Remember, remember, 15th of November
(edited by Astralporing.1957)
Everyone that I have played with and know have multiple armour sets and weapons.
That pretty much explains why you have such skewed idea about the community.
Hint: that’s not common. Not even close. You are talking here about perhaps top few percent group.
Ascended chest drop quite often in fotm and there is no shortage of LFG for those. If you are new to the game them sure one set is most you can manage but for someone who has been here for at least 2 years you should have had chances of getting multiple sets.
I am here from the very beginning, with over 6000 hours of active play. I have 3 full ascended sets. Which means that most of my alts do not even have one. It will be a loooong time before any of my chars will have a second set. As far as i know, none of my guildies (who are also long-time players) have multiple armor sets on their chars either.
As i said, you have a really skewed vision of what’s normal in this game.
It might be more useful for a class like Chronomancer to adjust the amount of toughness you have between raids for tanking.
Adjusting toughness is something i’d really like to be able to do on my guardian. I have run into many situations where it would have been useful already, and i fully expect to run into those again.
(edited by Astralporing.1957)
I wonder how many people who “won’t get legendary armor” don’t have ascended.
Everyone that I have played with and know have multiple armour sets and weapons.
That pretty much explains why you have such skewed idea about the community.
Hint: that’s not common. Not even close. You are talking here about perhaps top few percent group.Ascended chest drop quite often in fotm and there is no shortage of LFG for those. If you are new to the game them sure one set is most you can manage but for someone who has been here for at least 2 years you should have had chances of getting multiple sets.
I am here from the very beginning, with over 6000 hours of active play. I have 3 full ascended sets. Which means that most of my alts do not even have one. It will be a loooong time before any of my chars will have a second set. As far as i know, none of my guildies (who are also long-time players) have multiple armor sets on their chars either.
As i said, you have a really skewed vision of what’s normal in this game.
It might be more useful for a class like Chronomancer to adjust the amount of toughness you have between raids for tanking.
Adjusting toughness is something i’d really like to be able to do on my guardian. I have run into many situations where it would have been useful already, and i fully expect to run into those again.
We are examining this issue through the lens of players who get legendaries. If you have the time to get a legendary, you have the time to get multiple sets of ascended gear, at a fraction of the cost.
Anyone who wants a legendary just for the stat swapping is irrational, because no one stat swaps on a regular basis, and because the ascended counterparts are much cheaper.
Everyone that I have played with and know have multiple armour sets and weapons.
That pretty much explains why you have such skewed idea about the community.
Hint: that’s not common. Not even close. You are talking here about perhaps top few percent group.Ascended chest drop quite often in fotm and there is no shortage of LFG for those. If you are new to the game them sure one set is most you can manage but for someone who has been here for at least 2 years you should have had chances of getting multiple sets.
I am here from the very beginning, with over 6000 hours of active play. I have 3 full ascended sets. Which means that most of my alts do not even have one. It will be a loooong time before any of my chars will have a second set. As far as i know, none of my guildies (who are also long-time players) have multiple armor sets on their chars either.
As i said, you have a really skewed vision of what’s normal in this game.
It might be more useful for a class like Chronomancer to adjust the amount of toughness you have between raids for tanking.
Adjusting toughness is something i’d really like to be able to do on my guardian. I have run into many situations where it would have been useful already, and i fully expect to run into those again.
I have the same amount of hours as you and I don’t have multiple sets per character either and that’s not what I’m trying to say, I am talking for just main characters. I get that wasn’t clear .
I wonder how many people who “won’t get legendary armor” don’t have ascended.
I’d say there’s a fairly high correlation among those who think that making an Asc. set is more trouble than it’s worth. If the issue is can’t/won’t raid, then there may be no correlation. Making Asc. armor is time-gated and content-gated (some), but you neither have to do the “hardest PvE content in the game” nor deal with the vagueries of PuG creation, nor commit the time to raiding with a raid guild.
Stat-swapping for ascended already exists…..
I think what’s meant is stat swapping out of combat, not running to the forge to change stats and running back. Crafting a stat change isn’t really the same that at all.
But how often do you stat swap your legendary? I have never heard of people stat swapping on a regular basis. You don’t hear of people having one stat for pocket raptors and once out of combat swapping stats to fight smokescales.
Most people here I would assume have a set for open world pve and instanced pve. Legendary armour will just replace one of those or allow you to try something new and I doubt everyone here is a theory crafter when it comes to builds.
One argument at least would be for lowering your crit in level 41-50 fractals, where I’d rather not crit and give the bad guys boons. Would I want to transform my armor just for that moment, or make a whole new set for 10 fractals I’ll probably never do again,. or just switch stats on everything?
I’m sure I can come up with other examples, like taking a character to PvE and then directly to WvW, nad the back to PvE on the same day. You don’t think it’s inconvenient to change stats in the forge in that circumstance?
Edit: Changing the weapon by itself doesn’t do much, but swapping armor and weapon stats does. I do have 8 legendary weapons.
I get you will want to swap for different game modes like PvE and WvW but after 3 years people here don’t have an armour set for that?
As for fractals, who on earth actually stat changes based on the instability. I have never heard of anyone doing that. You have fury, spotter, frost spirit etc. You are just picking bad examples.
I don’t play enough WvW at this time to make it worth making a seperate armor set, using six inventory slots and carrying it around or leaving it my chest. And that’s assuming I only need one set, since I WvW on muliple characters…but not that much.
So the question becomes, how many sets of armor do I need to make. I might even go into WvW more often if I had the ability to swap stats. I’d simply go with a neutral rune, since I’m not a min-maxer.
I very often play for convenience.
No one honest stat swaps on a regular basis. Your examples are hypothetical.
The reality is that stat swapping is mostly useless since you can’t swap sigils and runes without losing them. You could make 1000 exotic weapons or 20 ascended for the price of one legendary. Most players, myself included, just have multiple sets if we go into multiple game modes.
I have four legendary weapons. I’ve only stat swapped them twice. Once, when I gave my legendary shield to my mesmer when chronomancer came out. Another when I converted my pistol from sinister to viper for my engie. What do I do with my ascended weapons when the meta changes (which happens, at most, once a year)? I mystic forge them, like everyone else.
Stat swapping on legendaries is not a convenient, given the cost. The only real reason people want legendaries is prestige. Beating raids is a prestige event. I don’t see a problem.
Of course no one stat swaps regularly…it’s not in the game except in legendary weapons and just swapping your weapon is pointless.
That doesn’t mean that people won’t swap stats though.
As for most people having multiple sets of armor to do stuff…citation please? I’m not sure most people know the difference between builds or EVER change them. But this conversation has nothing to do with most people. Because I don’t believe most people carry around multiple sets of armor either. Nor do I believe that most people are min-maxers.
