do you want Voxel for Guild Keep

do you want Voxel for Guild Keep

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Posted by: Knighthonor.4061

Knighthonor.4061

I enjoyed my time in Rift with dimensions. Great concept.

now with Guild Keeps, i am curious if they will go that same route.

Voxel building seem to be the big trend now days in MMOs. Everquest Next was supposed to do this as a larger scaled sandbox.

would you all like this design for Guild Keeps?

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Regardless of whether we’d like it or not, I’m pretty sure the engine isn’t designed to allow for voxel-play to be a thing.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: MattyP.6954

MattyP.6954

Everything I’ve seen with voxels turns destructible objects into immersion-destroying minecraft blocks.

No thanks

Server — Fort Aspenwood
Mains — Mathias of the Wood [Ranger]; Collaborator Bluatt [Engineer]
Alts — Necromancer, Warrior, Elementalist

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Posted by: Knighthonor.4061

Knighthonor.4061

Regardless of whether we’d like it or not, I’m pretty sure the engine isn’t designed to allow for voxel-play to be a thing.

Its all in how its done. Rift didnt change engine and it pulled it off with gamebyro, same engine as warhammer and DAoC.

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Its all in how its done. Rift didnt change engine and it pulled it off with gamebyro, same engine as warhammer and DAoC.

Without derailing too much, Rift dimensions didn’t use voxels (editable pixels); they use props (premade objects).

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Knighthonor.4061

Knighthonor.4061

Everything I’ve seen with voxels turns destructible objects into immersion-destroying minecraft blocks.

No thanks

What? Have you lost your mind?

Check these out, made by players themselves
https://youtu.be/_9HDRp20UMM

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Posted by: Knighthonor.4061

Knighthonor.4061

Its all in how its done. Rift didnt change engine and it pulled it off with gamebyro, same engine as warhammer and DAoC.

Without derailing too much, Rift dimensions didn’t use voxels (editable pixels); they use props (premade objects).

Well props than. Idc what you call them. I rather that thena bunch of premade guild halls.

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Well props than. Idc what you call them. I rather that thena bunch of premade guild halls.

It depends on what the Guild Halls are going to be used for really.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Amadan.9451

Amadan.9451

i would like a customizable premade guild hall since i know for sure i wouldn’t be able to create anything as good as gw2 teams can create for me

Looking for a gay friendly guild?
Join the Rainbow Pride

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Posted by: Randulf.7614

Randulf.7614

I’ll be happy enough with pre-made. Some customisability is fine, but largely pre-made is my pref

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Posted by: Palador.2170

Palador.2170

I’ll hope for something like the CoH base system, but with lessons learned from that.

There were many decorative objects of all kinds, but their best use came when the added in two changes: The ability to rotate them and raise/lower them, and the ability to ignore clipping when placing them.

People were always finding new ways to combine things and make new objects after that, and it lead to some amazing creations.

Sarcasm, delivered with a
delicate, brick-like subtlety.

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Posted by: mugen.4763

mugen.4763

I wouldn’t be surprised if they make the Wizard’s Tower a guild hall.

Mugen Tsukuyomi [ABC]
Sorrow’s Furnace

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Posted by: HawkMeister.4758

HawkMeister.4758

Voxel .. I don´t even.
..
That´s the problem with all these hype shows.
People without the foggiest clue about coding think stuff like this can be simply added in a “patch”.
Just like Dx6000, no we won´t get VOXELS.
In any way, shape or form.

Polish > hype

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Posted by: Knighthonor.4061

Knighthonor.4061

Voxel .. I don´t even.
..
That´s the problem with all these hype shows.
People without the foggiest clue about coding think stuff like this can be simply added in a “patch”.
Just like Dx6000, no we won´t get VOXELS.
In any way, shape or form.

This isnt a patch, its an expansion pack.
Rift added the same feature in their first expansion pack as well. if they can do it, I dont see how Anet cant as well.

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Posted by: Astralporing.1957

Astralporing.1957

This isnt a patch, its an expansion pack.
Rift added the same feature in their first expansion pack as well. if they can do it, I dont see how Anet cant as well.

