chaper 16 fights too hard
Funny, I one shot it as zerker.
What kind of build are you using?
delicate, brick-like subtlety.
pretty much power grenader with pistols and swapped alchemy for tools i got: explosion III-V-VII, alchemy II-V-VII, and fire arms on II-IV-VIII. also using elixer h and b.
so found a neat trick with my supply crate which will just interupt him but pale tree seems bugged cause it got to 0 2x and then full heal. eh guess work on that legendary mastery or something.
Gave up trying to kill the pale tree after about 6 attempts. Seems the best course of action is just to not take Caithe with you. If that doesnt scream broken, I dont know what will.
Gave up trying to kill the pale tree after about 6 attempts. Seems the best course of action is just to not take Caithe with you. If that doesnt scream broken, I dont know what will.
She’s fine…
You have to kill her spawns before they reach her to actually get the kill. If more than 5 reach her she heals up and won’t die.
Modremoth himself on the other hand … SCREW that buggy gliding portion. That needs to absolutely be removed if its going to continue bugging out as much as it currently does.
Its impossible to get airborn on the second gliding phase, it simply shoots you up, you fall down, and enjoy juicy death.
I’ve had the gliding portion fail to make you glide in both the 1st 2nd and 3rd times, if you die and restart, mordremoth will begin the fight at whatever stage you were at before you died, and because the fight ramps up over time, he’ll go crazymode on you right from the beginning, you’re supposed to have buffs to counter the craziness but at the beginning you do not.