(edited by papry.8096)
asc trinket: HoT stat locked behind RAID
And so it begins…..
asc trinket: HoT stat locked behind RAID
in Guild Wars 2: Heart of Thorns
Posted by: Bellatrixa.3546
It’s a shame they went this direction with Ascended rings, amulets and accessories when they would fit Lv 500 Jeweller perfectly.
dragons, I sometimes wonder if we’ll ever find a way to save us from ourselves.”
asc trinket: HoT stat locked behind RAID
in Guild Wars 2: Heart of Thorns
Posted by: vesica tempestas.1563
Say it 3 times every night before you go to bed OP, i am not entitled to everything, i am not entititled to everything, i am not entitled to everything.
The items are not ‘behind’ a raid, they are simply a unique reward for those that want to raid – because guess what, raids should have unique rewards too! I dont raid yet btw, but i dont cry because someone has access to something i dont, because im not a child.
“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize
asc trinket: HoT stat locked behind RAID
in Guild Wars 2: Heart of Thorns
Posted by: Just a flesh wound.3589
I think the OP needs to look up the definition of a gear treadmill.
Hint: it’s not having it as a drop from a particular boss or event.
ANet may give it to you.
I suggest you look up the definition of “treadmill” before making posts like this.
Sinister trinkets were locked behind the achievements of Living World Season 2, which is only attainable through the gem store. That was way worse.
(edited by Nokaru.7831)
The items are not ‘behind’ a raid, they are simply a unique reward for those that want to raid – because guess what, raids should have unique rewards too! I dont raid yet btw, but i dont cry because someone has access to something i dont, because im not a child.
Raids are getting legendary armor, that’s their unique reward and nobody should complain about that.
I do think it’s valid to complain that certain ascended stat combinations which have been available as exotics for over a year are only available in raids though.
Technically that’s not a treadmill as all new stat sets are sidegrades, not upgrades. They’re preventing you from losing a specific amount of one stat to gain a specific amount of another stat, but they’re not actually giving a raw stat increase.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
Technically that’s not a treadmill as all new stat sets are sidegrades, not upgrades. They’re preventing you from losing a specific amount of one stat to gain a specific amount of another stat, but they’re not actually giving a raw stat increase.
gear treadmill is based on the idea of planned obsoletion, that you need to grind a specific set of gear, with the knowledge that one day your gear will be absolutely obsolete and you’ll need to farm some more to stay relevant.
Before HoT :
Top condition stats was sinister & there was rare veggie pizza that was +40% condition duration.
http://wiki.guildwars2.com/wiki/Rare_Veggie_Pizza
Healing stats was useless.
After HoT :
Top condition stats is viper & rare veggie pizza was nerfed to +20% condition duration.
Healing stats without toughness became really important (only zealot exist & there was no ascended trinket for it).
Both of those are behind raid.
(edited by papry.8096)
Technically that’s not a treadmill as all new stat sets are sidegrades, not upgrades. They’re preventing you from losing a specific amount of one stat to gain a specific amount of another stat, but they’re not actually giving a raw stat increase.
gear treadmill is based on the idea of planned obsoletion, that you need to grind a specific set of gear, with the knowledge that one day your gear will be absolutely obsolete and you’ll need to farm some more to stay relevant.
Before HoT :
Top alteration stats was sinister & there was rare veggie pizza that was +40% aleration duration.
http://wiki.guildwars2.com/wiki/Rare_Veggie_Pizza
Healing stats was useless.After HoT :
Top alteration stats is viper & rare veggie pizza was nerfed to +20% alteration duration.
Healing stats without toughness became really important (only zealot exist & there was no ascended trinket for it).Both of those are behind raid.
And by “top” you mean “more damage and less sustain than the other options”
This is not a treadmill. It’s a way to get more damage at the cost of less survivability.
It’s a sidegrade
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
And by “top” you mean “more damage and less sustain than the other options”
This is not a treadmill. It’s a way to get more damage at the cost of less survivability.
It’s a sidegrade
In a game with active defense as the main defense, thus making defense stats irelevant in PvE.