But in this instance, I’m talking about what I would do. Unless you know me better than I do, I’m not there’s much room for conversation here.
Have you ever been in a big guild or are you one of those casuals that doesn’t have time to get ascended armour because you play 1 hour a day?
Everyone that I have played with and know have multiple armour sets and weapons. Ascended chest drop quite often in fotm and there is no shortage of LFG for those. If you are new to the game them sure one set is most you can manage but for someone who has been here for at least 2 years you should have had chances of getting multiple sets.
I’m in a guild of well over 200 people. I’m absolutely certain more than half of them don’t have a full suit of ascended armor. Maybe a lot less than half.
I wonder how many people who “won’t get legendary armor” don’t have ascended.
I can’t answer your question but I have three full suits of ascended armor, heavy, medium and light. And 8 legendary weapons.
This used to be a game for my play style, but that is starting to slip away from me.
Anyone who wants a legendary just for the stat swapping is irrational, because no one stat swaps on a regular basis, and because the ascended counterparts are much cheaper.
I never said i want legendary armor just for stat swapping, did i?
I wonder how many people who “won’t get legendary armor” don’t have ascended.
I’d say there’s a fairly high correlation among those who think that making an Asc. set is more trouble than it’s worth. If the issue is can’t/won’t raid, then there may be no correlation. Making Asc. armor is time-gated and content-gated (some), but you neither have to do the “hardest PvE content in the game” nor deal with the vagueries of PuG creation, nor commit the time to raiding with a raid guild.
Yeah but this “hardest PVE content in the game” is what makes Legendary Armor rare. I thought players were asking for other ways of getting that Legendary Armor because it’s too hard from the Raid. Now imagine if this “new” way is easy. Ascended armor is dead.
My post about goals and such when playing a game did go quite off topic so I wont go into explaining my points since that would drag us away from the point even more.
What I wanted to add is that I do 100% agree with the comments that it should be made possible for casual players to progress their legendary armor set at a slower pace just like they can progress toward their other legendary items in a slower pace. The current raiding system kind of gates raids away from the more casual folk and thus makes that slow progression impossible.
Also, I don’t think many people have multiple ascended sets. Its quite expensive to craft and if you have 1h a day to play then its quite difficult. Also, if you tend to switch your main from time to time (like I do… switched like 5 times now) then building up a history or cool stuff on your character doesn’t work either since every time you swap you essentially start from scratch (especially if the switch also meant switching armor class).
Also, I don’t think many people have multiple ascended sets. Its quite expensive to craft and if you have 1h a day to play then its quite difficult. Also, if you tend to switch your main from time to time (like I do… switched like 5 times now) then building up a history or cool stuff on your character doesn’t work either since every time you swap you essentially start from scratch (especially if the switch also meant switching armor class).
So a player who doesn’t have enough time to get Ascended Armor should be able to get Legendary Armor? Why does Ascended Armor exist then?
So a player who doesn’t have enough time to get Ascended Armor should be able to get Legendary Armor? Why does Ascended Armor exist then?
That’s a good question. Frankly, i have no idea, since its existence doesn’t benefit the game in the slightest. Gold and mat sink, perhaps?
So a player who doesn’t have enough time to get Ascended Armor should be able to get Legendary Armor? Why does Ascended Armor exist then?
That’s a good question. Frankly, i have no idea, since its existence doesn’t benefit the game in the slightest. Gold and mat sink, perhaps?
The question is why should a player get Legendary Armor easier (or same difficulty) than Ascended Armor, the existence of Ascended Armor isn’t disputed.
See, something more like Weapons can be used. A Zojja’s Claymore for example costs ~78 gold to craft. Twilight cost ~1234 gold to craft which is about 15.8 times the price. Seems fair for a “Legendary”
Anyone who wants a legendary just for the stat swapping is irrational, because no one stat swaps on a regular basis, and because the ascended counterparts are much cheaper.
I never said i want legendary armor just for stat swapping, did i?
I’m not sure how to respond to this. If you agree with me that stat swapping is not worth it, great! Why do you want a legendary again?
All the arguments for easier access legendaries seem bunk to me.
Legendaries have the same stats as ascended, so they do not provide a stat bonus against other gear.
Stat changing is mostly worthless, because you can’t switch out sigils or runes. It is much more cost effective to make multiple sets of ascended or exotic gear.
(As an aside, legendary backpieces are much more useful, because you can use them across all classes, and because you don’t need to worry about a sigil or rune. And yet a see much less complaints about those …)
We don’t even know what the skins will look like. Even if we did, it’s ok to have exclusive skins.
If someone doesn’t even have ascended, why are they going for a legendary?
For the record, I’m ok with Anet eventually providing alternate ways to achieve legendary armor. But they seemed pretty strained right now. And I don’t want them to water down raids just for legendary armor. For now, it’s ok that this is the only method to achieve it. (Just as, for now, pvp is the only way to get a legendary backpiece).
I wonder how many people who “won’t get legendary armor” don’t have ascended.
I’d say there’s a fairly high correlation among those who think that making an Asc. set is more trouble than it’s worth. If the issue is can’t/won’t raid, then there may be no correlation. Making Asc. armor is time-gated and content-gated (some), but you neither have to do the “hardest PvE content in the game” nor deal with the vagueries of PuG creation, nor commit the time to raiding with a raid guild.
Yeah but this “hardest PVE content in the game” is what makes Legendary Armor rare. I thought players were asking for other ways of getting that Legendary Armor because it’s too hard from the Raid. Now imagine if this “new” way is easy. Ascended armor is dead.
Holy kitten. What have I done? lool
nothing much. u started a topic with ppl debating about it.
The question is why should a player get Legendary Armor easier (or same difficulty) than Ascended Armor, the existence of Ascended Armor isn’t disputed.
I have no idea, you are the only person that mentions it. I have no problem in legendary armor requiring as much effort as legendary weapons, or backpacks.
I never said i want legendary armor just for stat swapping, did i?
I’m not sure how to respond to this. If you agree with me that stat swapping is not worth it, great!
I do not. I feel that stat swapping that doesn’t require lugging whole sets of additional armor in inventory is very useful.
Why do you want a legendary again?
Why did the chicken cross the road?
All the arguments for easier access legendaries seem bunk to me.
I’m not arguing for easy legendaries. I am arguing for legendaries that are not locked behind a narrow gate. And the arguments for that are good. It’s just not everyone is interested in hearing them.
It is much more cost effective to make multiple sets of ascended or exotic gear.
Using normal harvesting tools is more cost effective too, and yet people keep buying the infinite ones from gemshop.
QoL has its worth too, you know.
(As an aside, legendary backpieces are much more useful, because you can use them across all classes, and because you don’t need to worry about a sigil or rune. And yet a see much less complaints about those …)
Because there are two of them, acquirable by different means, and on top of it the gates on them are mostly illusory.
