story. I thought you were talking about the change to make Arah story mode solo’able. That was done because few people were running the dungeon story modes at that time and Anet wanted to make it easier for people to view the final mission in the story. It did not change the story at all.

Or are you making the claim that the Arah story mode was not present with release? If so, that’s another incorrect statement.[/quote]

I wasn’t talking about the personal story being made solo. I was talking about people complaining about the personal story, of which Arah story mode was a part. It’s like we’re not even talking the same language. At no time did I refer to the Arah Story being made soloable.

There are complaints about the length of the mission, there were complaints about the Zhaitan fight.

Whatever you’re trying to say that I said has nothing to do with what I’m saying.

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Posted by: DaShi.1368

DaShi.1368

I wasn’t talking about the personal story being made solo. I was talking about people complaining about the personal story, of which Arah story mode was a part. It’s like we’re not even talking the same language. At no time did I refer to the Arah Story being made soloable.

There are complaints about the length of the mission, there were complaints about the Zhaitan fight.

Whatever you’re trying to say that I said has nothing to do with what I’m saying.

This is where I’m getting confused. What does the mechanics of the Zhaitan fight have to do with the writing of the personal story?

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Posted by: I See No Tomorrow.7302

I See No Tomorrow.7302

I’m not going to read 7 pages but I’m just going to say that HoT didn’t fail since many players enjoyed it and the developers got money out of it. That doesn’t sound like a failure.

You can’t please everyone and nobody enjoys everything but that doesn’t mean that everything is a failure.

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Posted by: Xillllix.3485

Xillllix.3485

I’m not going to read 7 pages but I’m just going to say that HoT didn’t fail since many players enjoyed it and the developers got money out of it. That doesn’t sound like a failure.

You can’t please everyone and nobody enjoys everything but that doesn’t mean that everything is a failure.

I think the goal of a MMO expansion is to entertain people for more than 2 weeks… 2 weeks in HoT I had already seen everything.

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Posted by: PyrateSilly.4710

PyrateSilly.4710

Even after 3 years I have not seen everything in any part of the game. Even after playing every day I am still seeing and doing new things.

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Posted by: I See No Tomorrow.7302

I See No Tomorrow.7302

I’m not going to read 7 pages but I’m just going to say that HoT didn’t fail since many players enjoyed it and the developers got money out of it. That doesn’t sound like a failure.

You can’t please everyone and nobody enjoys everything but that doesn’t mean that everything is a failure.

I think the goal of a MMO expansion is to entertain people for more than 2 weeks… 2 weeks in HoT I had already seen everything.

Exactly. Some people were entertained for 2 weeks, some other people will be entertained for much longer (like me), some played for 2 hours and hated it. The point of my post is that something isn’t a failure just because some people didn’t like it.

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Posted by: Aidenwolf.5964

Aidenwolf.5964

At the moment I wouldn’t consider it at all, and I will never pre purchase from them again. The fact they even mention another xpac at this point makes me ill.

Yeah I know, my first thought was “well aren’t you gonna finish hoT first?” I mean they haven’t even released 25% of the new legendaries, WvW is a mess, only 1 Stronghold map released… Not even gonna mention raids…

Creating expansion takes years. They started working on HoT right after the main game release. You know, company like ArenaNet has many teams and each works on something else. From what I have read about the balance between regular updates and expansions, I understand that we should expect new story update every 4-6 weeks and that way we can go kill another dragon in 2 years instead of 3. I think that is nice….

On launch they clearly had the story for HoT done (see COE) and I believe they planned on a GW1 model of expansions but they tried living story since gem sales took off after launch. They did not start building this expansion until a year ago, believe what you will. The super secret WvW plan that’s been in development for over a year? Is a smoke screen to cover their failure with HoT where WvW is concerned.

They want to return to a GW1 style of expansion? Fine, but they need to kill the gem store model first because I won’t buy xpacs for a Free To Play cash shop game.

Peace.

Buy To Play Guild Wars 2 2012-2015 – RIP
Unlucky since launch, RNG isn’t random
PugLife SoloQ

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Posted by: vesica tempestas.1563

vesica tempestas.1563

At the moment I wouldn’t consider it at all, and I will never pre purchase from them again. The fact they even mention another xpac at this point makes me ill.

Yeah I know, my first thought was “well aren’t you gonna finish hoT first?” I mean they haven’t even released 25% of the new legendaries, WvW is a mess, only 1 Stronghold map released… Not even gonna mention raids…

Creating expansion takes years. They started working on HoT right after the main game release. You know, company like ArenaNet has many teams and each works on something else. From what I have read about the balance between regular updates and expansions, I understand that we should expect new story update every 4-6 weeks and that way we can go kill another dragon in 2 years instead of 3. I think that is nice….

On launch they clearly had the story for HoT done (see COE) and I believe they planned on a GW1 model of expansions but they tried living story since gem sales took off after launch. They did not start building this expansion until a year ago, believe what you will. The super secret WvW plan that’s been in development for over a year? Is a smoke screen to cover their failure with HoT where WvW is concerned.

They want to return to a GW1 style of expansion? Fine, but they need to kill the gem store model first because I won’t buy xpacs for a Free To Play cash shop game.

Peace.

1 We know fine well that Anet planned for living story instead of expansions and the reason for HOT is they realised there was huge demand for an expansion and that people were unhappy with living story in the main.

2 Its Gems instead of paying $15 a month for a sub, and expansions instead of living story. Its really not that difficult to understand is it?


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

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Posted by: Aidenwolf.5964

Aidenwolf.5964

At the moment I wouldn’t consider it at all, and I will never pre purchase from them again. The fact they even mention another xpac at this point makes me ill.

Yeah I know, my first thought was “well aren’t you gonna finish hoT first?” I mean they haven’t even released 25% of the new legendaries, WvW is a mess, only 1 Stronghold map released… Not even gonna mention raids…

Creating expansion takes years. They started working on HoT right after the main game release. You know, company like ArenaNet has many teams and each works on something else. From what I have read about the balance between regular updates and expansions, I understand that we should expect new story update every 4-6 weeks and that way we can go kill another dragon in 2 years instead of 3. I think that is nice….

On launch they clearly had the story for HoT done (see COE) and I believe they planned on a GW1 model of expansions but they tried living story since gem sales took off after launch. They did not start building this expansion until a year ago, believe what you will. The super secret WvW plan that’s been in development for over a year? Is a smoke screen to cover their failure with HoT where WvW is concerned.

They want to return to a GW1 style of expansion? Fine, but they need to kill the gem store model first because I won’t buy xpacs for a Free To Play cash shop game.

Peace.

1 We know fine well that Anet planned for living story instead of expansions and the reason for HOT is they realised there was huge demand for an expansion and that people were unhappy with living story in the main.

2 Its Gems instead of paying $15 a month for a sub, and expansions instead of living story. Its really not that difficult to understand is it?

I don’t know when you bought the game but when I and many others did the gem shop wasn’t supposed to intrude into the game, in fact it was promised that it wouldn’t. If you’re new here welcome but don’t revise history for someone who was here for it.

Gems were defended when LS was the model but they’ve gone with the expansion model again so yes I expect them to change. I hated how gem store driven Anet went post launch, I’ve disliked it all along. I hate that they turned my B2P game into a Free To Play game. I am disappointed with the expansion as it’s meta event not open world content. I hate the state of WvW and PvP balance.

I understand you disagree but I own a BTP expansion of a now FTP game and if they want my money again things will have to change, understand?

Buy To Play Guild Wars 2 2012-2015 – RIP
Unlucky since launch, RNG isn’t random
PugLife SoloQ

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Posted by: Raziel.4216

Raziel.4216

At the moment I wouldn’t consider it at all, and I will never pre purchase from them again. The fact they even mention another xpac at this point makes me ill.

Yeah I know, my first thought was “well aren’t you gonna finish hoT first?” I mean they haven’t even released 25% of the new legendaries, WvW is a mess, only 1 Stronghold map released… Not even gonna mention raids…

Creating expansion takes years. They started working on HoT right after the main game release. You know, company like ArenaNet has many teams and each works on something else. From what I have read about the balance between regular updates and expansions, I understand that we should expect new story update every 4-6 weeks and that way we can go kill another dragon in 2 years instead of 3. I think that is nice….

On launch they clearly had the story for HoT done (see COE) and I believe they planned on a GW1 model of expansions but they tried living story since gem sales took off after launch. They did not start building this expansion until a year ago, believe what you will. The super secret WvW plan that’s been in development for over a year? Is a smoke screen to cover their failure with HoT where WvW is concerned.

They want to return to a GW1 style of expansion? Fine, but they need to kill the gem store model first because I won’t buy xpacs for a Free To Play cash shop game.

Peace.

1 We know fine well that Anet planned for living story instead of expansions and the reason for HOT is they realised there was huge demand for an expansion and that people were unhappy with living story in the main.

2 Its Gems instead of paying $15 a month for a sub, and expansions instead of living story. Its really not that difficult to understand is it?

I don’t know when you bought the game but when I and many others did the gem shop wasn’t supposed to intrude into the game, in fact it was promised that it wouldn’t. If you’re new here welcome but don’t revise history for someone who was here for it.

Gems were defended when LS was the model but they’ve gone with the expansion model again so yes I expect them to change. I hated how gem store driven Anet went post launch, I’ve disliked it all along. I hate that they turned my B2P game into a Free To Play game. I am disappointed with the expansion as it’s meta event not open world content. I hate the state of WvW and PvP balance.

I understand you disagree but I own a BTP expansion of a now FTP game and if they want my money again things will have to change, understand?

