Why am I crafting precursors?

Why am I crafting precursors?

in Guild Wars 2: Heart of Thorns

Posted by: Ashern.5328

Ashern.5328

It hit me. As I’m now crafting my 2nd precursor, Colossus, I realized how stupid I’ve been. My first precursor crafted was Howl, which only required a fair 8 or so Spiritwood planks and equal amount of Deldrimor. It roughly equated to it’s precursor price on the TP.

However, with the Colossus, I am now around 70% through completing only the second tier of the collection, and I’ve seen that I’ve now spent over 700g (and I’m not even finished) worth of items, to craft a precursor that is currently 600g on the tp.

I don’t have the exact numbers because I’ve forgotten and didn’t take note, but let’s start with what I do know: The legendary inscription alone asks for 10 Elonian Leather Squares, averagely valued at 12g (was 15g when I started the collection). Our total currently stands at 120g worth of items spent. Next, the first experimental weapon asked for 10 Spiritwood Planks and 15 Deldrimor Steel. 10 Spiritwood are averagely valued at over 15g (150g) . 15 Deldrimor steel, valued at 9g, (135g)

Our current total is 405g. Next, the 2nd tier asks for 5 more Deldrimor steel (or was it 10?) That’s another 45g — 450g. After that, it requires 15 more Deldrimor Steel; our total is now 585g. It’s also going to ask for more spiritwood I’m 100% sure for the Large Hammer Haft requisition, which is most likely going to be 10 more spiritwood. My total is now effectively 735g.

Only about 50g over Colossus’ average price, fair enough — I get AP as well. Wait a minute, I forgot to factor in the 1,000 or more Elder Wood Planks (not logs) and 2,000 Mithril Ingots (not ore). I’ll just go ahead and top the price to 900g even though I’m far sure that the price exceeds 900g. Factor in the time spent hunting for the collection items; money spent using WPs to get those collections as well as things like 25 Stabilizing Matrices, 25 Passion Flowers (almost 30g alone), 1k Bandit Crests (how much are 1,000 bandit crests worth if you translate it into time spent? and 400 Geodes. Yes, you can get those for mapping Dry Top and Silverwaste now, but that is still time spent.

Let’s make the total 1,000 gold minimum. I’m not even on the third tier yet, and hopefully if its like the Howler, it doesn’t ask for an unreasonable amount of items. Now I ask the question, why am I crafting the precursor? I could save 100g if I custom-ordered everything, sure; it doesn’t change the fact that crafting it is extremely overpriced.

This relates to buying as well as farming the items required, because either way, you’re spending something. I found it was quicker to farm something and sell, then buy what I need, than to actually farm what I need (which is horrible, because it’s sapping the already elusive gold from my wallet).

I don’t appreciate this giant resource sink when, in the end, I come out dumber than I was when I started because I somehow thought I was saving money by crafting it myself. Now, new legendaries come out requiring even more? (The first tier of HOPE asks for 5 bolt of damask — not for the experimental weapon, but for something to cover a jar of honey with. Wtf, are you serious? Not even from a lore standpoint does this make a lick of sense.)

Of course items are inflated right now because everyone wants this stuff, but now Legendary armor is coming out and is going to require even more silk and leather than is already in too-high demand.

What is the point of crafting the precursors at all? Even if I had loads of materials saved up to where I didn’t need to buy anything, all of it would be gone when I finished one precursor that apparently wasn’t an offhand.

This has made me seriously agitated as I’ve roughly calculated how much money I threw away that could have been spent on T6 materials or things needed for the actual legendary and not the precursor.

I don’t understand how everything seems to have been aimed at re-designing the economy; it’s not very smart to make drastic sinks and changes into an already-established economy whatsoever.

(edited by Ashern.5328)

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Posted by: Black Box.9312

Black Box.9312

There is no point. Player demand for precursor crafting was based around the idea of a substitute for gold and RNG that would involve a lengthy set of quests instead. Somewhere along the way, Anet decided to bring in some armchair economists to muddle it up and make it not worthwhile.

In short, precursor crafting in its current implementation is a total bust. You’re completely better off in most cases with just farming the gold and buying the precursor off of the TP, which is what I ended up doing with Flameseeker Prophecies. I feel much better off than I would have going through with a dumb expensive timegated system.

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Posted by: Ashern.5328

Ashern.5328

It’s very saddening for me to come to this revelation. I don’t understand what’s going on. Everything that has been implemented since the expansion has completely stabbed everyone in the back. Ascended crafting has practically tripled in cost; we now have to salvage multiple pieces of those pricey gears for a ball of dark energy for a collection or three.

They talk of keeping Legendary stats the same as ascended because they don’t believe in the “new tier of gear,” yet they practically contradict themselves directly by successfully draining gold and items from the economy and then requiring additional gold and items to be spent on gear that has always been available.

Hate to turn this thread into a bash HoT one, so I’ll stop. Thanks four your input, and I’ll know not to look at another precursor collection. I halfway want to drop Colossus but since I’ve already spent this much on it -.-.

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Posted by: Ephemiel.5694

Ephemiel.5694

GW2 should’ve taken a page from the old WoW days.

I don’t recall at what point in WoW’s lifecycle it was, but during the days of “class quests”, the Hunter quest involved you killing certain mobs that could only be killed by using certain Hunter skills.

Why didn’t Anet do something like this for the legendaries?

“Would you kindly?”

