Worried about the engineer.
I doubt something as radical as cutting some utilities in favor of normalizing the counts would happen. They’d have mentioned it in the stream (such a large change would need to be decided early on). Realistically, it just doesn’t take long to get to 80 with how many ways there are to level up. Any existing engineers sitting at 80 will already be able to unlock most things, if not all (depending on number of skill challenges complete).
There’s no reason for the elite specialization to have a different number of skills from the other classes. 1 heal, 3 utility and an elite are perfectly fine. Plus you have to consider that previously uncategorized skills in all classes will get a type. Engineers, for example, will have 7 kits with the changes (including healing and mortar). Elementalists will have two more cantrips (ether renewal and tornado).
I don’t think the spread is as universally even as you suggest given that.
All very valid questions. My question would be what in fact are they going to do to fix the explosives line because that’s been nerfed since 2012 and grenades don’t even get me started on that but bombs and mines have suffered greatly for a long long time now!
For me I’d like to see them do something with that, and I’d like to also know how they plan on addressing the issues we’ll face with so many abilities but also I’m hoping that the Engineer won’t be the afterthought it turned out to be at the beginning of the game particularly with the huge nerf to kit refinement and other missing elements that the class should have had.