Sure (sarcasm)
Damage is an upgrade.
(edited by papry.8096)
And by “top” you mean “more damage and less sustain than the other options”
This is not a treadmill. It’s a way to get more damage at the cost of less survivability.
It’s a sidegrade
In a game with active defense as the main defense, thus making defense stats irelevant in PvE.
Sure (sarcasme)Damage is an upgrade.
So what you’re saying is that defense stats suck.
That’s not the same issue.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
So what you’re saying is that defense stats suck.
That’s not the same issue.
Unless you want to change the whole meta ( which I don’t) : yes.
But the fact is that Anet hide the most desired ascended stats trinket (stats that fit the meta) behind Raid purposefully.
Take what you want from that.
(edited by papry.8096)
So what you’re saying is that defense stats suck.
That’s not the same issue.
Unless you want to change the whole meta ( which I don’t) : yes.
But the fact is that Anet hide the most desired ascended stats trinket (stats that fit the meta) behind Raid purposefully.
Take what you want from that.
2 points make your entire argument void:
A.) no one is disagreeing that raids are providing the only method of aquiring rings and accessoires with viper stats. What people disagree on is you calling this a treadmill, which it is not.
B.) the fact that you think viper ascended trinkets are desirable or needed. As of right now a full set of:
- Viper ascended armor and Viper ascended weapons
- Viper amulet (gained via HoT Story arch 4 achievements)
- rest Sinister trinkets
- Koi Cake + Toxic Focusing Crystal
provides maximum condition duration for classes. Why you would want to go above the cap of 100% condition duration is beyond me. Yes, having the trinkets would allow for different armor setups, but the end effect and desired amount of stats does not change. So even here, trinkets are sidegrades.
Next time, less hyperbole, more research.
Technically that’s not a treadmill as all new stat sets are sidegrades, not upgrades. They’re preventing you from losing a specific amount of one stat to gain a specific amount of another stat, but they’re not actually giving a raw stat increase.
Just like the elite specializations were sidegrades also?
But you’re right, not a treadmill, but rather p2w.
Technically that’s not a treadmill as all new stat sets are sidegrades, not upgrades. They’re preventing you from losing a specific amount of one stat to gain a specific amount of another stat, but they’re not actually giving a raw stat increase.
Just like the elite specializations were sidegrades also?
But you’re right, not a treadmill, but rather p2w.
Elite specialisations are not sidegrades. Also this thread is not about elite specialisations.
Pope’s argument still stands, yours on the other hand makes literally no sense.
Also a small hint, stop using p2w as an argument for anything you dislike. It might make people think you have no clue what you are talking about, just as in this case.
It’s a shame they went this direction with Ascended rings, amulets and accessories when they would fit Lv 500 Jeweller perfectly.
Yes this it what should have been done and still could be! I’m all for Level 500 Jeweler and being able make ascended jewelry. They would have to change the laurel merchant up possibly though for this.
Technically that’s not a treadmill as all new stat sets are sidegrades, not upgrades. They’re preventing you from losing a specific amount of one stat to gain a specific amount of another stat, but they’re not actually giving a raw stat increase.
Just like the elite specializations were sidegrades also?
But you’re right, not a treadmill, but rather p2w.
Elite specialisations are not sidegrades. Also this thread is not about elite specialisations.
Pope’s argument still stands, yours on the other hand makes literally no sense.
Also a small hint, stop using p2w as an argument for anything you dislike. It might make people think you have no clue what you are talking about, just as in this case.
LOL. Lack of reasoning/reading comprehension skills FTL.
Technically that’s not a treadmill as all new stat sets are sidegrades, not upgrades. They’re preventing you from losing a specific amount of one stat to gain a specific amount of another stat, but they’re not actually giving a raw stat increase.
Just like the elite specializations were sidegrades also?
But you’re right, not a treadmill, but rather p2w.
Elite specialisations are not sidegrades. Also this thread is not about elite specialisations.
Pope’s argument still stands, yours on the other hand makes literally no sense.
Also a small hint, stop using p2w as an argument for anything you dislike. It might make people think you have no clue what you are talking about, just as in this case.