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Posted by: TheMightyNewb.6789

TheMightyNewb.6789

I 100 agree in full, they told us that this new system was for players that didn’t have the luck or the money to acquire a pre-cursor weapon. Yet it requires the same if not more money plus extra time gated stuff to acquire these new pre-cursors, its extremely disappointing to have Anet false advertise so to speak, if it wasn’t for a friend of mine that told me it was a gold sink, i would be right where you are my friend because i was looking forward to this new system but however now i am 100 percent completely avoiding it. like Why could Anet have had 4 collections for each precursor, and when you complete each collection you get 1 item out of 4 to put into the Mystic Forge to then craft the weapon. that makes way more sense to me anyways

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Posted by: misterman.1530

misterman.1530

It’s very saddening for me to come to this revelation. I don’t understand what’s going on. Everything that has been implemented since the expansion has completely stabbed everyone in the back. Ascended crafting has practically tripled in cost; we now have to salvage multiple pieces of those pricey gears for a ball of dark energy for a collection or three.

They talk of keeping Legendary stats the same as ascended because they don’t believe in the “new tier of gear,” yet they practically contradict themselves directly by successfully draining gold and items from the economy and then requiring additional gold and items to be spent on gear that has always been available.

Hate to turn this thread into a bash HoT one, so I’ll stop. Thanks four your input, and I’ll know not to look at another precursor collection. I halfway want to drop Colossus but since I’ve already spent this much on it -.-.

You’re a trailblazer.

Thank you for posting that and doing what needed to be done. We should all float you some gold as a thank you. Seriously, no sarcasm intended. I had looked into precursor crafting, but wanted to research it a bit and get feedback from someone who had done it. Your comments reinforced my initial thoughts that it was, ultimately, a gold sink.

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Posted by: warbignime.4610

warbignime.4610

I 100 agree in full, they told us that this new system was for players that didn’t have the luck or the money to acquire a pre-cursor weapon. Yet it requires the same if not more money plus extra time gated stuff to acquire these new pre-cursors, its extremely disappointing to have Anet false advertise so to speak, if it wasn’t for a friend of mine that told me it was a gold sink, i would be right where you are my friend because i was looking forward to this new system but however now i am 100 percent completely avoiding it. like Why could Anet have had 4 collections for each precursor, and when you complete each collection you get 1 item out of 4 to put into the Mystic Forge to then craft the weapon. that makes way more sense to me anyways

Anet never told people that it’s a cheap way, it’s a non RNG way to get precouser it doesn’t mean cheaper, easier or faster to get.

Some must fight so that all may be free.

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Posted by: Soon.5240

Soon.5240

Anet never told people that it’s a cheap way, it’s a non RNG way to get precouser it doesn’t mean cheaper, easier or faster to get.

Anet also never told us that if we bang our heads against brick walls, it might hurt.

PUBLIC SERVICE ANNOUNCEMENT:

Attention GW2 Players: Don’t bang your heads against a brick walls.

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Posted by: smiling.9028

smiling.9028

Why do some people spend $10,000+ on a boat and tackle so they can go out and catch $5 worth of fish? Why do they spend $60,000 on a luxury car when a $500 used car would provide the same transportation?

Some say it’s all about the journey, I think it’s all about having fun setting goals and finishing them.

BTW unless you’re into pvp tracks good luck finding groups to gather the 500 tokens for the gift. Since no one runs dungeons anymore it’s proving to be the hardest part of making a legendary nowdays.

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Posted by: Vayne.8563

Vayne.8563

Anet never told people that it’s a cheap way, it’s a non RNG way to get precouser it doesn’t mean cheaper, easier or faster to get.

Anet also never told us that if we bang our heads against brick walls, it might hurt.

PUBLIC SERVICE ANNOUNCEMENT:

Attention GW2 Players: Don’t bang your heads against a brick walls.

Not even close. Terrible analogy is terrible.

Some people can’t save 600 gold ever, period. It’s not in their blood. But they can tool away at a collection at a bit at time in smaller amounts.

For me, I enjoy the scavenger hunt feel more than buying it off the trading post, yes, even if it is more gold.

It’s more entertaining for me to get parts to a collection. Just because you don’t like it, doesn’t mean it’s banging your head against a brick wall. For some of us, it’s pretty cool.

Essentially it’s more fun for me to farm random stuff than it is to farm gold, which has far more limited channels.

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Posted by: Agares.6073

Agares.6073

Such an Epic Journey LOL

Pranked by Anet

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Posted by: warbignime.4610

warbignime.4610

Such an Epic Journey LOL

Pranked by Anet

It is an Epic journey, Is your definition of epic journey requires no gold, time sink and effort to get complete? Because that’s not epic.

Some must fight so that all may be free.

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Posted by: Agares.6073

Agares.6073

kitten wow gold all you need in this kittening game is gold its all about gold gold gold in this game so epic

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Posted by: Shylock.4653

Shylock.4653

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Posted by: Rauderi.8706

Rauderi.8706

BTW unless you’re into pvp tracks good luck finding groups to gather the 500 tokens for the gift. Since no one runs dungeons anymore it’s proving to be the hardest part of making a legendary nowdays.

