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Posted by: Greyrebel.7492

Greyrebel.7492

there r movies , when u see the first 5 min ucan guess or u can even be sure what happens at the end of the movie , Stereotype things , the real world if full of such things ,
i like story in gw 2 i realy do , but i remmeber back when i saw the jungle dragon Awakened , i could see the very last episode of hot , i mean we all did, the same happened .when we first heard the name of zaithan we knew whats going to happen to him, idk if it is your plan for future to repeat the same for all alive dragons ,coz i mean if it is we can anticipate the same happens to all dragons and…. u got the idea,

i would love to see a place where there is no logic no sanity , all chaos , nothing right , full of chaos and odd things , something like a chaos realm or mesmers mind!
where 1+1 wont be 2 , all i say is as long as u stick to our logic specialy these very clear once, u realy cant be creative.

We are one , and one is all

(edited by Greyrebel.7492)

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Posted by: Ardid.7203

Ardid.7203

You need to see more movies. There is a difference between a predictable ending and a “round” ending. Both close things neatly, but one do so in a cliché and not interesting way, while the other blows your mind without abandoning logic.
The problem here is Anet is abusing the predictable ending style…

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Posted by: FlamingFoxx.1305

FlamingFoxx.1305

The ending has to be logical. Logically, we will have to kill all of the dragons. We know this based on how Tyria and the dragons work. Just because that is the logical end doesn’t mean it is a bad or predictable ending. You don’t know what is going to happen in the story, you have a good idea of where it’s going to end up, but that is almost always the case with any story.

A story which has no logic and is full of chaos is a bad story because it is one that people cannot understand, cannot follow the trajectory of, and cannot draw connections between.

You absolutely can be creative even if the story is headed in a clear or logical place.

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Posted by: Riku.4821

Riku.4821

I agree with your idea of 1+1 =/= 2.
If the next dragon awakes we will all know we kill it. Perhaps a non logical story is the wrong idea, perhaps just a curveball.
We all go to the next dragon almost defeat him then he swoops up destroys a bunch of our forces and gets away and flies north/south and we pursue.
Something different then Cat and Mouse.

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Posted by: PlatinumMember.5274

PlatinumMember.5274

I agree with your idea of 1+1 =/= 2.
If the next dragon awakes we will all know we kill it. Perhaps a non logical story is the wrong idea, perhaps just a curveball.
We all go to the next dragon almost defeat him then he swoops up destroys a bunch of our forces and gets away and flies north/south and we pursue.
Something different then Cat and Mouse.

However, that would never work an MMO. People will complain how the story is incomplete. Video games story cannot end in such a manner. Your suggestion would only work in a living story since people are not directly paying for it. I liked the living story because arena net is less restricted, it can have some twist and turns. But for paying content people will not be content with an incomplete story.

MMO players like predictability. They like feeling kitten, which is why that tree guy was generally hate.

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Posted by: FlamingFoxx.1305

FlamingFoxx.1305

I agree with your idea of 1+1 =/= 2.
If the next dragon awakes we will all know we kill it. Perhaps a non logical story is the wrong idea, perhaps just a curveball.
We all go to the next dragon almost defeat him then he swoops up destroys a bunch of our forces and gets away and flies north/south and we pursue.
Something different then Cat and Mouse.

That is literally the definition of cat and mouse, and if you don’t end up killing the dragon in the end people will complain the story isn’t complete and that they didnt get what they paid for. Meaning that the end of the story is still going to be the exact same thing.
I’m not saying they can’t make the story interesting and left of field, they absolutely can, I just think there are specific ways to approach it and there are others to be avoided.

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Posted by: Greyrebel.7492

Greyrebel.7492

ok , thats nt what i said , im not asking for a revolution in stories in game , i dont expect it to be as complicated as it can be in some movies ofc , but i ofc wouldnt want it to be this simple , the idea that no people wil say that or other thing if the story is diffrent than killing the bad guy , thats not realy true , if anet had the same idea gw2 that we have now wouldnt even exist , coz u saw in gw 2 they didnt follow many tredition of other mmo they did made a revolution in gaming , back then mybe some people would say oh if u dont do that people dont play the game , i know gw 2 as an uncomman mmorpg game and i expect an uncomman story from them, mybe uncomman is not a good word mybe diffrent ! and about that if story isnt finished people will nag thats not true,i played so many games and mmo one of the last 1 i enjoyed the story was bioshock infinity, if u look at it it might be one of most unfinished stories u ever faced in any game or movie specialy if u replayed it for more than once, im not saying thats and that kind of story should be the goal , i know people wil come and say those games are diffrent and an mmo cant have those kind of stories ,all i ask is a story wich isnt as simple and Stereotype as it is now , i mean come on seriously ?
and if u look at gw stories it wasnt always that simple we have prepration for a real chaotic and messed up in good way story we have a god called lyssa! we have a class wich is mesmer, and if u look back to stories u can see ther were soem good ones like story of Kormir,

gw 2 is a diffrent mmo is a unique mmo as many say , and in my opinion it should be unique in story too

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Posted by: Greyrebel.7492

Greyrebel.7492

also ! with uncomman stories and not logic stories u can explain things like why orr still is a dead land ful of zombies , coz with logic u cant answer it and like other mmo u say orr is at that timeline not current time same happens with all the expansion they stay at where they r in 2 years the current 1 will be the 2 years ago map story

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Posted by: Kanto.1659

Kanto.1659

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Posted by: katniss.6735

katniss.6735

I expect all dragons to be defeated by large trees.

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Posted by: Sengel.7801

Sengel.7801

I agree with your idea of 1+1 =/= 2.
If the next dragon awakes we will all know we kill it. Perhaps a non logical story is the wrong idea, perhaps just a curveball.
We all go to the next dragon almost defeat him then he swoops up destroys a bunch of our forces and gets away and flies north/south and we pursue.
Something different then Cat and Mouse.

OR that whole dragons keep magic from going completely insane thing comes to pass and we’re literally trying to keep the world from ending.