my feedback (nobody has to agree with it)

my feedback (nobody has to agree with it)

in Guild Wars 2: Heart of Thorns

Posted by: Tomtue.6072

Tomtue.6072

i will use the form, Serophous.9085 structerd the feedback based on anet article. (Sorry, this is my first topic in this forum, so far i was only watching. So i have no idea, how to link articels and other stuff here. i’m just using copy and paste for now. And trying some things. I hope they work)

https://forum-en.gw2archive.eu/forum/game/hot/Simpler-Form-for-Testing

Specializations
Were they fun?
Did they Change how you play your profession in a meaningful way?
How were the improvements to the previous Specializations? (Dragon Hunter, Tempest, Chronomancer, Reaper)
Feedback on new specializations, as well as any changes to the old

I only tried revanent this time. All the other professions are working allready so i will be able to use them with the start of Hot even when their sepcilisation does not work properly. Thats why revenant is the most interesting way for me to test the beta.
that beeing said…

I agree with many others who state, that the herald is a must have for a revenant. I dont see many builds who won’t need it. Maybe some mallyx… but i do doubt that. So the herald doesn’t feel like a new way to play the revenant more like a core mechanic and you just create ur build around it.
I also think that the visual feedback for the upkeep-skills could be better. The ground circle is not really helpful. I think, changes in the colours of the sklls would do. Or more interesting, a burning effect like on Guardian when F1 is ready. So that there’s a bigger diffenrence between how skills look before you activate them and when they’re active.

Then there is the weapon feedback. Shield 5 is just not good in its current condition. But all there is to say has already been stated in the revenant forum.
It’s the same with sword offhand. Because of Shiro we all think that 2 swords are revenants choice of weapons for heavy melee damage. That’s kind of the theme of the swords for the profession in my opinion. And sword offhand just does not fit with that feeling. Most people use axe off hand… which is kind of sad since it’s more a condi/allround weapon.

In general, i really like revenant and herald. It’s fun to play even with the issues stated above.

Creatures
How is the difficulty of the new hostile mobs, and are they fun and exciting?

I personally like the new mobs and the general higher difficulty. They could be even stronger for my taste. But watching them using stealth and other things (which u just don’t see in the old world) is definatley a huge step forward.

World
With the Opening of two new outposts, we are adding in a bunch of new events. Are they fun?
Do the new events bring you more into the world?
Are the new events challenging, meaningful, and interesting?

Basically: Daytime is great when doing the events for the first time (and even after that, it’s not boring. But nighttime is just that. Boring. I’ve read somewhere (a user whas stating it) that nighttime is not in its final state. I just hope thats’s right. I may write more to this topic when i find about whether that’s true or not.

Mastery System
How is the progression?
How is it using the mastery abilities in the current area?
Is the mastery system providing a meaningful area of progression?
Do you care about experience and mastery points?
Does it provide a good framework to add more masteries in the future?
Do you want to learn as many masteries over time to overcome challenges later in the future?

Masteries are just great. I hope and think that there will be more exp to be earned through story and other stuff. As long as u don’t have to repeat all events thousand of times to max out all masteries i’m fine. It’ll be allright

Stronghold PvP
Feedback on the new UI
Feedback on Stronghold itself

Stronghold is a more interesting approach to pvp than the previos maps. I really like it. I hope we will see more maps like this in the future.

Bugs
Report and notify any and all bugs using in game system as well as boards. Take screenshots and describe as best as you can

I only had one bug (don’t hvce a screenshot unfortunately). I was killed by the jumping mushroom behind the spiders at the north end of the map. That thing didn’t aim properly. But thats no big deal.

What not to worry about
Map reward system

As a final note:
I appologize for typos, bad english and mistakes in every form. I dont write or speak english often enough to be good at it and its my first post here, so please be nice

my feedback (nobody has to agree with it)

in Guild Wars 2: Heart of Thorns

Posted by: Roman God of War.6953

Roman God of War.6953

I would have to disagree on the your notion of saying the elite spec should be a core spec, i TOTALLY agree in the fact that it can boast very good synergy with any build, but thats why i think its kinda cool? Each legendary has a very distinct feel and I think the COOLEST part of playing as a rev is that you literally swap our your 1-0 skills to go from say condi, to like a tank build, or support and tank etc. I think glint is just a huge quality of life that will feel more rewarding if its earned leveling up to level 80.

skill 5 on shield is not terrrrrible, but i agree its not good either.

my feedback (nobody has to agree with it)

in Guild Wars 2: Heart of Thorns

Posted by: Tomtue.6072

Tomtue.6072

I’m not saying, or at least didn’t want to^^, that glint/herald should be a core spec… but it’s just to useful not to use it. I doubt you will see many reverants without the dragon lady. I like using her. That’s not the problem. I just think, that there should be better synergies for the other legends.
And as i have read a few moments ago in an other topic:
As soon as there are other elite sepcs these new ones won’t be used due to glint beeing too good.
Just to demonstrate what my intention was. That’s of course no problem we will have any time soon.
But to have some other options than glint for shiro would be nice. And it’s the same with the other legends

my feedback (nobody has to agree with it)

in Guild Wars 2: Heart of Thorns

Posted by: MiniEquine.6014

MiniEquine.6014

I think the Herald is a “must-have” because of how the upkeep skills are balanced. While not using your elite, you can run 3 of the 4 utilities/heal continuously and not lose (or gain) any additional energy. If you are fine with reduced recharge, you can maintain one or two facets permanently (swiftness anybody? truly awesome). I found myself running Shiro/Glint and staying in Glint most of the time to get good use of the facets.

What I think emphasizes this is that the other spec upkeep skills drain your energy far too quickly, or the skills cost seemingly too much energy to make sense to use. The Herald feels balanced and fair, but the other specs feel like they aren’t worth the reward (especially Mallyx with that leap skill that gives you cripple…)

I dunno. I definitely will have my Revenant rock the Herald spec.

my feedback (nobody has to agree with it)

in Guild Wars 2: Heart of Thorns

Posted by: FLiP.7680

FLiP.7680

The one thing that made me realise how good masteries are is the the Uprooted Paradise region. I was leveling up Glider and had no idea how to get there, then an event popped and tens of players start to jump up there using the Mushroom, at that point I saw how many cool things they can allow us to unlock without leveling up per se.