last few ES and their mechanics changes
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
Is it just me, or does it seem like the last few elite specialization havnt had much of a change when it comes to class mechanics?
Guardian got new mechanic skills. Same with Reaper. But Scrapper basically didnt get new mechanics. Same with Daredevil.
Will Druid head this way as well?
Scrapper got a wonderfully versatile ability and Daredevils got access to a third dodgeroll. Perhaps these might not be on the same level as active combat skills, but they do meaningfully impact the gameplay of these classes.
Scrapper could rez or stomp at range while still performing other tasks — and this is only what they have explicitly stated: since it replaces you ‘f’ prompt to interact, it is possible the function gyro could throw environmental switches or such.
A third dodgeroll on a very squishy class is amazing for survivability. A full glass backstab build could theoretically be invulnerable (through dodge/evade) until it is able to stealth again. And the grandmaster transforms their dodges to very useful abilities (though this does take up the grandmasters + the mechanic change
From datamined sources, it appears that druids will be getting glyphs and ‘aspects’ though this will be confirmed or not at twitchcon. So to answer your question, no, it appears that the druid will introduce a rather significant mechanic change.
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