We don’t even know what the skins will look like. Even if we did, it’s ok to have exclusive skins.
I might even concede the case on exclusive skins, but in this case i cannot, as for foreseeable future there will be only one set of legendary armor. And that single set being exclusive is not okay.
If someone doesn’t even have ascended, why are they going for a legendary?
I have ascended, several sets in fact. Just not multiple sets on a single char – that would be both inconvenient (loss of inventory space) and wasteful (i have more alts than ascended sets). Which is, again, besides the point. The primary reason for existence of legendary gear is for players to want them. Why are you surprised that they fulfill it well?
For the record, I’m ok with Anet eventually providing alternate ways to achieve legendary armor.
Sure you are, you won’t be the one waiting years for it (as we’re not going to see a second set anytime soon).
But they seemed pretty strained right now. And I don’t want them to water down raids just for legendary armor.
I’m not asking for a nerf to raids. Not yet anyway.
For now, it’s ok that this is the only method to achieve it. (Just as, for now, pvp is the only way to get a legendary backpiece).
As i have already said, there’s no real gate to pvp backpack, Anet said clearly that they expect anyone that participates to get it eventually. You’re not required to be a good pvper.
And the fractal legendary (so, an alternative) is on its way, and will likely be in before legendary armor.
(edited by Astralporing.1957)
I think a cool leather armor legendary shoulder piece would be like the Stalwart shoulders but with parrots on them who squawk and occasionally say memorable Tybalt lines ^_^
Yes, the parrots should have dye channels. They’d occasionally fly around the player too.
The question is why should a player get Legendary Armor easier (or same difficulty) than Ascended Armor, the existence of Ascended Armor isn’t disputed.
I have no idea, you are the only person that mentions it. I have no problem in legendary armor requiring as much effort as legendary weapons, or backpacks.
I never said i want legendary armor just for stat swapping, did i?
I’m not sure how to respond to this. If you agree with me that stat swapping is not worth it, great!
I do not. I feel that stat swapping that doesn’t require lugging whole sets of additional armor in inventory is very useful.
Why do you want a legendary again?
Why did the chicken cross the road?
All the arguments for easier access legendaries seem bunk to me.
I’m not arguing for easy legendaries. I am arguing for legendaries that are not locked behind a narrow gate. And the arguments for that are good. It’s just not everyone is interested in hearing them.
It is much more cost effective to make multiple sets of ascended or exotic gear.
Using normal harvesting tools is more cost effective too, and yet people keep buying the infinite ones from gemshop.
QoL has its worth too, you know.(As an aside, legendary backpieces are much more useful, because you can use them across all classes, and because you don’t need to worry about a sigil or rune. And yet a see much less complaints about those …)
Because there are two of them, acquirable by different means, and on top of it the gates on them are mostly illusory.
We don’t even know what the skins will look like. Even if we did, it’s ok to have exclusive skins.
I might even concede the case on exclusive skins, but in this case i cannot, as for foreseeable future there will be only one set of legendary armor. And that single set being exclusive is not okay.
If someone doesn’t even have ascended, why are they going for a legendary?
I have ascended, several sets in fact. Just not multiple sets on a single char – that would be both inconvenient (loss of inventory space) and wasteful (i have more alts than ascended sets). Which is, again, besides the point. The primary reason for existence of legendary gear is for players to want them. Why are you surprised that they fulfill it well?
For the record, I’m ok with Anet eventually providing alternate ways to achieve legendary armor.
Sure you are, you won’t be the one waiting years for it (as we’re not going to see a second set anytime soon).
But they seemed pretty strained right now. And I don’t want them to water down raids just for legendary armor.
I’m not asking for a nerf to raids. Not yet anyway.
For now, it’s ok that this is the only method to achieve it. (Just as, for now, pvp is the only way to get a legendary backpiece).
As i have already said, there’s no real gate to pvp backpack, Anet said clearly that they expect anyone that participates to get it eventually. You’re not required to be a good pvper.
And the fractal legendary (so, an alternative) is on its way, and will likely be in before legendary armor.
There are no real situations in this game that require stat-swapping on armor. The most plausible explanation I’ve heard was to increase toughness for the tank, but that is more cheaply achieved by getting toughness trinkets or weapons. (And personally, that is exactly what I do on my tank characters).
I agree that you’ll likely never make your money back with a permanent harvesting tool. (Or, it will take years to make your money back). I’m not sure how this bears on raids. Permanent harvesting tools are available exclusively through the gem store, and gem store purchases support ANET. For the record, I would be OK will cool skins in the gem store (as they are indirectly through black lion skins) or even stat-changing armor on the gem store.
Currently, there’s only one way to get a legendary backpiece. Yes, fractals will happen eventually. Even so, I argue that the bar against raids are also “largely illusory,” as anyone who puts in the practice can raid.
I see legendaries as a prestige item. So it takes a certain amount of dedication to get them. You can show that through raids, pvp, or pve.
You were ok for years without legendary armor – what changed?
The question is why should a player get Legendary Armor easier (or same difficulty) than Ascended Armor, the existence of Ascended Armor isn’t disputed.
I have no idea, you are the only person that mentions it. I have no problem in legendary armor requiring as much effort as legendary weapons, or backpacks.
Then read the post I quoted when I said that. Taking things out of context is never a good way to form valid arguments.
Here, let me help you:
Also, I don’t think many people have multiple ascended sets. Its quite expensive to craft and if you have 1h a day to play then its quite difficult. Also, if you tend to switch your main from time to time (like I do… switched like 5 times now) then building up a history or cool stuff on your character doesn’t work either since every time you swap you essentially start from scratch (especially if the switch also meant switching armor class).
I will note the “expensive to craft and if you have 1h a day to play then its quite difficult”. In the same post asking for easier Legendary Armor… They want a slow progression like the other Legendaries, but call Ascended “expensive”. If they find Ascended expensive, wouldn’t Legendary be way more expensive, so even further away of their reach?
- Given what we know about their production issues, how likely is ANet to rework yet more content?
- Asc. armor likely saw an upsurge when raids debuted. How many of those willing to make it for raids have already done so v. how many haven’t yet done so?
- As games age, they bleed players. The demand for Asc. armor may have already hit its peak and be in downturn. It will die, or the next best thing, eventually, anyway.
- In the unlikely event that ANet adds a second means to get L. Armor, how likely is it to be easier to make than Asc. Armor?
There are no real situations in this game that require stat-swapping on armor. The most plausible explanation I’ve heard was to increase toughness for the tank, but that is more cheaply achieved by getting toughness trinkets or weapons. (And personally, that is exactly what I do on my tank characters).
Keeping additional trinkets or weapons in inventory just for that decreases inventory space.
