arenanet pls help with this....

arenanet pls help with this....

in Guild Wars 2: Heart of Thorns

Posted by: Rapr.8526

Rapr.8526

well guys, the picture im about to show you is not mine but from other fellaw that i relate with, the amount of pain and rejection i’ve is way to much… i only have 4 miserable LI (Legendary Insights) and that is because i dont have no body to go to raid with… its sad men, honestly.
i’ve seen everysingle posible video on the mechanics of each boss, and regardless of it no body wants to help a “noob” player that only has 4 miserable LI… i honestly wonder if anet will ever do something about this…
i mean they ALWAYS have been “proud” on how this game is so “Team work” and yet here r so many of us looking for a miracle to happen…
anyways here u go, this is what is happening:

http://imgur.com/tDv183v

arenanet pls help with this....

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

There’s a lot of people with little experience. Have you tried creating your own group to include others of similar level? Have you tried joining a raiding guild for players in a similar situation as you?

arenanet pls help with this....

in Guild Wars 2: Heart of Thorns

Posted by: Rapr.8526

Rapr.8526

There’s a lot of people with little experience. Have you tried creating your own group to include others of similar level? Have you tried joining a raiding guild for players in a similar situation as you?

OFC!, thousands of times, just to get BRAND new players… that havent even seen videos on the mechanics… and we need 10… 8 at least… just to fail over and over and over… thats why i gave up.

arenanet pls help with this....

in Guild Wars 2: Heart of Thorns

Posted by: Skittish.4539

Skittish.4539

There’s a lot of people with little experience. Have you tried creating your own group to include others of similar level? Have you tried joining a raiding guild for players in a similar situation as you?

OFC!, thousands of times, just to get BRAND new players… that havent even seen videos on the mechanics… and we need 10… 8 at least… just to fail over and over and over… thats why i gave up.

Did you try explaining the mechanics of the fight to the brand new people? Or just wing it? Brand new people are unlikely to be willing to watch every raiding video ever made, especially since that isn’t necessary for any other content in the game.

arenanet pls help with this....

in Guild Wars 2: Heart of Thorns

Posted by: Rapr.8526

Rapr.8526

There’s a lot of people with little experience. Have you tried creating your own group to include others of similar level? Have you tried joining a raiding guild for players in a similar situation as you?

OFC!, thousands of times, just to get BRAND new players… that havent even seen videos on the mechanics… and we need 10… 8 at least… just to fail over and over and over… thats why i gave up.

Did you try explaining the mechanics of the fight to the brand new people? Or just wing it? Brand new people are unlikely to be willing to watch every raiding video ever made, especially since that isn’t necessary for any other content in the game.

Yes sir… ur treating like a noob… i explain every single details blue, green circles , condi setup, healing, tank, etc… u name it. i just dont get good players or at least NOT fast learners…

arenanet pls help with this....

in Guild Wars 2: Heart of Thorns

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

What, exactly, are you asking ArenaNet to do? Make groups take you? Make players ‘git gud’ for your groups? I’m confused about what you are asking for.

Good luck.

arenanet pls help with this....

in Guild Wars 2: Heart of Thorns

Posted by: Moonyeti.3296

Moonyeti.3296

What is your ask here, exactly? It sounds like you are looking for a more skilled pool of players, is that correct? I am unsure what a solution from Anet would be if I understand your issue correctly.

arenanet pls help with this....

in Guild Wars 2: Heart of Thorns

Posted by: Rognik.2579

Rognik.2579

ArenaNet can’t force people to take you into their group if you don’t meet their arbitrary standard. I’m not saying it’s right, but it is their call for a standard, even if you think it stupid. Sorry.

arenanet pls help with this....

in Guild Wars 2: Heart of Thorns

Posted by: Skittish.4539

Skittish.4539

There’s a lot of people with little experience. Have you tried creating your own group to include others of similar level? Have you tried joining a raiding guild for players in a similar situation as you?

