Will NPE be tweaked/reworked in HoT?
[SPQR]
They’re changing the trait system. Although it’s probably semantics but NPE isn’t really the same as the trait acquisition system, or at the very least NPE and the trait system were implemented separately.
Ive heard from other players that supposedly, NPE is being re-done, so we don’t need to hunt down our traits any more, but I can’t find it written down anywhere.
Is this true?
I haven’t done it myself, because all my characters pre-date the update except for one, but im dreading having the level that character up, along with the Revenant, after hearing all these horror stories about NPE, and looking at some of the tasks and price tags on traits, it seems a bit over-the-top, so I wouldn’t mind it being revamped.
A lot of the horror stories are over dramatised by a considerable way. It has bad points of course, but they also put in some good things as well. I’m not saying it doesn’t have issues, but it’s certainly nothing to be too worried over.
As for traits, yes that is being re-done. I liked the idea it tried to implement and would have had no qualms if the game launched with this system, but as it is, its just a step backwards from a system which essentially worked just fine as it was.
Ive heard from other players that supposedly, NPE is being re-done, so we don’t need to hunt down our traits any more, but I can’t find it written down anywhere.
Is this true?
I haven’t done it myself, because all my characters pre-date the update except for one, but im dreading having the level that character up, along with the Revenant, after hearing all these horror stories about NPE, and looking at some of the tasks and price tags on traits, it seems a bit over-the-top, so I wouldn’t mind it being revamped.
A lot of the horror stories are over dramatised by a considerable way. It has bad points of course, but they also put in some good things as well. I’m not saying it doesn’t have issues, but it’s certainly nothing to be too worried over.
As for traits, yes that is being re-done. I liked the idea it tried to implement and would have had no qualms if the game launched with this system, but as it is, its just a step backwards from a system which essentially worked just fine as it was.
The only good thing about the NGE,,, oops I mean NPE is that we can retrait on the fly, and they have a new pop up that teaches new players info.
That’s about it. Everything else was bad.
The way we gain trait points is bad. The fact that traits are locked away behind level gate is stupid!
Also the lack of stats again is stupid.
The change to the weapon skill unlocking is stupid and actually makes it harder on new players if anything.
The game feels more on rails than it originally did… Which is something many of us wanted to move away from a bit.
The rewards per level were a very nice addition I thought. They added some meaning to levelling which never existed first time round.
I understand your concerns over the “on rails” comment though.
The rewards per level were a very nice addition I thought. They added some meaning to levelling which never existed first time round.
I understand your concerns over the “on rails” comment though.
Rewards per level where nice, but why remove the biggest rewards per level than? Aka Skill points and Traits…
Those are the biggest rewards for any character because they not bound by level. Gear rewards get out leveled. Traits and skill points don’t, since they stay with your character through it all.
Now we have to wait all the way to max level just to play how we wanted.
I leveled my Warrior to play a shout healer back pre NPE. I eventually spread to other builds. But I never would have been motivated to do all that grinding of levels had I not been able to play how I wanted before reaching the max level.
The new trait system is horrible now because of this.
The rewards per level were a very nice addition I thought. They added some meaning to levelling which never existed first time round.
I understand your concerns over the “on rails” comment though.
Rewards per level where nice, but why remove the biggest rewards per level than? Aka Skill points and Traits…
Those are the biggest rewards for any character because they not bound by level. Gear rewards get out leveled. Traits and skill points don’t, since they stay with your character through it all.
Now we have to wait all the way to max level just to play how we wanted.
I leveled my Warrior to play a shout healer back pre NPE. I eventually spread to other builds. But I never would have been motivated to do all that grinding of levels had I not been able to play how I wanted before reaching the max level.
The new trait system is horrible now because of this.
Skill points are still unlocked though? At least they did on my new toon?
The rewards per level were a very nice addition I thought. They added some meaning to levelling which never existed first time round.
I understand your concerns over the “on rails” comment though.
Rewards per level where nice, but why remove the biggest rewards per level than? Aka Skill points and Traits…
Those are the biggest rewards for any character because they not bound by level. Gear rewards get out leveled. Traits and skill points don’t, since they stay with your character through it all.
Now we have to wait all the way to max level just to play how we wanted.
I leveled my Warrior to play a shout healer back pre NPE. I eventually spread to other builds. But I never would have been motivated to do all that grinding of levels had I not been able to play how I wanted before reaching the max level.
The new trait system is horrible now because of this.Skill points are still unlocked though? At least they did on my new toon?
Come on, flux this forum!!!!
On topic:
Skill points come in level bundles now. Have to grind levels to gain them. Grind is not fun. I like earning skill points each level like before.
The rewards per level were a very nice addition I thought. They added some meaning to levelling which never existed first time round.
I understand your concerns over the “on rails” comment though.
Rewards per level where nice, but why remove the biggest rewards per level than? Aka Skill points and Traits…
Those are the biggest rewards for any character because they not bound by level. Gear rewards get out leveled. Traits and skill points don’t, since they stay with your character through it all.
Now we have to wait all the way to max level just to play how we wanted.
I leveled my Warrior to play a shout healer back pre NPE. I eventually spread to other builds. But I never would have been motivated to do all that grinding of levels had I not been able to play how I wanted before reaching the max level.
The new trait system is horrible now because of this.Skill points are still unlocked though? At least they did on my new toon?
Come on, flux this forum!!!!
On topic:
Skill points come in level bundles now. Have to grind levels to gain them. Grind is not fun. I like earning skill points each level like before.
hmm…that I did not notice. I just presumed I was getting them per level.
If that’s the case, yes I agree with you on that as well