X-packs should rly speed up a bit
I don’t even consider this a ‘full’ expansion.
Expansion to me is new class, another playable race, new skills for all classes, and another FULL continent to explore.
HoT is giving us what 35% of that. Three years later…
Crystal Desert
I don’t even consider this a ‘full’ expansion.
Expansion to me is new class, another playable race, new skills for all classes, and another FULL continent to explore.
HoT is giving us what 35% of that. Three years later…
You mean aside from a new pvp gameplay mode, new WvW maps and a totally reworked trait system? All I see is lacking is the least important which is a new playable race.
Hard to call Heart of Thorns a full on expansion. The PvE content from all accounts is thin and contained in three overlapping maps. One PvP map, one WvW map and trait reworkings (again) is not enough to bring back the old war horses or attract new players IMO.
And anyone who mentions precursor crafting as expansion-level gaming hasn’t been keeping up with current events the past three years.
I was quietly hoping for a new continent to enjoy with added personal story missions. Oh well.
Hard to call Heart of Thorns a full on expansion. The PvE content from all accounts is thin and contained in three overlapping maps. One PvP map, one WvW map and trait reworkings (again) is not enough to bring back the old war horses or attract new players IMO.
And anyone who mentions precursor crafting as expansion-level gaming hasn’t been keeping up with current events the past three years.
I was quietly hoping for a new continent to enjoy with added personal story missions. Oh well.
HoT is adding Raid dungeons. They just havnt revealed them publicly yet because all the elite specs havnt come out yet. We will be getting new PvE.
As far as I know, there will be more than just 1 map with 3 levels. Did Anet said otherwise while I wasn’t looking?
that it makes every other class in the game boring to play.”
Hawks
I want it to speed up as well. Not because there isn’t anything to do, there is a ton of content in the game. I’m just ready to play some of these new specializations and the revenant profession.
HoT is adding Raid dungeons.
Citation needed.
I don’t even consider this a ‘full’ expansion.
Expansion to me is new class, another playable race, new skills for all classes, and another FULL continent to explore.
HoT is giving us what 35% of that. Three years later…
Lets take that down from the top..
New class: Revenant
New race: none (but as nice as one would be, hardly a vital addition)
New skills: Specializations
New continent: While it’s not separated by water it’s going to be a pretty huge new area.
And that is ignoring the new stuff for spvp and wvw to which we get a new borderland and an entirely new spvp game mode. Never mind the added story content, new legendaries, or the reworks of some vanilla skills/mechanics. Perhaps it has been too long since I have taken a math class.. But how exactly is that only 35%?
Pardon my annoyedness on this but I feel that we should at least wait until ALL the information is out on the table before we continue flooding the forums with these pointless conversations. Let us at least direct our criticism towards something more constructive, like the content we have had revealed to us.
I think the reason this expansion is only 15-20% of a real expansion is because they thought they didn’t need one for the first 2 years. For the size of the expansion they should be set to release a new one every 6-8 months after the launch of this one. That is what more recent MMO’s like SWTOR have done. If you look at their expansions they added a similar amount of content and features as HoT is but they have released 4 of them since launch. We lost a lot of time due to Anet’s arrogance, but I think we should hopefully be able to catch up now.
I don’t even consider this a ‘full’ expansion.
Expansion to me is new class, another playable race, new skills for all classes, and another FULL continent to explore.
HoT is giving us what 35% of that. Three years later…
You mean aside from a new pvp gameplay mode, new WvW maps and a totally reworked trait system? All I see is lacking is the least important which is a new playable race.
Still doesn’t change that the expansion is anemic. Heck the trait re-work shouldn’t be included as part of the expansion since they screwed up the trait system. Let’s not forget that many portions of the game suffered for 3 years, getting relatively little, for the expansion to be…underwhelming.
