how does taunt work in open world groups?
in Guild Wars 2: Heart of Thorns
Posted by: TurtleofPower.5641
in Guild Wars 2: Heart of Thorns
Posted by: TurtleofPower.5641
Say you’re fighting with 10 other people around and 3 people use a taunt skill, .1 second after each other.
What happens?
Is the monster just shuffled to the last one to hit it, wasting the first two?
Does the first guy get it, and the next two have a wasted skill use?
Seems any which way you do it it works badly in groups that aren’t on voice chat if you can always fire the skill off.
The only way I think it would be fair is if you have the option to make your taunt skill not accessible unless it can apply to a target. Maybe it already does that but it’s impossible to look up details right now. Anybody know?
There’s a trait that doubles the taunt duration by 100%, on non players, making it a 6 secs total control of target. (that taunt has no CD, just energy management, and from the vedio, 6 seconds is more than enough to recover the energy usage of 1 taunt)
I can already imagine 2 revenants stay apart using taunt simultaneously to effectively toy the monster to death.
think of it like fear. anything you think applies to fear applies to taunt.
so every time someone taunts a taunted enemy, the new taunt overrides the old one and the enemy changes direction.
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
Some creatures will be immune to taunts. But for situations like this, I expect the Taunt to override each other till it reach the hidden cap point then the NPC becomes immune to more Taunts being applied for a certain duration.
I believe we will have to wait and see what are they doing with Defiance and Unshakeable.
Some creatures will be immune to taunts. But for situations like this, I expect the Taunt to override each other till it reach the hidden cap point then the NPC becomes immune to more Taunts being applied for a certain duration.
since when do normal NPCs have innate stun immunity if they get hit multiple times?
in Guild Wars 2: Heart of Thorns
Posted by: Vissarion.6509
Now imagine with foodbuffs and staff (Runes/Sigils/foods/etc.) to get it even more, we may have 9-10seconds of taunt, and that may be the start of tanking ;P
in Guild Wars 2: Heart of Thorns
Posted by: Ragnar the Rock.3174
Now imagine with foodbuffs and staff (Runes/Sigils/foods/etc.) to get it even more, we may have 9-10seconds of taunt, and that may be the start of tanking ;P
I already think taunt will be incredibly fun for use in edge of the mists, skyhammer & possibly the new GvG map
Now imagine with foodbuffs and staff (Runes/Sigils/foods/etc.) to get it even more, we may have 9-10seconds of taunt, and that may be the start of tanking ;P
Taunt is not a condition, it’s a CC like stun and daze, just so you know.
Some creatures will be immune to taunts. But for situations like this, I expect the Taunt to override each other till it reach the hidden cap point then the NPC becomes immune to more Taunts being applied for a certain duration.
since when do normal NPCs have innate stun immunity if they get hit multiple times?
There are some mob ‘families’ with innate stun immunity and Anet has been know to grant immunity when they don’t want to have to worry about cc (hard/soft) interfering with the content they’ve designed.
Some creatures will be immune to taunts. But for situations like this, I expect the Taunt to override each other till it reach the hidden cap point then the NPC becomes immune to more Taunts being applied for a certain duration.
since when do normal NPCs have innate stun immunity if they get hit multiple times?
There are some mob ‘families’ with innate stun immunity and Anet has been know to grant immunity when they don’t want to have to worry about cc (hard/soft) interfering with the content they’ve designed.
that’s not what he described though. he described a mob being chain CC’d gaining CC resistance after a certain amount of attacks.
mobs either have CC resistance all the time, or they never have it.
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
Some creatures will be immune to taunts. But for situations like this, I expect the Taunt to override each other till it reach the hidden cap point then the NPC becomes immune to more Taunts being applied for a certain duration.
since when do normal NPCs have innate stun immunity if they get hit multiple times?
Some creatures will be immune to taunts. But for situations like this, I expect the Taunt to override each other till it reach the hidden cap point then the NPC becomes immune to more Taunts being applied for a certain duration.
since when do normal NPCs have innate stun immunity if they get hit multiple times?
yeah, no.
defiance lets you CC an enemy once before it goes immune, and the only way to CC it again is to strip those stacks with more CC. defiance doesn’t let you chain CC on a mob, and defiance sure as hell doesn’t wear off with time.