How does gem shop intrude into the game?
Are there special boosters unobtainable elsewhere?
Special Gear?
Some awesome pvp pots?
Is it necessary to be able to play end-game?
I don’t see any, they kept their word. I may not like how frequent gem shop updates are compared to the rest, but that doesn’t mean it suddenly “intrudes” into the game.
Game being free to play increased sales and it’s one of the best ways to sell a product, feel free to take your money elsewhere.

If Legend of Zelda came out tomorrow, the usual
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc

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Posted by: ricky markham.8173

ricky markham.8173

i dont think hot failed. i like a lot of the content as for the new zones im not crazy about them but i think they appeal to some and not others. i disliked silverwastes but i have a friend who just grinds there hours on hours. he loves it and loves the new hot zones. i think the maps are pretty and love the stronger monster encounters takes a think a bit outside the box. i just dont care for the repetitiveness of it. i dont think it was really done i think they had plans to do more for other parts of the game but rushed it out. (now dont go and think i have evidence i dont its purely my thoughts on it). i like the elite specs and i play more of the classes then i did before the exspansion.

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Posted by: Aidenwolf.5964

Aidenwolf.5964

At the moment I wouldn’t consider it at all, and I will never pre purchase from them again. The fact they even mention another xpac at this point makes me ill.

Yeah I know, my first thought was “well aren’t you gonna finish hoT first?” I mean they haven’t even released 25% of the new legendaries, WvW is a mess, only 1 Stronghold map released… Not even gonna mention raids…

Creating expansion takes years. They started working on HoT right after the main game release. You know, company like ArenaNet has many teams and each works on something else. From what I have read about the balance between regular updates and expansions, I understand that we should expect new story update every 4-6 weeks and that way we can go kill another dragon in 2 years instead of 3. I think that is nice….

On launch they clearly had the story for HoT done (see COE) and I believe they planned on a GW1 model of expansions but they tried living story since gem sales took off after launch. They did not start building this expansion until a year ago, believe what you will. The super secret WvW plan that’s been in development for over a year? Is a smoke screen to cover their failure with HoT where WvW is concerned.

They want to return to a GW1 style of expansion? Fine, but they need to kill the gem store model first because I won’t buy xpacs for a Free To Play cash shop game.

Peace.

1 We know fine well that Anet planned for living story instead of expansions and the reason for HOT is they realised there was huge demand for an expansion and that people were unhappy with living story in the main.

2 Its Gems instead of paying $15 a month for a sub, and expansions instead of living story. Its really not that difficult to understand is it?

I don’t know when you bought the game but when I and many others did the gem shop wasn’t supposed to intrude into the game, in fact it was promised that it wouldn’t. If you’re new here welcome but don’t revise history for someone who was here for it.

Gems were defended when LS was the model but they’ve gone with the expansion model again so yes I expect them to change. I hated how gem store driven Anet went post launch, I’ve disliked it all along. I hate that they turned my B2P game into a Free To Play game. I am disappointed with the expansion as it’s meta event not open world content. I hate the state of WvW and PvP balance.

I understand you disagree but I own a BTP expansion of a now FTP game and if they want my money again things will have to change, understand?

How does gem shop intrude into the game?
Are there special boosters unobtainable elsewhere?
Special Gear?
Some awesome pvp pots?
Is it necessary to be able to play end-game?
I don’t see any, they kept their word. I may not like how frequent gem shop updates are compared to the rest, but that doesn’t mean it suddenly “intrudes” into the game.
Game being free to play increased sales and it’s one of the best ways to sell a product, feel free to take your money elsewhere.

Mind your tone. I’m a paying customer I need permission from no one. Going Free To Play devalued my purchase to zero, I have every right to have a problem with that.

Expansion drops and more gem store items have been released than were added to the game with the xpac.

They have only released 3 legendary weapons but had gem skins ready to go, that’s interfering.

Buy To Play Guild Wars 2 2012-2015 – RIP
Unlucky since launch, RNG isn’t random
PugLife SoloQ

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Posted by: Xenesis.6389

Xenesis.6389

Creating expansion takes years. They started working on HoT right after the main game release. You know, company like ArenaNet has many teams and each works on something else. From what I have read about the balance between regular updates and expansions, I understand that we should expect new story update every 4-6 weeks and that way we can go kill another dragon in 2 years instead of 3. I think that is nice….

I think you failed. You have zero data, yet you are making a big claims.

If you really think they started working on HoT right after the main game release something must be wrong with you. The first HoT map wasn’t finished in the first betas and some dev said that quite a lot of the stuff in the HoT trailer (shown late January 2015 – 9 months before release) was mostly placeholder stuff.

It really feels like they started on the expansion about the time when they worked on LS2. So a little bit over a year dev time.

Mike O’Brien did say it somewhere. I don’t remember where, but I’m 100% sure he said it. I think it was a year ago on that big reveal event. And don’t pick my words…. They worked on Mordremoth jungle expansion/new maps and story….call it however you want.
From the beginning it was just a small team. As the time passed, they got bigger. I REMEMBER this saying this somewhere. The only thing they weren’t sure about was how to present it. In the end, they decided for classic expansion release.

You know, creating content worth of expansion is not just programming and drawing art. It takes thousands hours of discussing, brainstorming, trying and erasing.
And by the way, do you really think they didn’t figured out the expansion order before base game launch? They had 5 more dragons and I am quite sure it is already decided on all of them. Every MMO company like ArenaNet has a roadmap for many years ahead. Look at Blizzard…they decided about expansion order pretty much 10 years ago. Or was it more?

As of 2013 Anet was stating they had no plans on making expansions. They wanted to be different and their plan was to experiment and go with living stories as a way to continue introducing content into the game, with the gem store being the main source to help fund that development.

Something changed last year and made them think they needed to release an expansion this year instead, maybe they thought it best to release the elite specs that way instead of gem store purchases, who knows. Obviously they had been working on maguuma since living story season 2, with drytop and silverwastes as the beginning steps.

The first year they were working on china release and getting the living story off the ground. Second year they improved on living story system with season 2 and started work on maguuma, revamped some ground foundations with feature packs for stuff like the leveling and wardrobe system. Third year they were fully focused on the expansion, barely anything major was released during that time. It takes Blizzard about 2 years to release an expansion that’s about 2x the size of HoT, you can’t seriously think Anet took 3 years to develop HoT.

Anet has been experimenting with systems since Gw1, this year they will do a lot less of that and want to focus on adding more to their existing systems. I’m sure they have an idea of content to release down the road, but I don’t believe they ever had a long roadmap on how to deliver it like Blizzard had for WoW with expansions, but it seems like they are now walking down that path with talk of another expansion already.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Why I think HoT failed

in Guild Wars 2: Heart of Thorns

Posted by: Raziel.4216

Raziel.4216

At the moment I wouldn’t consider it at all, and I will never pre purchase from them again. The fact they even mention another xpac at this point makes me ill.

Yeah I know, my first thought was “well aren’t you gonna finish hoT first?” I mean they haven’t even released 25% of the new legendaries, WvW is a mess, only 1 Stronghold map released… Not even gonna mention raids…

Creating expansion takes years. They started working on HoT right after the main game release. You know, company like ArenaNet has many teams and each works on something else. From what I have read about the balance between regular updates and expansions, I understand that we should expect new story update every 4-6 weeks and that way we can go kill another dragon in 2 years instead of 3. I think that is nice….

On launch they clearly had the story for HoT done (see COE) and I believe they planned on a GW1 model of expansions but they tried living story since gem sales took off after launch. They did not start building this expansion until a year ago, believe what you will. The super secret WvW plan that’s been in development for over a year? Is a smoke screen to cover their failure with HoT where WvW is concerned.

They want to return to a GW1 style of expansion? Fine, but they need to kill the gem store model first because I won’t buy xpacs for a Free To Play cash shop game.

Peace.

1 We know fine well that Anet planned for living story instead of expansions and the reason for HOT is they realised there was huge demand for an expansion and that people were unhappy with living story in the main.

2 Its Gems instead of paying $15 a month for a sub, and expansions instead of living story. Its really not that difficult to understand is it?

I don’t know when you bought the game but when I and many others did the gem shop wasn’t supposed to intrude into the game, in fact it was promised that it wouldn’t. If you’re new here welcome but don’t revise history for someone who was here for it.

Gems were defended when LS was the model but they’ve gone with the expansion model again so yes I expect them to change. I hated how gem store driven Anet went post launch, I’ve disliked it all along. I hate that they turned my B2P game into a Free To Play game. I am disappointed with the expansion as it’s meta event not open world content. I hate the state of WvW and PvP balance.

I understand you disagree but I own a BTP expansion of a now FTP game and if they want my money again things will have to change, understand?

How does gem shop intrude into the game?
Are there special boosters unobtainable elsewhere?
Special Gear?
Some awesome pvp pots?
Is it necessary to be able to play end-game?
I don’t see any, they kept their word. I may not like how frequent gem shop updates are compared to the rest, but that doesn’t mean it suddenly “intrudes” into the game.
Game being free to play increased sales and it’s one of the best ways to sell a product, feel free to take your money elsewhere.

Mind your tone. I’m a paying customer I need permission from no one. Going Free To Play devalued my purchase to zero, I have every right to have a problem with that.

Expansion drops and more gem store items have been released than were added to the game with the xpac.

They have only released 3 legendary weapons but had gem skins ready to go, that’s interfering.

Right back at you, your post suggests that letting a crapton of people try the game for free is somehow bad for it.
Going free to play did not invalidate my 3+ years of fun, but it somehow invalidated yours, like I said, feel free to take your money elsewhere.

P.D. Still waiting on those examples ’bout the GS “intruding” into the game.