Take a look at FFXIV Heavensward. I believe last I saw they are expanding the overall land mass by 150%. They are including flying, new fates including dynamic fates, 3 new classes, 8 new dungeons, 10 levels and skills to go with them, 50 hours of main storyline quests, 2 new primals, and a new raid. HoT looks like a pittance compared to it and FFXIV: ARR has only been out 2 years compared to GW2’s 3. You also can’t discount what gets brought through patches. I’d almost be willing to bet that each major FFXIV patch has brought more to the game than an entire year of GW2’s does.
I don’t even consider this a ‘full’ expansion.
Expansion to me is new class, another playable race, new skills for all classes, and another FULL continent to explore.
HoT is giving us what 35% of that. Three years later…
You mean aside from a new pvp gameplay mode, new WvW maps and a totally reworked trait system? All I see is lacking is the least important which is a new playable race.
Still doesn’t change that the expansion is anemic. Heck the trait re-work shouldn’t be included as part of the expansion since they screwed up the trait system.
The trait rework isn’t part of the expac; it’s something we’re be getting before the expac even launches:
The new system will come to the live game before the launch of Guild Wars 2: Heart of Thorns™, allowing players to experience the changes to core specializations and stockpile Hero Points for their elite specializations.
Not to mention that you’re calling the expansion anemic without even knowing what’s going to be in it altogether.
Time is a river.
The door is ajar.
Because it took so long and has no water content, no new race. The only reason i’m buying is the quality of graphics.
Who thinks up a scenario like six dragons? At the current pace we’re looking at 2027 to finally kill the last dragon. Do we wanna kill dragons until 2027???
My only condition for a next expansion is killing Bubble and going to Cantha all in one package. Other possible scenario killing Kralkattorik and opening Elona as long as they don’t make killing Palawa Joko a second time the main event. As a matter a fact make him a living story. 3rd possible scenario a new never before seen continent and forget about Cantha or Elona or even the lame Palawa Joko.
For now I’ll keep busy with Assassin’s Creed Unity and Grand Theft Auto V. This fall Fallout 4 right after HOT.
Still doesn’t change that the expansion is anemic. Heck the trait re-work shouldn’t be included as part of the expansion since they screwed up the trait system. Let’s not forget that many portions of the game suffered for 3 years, getting relatively little, for the expansion to be…underwhelming.
The trait re-work isn’t considered part of the expansion, it’s being released before. And it’s a comprehensive overhaul that extends to many skills, not a piddly little ‘re-work’. The expansion part of it is the elite specs, which will introduce brand new skills.
Take a look at FFXIV Heavensward. I believe last I saw they are expanding the overall land mass by 150%.
Already pre-ordered it, thanks. Anyway, FFXIV’s open world has tiny maps and not many of them. We’re likely to see significantly more actual landmass added in Heart of Thorns.
HoT looks like a pittance compared to it and FFXIV: ARR has only been out 2 years compared to GW2’s 3. You also can’t discount what gets brought through patches. I’d almost be willing to bet that each major FFXIV patch has brought more to the game than an entire year of GW2’s does.
OK, let’s see. Typical FFXIV patch:
- One new raid — average 50 minutes, not counting time spent on progression.
- One new primal — Two short instances — about 20 minutes.
- Three new dungeons (each about the same size as a GW2 fractal) — about 75 minutes.
- Extension to main storyline — call it about an hour.
This averages to about an hour’s worth of new content per month, not counting PvP. On top of that, you get all sorts of sundry QoL improvements and minor quests and so on.
Well, the last year is widely regarded as basically a content drought, so let’s see what pittance we got then:
- Silverwastes: Call it about an hour.
- LS2: About an hour per episode (total 8 hours).
- Dry Top: We’ll say 1 hour.
Hmm… that’s interesting. GW2’s “content droughts” feature more than 75% as much activity as FFXIV’s “blisteringly fast pace of development”.
I don’t think we should assume that we’ll be killing a dragon every expansion. I’ve been getting the distinct impression from the living story stuff that killing the elder dragons either might not actually be a good idea in the long run or is only delaying the inevitable.
I don’t even consider this a ‘full’ expansion.
Expansion to me is new class, another playable race, new skills for all classes, and another FULL continent to explore.