OFC!, thousands of times, just to get BRAND new players… that havent even seen videos on the mechanics… and we need 10… 8 at least… just to fail over and over and over… thats why i gave up.

Did you try explaining the mechanics of the fight to the brand new people? Or just wing it? Brand new people are unlikely to be willing to watch every raiding video ever made, especially since that isn’t necessary for any other content in the game.

Yes sir… ur treating like a noob… i explain every single details blue, green circles , condi setup, healing, tank, etc… u name it. i just dont get good players or at least NOT fast learners…

In that case, I apologize. Maybe next time try posting a requirement in lfg of at least 4 LI, to weed out all the not fast learners. Should work perfectly.

arenanet pls help with this....

in Guild Wars 2: Heart of Thorns

Posted by: Sigfodr.9576

Sigfodr.9576

not sure if you are NA or EU (dont know the NA scene), but in EU we have several good teaching guild/groups. That do weekly runs, on different bosses. I’d recommend joining one of them. I know they often kill, also kill several bosses in a row. So, its a good way to learn and gather LI at the same time.

Besides that, GUILD RAID, join a guild the raid, and get into a more stable group. That is by far the best way.

arenanet pls help with this....

in Guild Wars 2: Heart of Thorns

Posted by: Conncept.7638

Conncept.7638

What, exactly, are you asking ArenaNet to do? Make groups take you? Make players ‘git gud’ for your groups? I’m confused about what you are asking for.

Good luck.

They could make the content so you could actually learn it from in game experience in the first place. Like any good game designer knows to do without being battered about it by their audience.

Making content that teaches you nothing, requiring material outside the experience to be understood, is like making a movie based on a book, and deliberately writing it to not make sense to anyone who hasn’t already read the book.

And that is how GW2s endgame content has always been made, it’s unintuitive, immersion breaking, elitist design that disrespects the audience and the work itself. And the stupidest thing is that even though it’s done more damage to the game than any other design mistake ANet has made, ANet still just worsens the problem with every single update to supposed ‘high-tier’ content, and then denies there is any problem as the playerbase continually shrinks.

arenanet pls help with this....

in Guild Wars 2: Heart of Thorns

Posted by: Rapr.8526

Rapr.8526

not sure if you are NA or EU (dont know the NA scene), but in EU we have several good teaching guild/groups. That do weekly runs, on different bosses. I’d recommend joining one of them. I know they often kill, also kill several bosses in a row. So, its a good way to learn and gather LI at the same time.

Besides that, GUILD RAID, join a guild the raid, and get into a more stable group. That is by far the best way.

Well sir, let’s start of by saying that im in NA and no, i havent been lucky to find trainig groups, and also i don’t know any NA guild that could take me to raids, to be fair maybe im just an unlucky guy and there is no solution anet could to solve my problem… at this point im just giving up on this.
HOPEFULLY there will be an other way i could get a legendary armour… this 10 player situation is just benefiting gold sellers that r ruining anets economy, i think about most of them ( not all, i never generalize.) r probably gold sellers benefiting from this situation… just think about it… 800 GOLD!! for just completing wing 1… trust i got so desperate i ask for it and even if i had that money i wouldnt pay it, it’s pathetic but regardless it looks like there r ppl buying it bc there r ppl always selling, and now that i mentiong it, i think it’ll be benefitial if raid selling were “ilegal” i don’t know, im just frustrated at this point.

arenanet pls help with this....

in Guild Wars 2: Heart of Thorns

Posted by: Rapr.8526

Rapr.8526

What, exactly, are you asking ArenaNet to do? Make groups take you? Make players ‘git gud’ for your groups? I’m confused about what you are asking for.

Good luck.

They could make the content so you could actually learn it from in game experience in the first place. Like any good game designer knows to do without being battered about it by their audience.

Making content that teaches you nothing, requiring material outside the experience to be understood, is like making a movie based on a book, and deliberately writing it to not make sense to anyone who hasn’t already read the book.