I had a hard enough time charming two other people in my guild to do a story run for Twilight Arbor. For some reason, even though I’d done it before, the PvP track was locked. >_>#

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Coyote.7031

Coyote.7031

I remember when they were discussing on the live stream about how to form the hammer precursor, needing different types of oozes and having to complete certain tasks around the world with said ooze. And I thought “Ooooh, that sounds like so much fun! … Possibly tedious, but I would love to escort a ooze for a few months. If it’s like the princess collection count me in!” And then HoT rolled around and people started posting the requirements for the precursor and I laughed and said “No thank you.”

Oddly enough, I still love the idea of escorting an ooze around, even if it’s time gated, like the ooze gets tired after one task a day, and it needs to rest, still appeals to me. Ooze and I, champions of old world, very shenanigan, much wow.

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Posted by: xbutcherx.3861

xbutcherx.3861

It hit me. As I’m now crafting my 2nd precursor, Colossus, I realized how stupid I’ve been. My first precursor crafted was Howl, which only required a fair 8 or so Spiritwood planks and equal amount of Deldrimor. It roughly equated to it’s precursor price on the TP.

However, with the Colossus, I am now around 70% through completing only the second tier of the collection, and I’ve seen that I’ve now spent over 700g (and I’m not even finished) worth of items, to craft a precursor that is currently 600g on the tp.

I don’t have the exact numbers because I’ve forgotten and didn’t take note, but let’s start with what I do know: The legendary inscription alone asks for 10 Elonian Leather Squares, averagely valued at 12g (was 15g when I started the collection). Our total currently stands at 120g worth of items spent. Next, the first experimental weapon asked for 10 Spiritwood Planks and 15 Deldrimor Steel. 10 Spiritwood are averagely valued at over 15g (150g) . 15 Deldrimor steel, valued at 9g, (135g)

Our current total is 405g. Next, the 2nd tier asks for 5 more Deldrimor steel (or was it 10?) That’s another 45g — 450g. After that, it requires 15 more Deldrimor Steel; our total is now 585g. It’s also going to ask for more spiritwood I’m 100% sure for the Large Hammer Haft requisition, which is most likely going to be 10 more spiritwood. My total is now effectively 735g.

Only about 50g over Colossus’ average price, fair enough — I get AP as well. Wait a minute, I forgot to factor in the 1,000 or more Elder Wood Planks (not logs) and 2,000 Mithril Ingots (not ore). I’ll just go ahead and top the price to 900g even though I’m far sure that the price exceeds 900g. Factor in the time spent hunting for the collection items; money spent using WPs to get those collections as well as things like 25 Stabilizing Matrices, 25 Passion Flowers (almost 30g alone), 1k Bandit Crests (how much are 1,000 bandit crests worth if you translate it into time spent? and 400 Geodes. Yes, you can get those for mapping Dry Top and Silverwaste now, but that is still time spent.

Let’s make the total 1,000 gold minimum. I’m not even on the third tier yet, and hopefully if its like the Howler, it doesn’t ask for an unreasonable amount of items. Now I ask the question, why am I crafting the precursor? I could save 100g if I custom-ordered everything, sure; it doesn’t change the fact that crafting it is extremely overpriced.

This relates to buying as well as farming the items required, because either way, you’re spending something. I found it was quicker to farm something and sell, then buy what I need, than to actually farm what I need (which is horrible, because it’s sapping the already elusive gold from my wallet).

I don’t appreciate this giant resource sink when, in the end, I come out dumber than I was when I started because I somehow thought I was saving money by crafting it myself. Now, new legendaries come out requiring even more? (The first tier of HOPE asks for 5 bolt of damask — not for the experimental weapon, but for something to cover a jar of honey with. Wtf, are you serious? Not even from a lore standpoint does this make a lick of sense.)

Of course items are inflated right now because everyone wants this stuff, but now Legendary armor is coming out and is going to require even more silk and leather than is already in too-high demand.

What is the point of crafting the precursors at all? Even if I had loads of materials saved up to where I didn’t need to buy anything, all of it would be gone when I finished one precursor that apparently wasn’t an offhand.

This has made me seriously agitated as I’ve roughly calculated how much money I threw away that could have been spent on T6 materials or things needed for the actual legendary and not the precursor.

I don’t understand how everything seems to have been aimed at re-designing the economy; it’s not very smart to make drastic sinks and changes into an already-established economy whatsoever.

I will answer you with a quick replay, is called GEM to GOLD currency exchange; Anet found the way to make more money by doing the legendary crafting kitten and they knew this would happen so people had to buy gems to exchange for gold.

It is all about money my friend.

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Posted by: Black Box.9312

Black Box.9312

I 100 agree in full, they told us that this new system was for players that didn’t have the luck or the money to acquire a pre-cursor weapon. Yet it requires the same if not more money plus extra time gated stuff to acquire these new pre-cursors, its extremely disappointing to have Anet false advertise so to speak, if it wasn’t for a friend of mine that told me it was a gold sink, i would be right where you are my friend because i was looking forward to this new system but however now i am 100 percent completely avoiding it. like Why could Anet have had 4 collections for each precursor, and when you complete each collection you get 1 item out of 4 to put into the Mystic Forge to then craft the weapon. that makes way more sense to me anyways

Anet never told people that it’s a cheap way, it’s a non RNG way to get precouser it doesn’t mean cheaper, easier or faster to get.

There has always been a non-RNG way to get a precursor. It’s called the trading post.

