Will Revenants have recharge time?

Will Revenants have recharge time?

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Posted by: Argon.1563

Argon.1563

Considering Revenants have an energy bar (seen in today’s blog post), similar to the Thief, does this mean Revenant will have no recharge time also like the Thief?

I can’t imagine them having both an energy bar/initiative cost for skills, AND a recharge time, that would put them at a massive disadvantage to other professions.

Will Revenants have recharge time?

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Posted by: Belzebu.3912

Belzebu.3912

Looks like that only the utility skills consume the energy bar, so those won’t have cooldowns. There weapons won’t consume energy so we’ll have cooldowns there.

EDIT: Pretty much the opposite of thieve.

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Posted by: Roy Cronacher

Roy Cronacher

Game Designer

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There is a mix of recharge and energy/upkeep costs for the Revenant skills. Every skill doesn’t necessarily have recharge though.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

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Posted by: Argon.1563

Argon.1563

Looks like that only the utility skills consume the energy bar, so those won’t have cooldowns. There weapons won’t consume energy so we’ll have cooldowns there.

EDIT: Pretty much the opposite of thieve.

There is a mix of recharge and energy/upkeep costs for the Revenant skills. Every skill doesn’t necessarily have recharge though.

Makes sense. I had a feeling it would be something like that. Revenant feels like its taken a little bit from lots of the professions.

It’s weapons sound like Mesmer.
It’s got a system akin to Thief’s Initiative
Ranger’s pets in the form of “legends”

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Posted by: BrunoBRS.5178

BrunoBRS.5178

Looks like that only the utility skills consume the energy bar, so those won’t have cooldowns. There weapons won’t consume energy so we’ll have cooldowns there.

EDIT: Pretty much the opposite of thieve.

actually in a polygon article, it was confirmed weapon skills also consume energy.

also, not all utility skills are necessarily cooldown-free. i imagine the upkeep skills might be though.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

There is a mix of recharge and energy/upkeep costs for the Revenant skills. Every skill doesn’t necessarily have recharge though.

Hey Roy, what made Anet go back to a traditional energy+cooldown system? Is it merely playing around GW1’s nostalgia, or do you recognize it as having its own merits as a balancing and high-risk/ high-reward tool?

I personally find it to be a really powerful balancing tool, and energy management also creates an interesting mini-game that remains exciting even in the easiest pve encounters, so I’m happy with it coming back.

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Posted by: Terrahero.9358

Terrahero.9358

There is a mix of recharge and energy/upkeep costs for the Revenant skills. Every skill doesn’t necessarily have recharge though.

Are some of the existing skills going to get redesigned with the new boons/conditions?

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Posted by: Grimwolf.7163

Grimwolf.7163

Curious if other professions might get a resource in the future. Would be cool.

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Posted by: Andred.1087

Andred.1087

Ranger’s pets in the form of “legends”

Am I missing something? How is this comparable to pets at all?

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Posted by: skullmount.1758

skullmount.1758

Ranger’s pets in the form of “legends”

Am I missing something? How is this comparable to pets at all?

I think he means that you can have two ‘equipped’ at the same time and swap between them.

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Posted by: BrunoBRS.5178

BrunoBRS.5178

There is a mix of recharge and energy/upkeep costs for the Revenant skills. Every skill doesn’t necessarily have recharge though.

Hey Roy, what made Anet go back to a traditional energy+cooldown system? Is it merely playing around GW1’s nostalgia, or do you recognize it as having its own merits as a balancing and high-risk/ high-reward tool?

I personally find it to be a really powerful balancing tool, and energy management also creates an interesting mini-game that remains exciting even in the easiest pve encounters, so I’m happy with it coming back.

well thieves already had to deal with resource management, though most non-thieves swear it’s actually just a free card to spam the same skill over and over.

LegendaryMythril/Zihark Darshell

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Posted by: Roy Cronacher

Previous

Roy Cronacher

Game Designer

There is a mix of recharge and energy/upkeep costs for the Revenant skills. Every skill doesn’t necessarily have recharge though.

Hey Roy, what made Anet go back to a traditional energy+cooldown system? Is it merely playing around GW1’s nostalgia, or do you recognize it as having its own merits as a balancing and high-risk/ high-reward tool?

I personally find it to be a really powerful balancing tool, and energy management also creates an interesting mini-game that remains exciting even in the easiest pve encounters, so I’m happy with it coming back.

The resource system came about after a lot of iterating, we went through tons of different versions of the profession mechanic. We felt that energy was a good tie in to legends since it creates this push and pull sense of power with the legends. You gain power over time while invoking a legend to use these powerful skills then once you use these skills, it expends that energy. Tie ins to the original Guild Wars was a bonus since the profession looks back in the past a lot via legends and lore.

We use a mix of energy cost/upkeep and recharge in order to properly balance the number of uses from the skills on your bar. Some skills which are more situation may not need a recharge while others do. It’s on a skill by skill basis. As you said it creates a energy management type system so you are managing how much you have, how much you pool up, and how you are using it depending on the situation. It adds a lot of versatility and play options in combat.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

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Posted by: Nike.2631

Nike.2631

Interesting. Could you take a moment to compare and contrast it to Thieves then?

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Interesting. Could you take a moment to compare and contrast it to Thieves then?

Thieves can spam while revenants need to think about it. :P

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Posted by: PopeUrban.2578

PopeUrban.2578

Interesting. Could you take a moment to compare and contrast it to Thieves then?

Thieves can spam while revenants need to think about it. :P

Not quite this. Initiative is a more “short view” system. There aren’t any “ultra moves” in the thief toolkit that you’d want to build a full far to unleash.

Basically, Initiative is more of a shared cooldown system rather than a resource management one. It spends fast, but regens quite fast as well, and functions specifically to allow thieves to have a greater access to their skills while preventing them from endlessly spamming them.

Revenant energy is more like the mana bars in GW1, it’s about taking a long view of combat, as you’ll need to make tradeoffs around it’s regen or degen effects, often at the expense of using other skills, and you’re going to have to modify that energy management game plan via swapping of hero channels, so it’s a very weighty system that requires a lot of attention, more like mes clones.

Basically, initiative is built to encourage reactionary play, while rev energy seems to be built around preparatory play.

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Posted by: Caeledh.5437

Caeledh.5437

I’d definitely prefer no cooldowns but I was expecting them on elites.

A shame they can’t balance without them – with eg. something like an extra energy bar for the better skills, or just a much higher cost for them – but it’s still better than most other professions (for my tastes).