I agree that you’ll likely never make your money back with a permanent harvesting tool. (Or, it will take years to make your money back). I’m not sure how this bears on raids.
It doesn’t. What it shows is that things that offer Quality of Life improvements (like infinite harvesting tools, or legendary stat swapping) are desirable and people can want them even if they’re not the most cost-effective option.
You were ok for years without legendary armor – what changed?
It wasn’t there then.
I was also okay without cellular phone and internet before they were available. Now that they ae here, i’d hate to be denied access to them.
But, if you go to the dungeons and raids forums there is a discussion to indeed make obtaining Legendary Armor way way easier than Ascended Armor (something about a joke mode for Raids).
No, there isn’t. The only person claiming that is you.
(by the way, you are aware that you can do 3 high swamps daily with a non-meta casual pugs and get the ascended armor that way, right?)
Then read the post I quoted when I said that.
I did. You are inferring things that weren’t there at all.
Taking things out of context is never a good way to form valid arguments.
Oh, i fully agree.
I will note the “expensive to craft and if you have 1h a day to play then its quite difficult”. In the same post asking for easier Legendary Armor… They want a slow progression like the other Legendaries, but call Ascended “expensive”. If they find Ascended expensive, wouldn’t Legendary be way more expensive, so even further away of their reach?
I’ve had my first legendary before i had any ascended weapon (and yes, ascended weapons were already in game by then). I consider ascended gear to be really expensive. And yet, I am working on other legendaries right now. Does that answer your question?
(edited by Astralporing.1957)
Stat-swapping for ascended already exists…..
I think what’s meant is stat swapping out of combat, not running to the forge to change stats and running back. Crafting a stat change isn’t really the same that at all.
But how often do you stat swap your legendary? I have never heard of people stat swapping on a regular basis. You don’t hear of people having one stat for pocket raptors and once out of combat swapping stats to fight smokescales.
Most people here I would assume have a set for open world pve and instanced pve. Legendary armour will just replace one of those or allow you to try something new and I doubt everyone here is a theory crafter when it comes to builds.
One argument at least would be for lowering your crit in level 41-50 fractals, where I’d rather not crit and give the bad guys boons. Would I want to transform my armor just for that moment, or make a whole new set for 10 fractals I’ll probably never do again,. or just switch stats on everything?
I’m sure I can come up with other examples, like taking a character to PvE and then directly to WvW, nad the back to PvE on the same day. You don’t think it’s inconvenient to change stats in the forge in that circumstance?
Edit: Changing the weapon by itself doesn’t do much, but swapping armor and weapon stats does. I do have 8 legendary weapons.
I get you will want to swap for different game modes like PvE and WvW but after 3 years people here don’t have an armour set for that?
As for fractals, who on earth actually stat changes based on the instability. I have never heard of anyone doing that. You have fury, spotter, frost spirit etc. You are just picking bad examples.
I don’t play enough WvW at this time to make it worth making a seperate armor set, using six inventory slots and carrying it around or leaving it my chest. And that’s assuming I only need one set, since I WvW on muliple characters…but not that much.
So the question becomes, how many sets of armor do I need to make. I might even go into WvW more often if I had the ability to swap stats. I’d simply go with a neutral rune, since I’m not a min-maxer.
I very often play for convenience.
No one honest stat swaps on a regular basis. Your examples are hypothetical.
The reality is that stat swapping is mostly useless since you can’t swap sigils and runes without losing them. You could make 1000 exotic weapons or 20 ascended for the price of one legendary. Most players, myself included, just have multiple sets if we go into multiple game modes.
I have four legendary weapons. I’ve only stat swapped them twice. Once, when I gave my legendary shield to my mesmer when chronomancer came out. Another when I converted my pistol from sinister to viper for my engie. What do I do with my ascended weapons when the meta changes (which happens, at most, once a year)? I mystic forge them, like everyone else.
Stat swapping on legendaries is not a convenient, given the cost. The only real reason people want legendaries is prestige. Beating raids is a prestige event. I don’t see a problem.
Of course no one stat swaps regularly…it’s not in the game except in legendary weapons and just swapping your weapon is pointless.
That doesn’t mean that people won’t swap stats though.
As for most people having multiple sets of armor to do stuff…citation please? I’m not sure most people know the difference between builds or EVER change them. But this conversation has nothing to do with most people. Because I don’t believe most people carry around multiple sets of armor either. Nor do I believe that most people are min-maxers.
But in this instance, I’m talking about what I would do. Unless you know me better than I do, I’m not there’s much room for conversation here.
Have you ever been in a big guild or are you one of those casuals that doesn’t have time to get ascended armour because you play 1 hour a day?
Everyone that I have played with and know have multiple armour sets and weapons. Ascended chest drop quite often in fotm and there is no shortage of LFG for those. If you are new to the game them sure one set is most you can manage but for someone who has been here for at least 2 years you should have had chances of getting multiple sets.
I’m in a guild of well over 200 people. I’m absolutely certain more than half of them don’t have a full suit of ascended armor. Maybe a lot less than half.
This is going to sound mean but that is a typical casual guild.
But, if you go to the dungeons and raids forums there is a discussion to indeed make obtaining Legendary Armor way way easier than Ascended Armor (something about a joke mode for Raids).
No, there isn’t. The only person claiming that is you.
OK “easier” than Ascended wasn’t the proper way to phrase it. It’s easier only if you only want to get rewards through content. Better? The “joke mode” argument still exist.
Then read the post I quoted when I said that.
I did. You are inferring things that weren’t there at all.
I only talk about things that are there.
Taking things out of context is never a good way to form valid arguments.
Oh, i fully agree.
IF you agree why don’t you follow it and get things out of context?
I will note the “expensive to craft and if you have 1h a day to play then its quite difficult”. In the same post asking for easier Legendary Armor… They want a slow progression like the other Legendaries, but call Ascended “expensive”. If they find Ascended expensive, wouldn’t Legendary be way more expensive, so even further away of their reach?
I’ve had my first legendary before i had any ascended weapon (and yes, ascended weapons were already in game by then). I consider ascended gear to be really expensive. And yet, I am working on other legendaries right now. Does that answer your question?
No it doesn’t. Can’t call Ascended expensive if you work on a legendary. A Legendary cost about 10-16 times the cost of an equal Ascended item.
Wow as a player just returning this is very disheartening, ascended gear, legendary gear…. how will i even play the game now, i’m screwed..
Wow as a player just returning this is very disheartening, ascended gear, legendary gear…. how will i even play the game now, i’m screwed..
Despite some hyperbole in this thread, ascended gear is not necessary to play the majority of content in this game.
But, if you want it, it is very achievable. You can get an ascended amulet from laurels – just log in. Rings are best acquired through fractals, but you can get them with laurels as well. For accessories, I recommend getting them through guild missions.