If Legend of Zelda came out tomorrow, the usual
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc

Why I think HoT failed

in Guild Wars 2: Heart of Thorns

Posted by: Aidenwolf.5964

Aidenwolf.5964

At the moment I wouldn’t consider it at all, and I will never pre purchase from them again. The fact they even mention another xpac at this point makes me ill.

Yeah I know, my first thought was “well aren’t you gonna finish hoT first?” I mean they haven’t even released 25% of the new legendaries, WvW is a mess, only 1 Stronghold map released… Not even gonna mention raids…

Creating expansion takes years. They started working on HoT right after the main game release. You know, company like ArenaNet has many teams and each works on something else. From what I have read about the balance between regular updates and expansions, I understand that we should expect new story update every 4-6 weeks and that way we can go kill another dragon in 2 years instead of 3. I think that is nice….

On launch they clearly had the story for HoT done (see COE) and I believe they planned on a GW1 model of expansions but they tried living story since gem sales took off after launch. They did not start building this expansion until a year ago, believe what you will. The super secret WvW plan that’s been in development for over a year? Is a smoke screen to cover their failure with HoT where WvW is concerned.

They want to return to a GW1 style of expansion? Fine, but they need to kill the gem store model first because I won’t buy xpacs for a Free To Play cash shop game.

Peace.

1 We know fine well that Anet planned for living story instead of expansions and the reason for HOT is they realised there was huge demand for an expansion and that people were unhappy with living story in the main.

2 Its Gems instead of paying $15 a month for a sub, and expansions instead of living story. Its really not that difficult to understand is it?

I don’t know when you bought the game but when I and many others did the gem shop wasn’t supposed to intrude into the game, in fact it was promised that it wouldn’t. If you’re new here welcome but don’t revise history for someone who was here for it.

Gems were defended when LS was the model but they’ve gone with the expansion model again so yes I expect them to change. I hated how gem store driven Anet went post launch, I’ve disliked it all along. I hate that they turned my B2P game into a Free To Play game. I am disappointed with the expansion as it’s meta event not open world content. I hate the state of WvW and PvP balance.

I understand you disagree but I own a BTP expansion of a now FTP game and if they want my money again things will have to change, understand?

How does gem shop intrude into the game?
Are there special boosters unobtainable elsewhere?
Special Gear?
Some awesome pvp pots?
Is it necessary to be able to play end-game?
I don’t see any, they kept their word. I may not like how frequent gem shop updates are compared to the rest, but that doesn’t mean it suddenly “intrudes” into the game.
Game being free to play increased sales and it’s one of the best ways to sell a product, feel free to take your money elsewhere.

Mind your tone. I’m a paying customer I need permission from no one. Going Free To Play devalued my purchase to zero, I have every right to have a problem with that.

Expansion drops and more gem store items have been released than were added to the game with the xpac.

They have only released 3 legendary weapons but had gem skins ready to go, that’s interfering.

Right back at you, your post suggests that letting a crapton of people try the game for free is somehow bad for it.
Going free to play did not invalidate my 3+ years of fun, but it somehow invalidated yours, like I said, feel free to take your money elsewhere.

P.D. Still waiting on those examples ’bout the GS “intruding” into the game.

Dungeon gold was nerfed and wasn’t replaced or moved to another part of the game and they said they would. Gold generation being nerfed was absolutely about gold to gems. Thanks for the interaction try a softer target

Buy To Play Guild Wars 2 2012-2015 – RIP
Unlucky since launch, RNG isn’t random
PugLife SoloQ

Why I think HoT failed

in Guild Wars 2: Heart of Thorns

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

At the moment I wouldn’t consider it at all, and I will never pre purchase from them again. The fact they even mention another xpac at this point makes me ill.

Yeah I know, my first thought was “well aren’t you gonna finish hoT first?” I mean they haven’t even released 25% of the new legendaries, WvW is a mess, only 1 Stronghold map released… Not even gonna mention raids…

Creating expansion takes years. They started working on HoT right after the main game release. You know, company like ArenaNet has many teams and each works on something else. From what I have read about the balance between regular updates and expansions, I understand that we should expect new story update every 4-6 weeks and that way we can go kill another dragon in 2 years instead of 3. I think that is nice….

On launch they clearly had the story for HoT done (see COE) and I believe they planned on a GW1 model of expansions but they tried living story since gem sales took off after launch. They did not start building this expansion until a year ago, believe what you will. The super secret WvW plan that’s been in development for over a year? Is a smoke screen to cover their failure with HoT where WvW is concerned.

They want to return to a GW1 style of expansion? Fine, but they need to kill the gem store model first because I won’t buy xpacs for a Free To Play cash shop game.

Peace.

1 We know fine well that Anet planned for living story instead of expansions and the reason for HOT is they realised there was huge demand for an expansion and that people were unhappy with living story in the main.

2 Its Gems instead of paying $15 a month for a sub, and expansions instead of living story. Its really not that difficult to understand is it?

I don’t know when you bought the game but when I and many others did the gem shop wasn’t supposed to intrude into the game, in fact it was promised that it wouldn’t. If you’re new here welcome but don’t revise history for someone who was here for it.

Gems were defended when LS was the model but they’ve gone with the expansion model again so yes I expect them to change. I hated how gem store driven Anet went post launch, I’ve disliked it all along. I hate that they turned my B2P game into a Free To Play game. I am disappointed with the expansion as it’s meta event not open world content. I hate the state of WvW and PvP balance.

I understand you disagree but I own a BTP expansion of a now FTP game and if they want my money again things will have to change, understand?

How does gem shop intrude into the game?
Are there special boosters unobtainable elsewhere?
Special Gear?
Some awesome pvp pots?
Is it necessary to be able to play end-game?
I don’t see any, they kept their word. I may not like how frequent gem shop updates are compared to the rest, but that doesn’t mean it suddenly “intrudes” into the game.
Game being free to play increased sales and it’s one of the best ways to sell a product, feel free to take your money elsewhere.

Mind your tone. I’m a paying customer I need permission from no one. Going Free To Play devalued my purchase to zero, I have every right to have a problem with that.

Expansion drops and more gem store items have been released than were added to the game with the xpac.

They have only released 3 legendary weapons but had gem skins ready to go, that’s interfering.

Right back at you, your post suggests that letting a crapton of people try the game for free is somehow bad for it.
Going free to play did not invalidate my 3+ years of fun, but it somehow invalidated yours, like I said, feel free to take your money elsewhere.

P.D. Still waiting on those examples ’bout the GS “intruding” into the game.

Dungeon gold was nerfed and wasn’t replaced or moved to another part of the game and they said they would. Gold generation being nerfed was absolutely about gold to gems. Thanks for the interaction try a softer target

They added shiny baubles worth 30 silver each to a number of maps as a reward for doing events. This means that one group of people aren’t getting the large amounts of gold per day but a large number of people are getting the smaller amount of income. All they had to do in have the drop rate of the shiny baubles match the total gold income from dungeon runners to make the two equal.

Be careful what you ask for
ANet may give it to you.

Why I think HoT failed

in Guild Wars 2: Heart of Thorns

Posted by: Aidenwolf.5964

Aidenwolf.5964

At the moment I wouldn’t consider it at all, and I will never pre purchase from them again. The fact they even mention another xpac at this point makes me ill.

Yeah I know, my first thought was “well aren’t you gonna finish hoT first?” I mean they haven’t even released 25% of the new legendaries, WvW is a mess, only 1 Stronghold map released… Not even gonna mention raids…

Creating expansion takes years. They started working on HoT right after the main game release. You know, company like ArenaNet has many teams and each works on something else. From what I have read about the balance between regular updates and expansions, I understand that we should expect new story update every 4-6 weeks and that way we can go kill another dragon in 2 years instead of 3. I think that is nice….

On launch they clearly had the story for HoT done (see COE) and I believe they planned on a GW1 model of expansions but they tried living story since gem sales took off after launch. They did not start building this expansion until a year ago, believe what you will. The super secret WvW plan that’s been in development for over a year? Is a smoke screen to cover their failure with HoT where WvW is concerned.

They want to return to a GW1 style of expansion? Fine, but they need to kill the gem store model first because I won’t buy xpacs for a Free To Play cash shop game.

Peace.

1 We know fine well that Anet planned for living story instead of expansions and the reason for HOT is they realised there was huge demand for an expansion and that people were unhappy with living story in the main.

2 Its Gems instead of paying $15 a month for a sub, and expansions instead of living story. Its really not that difficult to understand is it?

I don’t know when you bought the game but when I and many others did the gem shop wasn’t supposed to intrude into the game, in fact it was promised that it wouldn’t. If you’re new here welcome but don’t revise history for someone who was here for it.

Gems were defended when LS was the model but they’ve gone with the expansion model again so yes I expect them to change. I hated how gem store driven Anet went post launch, I’ve disliked it all along. I hate that they turned my B2P game into a Free To Play game. I am disappointed with the expansion as it’s meta event not open world content. I hate the state of WvW and PvP balance.

I understand you disagree but I own a BTP expansion of a now FTP game and if they want my money again things will have to change, understand?

How does gem shop intrude into the game?
Are there special boosters unobtainable elsewhere?
Special Gear?
Some awesome pvp pots?
Is it necessary to be able to play end-game?
I don’t see any, they kept their word. I may not like how frequent gem shop updates are compared to the rest, but that doesn’t mean it suddenly “intrudes” into the game.
Game being free to play increased sales and it’s one of the best ways to sell a product, feel free to take your money elsewhere.

Mind your tone. I’m a paying customer I need permission from no one. Going Free To Play devalued my purchase to zero, I have every right to have a problem with that.

Expansion drops and more gem store items have been released than were added to the game with the xpac.

They have only released 3 legendary weapons but had gem skins ready to go, that’s interfering.

