it's not ready
Today’s News Blog was about the new Legendary Backpiece (among other things). For information on new Legendary weapons, see the blogpost, ‘A Legendary Journey’.
Good luck.
Today’s News Blog was about the new Legendary Backpiece (among other things). For information on new Legendary weapons, see the blogpost, ‘A Legendary Journey’.
Good luck.
Yes, yes it was.
Thus, the way(s) to get new Legendary items is not only FotM. This particular new back-piece may only employ accessing FotM, but that is just one item (so far). The other items (weapons) were discussed in an earlier News Blog. =)
It’s fairly common for games to place rewards behind doing particular content. ANet is not innovating when it is requiring you to do something in particular to get something you want.
ANet may give it to you.
Why does it not come in men’s colors and why is there no Sinister stats?
Why does it not come in men’s colors and why is there no Sinister stats?
Do Legendaries not have Sinister stats in their stat swap?
Also, what are “men’s colours”?
Time is a river.
The door is ajar.
But will you be able to get different Legendary Back Pieces from other play modes – PvE, WvW and PvP?
If not, why were Fractals chosen as the only place to get them?
Open world should not always be an option… Open world is something you can do while semi afk. It should never be as rewarding as something like a high-end place.
Open world should not always be an option… Open world is something you can do while semi afk. It should never be as rewarding as something like a high-end place.
I disagree, some of us do not like the elitist attitudes that are all too common in Dungeon/Fractals groups and perhaps do not care for PvP/WvW for one reason or another.
Starting your own Dungeon/Fractals group does not completely mitigate the problem of having to deal with the elitists when recruiting for the group.
Open world PvE at least gives a way for those looking for a purely co-operative MMO experience to play the game with pretty much absolute freedom. They can play the game the way they want to rather than having certain build opinions rammed down their throats. Saying that, even Open world PvE is not totally free of the elitist attitude, but it is easier for players to ignore.
What he is saying is not that you have to play the game a certain way. He is just saying that each game mode should have his reward. So the high PvP player can show off his pvp skins and high fractal player can show his fractal skins. PvE could get something too.
And we should not be able to get everything everywhere.
he also says later in the article that, like other legendaries, the legendary backpiece will require things from all over Tyria. that means that the fractal components are only one small part of the journey…
My point was that I agree that OpenWorld/PvP/Fractals/WvW should have their own unique rewards but when it comes to evaluating them they should be equal.
Perhaps, open world rewards should involve more materials perhaps or require the completion of a selection of certain events but ultimately the required Level of Effort is perhaps what should be the deciding factor in how given rewards are acquired.
Maybe Legendries in general should be Account Bound and treated like a personal reward for hitting some kind of goal.