HoT is giving us what 35% of that. Three years later…
TIL that World of Warcraft has only had one full expansion. Aside from Pandaland, each of their so-called “expansions” only had a new race or a new class.
Haters gonna hate, whiners gonna whine.
Just because HOT doesn’t fit someone’s idea of what is a full expansion does not mean it isn’t.
We know very little still and people are already jumping the gun.
It’s not an expansion if it does not have Cantha. Obviously.
Still doesn’t change that the expansion is anemic. Heck the trait re-work shouldn’t be included as part of the expansion since they screwed up the trait system. Let’s not forget that many portions of the game suffered for 3 years, getting relatively little, for the expansion to be…underwhelming.
The trait re-work isn’t considered part of the expansion, it’s being released before. And it’s a comprehensive overhaul that extends to many skills, not a piddly little ‘re-work’. The expansion part of it is the elite specs, which will introduce brand new skills.
Take a look at FFXIV Heavensward. I believe last I saw they are expanding the overall land mass by 150%.
Already pre-ordered it, thanks. Anyway, FFXIV’s open world has tiny maps and not many of them. We’re likely to see significantly more actual landmass added in Heart of Thorns.
HoT looks like a pittance compared to it and FFXIV: ARR has only been out 2 years compared to GW2’s 3. You also can’t discount what gets brought through patches. I’d almost be willing to bet that each major FFXIV patch has brought more to the game than an entire year of GW2’s does.
OK, let’s see. Typical FFXIV patch:
- One new raid — average 50 minutes, not counting time spent on progression.
- One new primal — Two short instances — about 20 minutes.
- Three new dungeons (each about the same size as a GW2 fractal) — about 75 minutes.
- Extension to main storyline — call it about an hour.
This averages to about an hour’s worth of new content per month, not counting PvP. On top of that, you get all sorts of sundry QoL improvements and minor quests and so on.
Well, the last year is widely regarded as basically a content drought, so let’s see what pittance we got then:
- Silverwastes: Call it about an hour.
- LS2: About an hour per episode (total 8 hours).
- Dry Top: We’ll say 1 hour.
Hmm… that’s interesting. GW2’s “content droughts” feature more than 75% as much activity as FFXIV’s “blisteringly fast pace of development”.
This is so dishonest. Bahamut T13 pre-echo is easily a 12-13 minute fight. In progression the enrage timer at 15 minutes was tight. The percentage of players who cleared T13 pre-echo is small. Most people in a given server haven’t even made it past Turn 9, which was patches old.
The percentage of players who even cleared Savage mode coil is even smaller.
Don’t even dare compare proper organized PvE content in FFXIV to GW2.
Full fractal 50 run is 30 minutes or 25 with an optimized group. Dungeons are done in less than 15 minutes all 3 paths except for Arah.
Silverwastes and Living Story is a faceroll joke. 8 hours of story? What? Maybe if you are no good at playing, each episode easily takes no more than 30 minutes. It is a SOLO instance that anyone, with whatever gearset or teait setup without much thought or group synergy can clear.
It’s funny how you conveniently discard progression hours, as if progression isn’t a large part of the gameplay experience, developing and perfecting the execution of strategies on unfamiliar content.
How many days did it take of progression to clear any GW2 instance/dungeon? Oh, right, not even more than ONE day. Wildstar and FFXIV have had raids which have taken more than 3-4 months for a single raid group out of thousands to complete as a world first, taking the others even more months of practice and effort.
You play GW2 for the pvp and the dress up factor, because it has one hell of an unmatched art and map building team. Its PvE content is a joke, bugged since release, with no real dedicated team, Robert Hrouda let go after a single dungeon revamp, no developer communication on dungeon forums, and 2.5+ years of stale dungeon content with classes that have been imbalanced since release while necromancers and rangers and mesmers have rotted in the background while elementalists and warriors and guardians and thieves have dominated since the very beginning.