Ascended weapons are about 70 to 100 gold to craft. Or you can get them as a random drop through fractals, pvp, or teq.
Ascended armor does cost a lot. About 400 to 500 gold to craft a full set. You can get some as random drops in fractals, but the dps boost from a full set of ascended armor is only about 2 to 3 percent. Ascended weapons and trinkets contribute much more to stats and dps.
This thread is about the top 1% of players who want legendary armor, and, for various reasons (some better than others), don’t want to raid. Legendary armor has the same stats as ascended (with the same marginal dps boost).
Wow as a player just returning this is very disheartening, ascended gear, legendary gear…. how will i even play the game now, i’m screwed..
Despite some hyperbole in this thread, ascended gear is not necessary to play the majority of content in this game.
But, if you want it, it is very achievable. You can get an ascended amulet from laurels – just log in. Rings are best acquired through fractals, but you can get them with laurels as well. For accessories, I recommend getting them through guild missions.
Ascended weapons are about 70 to 100 gold to craft. Or you can get them as a random drop through fractals, pvp, or teq.
Ascended armor does cost a lot. About 400 to 500 gold to craft a full set. You can get some as random drops in fractals, but the dps boost from a full set of ascended armor is only about 2 to 3 percent. Ascended weapons and trinkets contribute much more to stats and dps.
This thread is about the top 1% of players who want legendary armor, and, for various reasons (some better than others), don’t want to raid. Legendary armor has the same stats as ascended (with the same marginal dps boost).
And here I was thinking the top 99% casuals want legendary armour through Anet hand outs.
Wow as a player just returning this is very disheartening, ascended gear, legendary gear…. how will i even play the game now, i’m screwed..
Despite some hyperbole in this thread, ascended gear is not necessary to play the majority of content in this game.
But, if you want it, it is very achievable. You can get an ascended amulet from laurels – just log in. Rings are best acquired through fractals, but you can get them with laurels as well. For accessories, I recommend getting them through guild missions.
Ascended weapons are about 70 to 100 gold to craft. Or you can get them as a random drop through fractals, pvp, or teq.
Ascended armor does cost a lot. About 400 to 500 gold to craft a full set. You can get some as random drops in fractals, but the dps boost from a full set of ascended armor is only about 2 to 3 percent. Ascended weapons and trinkets contribute much more to stats and dps.
This thread is about the top 1% of players who want legendary armor, and, for various reasons (some better than others), don’t want to raid. Legendary armor has the same stats as ascended (with the same marginal dps boost).
And here I was thinking the top 99% casuals want legendary armour through Anet hand outs.
Nope, I just want Anet create other ways for me to create legendary armor like the core game’s legendary weapons.
(edited by sdggf.5264)
Wow as a player just returning this is very disheartening, ascended gear, legendary gear…. how will i even play the game now, i’m screwed..
Despite some hyperbole in this thread, ascended gear is not necessary to play the majority of content in this game.
But, if you want it, it is very achievable. You can get an ascended amulet from laurels – just log in. Rings are best acquired through fractals, but you can get them with laurels as well. For accessories, I recommend getting them through guild missions.
Ascended weapons are about 70 to 100 gold to craft. Or you can get them as a random drop through fractals, pvp, or teq.
Ascended armor does cost a lot. About 400 to 500 gold to craft a full set. You can get some as random drops in fractals, but the dps boost from a full set of ascended armor is only about 2 to 3 percent. Ascended weapons and trinkets contribute much more to stats and dps.
This thread is about the top 1% of players who want legendary armor, and, for various reasons (some better than others), don’t want to raid. Legendary armor has the same stats as ascended (with the same marginal dps boost).
And here I was thinking the top 99% casuals want legendary armour through Anet hand outs.
Nope, I just want Anet create another ways for me to create my legendary armor like the core game’s legendary weapons.
Well, to be fair, there were only two ways to originally get legendary weapons: the mostly-pve way, or buy it off the tp.
For the record, I’m ok with buyable legendaries. But I don’t think most of the player base was. Some saw it as a loss of prestige if you could just buy it off the TP (or with a credit card). I understand that argument.
So the result is the HOT legendaries. Where you can only get them one way. And if you don’t like the way, then you don’t get the skin. The good thing is that legendaries are just fancy skins.
I don’t particularly want to grind the HOT maps, even though I kinda like the legendary staff. But I don’t clamor for alternate methods, because it’s just a skin. And the problem here is not that legendary armor is behind raids, but that they are account bound.
No it doesn’t. Can’t call Ascended expensive if you work on a legendary. A Legendary cost about 10-16 times the cost of an equal Ascended item.
Ah, but one is purely a stat increase, and another is a vanity item. And a nice skin. You can’t compare the cost directly because they are in a different category.
For me getting ascended gear is a costly necessity. Getting the legendary weapon is a longterm goal to occupy me in the game. The fun part.
No it doesn’t. Can’t call Ascended expensive if you work on a legendary. A Legendary cost about 10-16 times the cost of an equal Ascended item.
Ah, but one is purely a stat increase, and another is a vanity item. And a nice skin. You can’t compare the cost directly because they are in a different category.
For me getting ascended gear is a costly necessity. Getting the legendary weapon is a longterm goal to occupy me in the game. The fun part.
Ascended armor is hardly a necessity. Heck, some of my characters are missing a couple of ascended pieces, because I think they are way too expensive to craft. I gear them using random drops.
If legendary armor is only a vanity skin, then why do you want it if you think the process to get it is terrible? Aren’t there other skins you can aim for that have fun (to you) content barriers?
We also have no idea what legendary armor will look like. Could be as ugly as sin. (As, in my opinion, ascended armor is).
No it doesn’t. Can’t call Ascended expensive if you work on a legendary. A Legendary cost about 10-16 times the cost of an equal Ascended item.
Ah, but one is purely a stat increase, and another is a vanity item. And a nice skin. You can’t compare the cost directly because they are in a different category.
For me getting ascended gear is a costly necessity. Getting the legendary weapon is a longterm goal to occupy me in the game. The fun part.
Ascended armor is hardly a necessity. Heck, some of my characters are missing a couple of ascended pieces, because I think they are way too expensive to craft. I gear them using random drops.
You are reinforcing my point to maddoctor even more.
If legendary armor is only a vanity skin, then why do you want it if you think the process to get it is terrible? Aren’t there other skins you can aim for that have fun (to you) content barriers?
Because i want the legendary, not the process. And because i think the process is terrible, i am lobbying for a change.
Besides, i never said legendary is just a vanity skin. It’s a vanity gear with top stats and some nice options on top. It is also the designated longterm goal of the game.
We also have no idea what legendary armor will look like. Could be as ugly as sin. (As, in my opinion, ascended armor is).
Could be. Waiting to check that is going to cost me half a year however. I’m not willing to take that risk.
