WvW changes I'd like to see in HoT or beyond
in Guild Wars 2: Heart of Thorns
Posted by: Brother Dulfite.5793
in Guild Wars 2: Heart of Thorns
Posted by: Brother Dulfite.5793
What I wish for WvW
Instead of zergs (which, I’ll admit, can be fun at times) like we have now, I wish we had this setup like it was supposed to be from the beginning; guilds taking, controlling, and defending different structures/points on the map.
Whatever happened to guild pride and unity? What, exactly, is the point of guilds when you can just go in and join the zerg? Oh, you can “claim something,” you say?
Only until one of the many insulting and rude commanders shouts at you to un-claim it so they can start upgrading it.
My “dream” for wvw is what it always has been. I want guilds to stick together and to coordinate with other guilds over chat and Ventrilo/teamspeak. I don’t want it all to be a big mess of randomness that means nothing.
I also HATE the fact that structures change control so quickly. Keeps/towers/etc. should be designed in a way that it actually MEANS something when they are taken (who cares about losing garrison when you can just take it right back in 5 minutes?).
WvW should be redesigned (in my opinion) for it to be harder to capture things, for it to take longer, for guilds to be rewarded for working together instead of in zergs, and obviously for experience/chest/wvw rank rewards to be increased as well (because of things taking longer).
You should be able to make (in an hour) just as much experience/wvw rank/and earn chests defending a single object (whether it’s under attack or not) as people do capturing objects straight for an hour in a zerg.
WvW should encourage the defense of structures.
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