Guild Wars 2 doesn’t have high-end progression content. That doesn’t mean it doesn’t have content. The first half of your post is based on making up excuses to inflate the amount of content in FFXIV while making up more excuses to ignore 90% of the content in GW2 as if it somehow doesn’t exist. With an added splash of hyperbole because hell, why not?
Content that’s not to your taste is still content, and time spent on progression for a piece of content doesn’t make it a larger piece of content. If a group that’s just about capable of running something smoothly takes 15 minutes to run an instance, it’s a fifteen-minute instance, end of (hint: this means that a typical group running a fractal takes 15-25 minutes for each individual fractal).
The reality is, Guild Wars 2’s content droughts still feature nearly the same rate of new content that FFXIV provides at its best. From which it follows that the typical rate of new content for GW2 blows FFXIV out of the water.
FFXIV has always been a strictly quality over quantity deal. Appreciate it for what it is, don’t try to make it out to be good at everything it isn’t as well.
(edited by evilunderling.9265)
Will everyone please stop treating stronghold like some big adddition? Seriously the “new game mode” is one spvp map. ONE.
In no way can that be considered “expansion worthy” when sitting right next to new WvW borderlands (new content equally big to old one), or Heart of Maguuma.
In spvp we have like….7 maps? Add 3 maps at least, and then we can talk about spvp getting an expansion. Right now we’re getting crumbs.
Will everyone please stop treating stronghold like some big adddition? Seriously the “new game mode” is one spvp map. ONE.
In no way can that be considered “expansion worthy” when sitting right next to new WvW borderlands (new content equally big to old one), or Heart of Maguuma.In spvp we have like….7 maps? Add 3 maps at least, and then we can talk about spvp getting an expansion. Right now we’re getting crumbs.
You mean aside from that it’s a new game mode with, most likely, having it’s own Go4/ESL? It’s not ’’just’’ 1 map. It’s a whole new game mode for PvP. I rather have 1 good game mode being added than 3 more boring conquest maps. There should only be 5 anyway since you’re not gonna do more than best of 5…
wow those unsatisfied people are real.
the biggest “expansion thingy” for pvp is class balances, trait changes and new specs, ask anyhalfdecent pvp player if he excited about it.
Ofc new maps would be fun, but it really doesn’t matter more then traits, skills and classes in the end.
and about new race that some people talking about that it’s needed i wanna just ask
U WOT M8?
I don’t want devs to waste time on that, because it’s HUGE chunk of work to make new race. Current races are fine for me, some i like, some i disslike but cosmetics abilities in this game are so wide that any race can look very different from their own species.
Will everyone please stop treating stronghold like some big adddition? Seriously the “new game mode” is one spvp map. ONE.
In no way can that be considered “expansion worthy” when sitting right next to new WvW borderlands (new content equally big to old one), or Heart of Maguuma.In spvp we have like….7 maps? Add 3 maps at least, and then we can talk about spvp getting an expansion. Right now we’re getting crumbs.
You mean aside from that it’s a new game mode with, most likely, having it’s own Go4/ESL? It’s not ’’just’’ 1 map. It’s a whole new game mode for PvP. I rather have 1 good game mode being added than 3 more boring conquest maps. There should only be 5 anyway since you’re not gonna do more than best of 5…
How exactly is it a new game mode? All they did was remove the circles you stand in… still has a 500 point cap, still has a 15 minute timer, still get the same points for killing other players, still get points for killing lord, still 5v5. It is legacy of the foefire with points for downing the gates. I was expecting this awesome new game mode but when I got there it was just legacy of the foefire with increased PvE and decreased PvP. It’s hardly expansion worthy. Maybe if they added 5-6 more maps or 2-3 new maps of an actual new game mode.
Woaaaaaaah not even half way there
Woooooowooooaaaah the release month could you share
Take my hand and show me you care
Woooaaaaah not even half way there
Not even half way there !
Speed up? Well, I’m eager to play it but I’d rather play a stable expansion than a buggy one that’ll need a year to fix.
They’re making changes to the gameplay, they set up bases for upcoming specializations, new weapons, new mechanics. I agree that “it was about time”, but Rome wasn’t built in one day. I really hope that the 3-year wait will be worth it since after that the game will evolve faster.
