please dont lock raids behind masteries
please dont lock raids behind masteries
in Guild Wars 2: Heart of Thorns
Posted by: BunjiKugashira.9754
Too late, they already confirmed that reaids are locked behind masteries. That’s the reason they gave us why raids are released after HoT. To give everyone some time to level masteries.
Too late, they already confirmed that reaids are locked behind masteries. That’s the reason they gave us why raids are released after HoT. To give everyone some time to level masteries.
Thats such bull kitten. I dont want artificial difficulty or to have to grind out masteries. I dont find it fun or rewarding to get your masteries up. I understand maybe gliding or mushroom jumping but adding something like the poison mastery would be a kitten off.
Raids should be a test of skill not a test of how many hours you spent grinding out your masteries.
PS- When I say grind its subjective to what I personally think grind is. You might not find getting your masteries up a grind.
please dont lock raids behind masteries
in Guild Wars 2: Heart of Thorns
Posted by: AdaephonDelat.3890
Too late, they already confirmed that reaids are locked behind masteries. That’s the reason they gave us why raids are released after HoT. To give everyone some time to level masteries.
Thats such bull kitten. I dont want artificial difficulty or to have to grind out masteries. I dont find it fun or rewarding to get your masteries up. I understand maybe gliding or mushroom jumping but adding something like the poison mastery would be a kitten off.
Raids should be a test of skill not a test of how many hours you spent grinding out your masteries.
PS- When I say grind its subjective to what I personally think grind is. You might not find getting your masteries up a grind.
The only masteries they’ve mentioned for Raids so far are Mushroom Jumping and Gliding (with Updrafts).
http://bad-eu.guildlaunch.com
The Family Deuce. Asuran Adventure Specialists.
please dont lock raids behind masteries
in Guild Wars 2: Heart of Thorns
Posted by: Lysander Freeman.4186
I’m not sure why it would be considered to be a problem. Raids = repetitive content in and of themselves. Unless you think you can just walk into a raid scenario and hit an “easy” button. Raids usually require hours, including proper preparation and planning and countless failed efforts because of wipes every time you run across a new mechanic and have to figure out a way past the obstacle. That’s hours spent on multiple days / weeks with an organized group or guild. Raids are not casual content.
Too late, they already confirmed that reaids are locked behind masteries. That’s the reason they gave us why raids are released after HoT. To give everyone some time to level masteries.
Thats such bull kitten. I dont want artificial difficulty or to have to grind out masteries. I dont find it fun or rewarding to get your masteries up. I understand maybe gliding or mushroom jumping but adding something like the poison mastery would be a kitten off.
Raids should be a test of skill not a test of how many hours you spent grinding out your masteries.
PS- When I say grind its subjective to what I personally think grind is. You might not find getting your masteries up a grind.
The only masteries they’ve mentioned for Raids so far are Mushroom Jumping and Gliding (with Updrafts).
I’d be fine with that since it doesnt take so many hours just to get them.
I’m not sure why it would be considered to be a problem. Raids = repetitive content in and of themselves. Unless you think you can just walk into a raid scenario and hit an “easy” button. Raids usually require hours, including proper preparation and planning and countless failed efforts because of wipes every time you run across a new mechanic and have to figure out a way past the obstacle. That’s hours spent on multiple days / weeks with an organized group or guild. Raids are not casual content.
Doing hours of something you enjoy is not the same as doing hours of something that is mandated of you to get to what you enjoy.
I’m not sure why it would be considered to be a problem. Raids = repetitive content in and of themselves. Unless you think you can just walk into a raid scenario and hit an “easy” button. Raids usually require hours, including proper preparation and planning and countless failed efforts because of wipes every time you run across a new mechanic and have to figure out a way past the obstacle. That’s hours spent on multiple days / weeks with an organized group or guild. Raids are not casual content.
Doing hours of something you enjoy is not the same as doing hours of something that is mandated of you to get to what you enjoy.
Do you not already have bouncing mushrooms and updraft gliding? Playing around in the HoT maps even a small amount (and doing the story) will net way more experience than is necessary to unlock those two masteries.
please dont lock raids behind masteries
in Guild Wars 2: Heart of Thorns
Posted by: AdaephonDelat.3890
Too late, they already confirmed that reaids are locked behind masteries. That’s the reason they gave us why raids are released after HoT. To give everyone some time to level masteries.
Thats such bull kitten. I dont want artificial difficulty or to have to grind out masteries. I dont find it fun or rewarding to get your masteries up. I understand maybe gliding or mushroom jumping but adding something like the poison mastery would be a kitten off.
Raids should be a test of skill not a test of how many hours you spent grinding out your masteries.
PS- When I say grind its subjective to what I personally think grind is. You might not find getting your masteries up a grind.
