hang glide
i don’t think it was confirmed anywhere that air combat is a thing.
it would be a bit OP though, because you can’t be ground targeted if you’re not on the ground, and you can’t be melee’d. plus, it would trivialize WvW defenses (why upgrade a wall if the enemy will just fly over it).
i don’t think it was confirmed anywhere that air combat is a thing.
it would be a bit OP though, because you can’t be ground targeted if you’re not on the ground, and you can’t be melee’d. plus, it would trivialize WvW defenses (why upgrade a wall if the enemy will just fly over it).
zerg v zerg is so boring in wvw just hammer the gate down and rush in
thus bring more options to defend like arrow cart which if hit put holes in you glide and boom you are falling down dead
just imagine zerg gliding 50% of them falling from the air
amazing fights it will bring to boring zerg v zerg fight
i don’t think it was confirmed anywhere that air combat is a thing.
it would be a bit OP though, because you can’t be ground targeted if you’re not on the ground, and you can’t be melee’d. plus, it would trivialize WvW defenses (why upgrade a wall if the enemy will just fly over it).
zerg v zerg is so boring in wvw just hammer the gate down and rush in
thus bring more options to defend like arrow cart which if hit put holes in you glide and boom you are falling down dead
just imagine zerg gliding 50% of them falling from the air
amazing fights it will bring to boring zerg v zerg fight
what part of “can’t ground target because they’re in the air” did you miss? you can’t hit them with an AC because you can’t aim the AC at them.
i don’t think it was confirmed anywhere that air combat is a thing.
it would be a bit OP though, because you can’t be ground targeted if you’re not on the ground, and you can’t be melee’d. plus, it would trivialize WvW defenses (why upgrade a wall if the enemy will just fly over it).
zerg v zerg is so boring in wvw just hammer the gate down and rush in
thus bring more options to defend like arrow cart which if hit put holes in you glide and boom you are falling down dead
just imagine zerg gliding 50% of them falling from the air
amazing fights it will bring to boring zerg v zerg fight
what part of “can’t ground target because they’re in the air” did you miss? you can’t hit them with an AC because you can’t aim the AC at them.
Just commission the charr to build some anti-air guns. Problem solved.
-BnooMaGoo.5690
i don’t think it was confirmed anywhere that air combat is a thing.
it would be a bit OP though, because you can’t be ground targeted if you’re not on the ground, and you can’t be melee’d. plus, it would trivialize WvW defenses (why upgrade a wall if the enemy will just fly over it).
zerg v zerg is so boring in wvw just hammer the gate down and rush in
thus bring more options to defend like arrow cart which if hit put holes in you glide and boom you are falling down dead
just imagine zerg gliding 50% of them falling from the air
amazing fights it will bring to boring zerg v zerg fight
what part of “can’t ground target because they’re in the air” did you miss? you can’t hit them with an AC because you can’t aim the AC at them.
Just commission the charr to build some anti-air guns. Problem solved.
doesn’t change the point that adding the ability to simply jump over the wall would trivialize the whole WvW experience. it would be the equivalent of always, always having a bunch of mesmers on inner just waiting to port their zerg. all the passive defenses that are meant to hold off while people come to defend would be pointless.
it’s rather baffling to me that you can’t see the issue with it.