my beta feedback

my beta feedback

in Guild Wars 2: Heart of Thorns

Posted by: Shiro Tegachii.5619

Shiro Tegachii.5619

things i’ve encoutered.

some mordrem homosepian was around me and his legs werent sit as a board.

revenant legendary swap still has a delay – acording to the speed of ele attunment swap
and also its like 0.90 sec delay from press til activation.

from what i understood we geather reasources and building up our camps in day
and at night we fight hoards of enemies…… there were bearly.
the advantures are cute but i hope there is a reason to repeat them.
wen i was using the 4th axe skill on revenant foes some times tp to me and i didnt move.

some UI foe were really unscriped ( i guess ). not moving not fighting, also i heared they should dodge no 1 did.

itzles daggers wen they move, the animation is so wierd, better make it float abit if their moving hips are the problem.

lacking foes across all map was the only real bummer other then that all seems fine.
(p.s. im a huge fan of the revenant but their traits seems horrible to me)

my beta feedback

in Guild Wars 2: Heart of Thorns

Posted by: mercury ranique.2170

mercury ranique.2170

I think the night-day cycle felt a bit wierd indeed. the night can get a bit more events and stuff going on. Although it was usefull to explore the place a bit better.

My personal feedback.
All in all, the vertical element of the map is awesome. I do think that it is a bit too much. Specially the lack of a horizon means that often you don’t even know if you are going up and down. Maybe add a vertical spirit level meter to the game (that can be turned off) to help fix this. It doesn’t have to be big, just something small on the side.

The revenant has great potential. It is a bit wierd being dropped in it at a level 80 map with no experience with the class at all. Although I really like the idea of swapping your utility skills, I do miss the ability to go ranged (played mostly mace/axe). I would suggest to make the utility skills, atleast for one legendary, a bit more focussed on ranged. This so you have an option to go ranged, independant of the weapon you choose.

As for the ambient sounds…
I really really love them….but some of them are a bit too mechanical. I’ll explain this with a real life situation. I used to have a doorbell that had the same sound as a buzzer in a tv show in my country. So every time I watched that show, I used to have a pavlov reaction to go to the door to see who’s there. With the ambient sounds it is a bit the same. It sounds too digital and too loud all the time so you are asking if it something in your home or elsewhere. Specially when you got the headset on. So I really advice to turn them down a bit.

Arise, ye farmers of all nations
Arise, opressed of Tyria!