LOL. Lack of reasoning/reading comprehension skills FTL.
Let me rephrase that since you seem to be a bit slow:
Yes, you are correct, elite specialisations are not sidegrades. This has nothing to do with this topic though, stop derailing.
PopeUrbans comment was dealing with the exchange of stats and how the introduction of new stat combinations could be seen as sidegrades instead of upgrades. The new stat combos do allow for a higher total of stats (which is meaningless if they do not outperform old stat combinations or are achievable in different setups, see my post further up). So his point remains valid, while you lack to show how your elite specialisation comment relates.
Finally I was recommending you stop using pay- to-win in your argumentation since you clearly lack the understanding of what this term means. People who have played or know pay-to-win games will instantly know your arguments are bogus if brought up in this manner.
There, this should clear things up.
(edited by Cyninja.2954)
You can have a treadmill if the side grades are actually upgrades due to game mechancis changes.
Also even if you want to believe that some of these trinkets are side grades, they give objectively more stats than other pieces.
Anyhow, if, every once in awhile, they have new game mechanics that make a new stat more desirable, and they put that stat behind the newest content, that will essentially be a a gear treadmill. It is possible this was a one time thing, but the op is correct, they did put some of the new most effecient, and more powerful stat combos behind the new content.
We ll see if this continues
2 points make your entire argument void:
A.) no one is disagreeing that raids are providing the only method of aquiring rings and accessoires with viper stats. What people disagree on is you calling this a treadmill, which it is not.
B.) the fact that you think viper ascended trinkets are desirable or needed. As of right now a full set of:
- Viper ascended armor and Viper ascended weapons
- Viper amulet (gained via HoT Story arch 4 achievements)
- rest Sinister trinkets
- Koi Cake + Toxic Focusing Crystalprovides maximum condition duration for classes. Why you would want to go above the cap of 100% condition duration is beyond me. Yes, having the trinkets would allow for different armor setups, but the end effect and desired amount of stats does not change. So even here, trinkets are sidegrades.
Next time, less hyperbole, more research.
With the food currently available: yes it’s true.
Now full viper trinket over what you propose is 15,8 % condition duration increase.
Let’s take the focusing crystal: if Anet release a new oil that give something like :
Gain condition damage Equal to 6% of your power
Gain condition damage Equal to 6% of your precision
I’m not sure that your current setup wins (this is just an example so don’t call me on it).
And your argument still doesn’t void the zealot problem.
The problem still stands: Anet hide desirable ascended stats trinket behind raid drop.
(edited by papry.8096)
asc trinket: HoT stat locked behind RAID
in Guild Wars 2: Heart of Thorns
Posted by: BaconofPigs.1683
This thread is a lie. It’s not a treadmill. Either change the title or lock the thread please.
You can have a treadmill if the side grades are actually upgrades due to game mechancis changes.
Also even if you want to believe that some of these trinkets are side grades, they give objectively more stats than other pieces.
I addressed this issue further up. They are upgrades if the more stats they provide are of actual use and/or the stat combination is not achievable via other combinations.
Are the new stats upgrades? Yes, but that was not the problem expressed in the topic. The problem at hand deals with if the trinkets from raids are a gear treadmill, which they are not.
2 points make your entire argument void:
A.) no one is disagreeing that raids are providing the only method of aquiring rings and accessoires with viper stats. What people disagree on is you calling this a treadmill, which it is not.
B.) the fact that you think viper ascended trinkets are desirable or needed. As of right now a full set of:
- Viper ascended armor and Viper ascended weapons
- Viper amulet (gained via HoT Story arch 4 achievements)
- rest Sinister trinkets
- Koi Cake + Toxic Focusing Crystalprovides maximum condition duration for classes. Why you would want to go above the cap of 100% condition duration is beyond me. Yes, having the trinkets would allow for different armor setups, but the end effect and desired amount of stats does not change. So even here, trinkets are sidegrades.
Next time, less hyperbole, more research.
With the food currently available: yes it’s true.
Now full viper trinket over what you propose is 15,8 % condition duration increase.