Right back at you, your post suggests that letting a crapton of people try the game for free is somehow bad for it.
Going free to play did not invalidate my 3+ years of fun, but it somehow invalidated yours, like I said, feel free to take your money elsewhere.

P.D. Still waiting on those examples ’bout the GS “intruding” into the game.

Dungeon gold was nerfed and wasn’t replaced or moved to another part of the game and they said they would. Gold generation being nerfed was absolutely about gold to gems. Thanks for the interaction try a softer target

They added shiny baubles worth 30 silver each to a number of maps as a reward for doing events. This means that one group of people aren’t getting the large amounts of gold per day but a large number of people are getting the smaller amount of income. All they had to do in have the drop rate of the shiny baubles match the total gold income from dungeon runners to make the two equal.

You’re right that the aggregate can be matched across the player base but removing that one group’s ability to amass gold and distributing it broadly affects gold to gems. Previously if I’d wanted gold not taxed TP mats but gold to buy gems I could spam dungeons. With the nerf Anet made this much more difficult. Why? Gold is the only currency other than RMT that can buy gems. Anet didn’t even bother adding a dungeon in this xpac, I wonder why.

Buy To Play Guild Wars 2 2012-2015 – RIP
Unlucky since launch, RNG isn’t random
PugLife SoloQ

Why I think HoT failed

in Guild Wars 2: Heart of Thorns

Posted by: laokoko.7403

laokoko.7403

I think too many people are being rich by doing dungeons, and Anet is thinking “oh no, if those people have money they wont’ buy gems”.

Why I think HoT failed

in Guild Wars 2: Heart of Thorns

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

At the moment I wouldn’t consider it at all, and I will never pre purchase from them again. The fact they even mention another xpac at this point makes me ill.

Yeah I know, my first thought was “well aren’t you gonna finish hoT first?” I mean they haven’t even released 25% of the new legendaries, WvW is a mess, only 1 Stronghold map released… Not even gonna mention raids…

Creating expansion takes years. They started working on HoT right after the main game release. You know, company like ArenaNet has many teams and each works on something else. From what I have read about the balance between regular updates and expansions, I understand that we should expect new story update every 4-6 weeks and that way we can go kill another dragon in 2 years instead of 3. I think that is nice….

On launch they clearly had the story for HoT done (see COE) and I believe they planned on a GW1 model of expansions but they tried living story since gem sales took off after launch. They did not start building this expansion until a year ago, believe what you will. The super secret WvW plan that’s been in development for over a year? Is a smoke screen to cover their failure with HoT where WvW is concerned.

They want to return to a GW1 style of expansion? Fine, but they need to kill the gem store model first because I won’t buy xpacs for a Free To Play cash shop game.

Peace.

1 We know fine well that Anet planned for living story instead of expansions and the reason for HOT is they realised there was huge demand for an expansion and that people were unhappy with living story in the main.

2 Its Gems instead of paying $15 a month for a sub, and expansions instead of living story. Its really not that difficult to understand is it?

I don’t know when you bought the game but when I and many others did the gem shop wasn’t supposed to intrude into the game, in fact it was promised that it wouldn’t. If you’re new here welcome but don’t revise history for someone who was here for it.

Gems were defended when LS was the model but they’ve gone with the expansion model again so yes I expect them to change. I hated how gem store driven Anet went post launch, I’ve disliked it all along. I hate that they turned my B2P game into a Free To Play game. I am disappointed with the expansion as it’s meta event not open world content. I hate the state of WvW and PvP balance.

I understand you disagree but I own a BTP expansion of a now FTP game and if they want my money again things will have to change, understand?

How does gem shop intrude into the game?
Are there special boosters unobtainable elsewhere?
Special Gear?
Some awesome pvp pots?
Is it necessary to be able to play end-game?
I don’t see any, they kept their word. I may not like how frequent gem shop updates are compared to the rest, but that doesn’t mean it suddenly “intrudes” into the game.
Game being free to play increased sales and it’s one of the best ways to sell a product, feel free to take your money elsewhere.

Mind your tone. I’m a paying customer I need permission from no one. Going Free To Play devalued my purchase to zero, I have every right to have a problem with that.

Expansion drops and more gem store items have been released than were added to the game with the xpac.

They have only released 3 legendary weapons but had gem skins ready to go, that’s interfering.

Right back at you, your post suggests that letting a crapton of people try the game for free is somehow bad for it.
Going free to play did not invalidate my 3+ years of fun, but it somehow invalidated yours, like I said, feel free to take your money elsewhere.

P.D. Still waiting on those examples ’bout the GS “intruding” into the game.

Dungeon gold was nerfed and wasn’t replaced or moved to another part of the game and they said they would. Gold generation being nerfed was absolutely about gold to gems. Thanks for the interaction try a softer target

They added shiny baubles worth 30 silver each to a number of maps as a reward for doing events. This means that one group of people aren’t getting the large amounts of gold per day but a large number of people are getting the smaller amount of income. All they had to do in have the drop rate of the shiny baubles match the total gold income from dungeon runners to make the two equal.

You’re right that the aggregate can be matched across the player base but removing that one group’s ability to amass gold and distributing it broadly affects gold to gems. Previously if I’d wanted gold not taxed TP mats but gold to buy gems I could spam dungeons. With the nerf Anet made this much more difficult. Why? Gold is the only currency other than RMT that can buy gems. Anet didn’t even bother adding a dungeon in this xpac, I wonder why.

I don’t think they ever said that they were going to change the income so that anyone would be able to play somewhere else and make the same amount of gold.

What it did do was remove the incentive for people to dissapear into an instance to make gold (leaving the maps that much emptier) and started directly rewarding people for staying out in the maps and doing events with everyone else. While the dungeon runners income was hurt, everyone else’s income was buffed and arguably it’s better for the game to have people out in the maps doing events instead of disappearing into an instance and getting way more gold than people who are doing events.

Be careful what you ask for
ANet may give it to you.

Why I think HoT failed

in Guild Wars 2: Heart of Thorns

Posted by: ikereid.4637

ikereid.4637

At the moment I wouldn’t consider it at all, and I will never pre purchase from them again. The fact they even mention another xpac at this point makes me ill.

Yeah I know, my first thought was “well aren’t you gonna finish hoT first?” I mean they haven’t even released 25% of the new legendaries, WvW is a mess, only 1 Stronghold map released… Not even gonna mention raids…

Creating expansion takes years. They started working on HoT right after the main game release. You know, company like ArenaNet has many teams and each works on something else. From what I have read about the balance between regular updates and expansions, I understand that we should expect new story update every 4-6 weeks and that way we can go kill another dragon in 2 years instead of 3. I think that is nice….

On launch they clearly had the story for HoT done (see COE) and I believe they planned on a GW1 model of expansions but they tried living story since gem sales took off after launch. They did not start building this expansion until a year ago, believe what you will. The super secret WvW plan that’s been in development for over a year? Is a smoke screen to cover their failure with HoT where WvW is concerned.

They want to return to a GW1 style of expansion? Fine, but they need to kill the gem store model first because I won’t buy xpacs for a Free To Play cash shop game.

Peace.

1 We know fine well that Anet planned for living story instead of expansions and the reason for HOT is they realised there was huge demand for an expansion and that people were unhappy with living story in the main.

2 Its Gems instead of paying $15 a month for a sub, and expansions instead of living story. Its really not that difficult to understand is it?

I don’t know when you bought the game but when I and many others did the gem shop wasn’t supposed to intrude into the game, in fact it was promised that it wouldn’t. If you’re new here welcome but don’t revise history for someone who was here for it.

Gems were defended when LS was the model but they’ve gone with the expansion model again so yes I expect them to change. I hated how gem store driven Anet went post launch, I’ve disliked it all along. I hate that they turned my B2P game into a Free To Play game. I am disappointed with the expansion as it’s meta event not open world content. I hate the state of WvW and PvP balance.

I understand you disagree but I own a BTP expansion of a now FTP game and if they want my money again things will have to change, understand?

How does gem shop intrude into the game?
Are there special boosters unobtainable elsewhere?
Special Gear?
Some awesome pvp pots?
Is it necessary to be able to play end-game?
I don’t see any, they kept their word. I may not like how frequent gem shop updates are compared to the rest, but that doesn’t mean it suddenly “intrudes” into the game.
Game being free to play increased sales and it’s one of the best ways to sell a product, feel free to take your money elsewhere.

Mind your tone. I’m a paying customer I need permission from no one. Going Free To Play devalued my purchase to zero, I have every right to have a problem with that.

Expansion drops and more gem store items have been released than were added to the game with the xpac.

They have only released 3 legendary weapons but had gem skins ready to go, that’s interfering.

Right back at you, your post suggests that letting a crapton of people try the game for free is somehow bad for it.
Going free to play did not invalidate my 3+ years of fun, but it somehow invalidated yours, like I said, feel free to take your money elsewhere.

P.D. Still waiting on those examples ’bout the GS “intruding” into the game.

Dungeon gold was nerfed and wasn’t replaced or moved to another part of the game and they said they would. Gold generation being nerfed was absolutely about gold to gems. Thanks for the interaction try a softer target

Actually, It was. It moved to FOTM encryption chest rewards.

Desktop: 4790k@4.6ghz-1.25v, AMD 295×2, 32GB 1866CL10 RAM, 850Evo 500GB SSD
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD

Why I think HoT failed

in Guild Wars 2: Heart of Thorns

Posted by: Raziel.4216

Raziel.4216

Dungeon gold was nerfed and wasn’t replaced or moved to another part of the game and they said they would. Gold generation being nerfed was absolutely about gold to gems. Thanks for the interaction try a softer target

So your big example of GS “intruding” into the game is the nerfing of one part of the game while they buff others?
Are you foreal?
Open world and FOTM make up for that nerf.
Try again.