And even if it ends up really ugly, i’d still be ticked off at Anet for locking top tier gear behind a content made for a small minority.
I’m happy there is content in the game that rewards you with unique skins that isn’t just a straight grind. I’m sorry you don’t like the process, but I rather do. Prestige stuff is great, and Gen 1 legendaries don’t do it, that’s for sure. I’m sure in time, the Spirit Vale legendary armor will be common enough that it is uncool, as well.
I don’t really understand your justification for thinking it’s terrible.
What makes you want a set of legendary armor so bad?
(edited by Mega Skeleton.8259)
No it doesn’t. Can’t call Ascended expensive if you work on a legendary. A Legendary cost about 10-16 times the cost of an equal Ascended item.
Ah, but one is purely a stat increase, and another is a vanity item. And a nice skin. You can’t compare the cost directly because they are in a different category.
For me getting ascended gear is a costly necessity. Getting the legendary weapon is a longterm goal to occupy me in the game. The fun part.
Ascended armor is hardly a necessity. Heck, some of my characters are missing a couple of ascended pieces, because I think they are way too expensive to craft. I gear them using random drops.
You are reinforcing my point to maddoctor even more.
If legendary armor is only a vanity skin, then why do you want it if you think the process to get it is terrible? Aren’t there other skins you can aim for that have fun (to you) content barriers?
Because i want the legendary, not the process. And because i think the process is terrible, i am lobbying for a change.
Besides, i never said legendary is just a vanity skin. It’s a vanity gear with top stats and some nice options on top. It is also the designated longterm goal of the game.We also have no idea what legendary armor will look like. Could be as ugly as sin. (As, in my opinion, ascended armor is).
Could be. Waiting to check that is going to cost me half a year however. I’m not willing to take that risk.
And even if it ends up really ugly, i’d still be ticked off at Anet for locking top tier gear behind a content made for a small minority.
Between all the cross talk here, it’s sometimes hard to isolate arguments. What’s yours again? Mine is that ascended and legendary armor is not a necessity.
Look, the only reason you’ve given for wanting legendary armor is “because I want it.” I don’t think that’s a sufficient, especially when you admit legendaries are vanity gear. There are plenty of other vanity items in the game to shoot for, why single out legendaries? And since they are vanity items, having them shows a measure of accomplishment — in this case raids.
There are plenty of other vanity items in the game to shoot for, why single out legendaries?
Good question. The likely answer:
Three is especially likely to be a main factor.
Between all the cross talk here, it’s sometimes hard to isolate arguments. What’s yours again? Mine is that ascended and legendary armor is not a necessity.
It was part of an argument with maddoctor where he was surprised that someone might work on a legendary while not having ascended and/or considering ascended too costly.
Look, the only reason you’ve given for wanting legendary armor is “because I want it.”
There’s ton of reasons that contribute to this, but in the end yes, they all boil down to “because they exist”. Each of the partial reasons (stats, stat changing, skin, being a guarantee against possible new gear tier introduction, long term goal you can pursue in free time) are important, but in the end the most important part is that anet made once a decision that getting Legendaries will be the endgame activity. That worked.
I don’t think that’s a sufficient, especially when you admit legendaries are vanity gear. There are plenty of other vanity items in the game to shoot for, why single out legendaries?
Who said i’m not pursuing others too? Except i can pursue them.
And since they are vanity items, having them shows a measure of accomplishment — in this case raids.
Um, you do know that black lion skins, for example, are also vanity items? It’s a term much wider than prestige gear.
There are plenty of other vanity items in the game to shoot for, why single out legendaries?
Good question. The likely answer:
- L. items have been, from launch, the main endgame goal.
- ANet has been slow to add other endgame goals that have similar acquisition times. One reason for this is that anytime they try, there are tons of forum posts complaining about grind, takes too long, etc. The other reason is that ANet takes a long time to produce anything — or so it seems.
- A lot of the other goals the game offers (Achievement hunting, for example) are generally not mutually exclusive with L. pursuit — until lately.
Three is especially likely to be a main factor.
Exactly – on all 3 points. And yes, point 3 is very important.
(edited by Astralporing.1957)
There are plenty of other vanity items in the game to shoot for, why single out legendaries?
Good question. The likely answer:
- L. items have been, from launch, the main endgame goal.
- ANet has been slow to add other endgame goals that have similar acquisition times. One reason for this is that anytime they try, there are tons of forum posts complaining about grind, takes too long, etc. The other reason is that ANet takes a long time to produce anything — or so it seems.
- A lot of the other goals the game offers (Achievement hunting, for example) are generally not mutually exclusive with L. pursuit — until lately.
Three is especially likely to be a main factor.
These points are well-taken. I’m still not sure they justify this hubbub over legendary armor. But we are moving closer into value judgement territory.
Regarding 1 – Legendaries are a endgame goal, certainly. In that they are generally goals for players who’ve completed the vast majority of content. I’m not sure that it’s the end game goal. Speaking for myself, while I do have 4 legendary weapons, I’ve stopped acquiring more. Mainly because I don’t like the other skins (old legendaries), or don’t want to grind the HOT maps to get them (new legendary staff).
Raids are also an endgame goal. I’m not sure I see the problem in tying two end game goals together.
Regarding 2 – This seems like a lose lose for anet. Make new legendaries account bound? Complaints that you need to do X to get the legendary. Make them sellable? Complaints that legendaries lose their prestige value, because TP flippers or credit card heroes can achieve them. (For the record, I’m ok with sellable legendaries, because they’ll give gold to people who like raids but don’t really value legendaries, and/or it’ll support anet through gem to gold conversions.)
I’ll also note that the current complaints seem similar to #2, as people complaining that they can’t get legendaries because they don’t have the time/skill.
And to say that HOT has no other meaningful end game goals seems a bit like hyperbole to me. There’s the specialization collections, the HOT map collections, the new legendaries, the precursor collections, etc. Legendary armor is not the only end game goal.
Regarding 3 – I think the main reason they were non exclusive is because gold was a high percentage of the legendary cost. So you could just buy the precursor, buy the t6 materials. But now, legendaries are account bound, so that’s a no-go (at least for the precursor). I don’t think an alternate method of acquisition would solve this problem, since someone would always be unhappy to do X to get the legendary.
Raids are also an endgame goal. I’m not sure I see the problem in tying two end game goals together.
Problem comes from the fact that those two end goals are meant for different groups of players. Legendaries are for people that want to pursue their goals while playing relatively normally. You can be a casual player, and still pursue them. Raids are for people that want to challenge themselves through a specific environment that is designed to be unforgiving to those that won’t dedicate to it fully.
Regarding 2 – This seems like a lose lose for anet. Make new legendaries account bound? Complaints that you need to do X to get the legendary.
Solution, make those gates relatively easy to pass.