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Posted by: Ashern.5328

Ashern.5328

Thanks for the responses, I didn’t know if my statements were unfounded or not. No one get me wrong, I’m ok with spending more on crafting…if it’s about a 100g difference at most. I’m actually one of those people that can’t save up a lot of money to save my life. I make money when I need to and am broke when I don’t. That’s just how it’s always been, but I like doing it that way because when I just have money floating around, I’ll end up buying something I don’t even need. It’s hard to save up for a precursor because of this. However, when all I needed to do was save up for the first tier collection and then sell all of the items outright, I would almost instantly have what I needed to buy the actual precursor without spending double the amount of gold just to finish off a scam of a collection =/.

Yes, the time spent and the “adventure” of the collection is more important, but let’s be honest, that goes out the window the moment you have to see 10 to 60 ascended mats going down the 24karat gold sink just to make something no more than half of the value of hose items . /ponder-ing at things around the world was nice and I saw some things I had never payed attention to before, and to me it was actually aimed at Engineers (because would Revenants/Guardians/Warriors actually be intelligent enough lore-wise to ponder stuff to get ideas at how to make a hammer?!)

I looked at the later collections and saw about the oozes as well. Ultimately, the collection is fun to do. What is blasphemy is that you have to get Superior Forging Tools or 250 Hammer Heads and Hafts, and then sets of Bronze~Deldrimor hammer pieces just to trade it in for a collection item that is worth zilch and having all the materials you spent immediately become null.

(edited by Ashern.5328)

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Posted by: Invictus.1503

Invictus.1503

Agreed, I don’t know why everybody seems to want to make a new thread on this. There are multiple and at the time of this posting was even another ON THE FIRST PAGE.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

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Posted by: Spurnshadow.3678

Spurnshadow.3678

I feel we were basically lied to. We were told it was going to be a grand adventure taking us to different places, maybe asking us to do things we haven’t done, or haven’t done for a long while. We were told that things like luminescent gear was a testing ground for precursors. This system is nothing like those.

But it’s harder to get your specialization weapons or ascended faction backpieces than precursors. The grand adventure is basically go here, go there, do some fractals, and spend hundereds of gold crafting. In almost every case, it’s cheaper or the same cost to buy it off the TP. That is exactly what we’ve been trying to avoid.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

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Posted by: Tiburon.8634

Tiburon.8634

They said there is a curve to the cost and difficulty of the precursor crafting. Underwater weapons are the least expensive and time consuming, followed by offhand, main hand and two handed weapons.

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Posted by: Rabe.2456

Rabe.2456

Anet never told people that it’s a cheap way, it’s a non RNG way to get precouser it doesn’t mean cheaper, easier or faster to get.

They just forgot to make it a FUN way. Anybody farming iron by coincidence?

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Posted by: NayNay.7680

NayNay.7680

Reading all these legendary crafting horror stories lately really puts a smile on my face.

Ral Xarek | Asura Elementalist
Peacemaker Ral |Asura Mesmer

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Posted by: warbignime.4610

warbignime.4610

Anet never told people that it’s a cheap way, it’s a non RNG way to get precouser it doesn’t mean cheaper, easier or faster to get.

They just forgot to make it a FUN way. Anybody farming iron by coincidence?

That’s your opinion, for some people if they can’t get what they wanted for 1g in 5 minutes they will consider it not fun. If you don’t like time consuming and gold sink you shouldn’t be looking at legendary in the first place. They are not meant to be cheap or fast.

Some must fight so that all may be free.

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Posted by: Vavume.8065

Vavume.8065

I just crafted Dawn a couple days ago, it cost me something like 1000g in mats, which is around 300g over the TP price for the precursor, at the time I was thinking what am I doing I must be mad, and I guess I am slightly mad because even though it cost me that much more, it was far far more enjoyable to create Sunrise from scratch, as in, I built every piece of that weapon myself from the ground up, and captured all the components that went into it during the collection phase than it was to have bought the precursor off the TP like I did with previous legendarys.
Upon completion of Sunrise I really did feel a bit like conan the barbarian or something having forged my own weapon of destruction, it was a good feeling and still feels good, I am far more attached to this weapon than my other legendarys, so I guess the moral of this story is, yeah it seems to cost more gold for many of these collections, but the satisfaction it gives you is also far greater, so you have to ask yourself, how much will you pay for that satisfaction, if you even care, which I do.
No regrets, my sunrise really does feel legendary.

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Posted by: Dinks.2478

Dinks.2478

I 100 agree in full, they told us that this new system was for players that didn’t have the luck or the money to acquire a pre-cursor weapon. Yet it requires the same if not more money plus extra time gated stuff to acquire these new pre-cursors, its extremely disappointing to have Anet false advertise so to speak, if it wasn’t for a friend of mine that told me it was a gold sink, i would be right where you are my friend because i was looking forward to this new system but however now i am 100 percent completely avoiding it. like Why could Anet have had 4 collections for each precursor, and when you complete each collection you get 1 item out of 4 to put into the Mystic Forge to then craft the weapon. that makes way more sense to me anyways

Anet never told people that it’s a cheap way, it’s a non RNG way to get precouser it doesn’t mean cheaper, easier or faster to get.

Gold was always a non-RNG way. If anything the legendary collections have just taken the two methods of RNG and Cost and combined them. So it is actually worse than any one single previous method.

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Posted by: NoxInfernus.2361

NoxInfernus.2361

Why do some people spend $10,000+ on a boat and tackle so they can go out and catch $5 worth of fish? Why do they spend $60,000 on a luxury car when a $500 used car would provide the same transportation?

Some say it’s all about the journey, I think it’s all about having fun setting goals and finishing them.