Let’s take the focusing crystal: if Anet release a new oil that give something like :
Gain condition damage Equal to 6% of your power
Gain condition damage Equal to 6% of your precisionI’m not sure that your current setup wins (this is just an example so don’t call me on it).
And your argument still doesn’t void the zealot problem.
The problem still stands: Anet hide desirable ascended stats trinket behind raid drop.
Okay let’s go through this point for point:
A.) No druid will want to go full zealots. It’s overkill in +healing and inefficient, at least for raids and other pve, which I assume you are arguing about. WvW, yes that might be a problem.
Might this be the case in the future? Maybe, we don’t know what other bosses Arenanet has planed. Going from current experience though, a non-issue.
B.) That oil you propose is bogus. No oil in game currently provides 6% off of 2 stats. It’s 6% off one, and 4% off the other for one. Second, IF they add this kind of oil, then we can talk (and not even sure this would be better). So far arenanet have tried to stay clear of having Oil’s that increase damage stats based off of other damage stats.
You are starting to argue your point based on maybes and possible future content changes, which you have no basis on believeing they might get added. This should already tell you how weak your argument is.
Let’s keep it in the here and now.
(edited by Cyninja.2954)
You are starting to argue your point based on maybes and possible future content changes, which you have no basis on believeing they might get added. This should already tell you how weak your argument is.
Let’s keep it in the here and now.
Not really, before HoT anyone would have said that sinister is the get go stat for condition.
After HoT not anymore: Viper is king for condition.
Because Anet added :
- 2 new attributes: expertise & concentration.
- 6 news stats combo.
My point still stands.
You are not sure what set of stats, you may need to tackle future content or Anet decide to add.
Having part of these stats locked behind specific content isn’t a good thing in the long run.
Armor & weapon are easy to change now but trinket are getting used as reward more & more & scattered all around the place.
(edited by papry.8096)
You are starting to argue your point based on maybes and possible future content changes, which you have no basis on believeing they might get added. This should already tell you how weak your argument is.
Let’s keep it in the here and now.Not really, before HoT anyone would have said that sinister is the get go stat for condition.
After HoT not anymore: Viper is king for condition.
Because Anet added :
- 2 new attributes: expertise & concentration.
- 6 news stats combo.My point still stands.
You are not sure what set of stats, you may need to tackle future content or Anet decide to add.
Having part of these stats locked behind specific content isn’t a good thing in the long run.
Armor & weapon are easy to change now but trinket are getting used as reward more & more.
That argumentation does not even make sense. Sure we can complain ONCE arenanet has changed something. I will certainly not do so before hand. For all we know they might put in a new tier after ascended. Let’s worry about that too.
You fail to realise that the trinkets are NOT NEEDED and are infact a disadvantage since they provide to much of the new stats in the current state of the game. Now you might feel left out or sad that you can’t have every single stat combo available to you, which is a valid complaint.
Then rephrase your complaint and make clear that this is what bothers you. Currently, your terminology is faulty.
Okay it’s not a treadmill, I agree with that, but I don’t like stat sets being locked behind a form of content that most players of the game will never do. It’s not like locking a skin, or a mini. You’re locking a play option.
I’m okay with lots of stuff other people complain about. I’m not okay with this.
That argumentation does not even make sense. Sure we can complain ONCE arenanet has changed something. I will certainly not do so before hand. For all we know they might put in a new tier after ascended. Let’s worry about that too.
You fail to realise that the trinkets are NOT NEEDED and are infact a disadvantage since they provide to much of the new stats in the current state of the game. Now you might feel left out or sad that you can’t have every single stat combo available to you, which is a valid complaint.
Then rephrase your complaint and make clear that this is what bothers you. Currently, your terminology is faulty.
But Anet do make change (nerf) based on the stat that they release, see the veggie pizza example that was nerfed from +40% to +20% condition damage duration.
As for the trinket: yes they are not currently needed but as I said, we have no idea what Anet may come with stats combination in the future & they migth require viper trinket or whatever else.
So yeah, every stats combo should be available & not hidden behind drop.
Edit: okay I changed the title.
(edited by papry.8096)