i usually hate playing alts
Totally agreed. Making it easy to alt is one of the best things ANet has done.
Also, your characters look pretty awesome.
Agreed — It’s a cool feature of ‘advanced character progression’ that the benefits apply no matter which character we play.
I love alts… each is uniquely different. 29 toons over two accounts, can’t get enough.
I don’t have a main, it is just not mentally feasible for me.
I play the toon I want to or feel like, advance them as needed, then move on to the next.
Built a complete set of Asura for PvP, and that’s all they do.
I have one that, now after world complete, is only for Fractals.
But one of the best things that has ever happened, the utility account bag slot.
This one feature has blown the convenience factor through the roof.
And then, to top it all off, the HoT progression is account wide, glory be halielula!!!
And no, I am not being sarcastic.
As a confirmed altoholic, I’m really happy with the way masteries were implemented. 8 more mastery points and I’m done…for now anyway.
Every time I’ve ever played an MMO, I’ve always hated leveling alts, because I feel like I’m wasting time that I could be spending improving my main character. But since HoT gave us the mastery system, I have fun playing them because my main still gets the benefit of the experience towards the mastery leveling.
Now even when I’m not on my guardian i can enjoy playing these other classes!
I’m the same way but for a slightly different reason. I’ve never been a fan of playing many alts in mmorpgs mostly ‘cause of lack of time to do a proper progression on more than 1 toon. But ever since HoT all I do is level alts and collect materials. My so called main is stuck somewhere in the jungle and since I seriously dislike that place I’m not playing him.
GW2 probably handles it the best. I love my alts and need them to be able to play each class/race. Although I still find it crazy seeing people with tons of chars of the same class. XD
Blade and Soul is a nice reminder of how insanely awful other games handle it. So many ways to level alts in this game and multiple storylines and races/genders that can play any class. Other games make it super linear and repeat the same exact thing every char causing madness, and too much genderlocking and racelocking classes.
Not many games have account bound gear as well.
Good for you!
Me on the other hand stopped making characters after 17 due to Elites being soulbound and not account bound coupled into the slow grind of levelling them through WvW/PvP…
PvP really needs a Hero Point reward track.
….. And Elementalist.
I’m still a mainoholic, don’t have alts…
The one redeeming factor, considering how grindy HoT is. At least its account-wide mastery.
Same here, i always hated have alts in games. My main in gw2 is warrior. other alt was a inventory mules.
My first real alt in Gw2 is a necromancer/reaper, cuz i fall in love with Dark Harvest and dreamed using it in my Warrior.
Then i find that have a alt isnt a “hell nightmare”, and created a guardian, and a revenant, all now with elites weapons/gear complete, all with a optimized WvW/Pve build. My main warrior now have dragonhunter glover, herald shoulder, ydalir as longbow and darkhaverst as gs . These news skins for heavy classes is great.
This is only possible in Gw2, cuz of the principle of maintain game playable to all lvl 80 characters with exo gear. Except one high llvl fractals that need ascedend gear to Agony Res.
(edited by ugrakarma.9416)
Agree OP. I think that is one of the positives of the mastery system.
I love making alts. It felt good the first time I took my alt into the jungle and could already do gliding and mushroom bouncing. Also, whether my alt is in core or HOT, it always feels like each is contributing to progression for my main or most used toon.
I also liked how for some collections (elite spec weapons) getting an item applied to multiple.