BTW unless you’re into pvp tracks good luck finding groups to gather the 500 tokens for the gift. Since no one runs dungeons anymore it’s proving to be the hardest part of making a legendary nowdays.

Oh really?
I started last Monday in AC to get the gift for NightFury. By Saturday night I had the Gift of Ascalon and forged the gift of Darkness.

There are people running dungeons. Mostly they are new players or vets running alts. (I think I only saw a handful of other 80’s in my groups during the week)
If you are not into speed runs, and don’t mind mentoring you can get a group fairly easy – more so if you are the one to start it.

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Posted by: xbutcherx.3861

xbutcherx.3861

Why do some people spend $10,000+ on a boat and tackle so they can go out and catch $5 worth of fish? Why do they spend $60,000 on a luxury car when a $500 used car would provide the same transportation?

Some say it’s all about the journey, I think it’s all about having fun setting goals and finishing them.

BTW unless you’re into pvp tracks good luck finding groups to gather the 500 tokens for the gift. Since no one runs dungeons anymore it’s proving to be the hardest part of making a legendary nowdays.

What a stupid analogy, $60,000 car doing the same things as a $500 car, why are you even posting here?

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Posted by: Ven Zehn.6573

Ven Zehn.6573

Throwing mats n gold away isn’t epic either:/

However chopping down trees with herrings….. or, kill the Killer Rabbit of Caer Bannog with a wooden sword (or a grenade made from angel tears)… these would be stories to tell your ingame children.

How much fun anet could have had making these, and how fun these journeys could have been.

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Posted by: Ashern.5328

Ashern.5328

Anet never told people that it’s a cheap way, it’s a non RNG way to get precouser it doesn’t mean cheaper, easier or faster to get.

They just forgot to make it a FUN way. Anybody farming iron by coincidence?

That’s your opinion, for some people if they can’t get what they wanted for 1g in 5 minutes they will consider it not fun. If you don’t like time consuming and gold sink you shouldn’t be looking at legendary in the first place. They are not meant to be cheap or fast.

There is a big difference between thinking Precursor crafting should only take 5 mins for 1g, than spending over 400g in expenses that could have very well gone towards buying stacks of T6 mats or helping fund the Gift of [Insert]. If you want to justify spending this much more by way of saying it made you feel like you accomplished something by farming it all yourself, that’s fine.

I had the same feel as well. Then I realized; what is the difference between farming all the mats myself for weeks to months, and farming other mats to sell and buy what I want in a very shorter amount of time? Either way, farming is being done, and the outcome will always be something that I spent my time and money on and it will always be something I’ve accomplished on my own.

The feels you get from doing something on your own, no matter the cost, does not justify the fact that that many materials and that much money was effectively deleted from your grasp for no justifiable reason. Yes, the collection is fun to do when you’re hunting for spots, events and items, but as I’ve said, it all goes out the window when you have to craft the Experiments.

Of course offhand items will be cheaper than say, two hands, but it should always equate to the price of the actual item on the TP. Making Howl was perfect, it didn’t ask for an unreasonable amount of items and it was very close to the actual price of it on the TP. Of course, they can’t determine how much the going price on the tp is actually worth, which means that by the end, you may have spent 100 to 200g over the actual value of the precursor because the price has been shifting. My point stands that this isn’t just a mere 100g over priced, it’s literally the cost of another precursor in its entirety.

Thanks for the links of the merged posts, however, the statements made in them actually bring me to another question. Why weren’t the precursors made from these collections account bound? I thought that was really the point of crafting it in the first place; to not have them able to be put up on TP to drive the prices up or down.

People don’t seem to realize that farming everything yourself for “free” is effectively worse than selling items that you farm for “free” for the gold to buy them directly. Either way, the crafting of precursors is a waste on both accounts.

(edited by Ashern.5328)

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Posted by: Obtena.7952

Obtena.7952

The complaining is a little over the top. Crafting is not your only option to get a precursor. It’s time some mature thinking prevails here. Choose the option that best suits your playstyle; if none of the options appeals to you, well, you just won’t get one.

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Posted by: Ashern.5328

Ashern.5328

I’ll stop posting after this because I don’t want to have to constantly defend myself after I’ve just come here to state my case. Yes, it is a complaint. No, crafting is not my only option. With that said, I don’t take gold lightly — I’m highly annoyed that I was shafted by choosing to craft it instead of buy it outright. If I had known initially that I would come to this conclusion, of course I wouldn’t have chosen to craft it; but it’s now too late for me to be able to drop it and buy it instead because I’ve already spent equally as much, so might as well finish it.

Mature thinking is what allows me to post on these forums without using explicit language, so that I can share my unadulterated experience with anyone that is thinking about going down the same path that I have. Although most likely, if they are, they probably aren’t thinking its such a waste and aren’t actually checking the forums to see if it’s a good idea or not. Most importantly, this thread is directed heavily at ArenaNet for the grave misthinking on their part.

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Posted by: Obtena.7952

Obtena.7952

Most importantly, this thread is directed heavily at ArenaNet for the grave misthinking on their part.

And most honestly, this is why your mature thread is not. Anet didn’t misthink anything here. If you’re angry you got fooled into making a kittenumption that crafting was going to be a cheaper route, for some reason OTHER than Anet telling you, that’s not Anet’s fault. That’s where the ‘maturity’ of the thread comes in. Accept your error, move on. Anet never gave any indication they were implementing crafting so people could get legendaries cheaper than established methods.