And that is how GW2s endgame content has always been made, it’s unintuitive, immersion breaking, elitist design that disrespects the audience and the work itself. And the stupidest thing is that even though it’s done more damage to the game than any other design mistake ANet has made, ANet still just worsens the problem with every single update to supposed ‘high-tier’ content, and then denies there is any problem as the playerbase continually shrinks.

WAO, i don’t like to attack anet, but this makes a lot of sence.

arenanet pls help with this....

in Guild Wars 2: Heart of Thorns

Posted by: Ardid.7203

Ardid.7203

What about some difficulty scaling for the Raids? It would work miracles, IMO.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

arenanet pls help with this....

in Guild Wars 2: Heart of Thorns

Posted by: Blude.6812

Blude.6812

What, exactly, are you asking ArenaNet to do? Make groups take you? Make players ‘git gud’ for your groups? I’m confused about what you are asking for.

Good luck.

They could make the content so you could actually learn it from in game experience in the first place. Like any good game designer knows to do without being battered about it by their audience.

Making content that teaches you nothing, requiring material outside the experience to be understood, is like making a movie based on a book, and deliberately writing it to not make sense to anyone who hasn’t already read the book.

And that is how GW2s endgame content has always been made, it’s unintuitive, immersion breaking, elitist design that disrespects the audience and the work itself. And the stupidest thing is that even though it’s done more damage to the game than any other design mistake ANet has made, ANet still just worsens the problem with every single update to supposed ‘high-tier’ content, and then denies there is any problem as the playerbase continually shrinks.

One of the best posts in quite a while and hopefully devs / Mo read it and take it seriously and make some changes. OP should add these comments to the ‘lost identity’ thread.

arenanet pls help with this....

in Guild Wars 2: Heart of Thorns

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

  • People complaining about requirements for Raids when Raids have next no requirements to do, all that’s needed is 10 level 80 Players, all Exotic Minimum gear, Time and Patience, and Heart of Thorns, there are absolutely no other requirements to Raid.
  • people complaining about Raids not being designed with the majority of the player base in mind, when they were never the target audience, and last
  • players complaining that Raids don’t teach players what to do when that is a a complete lie, only some bosses have obscure mechanics that take a little longer to figure out, big example of mechanics being taught before boss is VG all the main mechanics are taught before ever reaching the boss, Sab Teaches green bombs before fight, and so on.

what’s hilarious is the OP is complaining about people getting kicked for being considered inexperienced when they stated they have done the same to others. Oh the irony.

arenanet pls help with this....

in Guild Wars 2: Heart of Thorns

Posted by: thrag.9740

thrag.9740

Anet has helped with this, but you seem to have missed it. What you are trying to do (kill vg) is the wrong choice. VG is one of the harder bosses. Anet has released content in a large range of difficulty scales. You are a beginner and so you should try to start with the easier fights.

First off, you should do escort. That is an easy 1 LI per week.

After you kill escort, the following boss in wing 3 (KC) is one of the easiest bosses in the game. Basically you need 1 good druid, and then everyone else just needs to know how to do their class rotations.

Additionally, wing 4 is full of bosses easier than vg. Literally boss 1 of wing 4 has been soloed by at least 2 people, just bring 3 healers and out heal everything. Boss 2 of wing 4 is a running joke in the raid community, because it is only slightly more difficult then the dps test golem, bring a condi necro if you want to really make it easy. Boss 3 is easier than vg as well.

arenanet pls help with this....

in Guild Wars 2: Heart of Thorns

Posted by: HnRkLnXqZ.1870

HnRkLnXqZ.1870

Dejavu?

Hello there. We had that exact situation not so long ago with dungeons and fractals. Back then we had a small, but annyoing, ammount of people who only looked on a persons AP score. The magical border there was … 4000k or 6000k? We had several discussions on the forums, the same problem. But as dungeons are now outdated, noone cares anymore. With the AP score we had those funny situations when the grinders tried out dungeons/fractals once in a while. They had AP scores of 20k+, but the skill of a 3 weeks newbie. As thrag above me describes, it seems also to be possible to farm LI. So I assume there are also a bunch of guys out there with hillariously high scroe and nearly 0 knowledge/experience. That is the risk when people only focus on raw data.