If Legend of Zelda came out tomorrow, the usual
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc

Why I think HoT failed

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

At the moment I wouldn’t consider it at all, and I will never pre purchase from them again. The fact they even mention another xpac at this point makes me ill.

Yeah I know, my first thought was “well aren’t you gonna finish hoT first?” I mean they haven’t even released 25% of the new legendaries, WvW is a mess, only 1 Stronghold map released… Not even gonna mention raids…

Creating expansion takes years. They started working on HoT right after the main game release. You know, company like ArenaNet has many teams and each works on something else. From what I have read about the balance between regular updates and expansions, I understand that we should expect new story update every 4-6 weeks and that way we can go kill another dragon in 2 years instead of 3. I think that is nice….

On launch they clearly had the story for HoT done (see COE) and I believe they planned on a GW1 model of expansions but they tried living story since gem sales took off after launch. They did not start building this expansion until a year ago, believe what you will. The super secret WvW plan that’s been in development for over a year? Is a smoke screen to cover their failure with HoT where WvW is concerned.

They want to return to a GW1 style of expansion? Fine, but they need to kill the gem store model first because I won’t buy xpacs for a Free To Play cash shop game.

Peace.

1 We know fine well that Anet planned for living story instead of expansions and the reason for HOT is they realised there was huge demand for an expansion and that people were unhappy with living story in the main.

2 Its Gems instead of paying $15 a month for a sub, and expansions instead of living story. Its really not that difficult to understand is it?

I don’t know when you bought the game but when I and many others did the gem shop wasn’t supposed to intrude into the game, in fact it was promised that it wouldn’t. If you’re new here welcome but don’t revise history for someone who was here for it.

Gems were defended when LS was the model but they’ve gone with the expansion model again so yes I expect them to change. I hated how gem store driven Anet went post launch, I’ve disliked it all along. I hate that they turned my B2P game into a Free To Play game. I am disappointed with the expansion as it’s meta event not open world content. I hate the state of WvW and PvP balance.

I understand you disagree but I own a BTP expansion of a now FTP game and if they want my money again things will have to change, understand?

How does gem shop intrude into the game?
Are there special boosters unobtainable elsewhere?
Special Gear?
Some awesome pvp pots?
Is it necessary to be able to play end-game?
I don’t see any, they kept their word. I may not like how frequent gem shop updates are compared to the rest, but that doesn’t mean it suddenly “intrudes” into the game.
Game being free to play increased sales and it’s one of the best ways to sell a product, feel free to take your money elsewhere.

Mind your tone. I’m a paying customer I need permission from no one. Going Free To Play devalued my purchase to zero, I have every right to have a problem with that.

Expansion drops and more gem store items have been released than were added to the game with the xpac.

They have only released 3 legendary weapons but had gem skins ready to go, that’s interfering.

Right back at you, your post suggests that letting a crapton of people try the game for free is somehow bad for it.
Going free to play did not invalidate my 3+ years of fun, but it somehow invalidated yours, like I said, feel free to take your money elsewhere.

P.D. Still waiting on those examples ’bout the GS “intruding” into the game.

Dungeon gold was nerfed and wasn’t replaced or moved to another part of the game and they said they would. Gold generation being nerfed was absolutely about gold to gems. Thanks for the interaction try a softer target

Actually, It was. It moved to FOTM encryption chest rewards.

Not at the rate that you used to make running dungeons.

Why I think HoT failed

in Guild Wars 2: Heart of Thorns

Posted by: IndigoSundown.5419

IndigoSundown.5419

Dungeon gold was nerfed and wasn’t replaced or moved to another part of the game and they said they would. Gold generation being nerfed was absolutely about gold to gems. Thanks for the interaction try a softer target

And yet:

  • Posters in the Dungeons/Fractals board say that Fractals is providing a lot of gold
  • At least one poster says that legacy dungeons are providing better gold rewards than before the change — based on materials sales
  • Fwiw, between map rewards, the ton of gear boxes thrown at players in Hot and SW, I’m getting a lot of mats. Even with limited playtime I’m making more gold than I used to with greater time investments. I even make more when I play in core, and my core play was arguably the least rewarding in the game before. It may still be, but it’s better than it was.

The changes are not about starving players of gold. If they were, loot drops would be down, too, and they would not have thrown in map rewards. The changes are demonstrably about: getting people out of dungeons (incentive to buy HoT); and about reducing the rate at which the game makes gold out of nothing. While the exchange rate (amount of gold to buy 100 gems) has come down a bit from its high water mark this past summer/fall, it’s still higher than it’s been for most of the life of the game. This suggests that there are still a lot of players throwing gold into the exchange. If the change was designed to force players into the exchange to get gold, it’s not doing a very good job.

I’m not trying to get you to stop hating on this game. However, at least stop throwing out poorly-considered points to support your position.

Why I think HoT failed

in Guild Wars 2: Heart of Thorns

Posted by: vesica tempestas.1563

vesica tempestas.1563

At the moment I wouldn’t consider it at all, and I will never pre purchase from them again. The fact they even mention another xpac at this point makes me ill.

Yeah I know, my first thought was “well aren’t you gonna finish hoT first?” I mean they haven’t even released 25% of the new legendaries, WvW is a mess, only 1 Stronghold map released… Not even gonna mention raids…

Creating expansion takes years. They started working on HoT right after the main game release. You know, company like ArenaNet has many teams and each works on something else. From what I have read about the balance between regular updates and expansions, I understand that we should expect new story update every 4-6 weeks and that way we can go kill another dragon in 2 years instead of 3. I think that is nice….

On launch they clearly had the story for HoT done (see COE) and I believe they planned on a GW1 model of expansions but they tried living story since gem sales took off after launch. They did not start building this expansion until a year ago, believe what you will. The super secret WvW plan that’s been in development for over a year? Is a smoke screen to cover their failure with HoT where WvW is concerned.

They want to return to a GW1 style of expansion? Fine, but they need to kill the gem store model first because I won’t buy xpacs for a Free To Play cash shop game.

Peace.

1 We know fine well that Anet planned for living story instead of expansions and the reason for HOT is they realised there was huge demand for an expansion and that people were unhappy with living story in the main.

2 Its Gems instead of paying $15 a month for a sub, and expansions instead of living story. Its really not that difficult to understand is it?

I don’t know when you bought the game but when I and many others did the gem shop wasn’t supposed to intrude into the game, in fact it was promised that it wouldn’t. If you’re new here welcome but don’t revise history for someone who was here for it.

Gems were defended when LS was the model but they’ve gone with the expansion model again so yes I expect them to change. I hated how gem store driven Anet went post launch, I’ve disliked it all along. I hate that they turned my B2P game into a Free To Play game. I am disappointed with the expansion as it’s meta event not open world content. I hate the state of WvW and PvP balance.

I understand you disagree but I own a BTP expansion of a now FTP game and if they want my money again things will have to change, understand?

I’ve played since GW1 and the gem shop does not intrude, certainly less that a subscription does. I getthat Servers cost a lot of money to maintain and happily pay for my persistent avatar online. Aside from this the GW2 model is well regarded for being fair and generous.

Work out how much you pay each year,- and what you lose when not paying a reasonable amount and compare to any other mmorpg out there, GW2 is best in industry by a country mile.

typical example : wow – compulsary $120 a year + expansion costs just to be allowed to logon to the server, if you dont pay, you fall behind the power curve.

GW2 $0-anything you want + expansion cost.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

(edited by vesica tempestas.1563)

Why I think HoT failed

in Guild Wars 2: Heart of Thorns

Posted by: ikereid.4637

ikereid.4637

At the moment I wouldn’t consider it at all, and I will never pre purchase from them again. The fact they even mention another xpac at this point makes me ill.

Yeah I know, my first thought was “well aren’t you gonna finish hoT first?” I mean they haven’t even released 25% of the new legendaries, WvW is a mess, only 1 Stronghold map released… Not even gonna mention raids…

Creating expansion takes years. They started working on HoT right after the main game release. You know, company like ArenaNet has many teams and each works on something else. From what I have read about the balance between regular updates and expansions, I understand that we should expect new story update every 4-6 weeks and that way we can go kill another dragon in 2 years instead of 3. I think that is nice….

On launch they clearly had the story for HoT done (see COE) and I believe they planned on a GW1 model of expansions but they tried living story since gem sales took off after launch. They did not start building this expansion until a year ago, believe what you will. The super secret WvW plan that’s been in development for over a year? Is a smoke screen to cover their failure with HoT where WvW is concerned.

They want to return to a GW1 style of expansion? Fine, but they need to kill the gem store model first because I won’t buy xpacs for a Free To Play cash shop game.

Peace.

1 We know fine well that Anet planned for living story instead of expansions and the reason for HOT is they realised there was huge demand for an expansion and that people were unhappy with living story in the main.

2 Its Gems instead of paying $15 a month for a sub, and expansions instead of living story. Its really not that difficult to understand is it?

I don’t know when you bought the game but when I and many others did the gem shop wasn’t supposed to intrude into the game, in fact it was promised that it wouldn’t. If you’re new here welcome but don’t revise history for someone who was here for it.

Gems were defended when LS was the model but they’ve gone with the expansion model again so yes I expect them to change. I hated how gem store driven Anet went post launch, I’ve disliked it all along. I hate that they turned my B2P game into a Free To Play game. I am disappointed with the expansion as it’s meta event not open world content. I hate the state of WvW and PvP balance.

I understand you disagree but I own a BTP expansion of a now FTP game and if they want my money again things will have to change, understand?