The only masteries they’ve mentioned for Raids so far are Mushroom Jumping and Gliding (with Updrafts).
I’d be fine with that since it doesnt take so many hours just to get them.
Please bear in mind that they’re the only 2 I’m aware that they’ve mentioned for Wing 1. Whether others will be needed for Wing 2 or 3 remains to be seen.
http://bad-eu.guildlaunch.com
The Family Deuce. Asuran Adventure Specialists.
please dont lock raids behind masteries
in Guild Wars 2: Heart of Thorns
Posted by: Urosh Uchiha.9732
I’m actually perfectly fine with raids being locked behind masteries.
Ley line gliding from gliders, stealth detection from Nuhock, adrenaline shrooms from Itzel and at least exalted assistence from the Exalted line should be a requirement for raids. Otherwise most masteries would be pointless. Map completions don’t even require you to have them with all the portaling mesmers and portal to a friend.
I would be very happy if the masteries I worked for were useful and mandatory in the end game content.
In any other game you would have to RNG grind dungeons for gear so you should be thankful that we can grind our masteries in any of the 3 zones instead of a handful of not very rewarding dungeons.
At least when I grind in this I am getting money and materials.
I’m actually perfectly fine with raids being locked behind masteries.
Ley line gliding from gliders, stealth detection from Nuhock, adrenaline shrooms from Itzel and at least exalted assistence from the Exalted line should be a requirement for raids. Otherwise most masteries would be pointless. Map completions don’t even require you to have them with all the portaling mesmers and portal to a friend.
I would be very happy if the masteries I worked for were useful and mandatory in the end game content.
That is pretty much the same kitten thing as a gear grind but with a different name. If this happens Gw2 wont be different than any other MMO out there with a gear treadmill.
In any other game you would have to RNG grind dungeons for gear so you should be thankful that we can grind our masteries in any of the 3 zones instead of a handful of not very rewarding dungeons.
At least when I grind in this I am getting money and materials.
Same kitten different name. You just fell for it.
If the mastery system is a hard gate for raids then its no different then any other MMO out there. A big part of GW2 is accessibility, that is the reason many of us play. Those of us who dont have time to grind for hours to get the required masteries cant raid then? Sure put a couple requirements like gliding or mushroom jumping. But to go and put poison immunity or that other bull kitten is just another treadmill but with a different name.
Attunement, interesting.
please dont lock raids behind masteries
in Guild Wars 2: Heart of Thorns
Posted by: SpyderArachnid.5619
This thread reminds me of this quote from Mike O’ Brien:
Like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs. It doesn’t suck your life away and force you onto a grinding treadmill; it doesn’t make you spend hours preparing to have fun rather than just having fun.
Locking raiding behind Mastery’s goes against that philosophy completely. Shoot, most of the stuff in this game goes against that philosophy. But there it is regardless.
Lady Bethany Of Noh – Chronomancer – Lords of Noh [LoN]
In any other game you would have to RNG grind dungeons for gear so you should be thankful that we can grind our masteries in any of the 3 zones instead of a handful of not very rewarding dungeons.
At least when I grind in this I am getting money and materials.
dungeons are fun, though
I’m actually perfectly fine with raids being locked behind masteries.
Ley line gliding from gliders, stealth detection from Nuhock, adrenaline shrooms from Itzel and at least exalted assistence from the Exalted line should be a requirement for raids. Otherwise most masteries would be pointless. Map completions don’t even require you to have them with all the portaling mesmers and portal to a friend.
I would be very happy if the masteries I worked for were useful and mandatory in the end game content.That is pretty much the same kitten thing as a gear grind but with a different name. If this happens Gw2 wont be different than any other MMO out there with a gear treadmill.
Except that leveling up your masteries requires nothing more than playing the game. There is no RNG involved, and it is an account wide unlock. Most likely, each wing will require more and more masteries… Most of us should have ample time to unlock them by the time the wing requiring them is introduced.
I’m actually perfectly fine with raids being locked behind masteries.
Ley line gliding from gliders, stealth detection from Nuhock, adrenaline shrooms from Itzel and at least exalted assistence from the Exalted line should be a requirement for raids. Otherwise most masteries would be pointless. Map completions don’t even require you to have them with all the portaling mesmers and portal to a friend.
I would be very happy if the masteries I worked for were useful and mandatory in the end game content.That is pretty much the same kitten thing as a gear grind but with a different name. If this happens Gw2 wont be different than any other MMO out there with a gear treadmill.
Except that leveling up your masteries requires nothing more than playing the game. There is no RNG involved, and it is an account wide unlock. Most likely, each wing will require more and more masteries… Most of us should have ample time to unlock them by the time the wing requiring them is introduced.