When asking for what you want, it’s good to actually precisely define what it is, instead of using words you don’t understand that you picked up somewhere. Quite often those words do not mean what you think they mean, and the end result is (as in this case) getting laughed at.

TL/DR: no, we won’t be getting “voxels”. Neither did Rifts. And for the feature i think you wanted, remember that it was much more compatible with Rifts’ original engine the maps were made on. I’m pretty sure it’s not that easy to do in GW2 as you believe. Instead of something that can be just dropped in a patch, i’m afraid it’s something that would require introducing changes to the engine that would necessitate redoing all already existing maps.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Randulf.7614

Randulf.7614

Voxel .. I don´t even.
..
That´s the problem with all these hype shows.
People without the foggiest clue about coding think stuff like this can be simply added in a “patch”.
Just like Dx6000, no we won´t get VOXELS.
In any way, shape or form.

This isnt a patch, its an expansion pack.
Rift added the same feature in their first expansion pack as well. if they can do it, I dont see how Anet cant as well.

Completely different engine and compatibility challenges

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Posted by: Tabootrinket.2631

Tabootrinket.2631

Everything I’ve seen with voxels turns destructible objects into immersion-destroying minecraft blocks.

No thanks

That’s the kind of thing people used to say when games went from 2D to 3D. Give it some time and in the future it will be a must have.

But anyway, as someone said, I don’t think it’s possible in this game.

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Posted by: Knighthonor.4061

Knighthonor.4061

Voxel .. I don´t even.
..
That´s the problem with all these hype shows.
People without the foggiest clue about coding think stuff like this can be simply added in a “patch”.
Just like Dx6000, no we won´t get VOXELS.
In any way, shape or form.

This isnt a patch, its an expansion pack.
Rift added the same feature in their first expansion pack as well. if they can do it, I dont see how Anet cant as well.

Completely different engine and compatibility challenges

Wait so how can Trion make it work using an old Gamebyro engine (same engine as Elder scrolls, Warhammer online, and DAoC…) to do this, but GW2 with its much newer more advanced engine can’t, which is already being used for many action combat/environmental weapons…?

I don’t see how it can’t be coded in when the game already has feature in place with object placement and drops.

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Posted by: CorrynnStarr.7942

CorrynnStarr.7942

not sure voxel would be the right thing to use here. I know the design team has a set of tools they can use to map create with. maybe just allowing those tools to be used within a defined and limited spaced instance would be what would work here for you guys. Im good with a pre made hall or a customizable one. but knowing Anets past history with effort into the game… likely whats easiest will be whats done.

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Posted by: Tabootrinket.2631

Tabootrinket.2631

I just wish guild halls are instances with the same principle as the silverwaste map.
The forts have destructible contents, and we work to protect them.

It would be so cool if guildhalls were subject to occasional monster invasions at random times so that guild members would have to stop (or not they are free) whatever they are doing to protect their HQ.

It would bring new dynamic content that would reinforce the sense of community within the guilds

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Posted by: Astralporing.1957

Astralporing.1957

Wait so how can Trion make it work using an old Gamebyro engine (same engine as Elder scrolls, Warhammer online, and DAoC…) to do this, but GW2 with its much newer more advanced engine can’t, which is already being used for many action combat/environmental weapons…?

Who said the GW2 engine is more advanced? Remember, that this is basically the second version of GW1 engine, with many parts that weren’t really that well done (with consequences that can be felt even now). And those environmental weapons seem to be a resource hog – too many of them can kill, or seriously slow a whole map, as it has happened few times already when some spawned items’ timeouts managed to get circumvented due to a bug. Remember, that the siege engine cap exists not only for gameplay reasons, but for mechanical ones as well – the engine doesn’t cope well with freely-placed objects. Making whole maps out of those is out of the question without some heavy engine rewrites, which i don’t see happening anytime soon.

I don’t see how it can’t be coded in when the game already has feature in place with object placement and drops.

Yes, i am aware that you can’t see it, but it’s only because you aren’t even looking.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Knighthonor.4061

Knighthonor.4061

Anybody see the guild hall feature reveal here?