just adding things?

just adding things?

in Guild Wars 2: Heart of Thorns

Posted by: Sylent.3165

Sylent.3165

I feel like the game needs new actual content. Don’t get me wrong I’m still plenty excited for the new story and class and zones and specilizations for sure but feels like this game (and other mmos) are just asking things to add them to make it seem like more content.

Hang gliding – sure it may be fun for a bit. But you know what worked well in the past? Just running. I think it’s going to be very annoying after a while just hang gliding down levels slowly every time I want to go down. Then once im where I need to be and I want to go back up? I need to waste money on a teleport to wp? Or use mushrooms?

Mushrooms – same as above may be fun for a bit but I’d rather just run.

I understand most players including myself want “new” things but these feel just so unneeded. I mean do we really need these hang gliders or could development time go to adding another class?

I’m not trying to bash on hot I am really excited to get the game for sure but these to me are actually major turn offs because they already have a simple running method they works fine and seem to be trying to just make it more complicated to get around.

I’m just curious do other players really look forward to having to hang glide around all the time? From the video it isn’t what I thought it would be. I thought it would be a bit more fast paced with great views.

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Posted by: Donari.5237

Donari.5237

We only saw a sliver of the beginning of one zone, where vines have disrupted things terribly. In the trailers there seems to be plenty of bridges, meadows, hills, and other things to just run on. To me the gliders and mushrooms appear supplemental, not the required only transit methods.

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Posted by: Sylent.3165

Sylent.3165

We only saw a sliver of the beginning of one zone, where vines have disrupted things terribly. In the trailers there seems to be plenty of bridges, meadows, hills, and other things to just run on. To me the gliders and mushrooms appear supplemental, not the required only transit methods.

Thats what worries me to. We have a hang gliding mastery which makes me think leveling will be required to get to many new places. Leveling hang gliding does not sound fun just to get places

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Posted by: segman.3560

segman.3560

Can’t relly review this before xpac launches don’t you think?

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Posted by: Tachenon.5270

Tachenon.5270

I hate the zephyr-whatever movement things in Dry Top, and I hate the launch pad things in the aetherblade pirate jumping puzzle, and, while it was a happy fun distraction for about five minutes and I wouldn’t mind seeing it return, I was not a huge fan of SAB and do not want any of its mechanics to bleed over into the main game.

The news of the ‘bouncing mushrooms’ in HoT has dampened my enthusiasm for this expansion even further. Do. Not. Want.

The table is a fable.

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Posted by: TheDaiBish.9735

TheDaiBish.9735

In terms of development cost, I can’t see how gliding would come even remotely close to developing a new class.

These new movement abilities – gliding and mushrooming – are some of the parts that add the replayability they keep talking about.

One of the examples they gave was using air currents. I can imagine players will pass these on their first run through the zone, and then revisit these areas when they can use that ability to access more areas of the map.

IMHO, it’s not necessarily a bad way to do things since, given the different Mastery tracks (such as gliding, lore etc), it helps keep all of the maps populated by giving players a reason to revisit, instead of just the very end maps.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: TheRandomGuy.7246

TheRandomGuy.7246

So basically why add something new when we have old stuff?

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Posted by: Linken.6345

Linken.6345

How do fast paced and great views go together its either
fast paced see nothing
Slow paced great views

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Posted by: Sylent.3165

Sylent.3165

How do fast paced and great views go together its either
fast paced see nothing
Slow paced great views

Ever play far cry? It was much much faster then running and provided a great view. Gw2 it looked very slow paced and you could see the same view without even gliding

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Posted by: Linken.6345

Linken.6345

How do fast paced and great views go together its either
fast paced see nothing
Slow paced great views

Ever play far cry? It was much much faster then running and provided a great view. Gw2 it looked very slow paced and you could see the same view without even gliding

No I havent not that into single player games tbh and you cant really compare a fps to a mmo view vise.

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Posted by: nGumball.1283

nGumball.1283

How do fast paced and great views go together its either
fast paced see nothing
Slow paced great views

Ever play far cry? It was much much faster then running and provided a great view. Gw2 it looked very slow paced and you could see the same view without even gliding

It is like comparing GW2 to a single player game and then complaining why the graphics aren’t as good.