daily grieved;
Salvage pit is really weird, because it’s the only adventure I know that gets harder with more people.
The area should boot people who die.
for there you have been and there you will long to return.
Salvage pit should have been an instance like Haywire Punchomatic. There’s no reason to design an event where the more people participating the harder it gets.
Salvage pit is really weird, because it’s the only adventure I know that gets harder with more people.
The area should boot people who die.
That’s a good idea. If you die inside it would teleport your corpse outside the pit, up to the spot where you enter the pit. This would make it easier for other players to revive you so you don’t have a long walk back.
Some of them might not be griefing though. Some players have a habit of not waypointing when dead because they hope someone will revive them. Often times it’s because you have a long walk to get back to where you were when you died. But in the salvage pit adventure, reviving dead players isn’t an option because you’ll get killed yourself and/or get a lousy score and have to start over. Though it is possible some players didn’t waypoint on purpose because it interferes with others doing the adventure.
Salvage pit is really weird, because it’s the only adventure I know that gets harder with more people.
The area should boot people who die.
That’s a good idea. If you die inside it would teleport your corpse outside the pit, up to the spot where you enter the pit. This would make it easier for other players to revive you so you don’t have a long walk back.
Some of them might not be griefing though. Some players have a habit of not waypointing when dead because they hope someone will revive them. Often times it’s because you have a long walk to get back to where you were when you died. But in the salvage pit adventure, reviving dead players isn’t an option because you’ll get killed yourself and/or get a lousy score and have to start over. Though it is possible some players didn’t waypoint on purpose because it interferes with others doing the adventure.
Normally, I’d agree with you. But in this case there were more than 10 people lying in a nice circle so at least half the salvage wasnt accessible. That cant be coincidence
No opinion on the griefing, but definitely: I tried this for a moment, then just gave up and did other things that day. That adventure is awful with more than one or two other players.
Waiting for someone from Anet to answer that it isn’t griefing and that all those people just happened to die and want to just lie there.
Waiting for someone from Anet to answer that it isn’t griefing and that all those people just happened to die and want to just lie there.
That is unlikely to happen, not least because ANet doesn’t discuss infractions in-game, or anything related to them.
If you didn’t actually report them for it, while in the game, nothing is gonna happen though.
Waiting for someone from Anet to answer that it isn’t griefing and that all those people just happened to die and want to just lie there.
That is unlikely to happen, not least because ANet doesn’t discuss infractions in-game, or anything related to them.
If you didn’t actually report them for it, while in the game, nothing is gonna happen though.
I actually believe nothing will be done, reported or not, Like AFK farming, AB exploit, targeting, outlier accounts etc, etc.
If you got the time to spare catch these things late night or early morning when the population isn’t as high All the little kids had go to bed or school hehe
(edited by TEKnowledgy.1760)
Waiting for someone from Anet to answer that it isn’t griefing and that all those people just happened to die and want to just lie there.
That is unlikely to happen, not least because ANet doesn’t discuss infractions in-game, or anything related to them.
If you didn’t actually report them for it, while in the game, nothing is gonna happen though.
I actually believe nothing will be done, reported or not, Like AFK farming, AB exploit, targeting, outlier accounts etc, etc.
Then I can’t understand why you are bothering to post here either. I mean, it’s entirely legit to think that — though I certainly disagree with you — but at that point, what’s a forum post gonna achieve for you? It’s not like it’s gonna shame the devs into doing what you want them to…
If I believed that, I’d just move on to another game, because not only is that bad, but it’s a very, very short time before botting is so rampant that the value of everything approximates zero on the market, buying gold is trivial, you can’t win any competitive anything like pvp or wvw because of all the hacks and cheats, etc.
At that point … why would you stay? Sounds completely awful!
you know what i don’t get, ppl die but the event still counts them.
if you don’t go to the party you won’t be counted ether so why…..
Salvage pit is really weird, because it’s the only adventure I know that gets harder with more people.
The area should boot people who die.
That’s a good idea. If you die inside it would teleport your corpse outside the pit, up to the spot where you enter the pit. This would make it easier for other players to revive you so you don’t have a long walk back.
Some of them might not be griefing though. Some players have a habit of not waypointing when dead because they hope someone will revive them. Often times it’s because you have a long walk to get back to where you were when you died. But in the salvage pit adventure, reviving dead players isn’t an option because you’ll get killed yourself and/or get a lousy score and have to start over. Though it is possible some players didn’t waypoint on purpose because it interferes with others doing the adventure.
w8 i thought you could hit reset if you die while in the adventure and you would be taken at the start again isnt that the case?
Salvage pit is really weird, because it’s the only adventure I know that gets harder with more people.
The area should boot people who die.
That’s a good idea. If you die inside it would teleport your corpse outside the pit, up to the spot where you enter the pit. This would make it easier for other players to revive you so you don’t have a long walk back.
Some of them might not be griefing though. Some players have a habit of not waypointing when dead because they hope someone will revive them. Often times it’s because you have a long walk to get back to where you were when you died. But in the salvage pit adventure, reviving dead players isn’t an option because you’ll get killed yourself and/or get a lousy score and have to start over. Though it is possible some players didn’t waypoint on purpose because it interferes with others doing the adventure.
w8 i thought you could hit reset if you die while in the adventure and you would be taken at the start again isnt that the case?
yes, thats for me, but if someone else doesn’t do that then I have to deal with 10 corpses that prevent me from picking up salvage
Waiting for someone from Anet to answer that it isn’t griefing and that all those people just happened to die and want to just lie there.
That is unlikely to happen, not least because ANet doesn’t discuss infractions in-game, or anything related to them.
If you didn’t actually report them for it, while in the game, nothing is gonna happen though.
They do discuss non-specific infractions (not about a particular player). There was a previous thread about people spawning interactibles (merchants, fun boxes, food trays) around things to get in the way. Gaile answered that thread.
Waiting for someone from Anet to answer that it isn’t griefing and that all those people just happened to die and want to just lie there.
That is unlikely to happen, not least because ANet doesn’t discuss infractions in-game, or anything related to them.
If you didn’t actually report them for it, while in the game, nothing is gonna happen though.
They do discuss non-specific infractions (not about a particular player). There was a previous thread about people spawning interactibles (merchants, fun boxes, food trays) around things to get in the way. Gaile answered that thread.
Yup. Every MMO has a slot in their infraction list for “being really annoying, even if you found a loophole in every other rule”, for just this reason: people spend huge amounts of energy being creatively awful.
WoW had a while where people would pop huge mounts over the top of some festival things, and then they upgraded that to mounts with vendors on, making it really hard to get at them. They ended up temp-banning people doing it, and making it unmountable around the interaction point, to fix it — both a people solution, and a technical one.
Without in-game reports, it’s not gonna get fixed. With them, ANet will be aware of the issue, and will put it into the list along with all the other things that suck. It may not make it to the top — but the more it upsets people, the more reports, the more likely they are to look and find out how prevalent it is, and how to fix it.