Now many of us are bored, indeed, and they could just do one thing or the other (I’m not a fan but heck I’d play SAB just to have something else to do) to avoid the stagnant state of the game (these are loooooong minutes between the crash of the Pact airships and the moment we’re going to check on them).
Wait and see, but I’m sure the wait will be worth the continuation of the game.
Son of Elonia.
Will everyone please stop treating stronghold like some big adddition? Seriously the “new game mode” is one spvp map. ONE.
In no way can that be considered “expansion worthy” when sitting right next to new WvW borderlands (new content equally big to old one), or Heart of Maguuma.In spvp we have like….7 maps? Add 3 maps at least, and then we can talk about spvp getting an expansion. Right now we’re getting crumbs.
You mean aside from that it’s a new game mode with, most likely, having it’s own Go4/ESL? It’s not ’’just’’ 1 map. It’s a whole new game mode for PvP. I rather have 1 good game mode being added than 3 more boring conquest maps. There should only be 5 anyway since you’re not gonna do more than best of 5…
How exactly is it a new game mode? All they did was remove the circles you stand in… still has a 500 point cap, still has a 15 minute timer, still get the same points for killing other players, still get points for killing lord, still 5v5. It is legacy of the foefire with points for downing the gates. I was expecting this awesome new game mode but when I got there it was just legacy of the foefire with increased PvE and decreased PvP. It’s hardly expansion worthy. Maybe if they added 5-6 more maps or 2-3 new maps of an actual new game mode.
That’s like saying PvE is the same as PvP but instead of killing players you kill monsters. It’s a whole different game mode with a lot different role types. Apart from that it’s still in beta so things can change. The 15 minutes timer is only because arenanet wants ‘’fast paced’’ games, as they have stated themselves, and not because conquest has it too. They might even wanna adjust it due the critism they got on it.
Edit: The 500 points cap has a totally different meaning. They could’ve also just adjust it to 1000, but with the same result as it would have now. It’s just an easy mechanic for arenanet to give the boss points on killing. The could also just give you 1000 points on killing the boss with a 1000 points on victory win, though would still have the same result as with 500. The thing mostly is that you shouldn’t be able to reach 500 points without killing their boss beforehand anyway, so it’s not part of the game mode to reach 500 points as fast as possible like with conquest.
5v5 is the amount of people at any competitive game mode… There’s no reason for arenanet to increase or decrease it if they want to make it ESL worthy. I don’t even see why you would compare these 2 with eachother based on the amount of people.
Increased PvE? Because running to a point back and forth avoiding fights isn’t PvE? That’s how you could describe conquest. But hey, I know better than that and know in practice it doesn’t work like that. Just like how stronghold isn’t ‘’run back and forth with supplies and pve your way down to victory’‘. For the entire game mode you will have to PvP at all objectives. You don’t win the game by avoiding fights.
Like I said before: There’s no point in making new PvP maps. They’ve been there and done that and all the got is angry community.
(edited by BlackDevil.9268)
Don’t misunderstand me I am fully on board with HoT. I want more though.
I have bought everything since Prophecies, I will continue to do so.
Just saying its suicide for Anet to wait out another gap like this (3 years).
Crystal Desert
So… a bunch of people are complaining that GW2: HoT will not have enough content even though nobody outside of ArenaNet knows how much content GW2: HoT will have at launch.
Makes sense.
Mains — Mathias of the Wood [Ranger]; Collaborator Bluatt [Engineer]
Alts — Necromancer, Warrior, Elementalist
Not even sure I am worried about game content. I am a child of Prophecies, Factions & Nightfall all coming with collector’s editions. Huge boxes with art books, etc.
The more I want at this point is cosmetic swag.
Crystal Desert
I’m just waiting for the Revenant its a shame it can’t come out before the expansion pack but I understand why... The only thing I’m getting impatient about is the trait update for now and my revenanananananaaaaaaaaaant c:
The raw amount of content released doesn’t really matter to players. And it really shouldn’t.