Was there as solution to the problem? No, ofcourse not. This is a problem created by the players themselves inside their own heads. Raids are still sort of new, so people are hyped and impatient. Time will solve the issue in most cases.

I have not given the raids a real try yet. That elitism stuff is toxic for a community and only leads to conflicts. This is a game, right? If I want stress, I go to work.

dulfy-effect: Knowledge is power. But without fame, you are just a freak.

arenanet pls help with this....

in Guild Wars 2: Heart of Thorns

Posted by: Moonyeti.3296

Moonyeti.3296

Dejavu?

Hello there. We had that exact situation not so long ago with dungeons and fractals. Back then we had a small, but annyoing, ammount of people who only looked on a persons AP score. The magical border there was … 4000k or 6000k? We had several discussions on the forums, the same problem. But as dungeons are now outdated, noone cares anymore. With the AP score we had those funny situations when the grinders tried out dungeons/fractals once in a while. They had AP scores of 20k+, but the skill of a 3 weeks newbie. As thrag above me describes, it seems also to be possible to farm LI. So I assume there are also a bunch of guys out there with hillariously high scroe and nearly 0 knowledge/experience. That is the risk when people only focus on raw data.

Was there as solution to the problem? No, ofcourse not. This is a problem created by the players themselves inside their own heads. Raids are still sort of new, so people are hyped and impatient. Time will solve the issue in most cases.

I have not given the raids a real try yet. That elitism stuff is toxic for a community and only leads to conflicts. This is a game, right? If I want stress, I go to work.

I had totally forgotten about that! I find that hilarious today, As I still don’t quite have 6000AP yet, but I can’t think of a dungeon path that I couldn’t steamroll with a few friends today. But I would still be too much of a noob by those metrics.

arenanet pls help with this....

in Guild Wars 2: Heart of Thorns

Posted by: Jojo.6140

Jojo.6140

They could make the content so you could actually learn it from in game experience in the first place. Like any good game designer knows to do without being battered about it by their audience.

It is already that way. Things like videos only help you to learn faster, but it can all be done ingame only too. Or how do you think did the first groups do the encounters when there where no guides at that time?

The game teaches very well. Not enough people on greens? Getting damage! Ofc you have to make the connection betwenn “not doing greens” and “getting damage” yourself, but like every person should be capable of making this conclusion after a few tries.

How would you like Anet to teach you better? Do you want a sign before each boss wich explains you all the mechanics in detail?

arenanet pls help with this....

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

What, exactly, are you asking ArenaNet to do? Make groups take you? Make players ‘git gud’ for your groups? I’m confused about what you are asking for.

Good luck.

They could make the content so you could actually learn it from in game experience in the first place. Like any good game designer knows to do without being battered about it by their audience.

Making content that teaches you nothing, requiring material outside the experience to be understood, is like making a movie based on a book, and deliberately writing it to not make sense to anyone who hasn’t already read the book.

And that is how GW2s endgame content has always been made, it’s unintuitive, immersion breaking, elitist design that disrespects the audience and the work itself. And the stupidest thing is that even though it’s done more damage to the game than any other design mistake ANet has made, ANet still just worsens the problem with every single update to supposed ‘high-tier’ content, and then denies there is any problem as the playerbase continually shrinks.

They’ve had content in the game to teach people mechanics but they just find ways to avoid it. Just look at the molten furnace fractal where people just stack in a corner. It will be no different if they had done the same for the raid bosses. Players would just try to find a way to circumvent those mechanics.

arenanet pls help with this....

in Guild Wars 2: Heart of Thorns

Posted by: Rapr.8526

Rapr.8526

Anet has helped with this, but you seem to have missed it. What you are trying to do (kill vg) is the wrong choice. VG is one of the harder bosses. Anet has released content in a large range of difficulty scales. You are a beginner and so you should try to start with the easier fights.