I don’t think an alternate method of acquisition would solve this problem, since someone would always be unhappy to do X to get the legendary.
If an alternate method existed, they wouldn’t. They might do Y instead. Also, gates that are easy to pass are relatively ok. Raids are nothing like that however.
There are plenty of other vanity items in the game to shoot for, why single out legendaries?
Good question. The likely answer:
- L. items have been, from launch, the main endgame goal.
- ANet has been slow to add other endgame goals that have similar acquisition times. One reason for this is that anytime they try, there are tons of forum posts complaining about grind, takes too long, etc. The other reason is that ANet takes a long time to produce anything — or so it seems.
- A lot of the other goals the game offers (Achievement hunting, for example) are generally not mutually exclusive with L. pursuit — until lately.
Three is especially likely to be a main factor.
These points are well-taken. I’m still not sure they justify this hubbub over legendary armor. But we are moving closer into value judgement territory.
Regarding 1 – Legendaries are a endgame goal, certainly. In that they are generally goals for players who’ve completed the vast majority of content. I’m not sure that it’s the end game goal. Speaking for myself, while I do have 4 legendary weapons, I’ve stopped acquiring more. Mainly because I don’t like the other skins (old legendaries), or don’t want to grind the HOT maps to get them (new legendary staff).
Raids are also an endgame goal. I’m not sure I see the problem in tying two end game goals together.
Regarding 2 – This seems like a lose lose for anet. Make new legendaries account bound? Complaints that you need to do X to get the legendary. Make them sellable? Complaints that legendaries lose their prestige value, because TP flippers or credit card heroes can achieve them. (For the record, I’m ok with sellable legendaries, because they’ll give gold to people who like raids but don’t really value legendaries, and/or it’ll support anet through gem to gold conversions.)
I’ll also note that the current complaints seem similar to #2, as people complaining that they can’t get legendaries because they don’t have the time/skill.
And to say that HOT has no other meaningful end game goals seems a bit like hyperbole to me. There’s the specialization collections, the HOT map collections, the new legendaries, the precursor collections, etc. Legendary armor is not the only end game goal.
Regarding 3 – I think the main reason they were non exclusive is because gold was a high percentage of the legendary cost. So you could just buy the precursor, buy the t6 materials. But now, legendaries are account bound, so that’s a no-go (at least for the precursor). I don’t think an alternate method of acquisition would solve this problem, since someone would always be unhappy to do X to get the legendary.
The problem with other endgame goals that Anet has thrown in from time to time is that the massive complaints about grind keep them from making these collections the equivalent of building a L. item. Thus, the staying power of the goals is less. That’s why I say that L. items are the endgame goal. Sure, there are other goals, but they seem more like secondary stuff rather than the real deal. Like Achievements in WoW, which took a back seat to the raid/gear treadmill.
The problem that some people are having with tying L. Armor to raids is that they’ve been waiting for that goal for nearly 3 years (since it was first hinted at), and now find it’s tied to a game mode that didn’t even exist when they started wanting it.
Less or not, there are still end game goals that are not making Legendary stuffs.
There are plenty of other vanity items in the game to shoot for, why single out legendaries?
Good question. The likely answer:
- L. items have been, from launch, the main endgame goal.
- ANet has been slow to add other endgame goals that have similar acquisition times. One reason for this is that anytime they try, there are tons of forum posts complaining about grind, takes too long, etc. The other reason is that ANet takes a long time to produce anything — or so it seems.
- A lot of the other goals the game offers (Achievement hunting, for example) are generally not mutually exclusive with L. pursuit — until lately.
Three is especially likely to be a main factor.
These points are well-taken. I’m still not sure they justify this hubbub over legendary armor. But we are moving closer into value judgement territory.
Regarding 1 – Legendaries are a endgame goal, certainly. In that they are generally goals for players who’ve completed the vast majority of content. I’m not sure that it’s the end game goal. Speaking for myself, while I do have 4 legendary weapons, I’ve stopped acquiring more. Mainly because I don’t like the other skins (old legendaries), or don’t want to grind the HOT maps to get them (new legendary staff).
Raids are also an endgame goal. I’m not sure I see the problem in tying two end game goals together.
Regarding 2 – This seems like a lose lose for anet. Make new legendaries account bound? Complaints that you need to do X to get the legendary. Make them sellable? Complaints that legendaries lose their prestige value, because TP flippers or credit card heroes can achieve them. (For the record, I’m ok with sellable legendaries, because they’ll give gold to people who like raids but don’t really value legendaries, and/or it’ll support anet through gem to gold conversions.)
I’ll also note that the current complaints seem similar to #2, as people complaining that they can’t get legendaries because they don’t have the time/skill.
And to say that HOT has no other meaningful end game goals seems a bit like hyperbole to me. There’s the specialization collections, the HOT map collections, the new legendaries, the precursor collections, etc. Legendary armor is not the only end game goal.
Regarding 3 – I think the main reason they were non exclusive is because gold was a high percentage of the legendary cost. So you could just buy the precursor, buy the t6 materials. But now, legendaries are account bound, so that’s a no-go (at least for the precursor). I don’t think an alternate method of acquisition would solve this problem, since someone would always be unhappy to do X to get the legendary.
The problem with other endgame goals that Anet has thrown in from time to time is that the massive complaints about grind keep them from making these collections the equivalent of building a L. item. Thus, the staying power of the goals is less. That’s why I say that L. items are the endgame goal. Sure, there are other goals, but they seem more like secondary stuff rather than the real deal. Like Achievements in WoW, which took a back seat to the raid/gear treadmill.
The problem that some people are having with tying L. Armor to raids is that they’ve been waiting for that goal for nearly 3 years (since it was first hinted at), and now find it’s tied to a game mode that didn’t even exist when they started wanting it.
I guess good thing there’s no gear treadmill in Guild wars 2?
And I think you’re overstating legendaries as the end game goal. It’s certainly not for me. And given that anet halted development on new legendaries, my guess is that it’s not for a large part of the player base, either.
And I’m not sure I understand your argument about tying legendary armor to a new game mode. Both are new. This argument would make more sense if you were talking about legendary weapons, since there was already an established method to acquire those.
In the end, this may boil down to a value judgment. I personally don’t view legendaries as casual, given the amount of time they take to acquire. So I don’t think it’s unreasonable to tie them to elite content.
And here I was thinking the top 99% casuals want legendary armour through Anet hand outs.
Nope, I just want Anet create another ways for me to create my legendary armor like the core game’s legendary weapons.
Well, to be fair, there were only two ways to originally get legendary weapons: the mostly-pve way, or buy it off the tp.
For the record, I’m ok with buyable legendaries. But I don’t think most of the player base was. Some saw it as a loss of prestige if you could just buy it off the TP (or with a credit card). I understand that argument.