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
Some creatures will be immune to taunts. But for situations like this, I expect the Taunt to override each other till it reach the hidden cap point then the NPC becomes immune to more Taunts being applied for a certain duration.
since when do normal NPCs have innate stun immunity if they get hit multiple times?
yeah, no.
defiance lets you CC an enemy once before it goes immune, and the only way to CC it again is to strip those stacks with more CC. defiance doesn’t let you chain CC on a mob, and defiance sure as hell doesn’t wear off with time.
So you admit that there are already mechanic in the game that makes target immune to CC after a CC is used on the target and effects them first?
thats all I need to hear. thank you…
in Guild Wars 2: Heart of Thorns
Posted by: maddoctor.2738
Some creatures will be immune to taunts. But for situations like this, I expect the Taunt to override each other till it reach the hidden cap point then the NPC becomes immune to more Taunts being applied for a certain duration.
since when do normal NPCs have innate stun immunity if they get hit multiple times?
Normal npcs don’t have defiance only champs/legendaries and some rare champions. Normal / Veterans / Elite mobs do not have any kind of CC immunity
in Guild Wars 2: Heart of Thorns
Posted by: maddoctor.2738
There’s a trait that doubles the taunt duration by 100%, on non players, making it a 6 secs total control of target. (that taunt has no CD, just energy management, and from the vedio, 6 seconds is more than enough to recover the energy usage of 1 taunt)
I can already imagine 2 revenants stay apart using taunt simultaneously to effectively toy the monster to death.
And you will toy to death with a mob you can kill in 2-3 seconds…. congrats!
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
Some creatures will be immune to taunts. But for situations like this, I expect the Taunt to override each other till it reach the hidden cap point then the NPC becomes immune to more Taunts being applied for a certain duration.
since when do normal NPCs have innate stun immunity if they get hit multiple times?
Normal npcs don’t have defiance only champs/legendaries and some rare champions. Normal / Veterans / Elite mobs do not have any kind of CC immunity
wait so you admit that the game already has a mechanic similar to what I suggested?
ok thanks..
in Guild Wars 2: Heart of Thorns
Posted by: maddoctor.2738
Some creatures will be immune to taunts. But for situations like this, I expect the Taunt to override each other till it reach the hidden cap point then the NPC becomes immune to more Taunts being applied for a certain duration.
since when do normal NPCs have innate stun immunity if they get hit multiple times?
Normal npcs don’t have defiance only champs/legendaries and some rare champions. Normal / Veterans / Elite mobs do not have any kind of CC immunity
wait so you admit that the game already has a mechanic similar to what I suggested?
ok thanks..
What you suggested:
Some creatures will be immune to taunts. But for situations like this, I expect the Taunt to override each other till it reach the hidden cap point then the NPC becomes immune to more Taunts being applied for a certain duration.
Is NOT in the game. There is no hidden cap point. And Defiant doesn’t exist on normal / veteran / elite mobs (with some rare exceptions – Broodmother – Karka)
in Guild Wars 2: Heart of Thorns
Posted by: Astralporing.1957
Some creatures will be immune to taunts. But for situations like this, I expect the Taunt to override each other till it reach the hidden cap point then the NPC becomes immune to more Taunts being applied for a certain duration.
since when do normal NPCs have innate stun immunity if they get hit multiple times?
Since when using cc’s against trash mobs is important?
in Guild Wars 2: Heart of Thorns
Posted by: maddoctor.2738
Some creatures will be immune to taunts. But for situations like this, I expect the Taunt to override each other till it reach the hidden cap point then the NPC becomes immune to more Taunts being applied for a certain duration.
since when do normal NPCs have innate stun immunity if they get hit multiple times?
Since when using cc’s against trash mobs is important?
Interrupting a Mordrem Thrasher before he does the spinning aoe life draining field is one example.
Some creatures will be immune to taunts. But for situations like this, I expect the Taunt to override each other till it reach the hidden cap point then the NPC becomes immune to more Taunts being applied for a certain duration.
since when do normal NPCs have innate stun immunity if they get hit multiple times?
Normal npcs don’t have defiance only champs/legendaries and some rare champions. Normal / Veterans / Elite mobs do not have any kind of CC immunity
wait so you admit that the game already has a mechanic similar to what I suggested?
ok thanks..
wait, WHAT?
what is there to admit? i’ve been playing the game for 3 years, i’d have to be the most dense player in the world to have never noticed defiance is a thing.
my point is, what you described has NOTHING to do with how defiance works.
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