First off, you should do escort. That is an easy 1 LI per week.

After you kill escort, the following boss in wing 3 (KC) is one of the easiest bosses in the game. Basically you need 1 good druid, and then everyone else just needs to know how to do their class rotations.

Additionally, wing 4 is full of bosses easier than vg. Literally boss 1 of wing 4 has been soloed by at least 2 people, just bring 3 healers and out heal everything. Boss 2 of wing 4 is a running joke in the raid community, because it is only slightly more difficult then the dps test golem, bring a condi necro if you want to really make it easy. Boss 3 is easier than vg as well.

WHAT!? if this is true, this is by far the information ive gotten, i did not know that, i mean i was the type of guy that’ll be think that " if i can’t even do wing 1, HOW THE FFUUCCKK AM I GOING TO DO THE OTHER WINGS" dam i will try this, thank u verry much sir.

arenanet pls help with this....

in Guild Wars 2: Heart of Thorns

Posted by: Conncept.7638

Conncept.7638

They could make the content so you could actually learn it from in game experience in the first place. Like any good game designer knows to do without being battered about it by their audience.

It is already that way. Things like videos only help you to learn faster, but it can all be done ingame only too. Or how do you think did the first groups do the encounters when there where no guides at that time?

The game teaches very well. Not enough people on greens? Getting damage! Ofc you have to make the connection betwenn “not doing greens” and “getting damage” yourself, but like every person should be capable of making this conclusion after a few tries.

How would you like Anet to teach you better? Do you want a sign before each boss wich explains you all the mechanics in detail?

It is not already that way. Look at the first people to clear the endgame content, always people from massive mega-guilds, frequenting websites, forums and part of a huge community trial-and-error-ing their way through the content until every nitpicky detail is taken in to account. That is not info a single person could learn in a reasonable amount of time, especially given how much gw2s developers love to obfuscate mechanics that are contrary to normal play.

I assume you mean not doing greens as having green gear? You want to put in some effort to actually make some sense there buddy? That doesn’t even come in to play in this conversation. Do you not know the difference between active and passive play?

The gear bar is an arbitrary choice with no active effect on play. It’s a completely different issue than I brought up, but often maligned by casual players because it is often the hardest bar to surpass for some content, and in the end it isn’t enjoyable to finally learn and masterfully comply with the mechanics of an encounter only to lose in the end because you’re missing a +1 to some stat or other that there is no system in the game or in the encounter itself which indicates that said +1 was needed beforehand.

(edited by Conncept.7638)

arenanet pls help with this....

in Guild Wars 2: Heart of Thorns

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I’m pretty sure “people on greens” doesn’t refer to Green Rarity gear. I’ve never done a Raid (nor even most of the Dungeons and most of the Fractals), but even I’ve seen the Dev videos about the first Raid on Guild Chat.

arenanet pls help with this....

in Guild Wars 2: Heart of Thorns

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

They could make the content so you could actually learn it from in game experience in the first place. Like any good game designer knows to do without being battered about it by their audience.

It is already that way. Things like videos only help you to learn faster, but it can all be done ingame only too. Or how do you think did the first groups do the encounters when there where no guides at that time?

The game teaches very well. Not enough people on greens? Getting damage! Ofc you have to make the connection betwenn “not doing greens” and “getting damage” yourself, but like every person should be capable of making this conclusion after a few tries.

How would you like Anet to teach you better? Do you want a sign before each boss wich explains you all the mechanics in detail?

It is not already that way. Look at the first people to clear the endgame content, always people from massive mega-guilds, frequenting websites, forums and part of a huge community trial-and-error-ing their way through the content until every nitpicky detail is taken in to account. That is not info a single person could learn in a reasonable amount of time, especially given how much gw2s developers love to obfuscate mechanics that are contrary to normal play.