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Posted by: Harper.4173

Harper.4173

Obtena – people wanted a non-RNG method of getting a precursor that they could work at themselves.

We can then assume people wanted this method to be cheaper or at least less financially weighted than the other non-RNG method of getting a precursor that we had in the game before precursor crafting was add – buying them off the TP.

With the current system the implementation is very poor – because why would you ever want to do the crafting if it’s actually not cheaper or even more expensive than the TP.

People ( myself included) wanted a system where your performance as a player matters – not just a checklist.

I wanted a skill-based method of obtaining precursors – that rewarded skilled play.
I wanted to see a collection where the items you needed weren’t simply obtained by money or by just going somewhere.
Maybe items would be obtained through difficult content ( Liadri, high level fractals, etc). That would mean player actions and skill would replace the gold sinks.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Obtena.7952

Obtena.7952

Obtena – people wanted a non-RNG method of getting a precursor that they could work at themselves.

Somehow you think a non-RNG translates to cheaper. It doesn’t and I don’t think Anet’s goal was to cater to people that wanted it cheaper either. Not their failure if someone assumes something that doesn’t come true.

Eventually, crafting method will become financially weighted to established methods. There are people where the main factor to choose crafting a precursor isn’t cost. You weren’t ever going to get a system where performance matters. That’s even more exclusive than the crafting is …

(edited by Obtena.7952)

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Posted by: HtFde.3856

HtFde.3856

I 100 agree in full, they told us that this new system was for players that didn’t have the luck or the money to acquire a pre-cursor weapon. Yet it requires the same if not more money plus extra time gated stuff to acquire these new pre-cursors, its extremely disappointing to have Anet false advertise so to speak, if it wasn’t for a friend of mine that told me it was a gold sink, i would be right where you are my friend because i was looking forward to this new system but however now i am 100 percent completely avoiding it. like Why could Anet have had 4 collections for each precursor, and when you complete each collection you get 1 item out of 4 to put into the Mystic Forge to then craft the weapon. that makes way more sense to me anyways

Anet never told people that it’s a cheap way, it’s a non RNG way to get precouser it doesn’t mean cheaper, easier or faster to get.

As some items are MORE expensive to craft than buying the thing off the TP it would be faster to create the items (ascended materials, etc.), sell them on the TP and then BUY the precursor off the TP.

So – let us see if the concept itself is feasible:

(1) Is it cheaper – answer is (for most precursors): No
(2) Is it faster – answer is (for most precursors): No
(3) Is it RNG-free (only can say for Bifrost): No

So – why should I even consider spending a single point in that mastery line?

You may try to make ANet look better than they deserve by telling us what they did not say – but what it boils down to (same with Guild Halls, by the way): It’s content that seems to have been put together in haste without any balance. Either that or ANet didn’t believe in precursor crafting in the first place and put a system in place, that doesn’t make sense.

PMI – Dzagonur Rallybot :)

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Posted by: Skullduggery.2054

Skullduggery.2054

Also, i really like how they completely removed ALL RNG from crafting Chaos Gun by making it so you just CANNOT get it!

Tom
—————-
No Johns

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Posted by: warbignime.4610

warbignime.4610

I 100 agree in full, they told us that this new system was for players that didn’t have the luck or the money to acquire a pre-cursor weapon. Yet it requires the same if not more money plus extra time gated stuff to acquire these new pre-cursors, its extremely disappointing to have Anet false advertise so to speak, if it wasn’t for a friend of mine that told me it was a gold sink, i would be right where you are my friend because i was looking forward to this new system but however now i am 100 percent completely avoiding it. like Why could Anet have had 4 collections for each precursor, and when you complete each collection you get 1 item out of 4 to put into the Mystic Forge to then craft the weapon. that makes way more sense to me anyways

Anet never told people that it’s a cheap way, it’s a non RNG way to get precouser it doesn’t mean cheaper, easier or faster to get.

As some items are MORE expensive to craft than buying the thing off the TP it would be faster to create the items (ascended materials, etc.), sell them on the TP and then BUY the precursor off the TP.

So – let us see if the concept itself is feasible:

(1) Is it cheaper – answer is (for most precursors): No
(2) Is it faster – answer is (for most precursors): No
(3) Is it RNG-free (only can say for Bifrost): No

So – why should I even consider spending a single point in that mastery line?

You may try to make ANet look better than they deserve by telling us what they did not say – but what it boils down to (same with Guild Halls, by the way): It’s content that seems to have been put together in haste without any balance. Either that or ANet didn’t believe in precursor crafting in the first place and put a system in place, that doesn’t make sense.

It’s not meant to be easier either and Legendary should NOT be easy to get. For some people saving up 1k gold is impossible but saving 10 gold each day and complete it over 3 month is. It’s a non RNG slow progression towards pre.

Some must fight so that all may be free.

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Posted by: Skullduggery.2054

Skullduggery.2054

It’s not meant to be easier either and Legendary should NOT be easy to get. For some people saving up 1k gold is impossible but saving 10 gold each day and complete it over 3 month is. It’s a non RNG slow progression towards pre.

Buying something instantly without any effort when having the required amount of cash should be a luxury, therefore crafting should be cheaper, to avoid the TP ones to adapt in price just make the crafted ones account bound.

Tom
—————-
No Johns

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Posted by: Harper.4173

Harper.4173

Obtena – people wanted a non-RNG method of getting a precursor that they could work at themselves.

