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Posted by: Amaimon.7823

Amaimon.7823

Today I noticed in the Salvage Pit in Verdant Brink there are still people trying to find ways to active grief people (what they stand to gain is completely beyond me)
But today the daily was do the salvage pit, so a group of what like 10 people went in, died, so their corpses, and thus ‘resurrect’ action would overlap with wuite a lot of salvage making it impossible to score higher than just low in silver without extensively targeting the salvage for which you don’t have much time because you’re busy avoiding all the stuff.

Now, this isn’t much of a big deal, I can move to another map (since they were 10-12 people they might be more organised, though) or just accept I got the daily without gold, but just for the sake that griefing is still possible. but maybe it’s a good eye-opener that maybe people who die on adventure grounds should be uninteractable for people who partake in the adventure, and those who die while partaking automatically get warped back

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Posted by: ArchonWing.9480

ArchonWing.9480

Salvage pit is really weird, because it’s the only adventure I know that gets harder with more people.

The area should boot people who die.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: Vayne.8563

Vayne.8563

Salvage pit should have been an instance like Haywire Punchomatic. There’s no reason to design an event where the more people participating the harder it gets.

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Posted by: Charrbeque.8729

Charrbeque.8729

Salvage pit is really weird, because it’s the only adventure I know that gets harder with more people.

The area should boot people who die.

That’s a good idea. If you die inside it would teleport your corpse outside the pit, up to the spot where you enter the pit. This would make it easier for other players to revive you so you don’t have a long walk back.

Some of them might not be griefing though. Some players have a habit of not waypointing when dead because they hope someone will revive them. Often times it’s because you have a long walk to get back to where you were when you died. But in the salvage pit adventure, reviving dead players isn’t an option because you’ll get killed yourself and/or get a lousy score and have to start over. Though it is possible some players didn’t waypoint on purpose because it interferes with others doing the adventure.

There’s something charming about rangers.

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Posted by: Amaimon.7823

Amaimon.7823

Salvage pit is really weird, because it’s the only adventure I know that gets harder with more people.

The area should boot people who die.

That’s a good idea. If you die inside it would teleport your corpse outside the pit, up to the spot where you enter the pit. This would make it easier for other players to revive you so you don’t have a long walk back.

Some of them might not be griefing though. Some players have a habit of not waypointing when dead because they hope someone will revive them. Often times it’s because you have a long walk to get back to where you were when you died. But in the salvage pit adventure, reviving dead players isn’t an option because you’ll get killed yourself and/or get a lousy score and have to start over. Though it is possible some players didn’t waypoint on purpose because it interferes with others doing the adventure.

Normally, I’d agree with you. But in this case there were more than 10 people lying in a nice circle so at least half the salvage wasnt accessible. That cant be coincidence

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

No opinion on the griefing, but definitely: I tried this for a moment, then just gave up and did other things that day. That adventure is awful with more than one or two other players.

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Posted by: Djinn.9245

Djinn.9245

Waiting for someone from Anet to answer that it isn’t griefing and that all those people just happened to die and want to just lie there.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Waiting for someone from Anet to answer that it isn’t griefing and that all those people just happened to die and want to just lie there.

That is unlikely to happen, not least because ANet doesn’t discuss infractions in-game, or anything related to them.

If you didn’t actually report them for it, while in the game, nothing is gonna happen though.

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Posted by: Blude.6812

Blude.6812

Waiting for someone from Anet to answer that it isn’t griefing and that all those people just happened to die and want to just lie there.

That is unlikely to happen, not least because ANet doesn’t discuss infractions in-game, or anything related to them.

If you didn’t actually report them for it, while in the game, nothing is gonna happen though.

I actually believe nothing will be done, reported or not, Like AFK farming, AB exploit, targeting, outlier accounts etc, etc.

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Posted by: TEKnowledgy.1760

TEKnowledgy.1760

If you got the time to spare catch these things late night or early morning when the population isn’t as high All the little kids had go to bed or school hehe

(edited by TEKnowledgy.1760)

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Waiting for someone from Anet to answer that it isn’t griefing and that all those people just happened to die and want to just lie there.

That is unlikely to happen, not least because ANet doesn’t discuss infractions in-game, or anything related to them.