How does gem shop intrude into the game?
Are there special boosters unobtainable elsewhere?
Special Gear?
Some awesome pvp pots?
Is it necessary to be able to play end-game?
I don’t see any, they kept their word. I may not like how frequent gem shop updates are compared to the rest, but that doesn’t mean it suddenly “intrudes” into the game.
Game being free to play increased sales and it’s one of the best ways to sell a product, feel free to take your money elsewhere.

Mind your tone. I’m a paying customer I need permission from no one. Going Free To Play devalued my purchase to zero, I have every right to have a problem with that.

Expansion drops and more gem store items have been released than were added to the game with the xpac.

They have only released 3 legendary weapons but had gem skins ready to go, that’s interfering.

Right back at you, your post suggests that letting a crapton of people try the game for free is somehow bad for it.
Going free to play did not invalidate my 3+ years of fun, but it somehow invalidated yours, like I said, feel free to take your money elsewhere.

P.D. Still waiting on those examples ’bout the GS “intruding” into the game.

Dungeon gold was nerfed and wasn’t replaced or moved to another part of the game and they said they would. Gold generation being nerfed was absolutely about gold to gems. Thanks for the interaction try a softer target

Actually, It was. It moved to FOTM encryption chest rewards.

Not at the rate that you used to make running dungeons.

Very Close. I am averaging about 3g-4g after 2-3 Lv40 Runs. And that’s with just encryption chests, not including Ascended salvaging, Exotics, Rares, and other crap we get.

Desktop: 4790k@4.6ghz-1.25v, AMD 295×2, 32GB 1866CL10 RAM, 850Evo 500GB SSD
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD

Why I think HoT failed

in Guild Wars 2: Heart of Thorns

Posted by: laokoko.7403

laokoko.7403

I also think people complaint too much about normal dungeon “mob skipping, stacking etc”. So Anet instead trying to change it, just say screw it.

At least there are less people complaining about it now.

Why I think HoT failed

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

At the moment I wouldn’t consider it at all, and I will never pre purchase from them again. The fact they even mention another xpac at this point makes me ill.

Yeah I know, my first thought was “well aren’t you gonna finish hoT first?” I mean they haven’t even released 25% of the new legendaries, WvW is a mess, only 1 Stronghold map released… Not even gonna mention raids…

Creating expansion takes years. They started working on HoT right after the main game release. You know, company like ArenaNet has many teams and each works on something else. From what I have read about the balance between regular updates and expansions, I understand that we should expect new story update every 4-6 weeks and that way we can go kill another dragon in 2 years instead of 3. I think that is nice….

On launch they clearly had the story for HoT done (see COE) and I believe they planned on a GW1 model of expansions but they tried living story since gem sales took off after launch. They did not start building this expansion until a year ago, believe what you will. The super secret WvW plan that’s been in development for over a year? Is a smoke screen to cover their failure with HoT where WvW is concerned.

They want to return to a GW1 style of expansion? Fine, but they need to kill the gem store model first because I won’t buy xpacs for a Free To Play cash shop game.

Peace.

1 We know fine well that Anet planned for living story instead of expansions and the reason for HOT is they realised there was huge demand for an expansion and that people were unhappy with living story in the main.

2 Its Gems instead of paying $15 a month for a sub, and expansions instead of living story. Its really not that difficult to understand is it?

I don’t know when you bought the game but when I and many others did the gem shop wasn’t supposed to intrude into the game, in fact it was promised that it wouldn’t. If you’re new here welcome but don’t revise history for someone who was here for it.

Gems were defended when LS was the model but they’ve gone with the expansion model again so yes I expect them to change. I hated how gem store driven Anet went post launch, I’ve disliked it all along. I hate that they turned my B2P game into a Free To Play game. I am disappointed with the expansion as it’s meta event not open world content. I hate the state of WvW and PvP balance.

I understand you disagree but I own a BTP expansion of a now FTP game and if they want my money again things will have to change, understand?

How does gem shop intrude into the game?
Are there special boosters unobtainable elsewhere?
Special Gear?
Some awesome pvp pots?
Is it necessary to be able to play end-game?
I don’t see any, they kept their word. I may not like how frequent gem shop updates are compared to the rest, but that doesn’t mean it suddenly “intrudes” into the game.
Game being free to play increased sales and it’s one of the best ways to sell a product, feel free to take your money elsewhere.

Mind your tone. I’m a paying customer I need permission from no one. Going Free To Play devalued my purchase to zero, I have every right to have a problem with that.

Expansion drops and more gem store items have been released than were added to the game with the xpac.

They have only released 3 legendary weapons but had gem skins ready to go, that’s interfering.

Right back at you, your post suggests that letting a crapton of people try the game for free is somehow bad for it.
Going free to play did not invalidate my 3+ years of fun, but it somehow invalidated yours, like I said, feel free to take your money elsewhere.

P.D. Still waiting on those examples ’bout the GS “intruding” into the game.

Dungeon gold was nerfed and wasn’t replaced or moved to another part of the game and they said they would. Gold generation being nerfed was absolutely about gold to gems. Thanks for the interaction try a softer target

Actually, It was. It moved to FOTM encryption chest rewards.

Not at the rate that you used to make running dungeons.

Very Close. I am averaging about 3g-4g after 2-3 Lv40 Runs. And that’s with just encryption chests, not including Ascended salvaging, Exotics, Rares, and other crap we get.

Are you factoring in the costs for keys?

I’m basing this on what others have reported.

Edit: From what I just tested, it looks like you’re more correct than others so long as you don’t buy the chests and don’t buy more than the 30 keys.

(edited by Ayrilana.1396)

Why I think HoT failed

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I wasn’t talking about the personal story being made solo. I was talking about people complaining about the personal story, of which Arah story mode was a part. It’s like we’re not even talking the same language. At no time did I refer to the Arah Story being made soloable.

There are complaints about the length of the mission, there were complaints about the Zhaitan fight.

Whatever you’re trying to say that I said has nothing to do with what I’m saying.

This is where I’m getting confused. What does the mechanics of the Zhaitan fight have to do with the writing of the personal story?

It’s not the mechanics, it’s the writing as well. My my comments were people complained about the personal story. And they did. Endlessly,. They complained about the way cut scenes were done. They complained about the story being anticlimatic because you never really fought Zhaitan, and they complained that instance was too long. It took too much time.

The point is we’ve seen complaints for years about the personal story and when HoT came out, many people said the delivery mechanism was a major improvement.

Now I don’t have the time to sit and edit and go through all the writing to critique every segment for you but the writing itself was fine. Complaints that we don’t learn everything people want to know only matter if you don’t know enough. In my opinion, in most cases we know enough.

A lot of the complaints were about not continuing the Malyck story or not knowing Caithe’s specific motivations. We know it was her wild hunt. That is a motivation We also know wild hunts don’t give you all the info, so we can assume that she knew she had to get the egg somewhere safely, without knowing every particular.

The writing of the story is greatly affected by the needs of the game. The game designers wrote 16 chapters of things to do.

You can’t stuff more into those things than the game itself requires. You can do that in a novel but you can’t do that in a game.

Why I think HoT failed

in Guild Wars 2: Heart of Thorns

Posted by: DaShi.1368

DaShi.1368

It’s not the mechanics, it’s the writing as well. My my comments were people complained about the personal story. And they did. Endlessly,. They complained about the way cut scenes were done. They complained about the story being anticlimatic because you never really fought Zhaitan, and they complained that instance was too long. It took too much time.

You specifically cited the Arah mission and the only change Anet made to it was the game mechanics. The story did not change. This is the example you choose to make your point. Anet did not change the Arah story because of complaints.

As for people complaining. Someone will complain about everything eventually. However, we see many people complaining about the same things in the HoT story. I never saw the levels of complaints for the PS that you are claiming.

The point is we’ve seen complaints for years about the personal story and when HoT came out, many people said the delivery mechanism was a major improvement.

Some people did say it was a major improvement (this was literally all they said, “an improvement”). But a lot said that it wasn’t very good and cited many strong examples.

Now I don’t have the time to sit and edit and go through all the writing to critique every segment for you but the writing itself was fine. Complaints that we don’t learn everything people want to know only matter if you don’t know enough. In my opinion, in most cases we know enough.

In your opinion, yes. But for many other players, this is not enough. And the writing is not fine. Caithe, being central to LS2, is entirely sidelined the rest of the HoT. There is no closure to her story. Brahm…got a haircut. Rytlock was unbelievably enigmatic. Trahearne and Faolain were nothing more than plot devices. These are just some of the problems with the characters. The story didn’t make sense, going so quickly from a crushing defeat to a full assault against a dragon. Zhaitan actually looked more powerful that Mordremoth because it took a whole army to weaken him. Mordremoth was beaten by a ragtag bunch of adventures who fell in kitten and the remnants of the Pact he supposedly devastated.

Then there’s the meandering plot. For such a short story, you’d think it would have some direction and focus. Frog village was pointless. Rata Novus felt like a LS one-shot, not a part of a consistent narrative and did not contribute to the story in any significant way. There were far more efficient ways to handle that tiny bit of information. The egg, Anet was just checking the box, because us chasing it in LS2 was…pointless for HoT. The point is that there is very little good writing in the HoT story. If you strip out all of the side stuff that adds nothing the main story of HoT (the fight against mordremoth), you’re basically left with the first two and last two missions.

And don’t get me started on the bread crumbs mission. If there’s any great example of filler, it’s that.

As much as you claim people hated the original PS, there is some decent writing there. And from Fort Trinity to Arah (pretty much the same length as HoT), the story has direction and focus.

A lot of the complaints were about not continuing the Malyck story or not knowing Caithe’s specific motivations. We know it was her wild hunt. That is a motivation We also know wild hunts don’t give you all the info, so we can assume that she knew she had to get the egg somewhere safely, without knowing every particular.