Somehow you think a non-RNG translates to cheaper. It doesn’t and I don’t think Anet’s goal was to cater to people that wanted it cheaper either. Not their failure if someone assumes something that doesn’t come true.

Eventually, crafting method will become financially weighted to established methods. There are people where the main factor to choose crafting a precursor isn’t cost. You weren’t ever going to get a system where performance matters. That’s even more exclusive than the crafting is …

I don’t want cheaper – I want alternate.
I don’t want to have to buy the item with gold – off the TP or through a collection.
I want a skill-based challenge (Like Liardri or other hard content) that will reward me with items required for my precursor.

I want my precursor to be made by me spending time getting better at the game and attempting harder content in order to overcome challenges not just farm gold.

Performance being exclusive? sure that’s true – but these are Legendary weapons – they’re not supposed to be commonplace and if the common player wants them they still have the alternative of buying them.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: HtFde.3856

HtFde.3856

I 100 agree in full, they told us that this new system was for players that didn’t have the luck or the money to acquire a pre-cursor weapon. Yet it requires the same if not more money plus extra time gated stuff to acquire these new pre-cursors, its extremely disappointing to have Anet false advertise so to speak, if it wasn’t for a friend of mine that told me it was a gold sink, i would be right where you are my friend because i was looking forward to this new system but however now i am 100 percent completely avoiding it. like Why could Anet have had 4 collections for each precursor, and when you complete each collection you get 1 item out of 4 to put into the Mystic Forge to then craft the weapon. that makes way more sense to me anyways

Anet never told people that it’s a cheap way, it’s a non RNG way to get precouser it doesn’t mean cheaper, easier or faster to get.

As some items are MORE expensive to craft than buying the thing off the TP it would be faster to create the items (ascended materials, etc.), sell them on the TP and then BUY the precursor off the TP.

So – let us see if the concept itself is feasible:

(1) Is it cheaper – answer is (for most precursors): No
(2) Is it faster – answer is (for most precursors): No
(3) Is it RNG-free (only can say for Bifrost): No

So – why should I even consider spending a single point in that mastery line?

You may try to make ANet look better than they deserve by telling us what they did not say – but what it boils down to (same with Guild Halls, by the way): It’s content that seems to have been put together in haste without any balance. Either that or ANet didn’t believe in precursor crafting in the first place and put a system in place, that doesn’t make sense.

It’s not meant to be easier either and Legendary should NOT be easy to get. For some people saving up 1k gold is impossible but saving 10 gold each day and complete it over 3 month is. It’s a non RNG slow progression towards pre.

Sorry, this does not wash at all.

You make it sound like a banker who tries to tell his customer that paying interest on a loan is actually to his advantage.

When I cannot afford 700 gold outright (which I really can’t) then I’d be stupid to the extreme to craft it with time gated materials with an ultimate cost of 1.000 gold. I’d rather make and store the materials and sell them as soon as their value hit the 700 gold. 300 gold saved and a lot of time as well.

The way they implemented certain achievements required to craft the precursors is not RNG free – that’s a myth.

PMI – Dzagonur Rallybot :)

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Posted by: HtFde.3856

HtFde.3856

It’s not meant to be easier either and Legendary should NOT be easy to get.

As for that quote – since people can get it from throwing things into the MF (and get lucky) or get it as a drop (get lucky) … lucky and easy/difficult are two very different things. I was actually very angry when I learned how to get precursors (back when GW2 launched). The crafting to legendary is what I expected it to be – I just never expected them to make the base a rng based thing.

And – please note – we’re not talking legendary weapons here! We’re talking precursors. That’s just the start of the journey. The rest of the journes is the same, regardless where the precursor came from.

PMI – Dzagonur Rallybot :)

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Posted by: HtFde.3856

HtFde.3856

Obtena – people wanted a non-RNG method of getting a precursor that they could work at themselves.

Somehow you think a non-RNG translates to cheaper. It doesn’t and I don’t think Anet’s goal was to cater to people that wanted it cheaper either. Not their failure if someone assumes something that doesn’t come true.

Eventually, crafting method will become financially weighted to established methods. There are people where the main factor to choose crafting a precursor isn’t cost. You weren’t ever going to get a system where performance matters. That’s even more exclusive than the crafting is …

I don’t want cheaper – I want alternate.
I don’t want to have to buy the item with gold – off the TP or through a collection.
I want a skill-based challenge (Like Liardri or other hard content) that will reward me with items required for my precursor.

I want my precursor to be made by me spending time getting better at the game and attempting harder content in order to overcome challenges not just farm gold.

Performance being exclusive? sure that’s true – but these are Legendary weapons – they’re not supposed to be commonplace and if the common player wants them they still have the alternative of buying them.

You as well – sigh

We’re talking precursors here – not legendary weapons. To get from precursor to legendary will indeed keep you occupied for quite a while. And it does not matter if it is a crafted precursor or one bought from the TP.

The problem is probably that the mastery trait is a misnomer. Calling it legendary crafting makes people believe that the end result will be a legendary weapon instead of just the precursor required for a legendary weapon.

PMI – Dzagonur Rallybot :)

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Posted by: Runiir.6425

Runiir.6425

Such an Epic Journey LOL

Pranked by Anet

It is an Epic journey, Is your definition of epic journey requires no gold, time sink and effort to get complete? Because that’s not epic.