So the result is the HOT legendaries. Where you can only get them one way. And if you don’t like the way, then you don’t get the skin. The good thing is that legendaries are just fancy skins.
I don’t particularly want to grind the HOT maps, even though I kinda like the legendary staff. But I don’t clamor for alternate methods, because it’s just a skin. And the problem here is not that legendary armor is behind raids, but that they are account bound.
Actually we can only speak for ourselves, the “most of player base” may also agree with or also be ok with buyable precursor, we can’t be sure.
And that’s why i wish Developers may at least think if there is any other possibilities let casual players like me (maybe few or maybe more), can have chance to create our own.
Btw, legendaries are always the top tier. Comparing to ascended, they are just fancy skins " until now" (and also can switch stats immediately without cost), if Anet add another tier higher than ascended someday (no one knows if this will happen or not for sure), they won’t be “only fancy skins” anymore.
(edited by sdggf.5264)
I guess good thing there’s no gear treadmill in Guild wars 2?
Pursuit of L. Items (and other skins) was designed to replace it.
And I think you’re overstating legendaries as the end game goal. It’s certainly not for me. And given that anet halted development on new legendaries, my guess is that it’s not for a large part of the player base, either.
Really? I see tons of L. weapons all the time. What other, ongoing, endgame goals are there?
And I’m not sure I understand your argument about tying legendary armor to a new game mode. Both are new. This argument would make more sense if you were talking about legendary weapons, since there was already an established method to acquire those.
L. Armor was touted by ANet long ago. If ANet mentions it, someone is going to want it. This was long before raids were even considered. It’s part of human nature to develop expectations. No one at that time expected L. Armor to require raids, because ANet’s position then was that there would be no raids.
In the end, this may boil down to a value judgment. I personally don’t view legendaries as casual, given the amount of time they take to acquire. So I don’t think it’s unreasonable to tie them to elite content.
Responses in italics.
You’re referring to casual as a time-based term. While it can be, it does not have to be. There are casuals by inclination (i.e., not interested in elite content) who play way more than some elite players.
The bottom line is that there is a perceived dearth of reward in GW2, just as there is a perceived dearth of content. ANet has realized they cannot keep up with demand while also providing content for diverse interests, so they started using carrots to entice people into content they don’t normally play. Some people don’t like that.
Me? I don’t care for L. items either. The weapons are mostly too much kitsch. However, I do see both sides of the argument.
Legendaries are for people that want to pursue their goals while playing relatively normally.
Actually Legendary Armour is for people who raid, they can play normally or abnormally and relative to anything you want but they must raid.
Hope that clears up your misconception.
Legendary Armour is a reward for raiding, you stating anything else is just incorrect, you stating anet had intentions other than it being reward for raiding is also incorrect.
You want it, raid.
Legendaries are for people that want to pursue their goals while playing relatively normally.
Actually Legendary Armour is for people who raid, they can play normally or abnormally and relative to anything you want but they must raid.
Hope that clears up your misconception.
Legendary Armour is a reward for raiding, you stating anything else is just incorrect, you stating anet had intentions other than it being reward for raiding is also incorrect.
You want it, raid.
Can you not see that the problem is that L. Armor was talked about long before there were raids, that this meant players developed expectations and that ANet changed course? Sure, that’s how it is now. I wouldn’t be so sure it will stay that way if I were you. Over the course of the game, a lot of people have been certain that ANet would stay the course with whatever iteration of whatever they were talking about at the time, and ANet has changed course. Raids, for instance.
I take it none of you guys play WvW exclusively so here’s my 2 cents. Ever since Agony Resistance became a thing this game has been blocking me from playing certain game modes. Would I love to try fractals, sure, but I don’t have the ascended pieces for the infusions as I only exclusively play WvW. I only played WvW because that’s what GW2 allowed me to do since day one. I could slowly get better though drops and buy new gear with badges of honour when there was a meta change. Since HoT came out the need to PvE for guild bonuses that greatly effect your guilds performance in WvW was a necessity. This had me farming and generally not enjoying my play time as much as I did pre-HoT.
Now with legendary armour on it’s way and it being gated behind doing Raids, ill once again be forgoing this almost necessary gear change for WvW. With the meta changing often in WvW or just the desire to occasionally tryout a new build idea I’d go basically broke trying to re-gear for my runs. The rewards in WvW are so awful that from time to time during these meta shifts I’d have to go farm content I loathe in order to be viable. The stat changing on the legendary armour is a must for WvWr’s and yet we have no option at the moment to get them through the game mode that arguably needs it the most. I don’t have a problem with skins being locked behind certain content because that indeed makes sense, but stat changing gear should definitely be not. Besides, PvE players already have tons of exclusive skins that WvW only players simply have no access to. And before you point out that stupid Mike O’Brien videos where he said that their data said WvWr’s tend to PvE a lot this is because that’s the only place where we can reliably make money to stay viable.
I hate the PvE in this game. It’s simple, and rotations can be learned in 3-4 encounters. The way I see it is Legendary armour, if they truly wanted it to be gated behind the hardest content in the game should have been locked behind either PvP or WvW where player skill and knowledge are a must to truly be good.
I’m actually wondering what if you could just sell the precursor/legendary armor that you get from raiding? Wouldn’t that fix two problems?
1. Non raiders would be able to get legendary armor.
2. The reward for raiding could become extremely good.
I’m actually wondering what if you could just sell the precursor/legendary armor that you get from raiding? Wouldn’t that fix two problems?
1. Non raiders would be able to get legendary armor.
2. The reward for raiding could become extremely good.
Then WvWr’s would never get the legendary armour as we have the worst rewards of any game mode. PvP could do a giant reward track and it could work, but the gold sink in WvW is to large to purchase anything exclusive off the TP. WvWr’s would have to do even more annoying PvE grind to get the armour.
I have a good job, 4 daughters, a wife, and 2 dogs. I don’t have 2-8 hrs a day to dedicate to setting up, forming groups, organizing voice chat, raiding et. I’ve been a solo roamer since beta, I have hardly any friends. And the ones I do have aren’t elitists.
I don’t mean to be disrespectful, but to me it sounds like MMOs aren’t for you.
It sounds like its perfect for him. A massively multiplayer online role playing game. You can solo roam and interact casually with people for an hour or two before you have to go do REAL life stuff. Perfect!
What it does sound like is that RAIDING isn’t for him, as the amount of free time that it may require to participate fully and effectively.
Legendaries are for people that want to pursue their goals while playing relatively normally.
Actually Legendary Armour is for people who raid, they can play normally or abnormally and relative to anything you want but they must raid.
Yes. That’s where the problem lies. This one endgame goal was not given to people that pursue those kind of goals, but for people that aim for a completely different endgame.
Such mixing of goals never works well.
(edited by Astralporing.1957)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.