hang glide

hang glide

in Guild Wars 2: Heart of Thorns

Posted by: messiah.1908

messiah.1908

i want in also in wvw and pvp and not only in pve content
to be able to breach a tower/castle from the air
air combat etc…

common anet

hang glide

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

i don’t think it was confirmed anywhere that air combat is a thing.

it would be a bit OP though, because you can’t be ground targeted if you’re not on the ground, and you can’t be melee’d. plus, it would trivialize WvW defenses (why upgrade a wall if the enemy will just fly over it).

LegendaryMythril/Zihark Darshell

hang glide

in Guild Wars 2: Heart of Thorns

Posted by: messiah.1908

messiah.1908

i don’t think it was confirmed anywhere that air combat is a thing.

it would be a bit OP though, because you can’t be ground targeted if you’re not on the ground, and you can’t be melee’d. plus, it would trivialize WvW defenses (why upgrade a wall if the enemy will just fly over it).

zerg v zerg is so boring in wvw just hammer the gate down and rush in

thus bring more options to defend like arrow cart which if hit put holes in you glide and boom you are falling down dead

just imagine zerg gliding 50% of them falling from the air

amazing fights it will bring to boring zerg v zerg fight

hang glide

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

i don’t think it was confirmed anywhere that air combat is a thing.

it would be a bit OP though, because you can’t be ground targeted if you’re not on the ground, and you can’t be melee’d. plus, it would trivialize WvW defenses (why upgrade a wall if the enemy will just fly over it).

zerg v zerg is so boring in wvw just hammer the gate down and rush in

thus bring more options to defend like arrow cart which if hit put holes in you glide and boom you are falling down dead

just imagine zerg gliding 50% of them falling from the air

amazing fights it will bring to boring zerg v zerg fight

what part of “can’t ground target because they’re in the air” did you miss? you can’t hit them with an AC because you can’t aim the AC at them.

LegendaryMythril/Zihark Darshell

hang glide

in Guild Wars 2: Heart of Thorns

Posted by: Quarktastic.1027

Quarktastic.1027

i don’t think it was confirmed anywhere that air combat is a thing.

it would be a bit OP though, because you can’t be ground targeted if you’re not on the ground, and you can’t be melee’d. plus, it would trivialize WvW defenses (why upgrade a wall if the enemy will just fly over it).

zerg v zerg is so boring in wvw just hammer the gate down and rush in

thus bring more options to defend like arrow cart which if hit put holes in you glide and boom you are falling down dead

just imagine zerg gliding 50% of them falling from the air

amazing fights it will bring to boring zerg v zerg fight

what part of “can’t ground target because they’re in the air” did you miss? you can’t hit them with an AC because you can’t aim the AC at them.

Just commission the charr to build some anti-air guns. Problem solved.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

hang glide

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

i don’t think it was confirmed anywhere that air combat is a thing.

it would be a bit OP though, because you can’t be ground targeted if you’re not on the ground, and you can’t be melee’d. plus, it would trivialize WvW defenses (why upgrade a wall if the enemy will just fly over it).

zerg v zerg is so boring in wvw just hammer the gate down and rush in

thus bring more options to defend like arrow cart which if hit put holes in you glide and boom you are falling down dead

just imagine zerg gliding 50% of them falling from the air

amazing fights it will bring to boring zerg v zerg fight

what part of “can’t ground target because they’re in the air” did you miss? you can’t hit them with an AC because you can’t aim the AC at them.

Just commission the charr to build some anti-air guns. Problem solved.

doesn’t change the point that adding the ability to simply jump over the wall would trivialize the whole WvW experience. it would be the equivalent of always, always having a bunch of mesmers on inner just waiting to port their zerg. all the passive defenses that are meant to hold off while people come to defend would be pointless.

it’s rather baffling to me that you can’t see the issue with it.

LegendaryMythril/Zihark Darshell