[WvW] New BL fixes balance issues?

[WvW] New BL fixes balance issues?

in Guild Wars 2: Heart of Thorns

Posted by: ChoChoBo.6503

ChoChoBo.6503

With the new BL, I speculate, will add new points that may provide a means/tools for lower populated servers to fight back against higher populated servers. Giving servers a fairer chance when up against a much larger force.

Will, that’s just my hopeful feelings about the subject. In reality, it might not fix the balance issues many tiers in WvW are experiencing right now.

[WvW] New BL fixes balance issues?

in Guild Wars 2: Heart of Thorns

Posted by: Pikka.6023

Pikka.6023

One fundamental problem with WvW is the game is always the same size regardless of the number of players. This is a big and unnecessary problem. Unbalanced play is perfectly fine within certain tolerances, for example if EB has 100 Red, 60 Blue, and 30 Green, the WvW play still operates like WvW should. But all to often on borders you have situations like a dozen defenders twiddling their thumbs, doing busy work like refreshing seige, and running upgrades and repairing/building oil, cannons and mortars. Ten minutes later you might have three people on the border, when out of nowhere a 60 invader zerg shows up with riding 30 Omegas they’d been gradually stashing at the WP, and blitz the map. That’s effective for them, but not interesting or fun for anyone. Too much PvD in WvW; far, far too much.

Whatever this new border is, I hope it comes with some scaling and flexibility (and of course new mechanics/challenges) so the size of the game better correlates to the size of the participation. And that solos and roamers have more to contribute than flipping camps and scouting.

[WvW] New BL fixes balance issues?

in Guild Wars 2: Heart of Thorns

Posted by: Bakeneko.5826

Bakeneko.5826

If it is as vertical as new zone, or atleast way more vertical than current borderlands it would be so much more fun try to navigate narrow pathways without getting caught in ambush