No, complaints about Malyck and Caithe are just one of many. And Caithe didn’t even get the egg to safety. The PC did the trials. The PC did it.

The writing of the story is greatly affected by the needs of the game. The game designers wrote 16 chapters of things to do.

You can’t stuff more into those things than the game itself requires. You can do that in a novel but you can’t do that in a game.

Of course not. Anet sacrificed a lot of story for gameplay. No one here is disagreeing with that. That’s why the story is no good. Could there be a good story and good gameplay? Of course, they did it for the PS, but that didn’t happen here.

(edited by DaShi.1368)

Why I think HoT failed

in Guild Wars 2: Heart of Thorns

Posted by: cthaeh.2168

cthaeh.2168

Going Free To Play devalued my purchase to zero

No it didn’t.

I have every right to have a problem with that.

No you don’t. Read 4.C of the User Agreement.

Expansion drops and more gem store items have been released than were added to the game with the xpac.

No they haven’t. Your statement is empirically false.

They have only released 3 legendary weapons but had gem skins ready to go, that’s interfering.

No it isn’t. I’m sure the amount of time to create just the skin itself is comparable, but the systems for obtaining legendary weapons are vastly more complex than those for BLTC skins.

Why I think HoT failed

in Guild Wars 2: Heart of Thorns

Posted by: Aidenwolf.5964

Aidenwolf.5964

Going Free To Play devalued my purchase to zero

No it didn’t.

I have every right to have a problem with that.

No you don’t. Read 4.C of the User Agreement.

Expansion drops and more gem store items have been released than were added to the game with the xpac.

No they haven’t. Your statement is empirically false.

They have only released 3 legendary weapons but had gem skins ready to go, that’s interfering.

No it isn’t. I’m sure the amount of time to create just the skin itself is comparable, but the systems for obtaining legendary weapons are vastly more complex than those for BLTC skins.

Well since you say so…..

I bought a Buy To Play game, fact.
That game is now Free To Play, fact.
HoT removed systems from core, fact.
I paid the same price for HoT as a new player, fact.
HoT broke WvW, fact.
HoT broke PvP balance, fact.

And yes, I have every right to be upset, fact.

Buy To Play Guild Wars 2 2012-2015 – RIP
Unlucky since launch, RNG isn’t random
PugLife SoloQ

Why I think HoT failed

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

It’s not the mechanics, it’s the writing as well. My my comments were people complained about the personal story. And they did. Endlessly,. They complained about the way cut scenes were done. They complained about the story being anticlimatic because you never really fought Zhaitan, and they complained that instance was too long. It took too much time.

You specifically cited the Arah mission and the only change Anet made to it was the game mechanics. The story did not change. This is the example you choose to make your point. Anet did not change the Arah story because of complaints.

As for people complaining. Someone will complain about everything eventually. However, we see many people complaining about the same things in the HoT story. I never saw the levels of complaints for the PS that you are claiming.

The point is we’ve seen complaints for years about the personal story and when HoT came out, many people said the delivery mechanism was a major improvement.

Some people did say it was a major improvement (this was literally all they said, “an improvement”). But a lot said that it wasn’t very good and cited many strong examples.

Now I don’t have the time to sit and edit and go through all the writing to critique every segment for you but the writing itself was fine. Complaints that we don’t learn everything people want to know only matter if you don’t know enough. In my opinion, in most cases we know enough.

In your opinion, yes. But for many other players, this is not enough. And the writing is not fine. Caithe, being central to LS2, is entirely sidelined the rest of the HoT. There is no closure to her story. Brahm…got a haircut. Rytlock was unbelievably enigmatic. Trahearne and Faolain were nothing more than plot devices. These are just some of the problems with the characters. The story didn’t make sense, going so quickly from a crushing defeat to a full assault against a dragon. Zhaitan actually looked more powerful that Mordremoth because it took a whole army to weaken him. Mordremoth was beaten by a ragtag bunch of adventures who fell in kitten and the remnants of the Pact he supposedly devastated.

Then there’s the meandering plot. For such a short story, you’d think it would have some direction and focus. Frog village was pointless. Rata Novus felt like a LS one-shot, not a part of a consistent narrative and did not contribute to the story in any significant way. There were far more efficient ways to handle that tiny bit of information. The egg, Anet was just checking the box, because us chasing it in LS2 was…pointless for HoT. The point is that there is very little good writing in the HoT story. If you strip out all of the side stuff that adds nothing the main story of HoT (the fight against mordremoth), you’re basically left with the first two and last two missions.

And don’t get me started on the bread crumbs mission. If there’s any great example of filler, it’s that.

As much as you claim people hated the original PS, there is some decent writing there. And from Fort Trinity to Arah (pretty much the same length as HoT), the story has direction and focus.

A lot of the complaints were about not continuing the Malyck story or not knowing Caithe’s specific motivations. We know it was her wild hunt. That is a motivation We also know wild hunts don’t give you all the info, so we can assume that she knew she had to get the egg somewhere safely, without knowing every particular.

No, complaints about Malyck and Caithe are just one of many. And Caithe didn’t even get the egg to safety. The PC did the trials. The PC did it.

The writing of the story is greatly affected by the needs of the game. The game designers wrote 16 chapters of things to do.

You can’t stuff more into those things than the game itself requires. You can do that in a novel but you can’t do that in a game.

Of course not. Anet sacrificed a lot of story for gameplay. No one here is disagreeing with that. That’s why the story is no good. Could there be a good story and good gameplay? Of course, they did it for the PS, but that didn’t happen here.

Yes the story hasn’t changed and people have been complaining about it from day one. My comment was people complained about the personal story, including Arah. So the change is irrelvant. People did complain about it.

Not sure what part of that you’re having trouble with.

At any rate, given the past history of our conversations, I don’t see any point in continuing the discussion with you.

Why I think HoT failed

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Going Free To Play devalued my purchase to zero

No it didn’t.

I have every right to have a problem with that.

No you don’t. Read 4.C of the User Agreement.

Expansion drops and more gem store items have been released than were added to the game with the xpac.

No they haven’t. Your statement is empirically false.

They have only released 3 legendary weapons but had gem skins ready to go, that’s interfering.

No it isn’t. I’m sure the amount of time to create just the skin itself is comparable, but the systems for obtaining legendary weapons are vastly more complex than those for BLTC skins.

Well since you say so…..

I bought a Buy To Play game, fact.
That game is now Free To Play, fact.
HoT removed systems from core, fact.
I paid the same price for HoT as a new player, fact.
HoT broke WvW, fact.
HoT broke PvP balance, fact.

And yes, I have every right to be upset, fact.

Actually the game isn’t free to play. If you look at the restrictions it’s still buy to play. It’s just that you buy to play HoT now. Most people that say it’s free to play were never free to play customers. Free to play ios more like an unlimited demo.

HoT broke WvW is not a fact, because people were complaining WvW was broken long before HoT. If you want I can find the posts. PPT is broken, night capping is broken, server imbalance is broken, there have been tons of issues with WvW long before HoT. WvW was already broken. I suppose you could argue HoT broke it more, but that’s a different statement.

Guild Wars 1 was also a buy to play game, it also sold expansions and those expansions included skills you could get only by owning those expansions and professions you could get only by owning those expansions.

Buy to play has never meant there wouldn’t be expansions to buy.

Why I think HoT failed

in Guild Wars 2: Heart of Thorns

Posted by: maddoctor.2738

maddoctor.2738

Are you factoring in the costs for keys?

You can get a lot of those keys by doing the daily fractal achievements. Also, those achievements give extra rewards each day and nowadays fractals are being done very quickly.

Why I think HoT failed

in Guild Wars 2: Heart of Thorns

Posted by: Andulias.9516

Andulias.9516

Going Free To Play devalued my purchase to zero

No it didn’t.

I have every right to have a problem with that.

No you don’t. Read 4.C of the User Agreement.

Expansion drops and more gem store items have been released than were added to the game with the xpac.

No they haven’t. Your statement is empirically false.

They have only released 3 legendary weapons but had gem skins ready to go, that’s interfering.

No it isn’t. I’m sure the amount of time to create just the skin itself is comparable, but the systems for obtaining legendary weapons are vastly more complex than those for BLTC skins.

Well since you say so…..

I bought a Buy To Play game, fact.
That game is now Free To Play, fact.
HoT removed systems from core, fact.
I paid the same price for HoT as a new player, fact.
HoT broke WvW, fact.
HoT broke PvP balance, fact.

And yes, I have every right to be upset, fact.

Actually the game isn’t free to play. If you look at the restrictions it’s still buy to play. It’s just that you buy to play HoT now. Most people that say it’s free to play were never free to play customers. Free to play ios more like an unlimited demo.

HoT broke WvW is not a fact, because people were complaining WvW was broken long before HoT. If you want I can find the posts. PPT is broken, night capping is broken, server imbalance is broken, there have been tons of issues with WvW long before HoT. WvW was already broken. I suppose you could argue HoT broke it more, but that’s a different statement.

Guild Wars 1 was also a buy to play game, it also sold expansions and those expansions included skills you could get only by owning those expansions and professions you could get only by owning those expansions.

Buy to play has never meant there wouldn’t be expansions to buy.

I started as a free-to-play account in early September. one of the reasons I bought HoT was precisely because I NEVER felt constricted by the game. Ever. In my opinion GW2 has one of the best free-to-play systems on the market.

Why I think HoT failed

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Going Free To Play devalued my purchase to zero

No it didn’t.

I have every right to have a problem with that.

No you don’t. Read 4.C of the User Agreement.

Expansion drops and more gem store items have been released than were added to the game with the xpac.

No they haven’t. Your statement is empirically false.

They have only released 3 legendary weapons but had gem skins ready to go, that’s interfering.