If you didn’t actually report them for it, while in the game, nothing is gonna happen though.

I actually believe nothing will be done, reported or not, Like AFK farming, AB exploit, targeting, outlier accounts etc, etc.

Then I can’t understand why you are bothering to post here either. I mean, it’s entirely legit to think that — though I certainly disagree with you — but at that point, what’s a forum post gonna achieve for you? It’s not like it’s gonna shame the devs into doing what you want them to…

If I believed that, I’d just move on to another game, because not only is that bad, but it’s a very, very short time before botting is so rampant that the value of everything approximates zero on the market, buying gold is trivial, you can’t win any competitive anything like pvp or wvw because of all the hacks and cheats, etc.

At that point … why would you stay? Sounds completely awful!

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Posted by: sorudo.9054

sorudo.9054

you know what i don’t get, ppl die but the event still counts them.
if you don’t go to the party you won’t be counted ether so why…..

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Posted by: zealex.9410

zealex.9410

Salvage pit is really weird, because it’s the only adventure I know that gets harder with more people.

The area should boot people who die.

That’s a good idea. If you die inside it would teleport your corpse outside the pit, up to the spot where you enter the pit. This would make it easier for other players to revive you so you don’t have a long walk back.

Some of them might not be griefing though. Some players have a habit of not waypointing when dead because they hope someone will revive them. Often times it’s because you have a long walk to get back to where you were when you died. But in the salvage pit adventure, reviving dead players isn’t an option because you’ll get killed yourself and/or get a lousy score and have to start over. Though it is possible some players didn’t waypoint on purpose because it interferes with others doing the adventure.

w8 i thought you could hit reset if you die while in the adventure and you would be taken at the start again isnt that the case?

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Posted by: Amaimon.7823

Amaimon.7823

Salvage pit is really weird, because it’s the only adventure I know that gets harder with more people.

The area should boot people who die.

That’s a good idea. If you die inside it would teleport your corpse outside the pit, up to the spot where you enter the pit. This would make it easier for other players to revive you so you don’t have a long walk back.

Some of them might not be griefing though. Some players have a habit of not waypointing when dead because they hope someone will revive them. Often times it’s because you have a long walk to get back to where you were when you died. But in the salvage pit adventure, reviving dead players isn’t an option because you’ll get killed yourself and/or get a lousy score and have to start over. Though it is possible some players didn’t waypoint on purpose because it interferes with others doing the adventure.

w8 i thought you could hit reset if you die while in the adventure and you would be taken at the start again isnt that the case?

yes, thats for me, but if someone else doesn’t do that then I have to deal with 10 corpses that prevent me from picking up salvage

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Posted by: Djinn.9245

Djinn.9245

Waiting for someone from Anet to answer that it isn’t griefing and that all those people just happened to die and want to just lie there.

That is unlikely to happen, not least because ANet doesn’t discuss infractions in-game, or anything related to them.

If you didn’t actually report them for it, while in the game, nothing is gonna happen though.

They do discuss non-specific infractions (not about a particular player). There was a previous thread about people spawning interactibles (merchants, fun boxes, food trays) around things to get in the way. Gaile answered that thread.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Waiting for someone from Anet to answer that it isn’t griefing and that all those people just happened to die and want to just lie there.

That is unlikely to happen, not least because ANet doesn’t discuss infractions in-game, or anything related to them.

If you didn’t actually report them for it, while in the game, nothing is gonna happen though.

They do discuss non-specific infractions (not about a particular player). There was a previous thread about people spawning interactibles (merchants, fun boxes, food trays) around things to get in the way. Gaile answered that thread.

Yup. Every MMO has a slot in their infraction list for “being really annoying, even if you found a loophole in every other rule”, for just this reason: people spend huge amounts of energy being creatively awful.

WoW had a while where people would pop huge mounts over the top of some festival things, and then they upgraded that to mounts with vendors on, making it really hard to get at them. They ended up temp-banning people doing it, and making it unmountable around the interaction point, to fix it — both a people solution, and a technical one.

Without in-game reports, it’s not gonna get fixed. With them, ANet will be aware of the issue, and will put it into the list along with all the other things that suck. It may not make it to the top — but the more it upsets people, the more reports, the more likely they are to look and find out how prevalent it is, and how to fix it.