the good:
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(-) I really loved how the new area looked and felt, mobs were really challenging sometimes
and the jumping mushrooms were really cool. it doesn’t feel like a flat map and i wish i could explore more of it.
(-)in pvp stronghold is a nice mode I enjoyd it a great deal. i wish you add jungling to it like game you got inspired from:P
(-) mesmer specialization is amazing (though should be reconsidered in pvp since everything gives more illusions-> making shatterer builds immensly strong
(-) the death shround new mode is awsome and fast! specially #4 now is really cool to spin around and to chop ppl :P
(-) finally new stuff to do!
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the bad:
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(-)events in the new area tended to bug out for me and my friends, eg. escorting after we breached a wall near a temple it bugged for me 3 times.
itzel food event with the bats also bugged alot so events are need to be fixed.
(-) necro elite speciallization is not well thought of. this thing is crucial to me since i’ve spent most of my time on a necro than any other class.
1)gs is slowwwww, which would’ve been acceptable if the damage was good but it’s really bad. eg. currently my spike dmg on axe focus dagger/wh is about 15k-18k with axe #2 , obviously the spike skills on gs are #3 and #2 those barely done 10k dmg and they feel so slow. let’s be frank. nowdays if you use the lfg tool (which is excellent) you’ll see ppl asking for meta only builds. ppl kick necro on sight because it can’t be pared with ele/guardi/warr/thief and etc. eventually causing to rethink using the necro.
i’ve took my necro to arah,ac and few other dung with that gs. full berserk, i enjoyed the playstyle, the ability to chill is amazing but dmg-wise it was bad. switching to d/wh or axe did way more for the team and those were friends, in other occasions it would’ve cause and rightfully so for teams to kick a necro who lacks so much dmg.
please try to match it to the classes who are well sought for in dung, so it wouldn’t be just a cool looking class w/o any real impact in pve.
ds new mode is cool. again bit lacking on dps but i really liked it
pvp-wise i’d say the necro became handicapped vs ranged classes, dark path used to take us on that enemy, #1 used to be range so now to deal with rangers and etc. on 1v1 i need a staff which isn’t that optimal for zerkers. a suggestion make an F2 that allows necro to enter the normal ds mode F1 for the knight mode, but on F2 make it that ds runs much quicker and f1 f2 will share same life force. that would be really nice.
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(-) i put this one in bad but i’m not sure it belongs there, we really need more content that is not just map events, more dungeons that will have a challenge mechanics- a type of dungeons that wouldn’t be just another speedrun rotation, dungeons that will justify builds like a tank guardi, condi builds. think about it
do you really want this game to be about skipping everything stacking and 100 blade everything? i know it contradicts what i said before on the necro but since I would be a waste to change existing dungeons and we can retrait so easily (which is awsome!) i would like a dungeon that will challenge the way we think and act. even fotm mechanics are dull for me nowdays so let’s take those instabilities and make it random, non will be able to control it and if u exit an instance it will hold it for x minutes the same instability so no one in that party can reroll till he gets something easy. maybe make it swichable but really if anything me and my friends want really long,hard and challenging dungeons .
thanks for reading so far!
though i complain i want to say another thing, i tried various other mmo that are on the market and each time i find myself back in gw2. the combat mechaincs you made is the smoothest i’ve felt (including terra though terra does look better for pve)
gw2 is innovative and i wish it to continue to be that and more. the living story so far was really boring to me, dry top is a boring area so please don’t over repeat that.
if meta events are a direction than think about things that will go in par with teq or TT
stuff that will make us cooperate more . but please make it more rewardable, no more green and blue crap