No it isn’t. I’m sure the amount of time to create just the skin itself is comparable, but the systems for obtaining legendary weapons are vastly more complex than those for BLTC skins.

Well since you say so…..

I bought a Buy To Play game, fact.
That game is now Free To Play, fact.
HoT removed systems from core, fact.
I paid the same price for HoT as a new player, fact.
HoT broke WvW, fact.
HoT broke PvP balance, fact.

And yes, I have every right to be upset, fact.

Actually the game isn’t free to play. If you look at the restrictions it’s still buy to play. It’s just that you buy to play HoT now. Most people that say it’s free to play were never free to play customers. Free to play ios more like an unlimited demo.

HoT broke WvW is not a fact, because people were complaining WvW was broken long before HoT. If you want I can find the posts. PPT is broken, night capping is broken, server imbalance is broken, there have been tons of issues with WvW long before HoT. WvW was already broken. I suppose you could argue HoT broke it more, but that’s a different statement.

Guild Wars 1 was also a buy to play game, it also sold expansions and those expansions included skills you could get only by owning those expansions and professions you could get only by owning those expansions.

Buy to play has never meant there wouldn’t be expansions to buy.

I started as a free-to-play account in early September. one of the reasons I bought HoT was precisely because I NEVER felt constricted by the game. Ever. In my opinion GW2 has one of the best free-to-play systems on the market.

Why would anyone spend money to buy if they never felt constricted, ever? Seems like a waste of money if the game offers everything without any constrictions.

Or, perhaps you missed his point where HoT was the constriction that makes the game b2p.

Be careful what you ask for
ANet may give it to you.

Why I think HoT failed

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Posted by: Vayne.8563

Vayne.8563

Going Free To Play devalued my purchase to zero

No it didn’t.

I have every right to have a problem with that.

No you don’t. Read 4.C of the User Agreement.

Expansion drops and more gem store items have been released than were added to the game with the xpac.

No they haven’t. Your statement is empirically false.

They have only released 3 legendary weapons but had gem skins ready to go, that’s interfering.

No it isn’t. I’m sure the amount of time to create just the skin itself is comparable, but the systems for obtaining legendary weapons are vastly more complex than those for BLTC skins.

Well since you say so…..

I bought a Buy To Play game, fact.
That game is now Free To Play, fact.
HoT removed systems from core, fact.
I paid the same price for HoT as a new player, fact.
HoT broke WvW, fact.
HoT broke PvP balance, fact.

And yes, I have every right to be upset, fact.

Actually the game isn’t free to play. If you look at the restrictions it’s still buy to play. It’s just that you buy to play HoT now. Most people that say it’s free to play were never free to play customers. Free to play ios more like an unlimited demo.

HoT broke WvW is not a fact, because people were complaining WvW was broken long before HoT. If you want I can find the posts. PPT is broken, night capping is broken, server imbalance is broken, there have been tons of issues with WvW long before HoT. WvW was already broken. I suppose you could argue HoT broke it more, but that’s a different statement.

Guild Wars 1 was also a buy to play game, it also sold expansions and those expansions included skills you could get only by owning those expansions and professions you could get only by owning those expansions.

Buy to play has never meant there wouldn’t be expansions to buy.

I started as a free-to-play account in early September. one of the reasons I bought HoT was precisely because I NEVER felt constricted by the game. Ever. In my opinion GW2 has one of the best free-to-play systems on the market.

Why would anyone spend money to buy if they never felt constricted, ever? Seems like a waste of money if the game offers everything without any constrictions.

Or, perhaps you missed his point where HoT was the constriction that makes the game b2p.

No, the game is buy to play. Look, I have a guy in my guild who has trouble making money because he can’t sell most things on the TP. He can’t buy gems and turn them into gold. He’s not getting laurels, except from achievement point chests. You may think these are nothing restrictions, but they add up.

And I’m not saying they’re not in the game to thwart gold sellers, because that’s why these restrictions exist, but every time I talk to him, he has another little thing pushing him to buy. Why are free to play players locked out of home cities till level 10 or Lion’s Arch till level 35. If you go up to a zone, they say it’s locked but you can unlock it early by buying the game.

Want a buff from the guild buff character Nathan the Bartender? You get a message saying you need HoT.

It’s better than most free to play games, that’ true, but don’t pretend that the free to play doesn’t exist to sell the game. Anet made the free to play to get more people to buy. That’s just logic.

That also doesn’t mean that they didn’t give access to all the content. But then, they took away dungeons as one of the best ways to farm gold, and they made Fractals a better way to farm gold, but made Fractals require masteries which are locked behind HoT to get the best gold out of Fractals.

I’m not against any of these changes mind you, but the core game itself has two versions, a free to play version and a paid version. The pay to play version comes with HoT.

(edited by Vayne.8563)

Why I think HoT failed

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Posted by: Sicarius.4639

Sicarius.4639

Want a buff from the guild buff character Nathan the Bartender? You get a message saying you need HoT.

I remember when my initial purchase used to give me buffs.

Why I think HoT failed

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Posted by: Nausicca.6038

Nausicca.6038

HoT broke WvW is not a fact, because people were complaining WvW was broken long before HoT. If you want I can find the posts. PPT is broken, night capping is broken, server imbalance is broken, there have been tons of issues with WvW long before HoT. WvW was already broken. I suppose you could argue HoT broke it more, but that’s a different statement.

Tsk tsk tsk Vayne. You clearly don’t know what you’re talking about. HoT destroyed wvw. Deeply. My wvw roaming guild is now an happy pve and (not so happy 50% w/l ratio) pvp guild, thank you Anet for this.

VoxL, NSPPT

Why I think HoT failed

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Posted by: Thaddeus.4891

Thaddeus.4891

HoT broke WvW is not a fact, because people were complaining WvW was broken long before HoT. If you want I can find the posts. PPT is broken, night capping is broken, server imbalance is broken, there have been tons of issues with WvW long before HoT. WvW was already broken. I suppose you could argue HoT broke it more, but that’s a different statement.

That’s just semantic and bring nothing to the discussion now. People will call everything broken all the time. It’s not because someone somewhere call something broken once, that you can’t ever use that word ever again.

The fact is that WvW always had something off. Some mechanics didn’t work well, and the community lacked support from Anet. But it was working. There was several WvW guild, some were doing roaming, other zerg bursting, other fought for control over the maps, etc. It had a lot of flaw, but WvW was a big portion of the game. Now? the 3 borderland are completely empty, even if pre-hot they used to be full on occasion, especially on reset night (at least for my tier).

The new maps are just not fun to play and this is a way bigger issue than we used to have in WvW.

Thaddeauz [xQCx]- QC GUILD

Why I think HoT failed

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Posted by: Vayne.8563

Vayne.8563

HoT broke WvW is not a fact, because people were complaining WvW was broken long before HoT. If you want I can find the posts. PPT is broken, night capping is broken, server imbalance is broken, there have been tons of issues with WvW long before HoT. WvW was already broken. I suppose you could argue HoT broke it more, but that’s a different statement.

That’s just semantic and bring nothing to the discussion now. People will call everything broken all the time. It’s not because someone somewhere call something broken once, that you can’t ever use that word ever again.

The fact is that WvW always had something off. Some mechanics didn’t work well, and the community lacked support from Anet. But it was working. There was several WvW guild, some were doing roaming, other zerg bursting, other fought for control over the maps, etc. It had a lot of flaw, but WvW was a big portion of the game. Now? the 3 borderland are completely empty, even if pre-hot they used to be full on occasion, especially on reset night (at least for my tier).

The new maps are just not fun to play and this is a way bigger issue than we used to have in WvW.

I completely agree with your assessment. But let’s not pretend before HoT there were so many satisfied WvW players by percentage. Many of them walked away over the years for other problems as well. The complaints about the format were endless.

HoT sure didn’t help matters that much is true, but it has major issues long before HoT.

Why I think HoT failed

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Posted by: Thaddeus.4891

Thaddeus.4891

I completely agree with your assessment. But let’s not pretend before HoT there were so many satisfied WvW players by percentage. Many of them walked away over the years for other problems as well. The complaints about the format were endless.

HoT sure didn’t help matters that much is true, but it has major issues long before HoT.

Wtf are you talking about. Nobody pretended that before HoT WvW was perfect. Point me to anyone saying that, no freaking body is saying that dude. We are simply saying that WvW had issue but it was working, even on a limb. With HoT, they completely destroyed 3 or the 4 maps and now WvW is completely broken.

Stop going for the non existent problem here. You have the same freaking opinion as everybody else apparently. Again nobody is saying that WvW didn’t had issue before HoT.

Thaddeauz [xQCx]- QC GUILD

Why I think HoT failed

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Posted by: Animism.9803

Animism.9803

@ Vayne

In regards to your statement of GW2 being Buy-to-play, given that the free-to-play accounts closer resemble an unlimited demo, I have to say you are undoubtably wrong. The argument of the game being F2P isn’t thwarted by small restrictions on the account, because the main problem with F2P in P2P games is botting – RWT and market imbalance. They can bot for unlimited amounts of time, farm ridiculous amounts of money, buy the game and then sell everything. Botting always exists, but having access to F2P accounts makes the process so much more open, you can work that out for yourself.

In regards to this thread; I’ll copy and poste my reply from the OP’s link.

“I actually really liked the story and lore in GW1. I thought it was well presented for the budget and capabilities they had at the time. Sure some is cheesy, but any GW2 story is just laughable in comparison.
I agree with almost everything this video has, and have done for a while. A lot of the issues were present since the start of the game. I’m glad this is starting to happen. Arenanet need to sort their kitten out immediately.
I played all the way up to a couple weeks after HoT release, then I quit, and I am not going back. It’s over, Anet had enough time and failed along every step with GW2.?”