Why couldn't Elites get unique weapons?
in Guild Wars 2: Heart of Thorns
Posted by: sharkswithlazers.7632
Guild Wars 2 features a variety of different weapons, 19 of them to be exact. 3 of those 19 are underwater weapons and so they shouldn’t be elite specialization weapons (unless they were useable on land for some obvious reasons). This allows a variety of play styles for all the different classes. Something that has irked me already and will almost definitely irk me again, there are 9 classes in the game and for some reason there will be 7 weapons distributed amongst them.
When Anet announced the shield as being the revenant’s elite specialization weapon, I could ignore it. After all, it’s not really a new weapon for the revenant seeing as how the class hasn’t been released yet. Also, the shield is pretty weak right now, and that representation would give value to an often underused and widely regarded underwhelming weapon. If that was the only repeat weapon, I would have been totally fine and this post wouldn’t exist.
That is to say that there is another repeat weapon. A picture released today shows the thief with what is clearly a staff on GW2’s twitter today. First of all, the revenant already showcased a unique way to use the staff: a melee (albeit non-combative form) staff. But the thief? I can understand that perhaps they are going with a monk theme, lore wise a staff would be a solid weapon choice, perhaps. But consider the following:
Thieves could have been snipers with The Predator! By the nine gods, it even requires a Gift of Stealth to make! Instead, the thieves will now have access to The Bifrost, which requires the Gift of Color. This isn’t to knock on The Bifrost, after all, I have that legendary and I love its design. But this choice makes such little sense to me.
Also, as I said before, the staff is already being used as an Elite Specialization weapon already. The ranger is getting it. What makes the choice even more non-sensical is that now 7/9 classes will now be able to use the staff. That isn’t weapon diversity. I can’t understand the logic that dictates a thief getting the staff when it’s already the most popular weapon based on how many classes can equip it. Let alone when it’s already being used for the Ranger.
I understand that some or many of you are excited to see a martial artist thief spec that uses a staff, but I’m majorly disappointed with the lack of creativity. The entire point of expanding the weapon sets was to increase build diversity. That’s all well and good but if the overwhelming majority of players are playing with the same weapon, I feel like that defeats the purpose.
While I remain very excited for the expansion, it’s a shame that the expansion of weapon choices introduced so few weapons and so many of the same weapon to different classes.
My final note is that from what has been shown about elite specializations, they tend to be obvious meta choices. While there will be a good amount of people who won’t use the elite specializations, I’d wager that the overwhelming majority of players will. Not only are the talents really strong, but the animations are incredible. The side effect of duplicating the same weapon for Elite Specializations is that you make certain weapons much better than others. Many people feel that the Great Sword is too strong right now as a weapon choice. (Being someone who loves Great Swords, I personally don’t feel this way, but I can understand where they come from.) But when shield and staff are now meta for 2 classes each (in addition to roles where they currently are used already), you are creating more “Great Swords”. In future expansions, please consider giving each class a unique weapon so that all weapons can get some love.
Tl;Dr OP is bummed because despite having 9 elite specializations announced, only 7 unique weapons were “expanded”.