GW2 at launch had more content than FFXIV will have even after Heavensward hits, and GW2’s mix of fortnightly updates and breaks put out more content on average than FFXIV’s quarterly major content drops do — in fact, FFXIV’s “blistering pace of updates” would be regarded as an “inexcusable content drought” by Guild Wars 2 players.
Now look at all the people who’ll tell you that there’s more to do in FFXIV. All the people who react with shock or outright vitriol when someone runs the numbers and they show otherwise.
But look at those responses and you see why people think these things. An event run of the Silverwastes, from the end of Time Out through to the Vinewrath, takes one hour from start to finish. There’s also some more to do there in the form of the jumping puzzle. But that content is “faceroll” and “a joke” and therefore somehow doesn’t count.
People spend hours just learning how to clear each part of the Binding Coil of Bahamut — each of these is just a fifteen minute instance, but groups spend hours learning them, and that means that they’re providing far more entertainment than the amount of content they actually represent.
Will everyone please stop treating stronghold like some big adddition? Seriously the “new game mode” is one spvp map. ONE.
In no way can that be considered “expansion worthy” when sitting right next to new WvW borderlands (new content equally big to old one), or Heart of Maguuma.In spvp we have like….7 maps? Add 3 maps at least, and then we can talk about spvp getting an expansion. Right now we’re getting crumbs.
You mean aside from that it’s a new game mode with, most likely, having it’s own Go4/ESL? It’s not ’’just’’ 1 map. It’s a whole new game mode for PvP. I rather have 1 good game mode being added than 3 more boring conquest maps. There should only be 5 anyway since you’re not gonna do more than best of 5…
How exactly is it a new game mode? All they did was remove the circles you stand in… still has a 500 point cap, still has a 15 minute timer, still get the same points for killing other players, still get points for killing lord, still 5v5. It is legacy of the foefire with points for downing the gates. I was expecting this awesome new game mode but when I got there it was just legacy of the foefire with increased PvE and decreased PvP. It’s hardly expansion worthy. Maybe if they added 5-6 more maps or 2-3 new maps of an actual new game mode.
You clearly don’t understand what a new game mode means.
It’s a new game mode, because it has to be played differently. There’s far more requirement for cooperation here than in point capture. A lot of PvPers don’t want it in the queue, because you’ll want to respec to play it, something you really don’t have to do in other maps, except maybe Skyhammer.
But this is clearly a different mode with different objectives.
I don’t even consider this a ‘full’ expansion.
Expansion to me is new class, another playable race, new skills for all classes, and another FULL continent to explore.
HoT is giving us what 35% of that. Three years later…
You mean aside from a new pvp gameplay mode, new WvW maps and a totally reworked trait system? All I see is lacking is the least important which is a new playable race.
Some people won’t be happy with anything but the complete failure of GW2.
The PvE content from all accounts is thin and contained in three overlapping maps.
You might want to check that again. Each map has 3 biomes, that doesn’t mean they only have 3 maps.
HoT is adding Raid dungeons. They just havnt revealed them publicly yet because all the elite specs havnt come out yet. We will be getting new PvE.
Unfortunately we don’t have any evidence for this either. It’s what some are speculating though.
As far as I know, there will be more than just 1 map with 3 levels. Did Anet said otherwise while I wasn’t looking?
No they did not.
I think the reason this expansion is only 15-20% of a real expansion is because they thought they didn’t need one for the first 2 years. For the size of the expansion they should be set to release a new one every 6-8 months after the launch of this one.
And where did you see information on the size of the expansion?
Who thinks up a scenario like six dragons? At the current pace we’re looking at 2027 to finally kill the last dragon. Do we wanna kill dragons until 2027???
For someone who doesn’t want to kill dragons you seem rather in a hurry to kill dragons.
I don’t think we should assume that we’ll be killing a dragon every expansion. I’ve been getting the distinct impression from the living story stuff that killing the elder dragons either might not actually be a good idea in the long run or is only delaying the inevitable.