No, this is not epic at all.
An epic journey would be like the old class quests of vanilla WoW or EQ. Both had some pretty standard clauses in these epic class quests originally.
-if you are in a group you fail the quest immediately
-if someone else touches the mob you fail the quest immediately
-if someone else touches you (heal/buff/debuff) you fail immediately
-specific attacks need to be used in order to deal damage to the boss

It honestly should not have been hard for them to create these even with various classes potentially making any given weapon.
THIS would be an epic journey.

Or how about what we all hoped when we heard legendary weapons; that you get quests that actually tell you the legend of the weapon, and you have to complete tasks that show you are worthy of the legend. For example, Frost Fang would put you into a story instance where you had to fight an ice dragon by yourself. Flameseeker Prophecies would have you relive the past, such as the foefire. THIS would be a far superior method of attaining legendaries as many would never want to go through it all.

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Posted by: Black Box.9312

Black Box.9312

Obtena – people wanted a non-RNG method of getting a precursor that they could work at themselves.

Somehow you think a non-RNG translates to cheaper. It doesn’t and I don’t think Anet’s goal was to cater to people that wanted it cheaper either. Not their failure if someone assumes something that doesn’t come true.

Eventually, crafting method will become financially weighted to established methods. There are people where the main factor to choose crafting a precursor isn’t cost. You weren’t ever going to get a system where performance matters. That’s even more exclusive than the crafting is …

The trading post has always been an effective means to obtain a precursor without the need to rely on RNG. Sure, Anet might not have explicitly mentioned that they were going to make it a cheaper alternative, but the logical assumption was that that would be the case because otherwise it would be a pointless addition. The RNG drops on the trading post would maybe decrease in price a bit, but would still retain value for their convenience, while anyone could instead choose to put more labor and time into crafting it while being able to save their gold as well.

Instead, we have a system that takes more time, more work, and more money than just outright buying it. It’s a completely inferior process that, at best, doesn’t change anything, and at worst, introduces a host of new problems while completely failing to address the problems that inspired the concept to begin with.

(edited by Black Box.9312)

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Posted by: smiling.9028

smiling.9028

I started last Monday in AC to get the gift for NightFury. By Saturday night I had the Gift of Ascalon and forged the gift of Darkness.

Unfortunately i have the luck of needing Arah. I can imagine Ac is a little more populated still for leveling alts and players making the halloween item.

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Posted by: Hyper Cutter.9376

Hyper Cutter.9376

It’s not meant to be easier either and Legendary should NOT be easy to get..

No, legendaries shouldn’t be easier to get, but their precursors should. It’s painfully obvious from looking at the process of making the actual legendary weapon that the expense was supposed to fall on the gifts (particularly the Gift of Fortune), but somewhere along the way Anet screwed up.

Precursors are just exotic weapons used in a mystic forge recipe, when you get down to it, and no exotic weapon should require ascended mats to make (let alone enough to craft dozens of actual ascended weapons).

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Posted by: Obtena.7952

Obtena.7952

Obtena – people wanted a non-RNG method of getting a precursor that they could work at themselves.

Somehow you think a non-RNG translates to cheaper. It doesn’t and I don’t think Anet’s goal was to cater to people that wanted it cheaper either. Not their failure if someone assumes something that doesn’t come true.

Eventually, crafting method will become financially weighted to established methods. There are people where the main factor to choose crafting a precursor isn’t cost. You weren’t ever going to get a system where performance matters. That’s even more exclusive than the crafting is …

I don’t want cheaper – I want alternate.
I don’t want to have to buy the item with gold – off the TP or through a collection.
I want a skill-based challenge (Like Liardri or other hard content) that will reward me with items required for my precursor.

I want my precursor to be made by me spending time getting better at the game and attempting harder content in order to overcome challenges not just farm gold.

Performance being exclusive? sure that’s true – but these are Legendary weapons – they’re not supposed to be commonplace and if the common player wants them they still have the alternative of buying them.

Yup, I get all that, but what Anet’s vision can’t accommodate every players wants, so it’s not very relevant to ever bring that into a discussion.

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Posted by: Obtena.7952

Obtena.7952

Obtena – people wanted a non-RNG method of getting a precursor that they could work at themselves.

Somehow you think a non-RNG translates to cheaper. It doesn’t and I don’t think Anet’s goal was to cater to people that wanted it cheaper either. Not their failure if someone assumes something that doesn’t come true.

Eventually, crafting method will become financially weighted to established methods. There are people where the main factor to choose crafting a precursor isn’t cost. You weren’t ever going to get a system where performance matters. That’s even more exclusive than the crafting is …

The trading post has always been an effective means to obtain a precursor without the need to rely on RNG. Sure, Anet might not have explicitly mentioned that they were going to make it a cheaper alternative, but the logical assumption was that that would be the case because otherwise it would be a pointless addition. The RNG drops on the trading post would maybe decrease in price a bit, but would still retain value for their convenience, while anyone could instead choose to put more labor and time into crafting it while being able to save their gold as well.

Instead, we have a system that takes more time, more work, and more money than just outright buying it. It’s a completely inferior process that, at best, doesn’t change anything, and at worst, introduces a host of new problems while completely failing to address the problems that inspired the concept to begin with.

That’s just a narrow perspective. The system appeals to people that don’t care about how much time work and money it takes to craft a precursor. I personally think this solves one of the key problems with the original concept which was a lack of a static, measurable goal to earning your legendary.