Why we shouldn't be surprised

Why we shouldn't be surprised

in Guild Wars 2: Heart of Thorns

Posted by: Theege.9783

Theege.9783

Thinking about it, this $50 price tag should have been expected. I mean, lets look at what Anet considers value by examining the second season of the Living Story.

Some living story episodes updated the game with new maps, like the Silverwastes and Dry Top. Those took course over the length of maybe something like eight episodes, if you want to include the missions you spent running around the core map. Most episodes were only three missions long, so if you cut any of those out, you’re cutting out a lot.

Each episode was 200 gems if you missed it, so 1600 in total. 2000 gems is 25 bucks. So that makes the entire season 20 bucks, right?

20 bucks for two maps and a handful of missions.
To be entirely fair though, the maps were released for free even if you didn’t have the living story episodes—you can still do stuff in the zones.
So I guess you could say 20 bucks for a handful of missions.

Really, we should have expected this. People who keep bringing up Factions and Nightfall should be reminded that Anet hasn’t been about that kind of value in a loooooong time.

Let us rejoice for our new few maps, our one new class, our hopefully interesting specializations, and our lack of free character slots.
We deserve it.

Why we shouldn't be surprised

in Guild Wars 2: Heart of Thorns

Posted by: Errant.1509

Errant.1509

That’s fine if you’re an addict unable to move on from a dead game. For players who gave up a year ago, there’s no way this will draw us back.

Why we shouldn't be surprised

in Guild Wars 2: Heart of Thorns

Posted by: Trouble.3859

Trouble.3859

This has nothing to do with the price of the expansion this has to do with Anet giving the middle finger to all the people that have already bought the game.