I assume you mean not doing greens as having green gear? You want to put in some effort to actually make some sense there buddy? That doesn’t even come in to play in this conversation. Do you not know the difference between active and passive play?

The gear bar is an arbitrary choice with no active effect on play. It’s a completely different issue than I brought up, but often maligned by casual players because it is often the hardest bar to surpass for some content, and in the end it isn’t enjoyable to finally learn and masterfully comply with the mechanics of an encounter only to lose in the end because you’re missing a +1 to some stat or other that there is no system in the game or in the encounter itself which indicates that you needed it beforehand.

I haven’t done any raids, but wouldn’t “Not enough people on greens? Getting damage!” in the first wing that he’s talking about be the Pylon Attunement: Green?

https://wiki.guildwars2.com/wiki/Vale_Guardian

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)

arenanet pls help with this....

in Guild Wars 2: Heart of Thorns

Posted by: Conncept.7638

Conncept.7638

I’m pretty sure “people on greens” doesn’t refer to Green Rarity gear. I’ve never done a Raid (nor even most of the Dungeons and most of the Fractals), but even I’ve seen the Dev videos about the first Raid on Guild Chat.

Whether a fight mechanic or gear or otherwise, if the answer is, BRING MOAR DEEPS, or bring more of any stat for that matter, then it’s not a matter of learning, it’s a bar that either you can or cannot comply with, and has zero bearing on the subject at hand.

arenanet pls help with this....

in Guild Wars 2: Heart of Thorns

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

They could make the content so you could actually learn it from in game experience in the first place. Like any good game designer knows to do without being battered about it by their audience.

It is already that way. Things like videos only help you to learn faster, but it can all be done ingame only too. Or how do you think did the first groups do the encounters when there where no guides at that time?

The game teaches very well. Not enough people on greens? Getting damage! Ofc you have to make the connection betwenn “not doing greens” and “getting damage” yourself, but like every person should be capable of making this conclusion after a few tries.

How would you like Anet to teach you better? Do you want a sign before each boss wich explains you all the mechanics in detail?

It is not already that way. Look at the first people to clear the endgame content, always people from massive mega-guilds, frequenting websites, forums and part of a huge community trial-and-error-ing their way through the content until every nitpicky detail is taken in to account. That is not info a single person could learn in a reasonable amount of time, especially given how much gw2s developers love to obfuscate mechanics that are contrary to normal play.

I assume you mean not doing greens as having green gear? You want to put in some effort to actually make some sense there buddy? That doesn’t even come in to play in this conversation. Do you not know the difference between active and passive play?

The gear bar is an arbitrary choice with no active effect on play. It’s a completely different issue than I brought up, but often maligned by casual players because it is often the hardest bar to surpass for some content, and in the end it isn’t enjoyable to finally learn and masterfully comply with the mechanics of an encounter only to lose in the end because you’re missing a +1 to some stat or other that there is no system in the game or in the encounter itself which indicates that said +1 was needed beforehand.

Funny thing, Green gear can and have been used to clear instances and so have players Low manning every single boss so gear stats aren’t all that important, there is only two bosses that have anywhere near a DPS check at all, and even they have been lowmanned.

There is no Gear bar to reach, it’s almost exclusively a Encounter mechanic/class knowledge to win if players know those and are good at executing them then the encounters are trivialized.

And the " Greens" they refer to are the green circle mechanics which show up in multiple encounters which require players to stand in a Green circle to stop/limit damage or similar mechanics from happening not for dealing damage to the Boss. Again it seems people don’t understand Raids enough to know what is being discussed.

(edited by BlaqueFyre.5678)

arenanet pls help with this....

in Guild Wars 2: Heart of Thorns

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Again, I believe “getting damage” refers to taking damage, not DPS. (And it’s not like we haven’t seen this mechanic before…long before, in fact. Way before Raids.)

You might consider researching Raid encounters, just a tiny bit; just so you are familiar with some of the terms and references.

Good luck.