Apparently people know how much content the new expansion has so why wouldn’t they also know exactly how the game’s development will continue into the future?
TIL that World of Warcraft has only had one full expansion. Aside from Pandaland, each of their so-called “expansions” only had a new race or a new class.
It’s called moving the goalposts. People who don’t want to call HoT an expansion will always up the requirements of being classified an expansion. It’s a futile effort since no matter your argument they’ll just change the requirements or minimize (can’t think of the right word) HoT in some way.
Just saying its suicide for Anet to wait out another gap like this (3 years).
Unless they decide to do another major release like China I doubt that would be the case.
The raw amount of content released doesn’t really matter to players. And it really shouldn’t.
If you want people to do more than just dailies and logging out you probably should.
GW2 at launch had more content than FFXIV will have even after Heavensward hits, and GW2’s mix of fortnightly updates and breaks put out more content on average than FFXIV’s quarterly major content drops do — in fact, FFXIV’s “blistering pace of updates” would be regarded as an “inexcusable content drought” by Guild Wars 2 players.
But I thought the amount of content didn’t matter.
But look at those responses and you see why people think these things. An event run of the Silverwastes, from the end of Time Out through to the Vinewrath, takes one hour from start to finish. There’s also some more to do there in the form of the jumping puzzle. But that content is “faceroll” and “a joke” and therefore somehow doesn’t count.
“A joke” not really but it is faceroll
People spend hours just learning how to clear each part of the Binding Coil of Bahamut — each of these is just a fifteen minute instance, but groups spend hours learning them, and that means that they’re providing far more entertainment than the amount of content they actually represent.
“Strategy” sounds a lot better than pressing 1. At least you feel rewarded when you beat it.
The
No reason to speed it up even thought i wish they do. August is coming soon. They probably announce preorder next week at e3.
No reason to speed it up even thought i wish they do. August is coming soon. They probably announce preorder next week at e3.
They have yet to show the rest of the specializations, The WvW map and this “challenging content” they keep toting about. I’m thinking more far out like Gamescom or Pax
The
It’s called moving the goalposts. People who don’t want to call HoT an expansion will always up the requirements of being classified an expansion. It’s a futile effort since no matter your argument they’ll just change the requirements or minimize (can’t think of the right word) HoT in some way.
Try words like:
demean; belittle; criticize, decry, disparage, downplay, scorn, deprecate, knock, pan, slam, bad-mouth, pooh pooh, and put down
All of these are ways to express the true aim of the forum pastime. Being negative is chic, en vogue, cool, … sorry, getting carried away.
Gotta love English. So many ways to say the same thing. So many words that mean different things depending on context…
No reason to speed it up even thought i wish they do. August is coming soon. They probably announce preorder next week at e3.
They have yet to show the rest of the specializations, The WvW map and this “challenging content” they keep toting about. I’m thinking more far out like Gamescom or Pax
Yeah i know. Still waiting for engi, war and most important revenant full reveal along with its elite. But we are in theory 14 weeks away from launch. If they wont announce xpac next week thats means we will be getting it much later than august 25. That said “preorder item” was datamined already. We also seen the whole WvW map with upcoming beta soon. Also already datamined new stuff;
963421_0699 Guild Wars 2: Heart of Thorns—Prepurchase
963422_0030 Thank you for your purchase.
963263_0867 Guild Wars 2: Heart of Thorns—Deluxe
963374_0817 This is only available in Guild Wars 2: Heart of Thorns—Deluxe.
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963311_0238 Guild Wars 2: Heart of Thorns—Ultimate
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The Content is gunna be awsome, just that it’s been so slowly revealed. The day after i posted this topic, Anet started posting stuff, which is good. Looking forward to it!
Do we even know how much this so called expansion is gonna cost? it better not be anything short of 40$ because that’s what it feels like we’re getting 40$ worth of contentr
But I thought the amount of content didn’t matter.
It doesn’t. You’re looking at the part of the post that uses a comparison with FFXIV to illustrate why the amount of content doesn’t matter.