You’re actually forced to play in the jungle to unlock the maguuma masteries….How will I have ample time if I cant even lvl my bar from what I like to do? I want to run the personal story and do all the achivs but I dont get exp from that. I cant even get exp from complete the last story instance on extreme mode…The content I like to play rewards no exp towards my track. How can I lvl my masteries for raids from just playing then?
If raids require certain masteries then the raid wings should provide enough mastery xp to get what’s needed for the next wing. Mushroom Jumping and Gliding with Updraft is fine for starting because it’s not that hard to get these. I don’t think players should have to grind away after completing the first wing in order to start the second wing, it would be much better to have Mastery XP coming in at an increased rate (within reason) during the raid so a group or guild can move on to the next wing without delay if that’s the route they want to take.
If raids require certain masteries then the raid wings should provide enough mastery xp to get what’s needed for the next wing. Mushroom Jumping and Gliding with Updraft is fine for starting because it’s not that hard to get these. I don’t think players should have to grind away after completing the first wing in order to start the second wing, it would be much better to have Mastery XP coming in at an increased rate (within reason) during the raid so a group or guild can move on to the next wing without delay if that’s the route they want to take.
Implementing something like that would be nice. If I can progress doing the content I like then I dont mind if it takes time. If not then im just forced to do the events on the 4 maps.
I’m actually perfectly fine with raids being locked behind masteries.
Ley line gliding from gliders, stealth detection from Nuhock, adrenaline shrooms from Itzel and at least exalted assistence from the Exalted line should be a requirement for raids. Otherwise most masteries would be pointless. Map completions don’t even require you to have them with all the portaling mesmers and portal to a friend.
I would be very happy if the masteries I worked for were useful and mandatory in the end game content.That is pretty much the same kitten thing as a gear grind but with a different name. If this happens Gw2 wont be different than any other MMO out there with a gear treadmill.
Except that leveling up your masteries requires nothing more than playing the game. There is no RNG involved, and it is an account wide unlock. Most likely, each wing will require more and more masteries… Most of us should have ample time to unlock them by the time the wing requiring them is introduced.
You’re actually forced to play in the jungle to unlock the maguuma masteries….How will I have ample time if I cant even lvl my bar from what I like to do? I want to run the personal story and do all the achivs but I dont get exp from that. I cant even get exp from complete the last story instance on extreme mode…The content I like to play rewards no exp towards my track. How can I lvl my masteries for raids from just playing then?
Part of what you’re not realizing is that having the masteries be part of the raid allows for a much wider variety of fights and mechanics. I had an incredibly fun time fighting the Patriarch Wyvern in the Verdant Brink but you need to have updraft to fight him. Does that mean he’s behind a gate? Yes, but is this gate excessive? I would argue no.
I do think it would be a decent idea to allow some, but not all, core Tyria content to give experience towards Maguuma masteries, but I see why they didn’t do it.
please dont lock raids behind masteries
in Guild Wars 2: Heart of Thorns
Posted by: One Prarie Outpost.4860
I dont want artificial difficulty or to have to grind out masteries.
PS- When I say grind its subjective to what I personally think grind is. You might not find getting your masteries up a grind.
Ladies and gentlemen:
He said ‘grind’ three times. That means you have to drink the whole thing this time! Keep joining us for the Grid Drinking Game…
I’m actually perfectly fine with raids being locked behind masteries.
Ley line gliding from gliders, stealth detection from Nuhock, adrenaline shrooms from Itzel and at least exalted assistence from the Exalted line should be a requirement for raids. Otherwise most masteries would be pointless. Map completions don’t even require you to have them with all the portaling mesmers and portal to a friend.
I would be very happy if the masteries I worked for were useful and mandatory in the end game content.That is pretty much the same kitten thing as a gear grind but with a different name. If this happens Gw2 wont be different than any other MMO out there with a gear treadmill.
How is that anything similar to gear treadmill?
Masteries are account bound, you only have to do it once and they are available for all of your characters permanently.
Also the term treadmill you used, do you know why its being called that or you have you just read it somewhere and you tought ‘oh, this sounds cool, I’ll use it’.
Its refered to treadmill because it constantly moves forward, leaving the old gear useless and devauled. Which isn’t happening with the masteries.
Okay so now that you have new understanding.
Please explain to me how do you see masteries as a gear treadmill.
P.S. Correct term you wanted to use is Content Gating.
(edited by Nephziel.6053)
I’m actually perfectly fine with raids being locked behind masteries.
Ley line gliding from gliders, stealth detection from Nuhock, adrenaline shrooms from Itzel and at least exalted assistence from the Exalted line should be a requirement for raids. Otherwise most masteries would be pointless. Map completions don’t even require you to have them with all the portaling mesmers and portal to a friend.
I would be very happy if the masteries I worked for were useful and mandatory in the end game content.That is pretty much the same kitten thing as a gear grind but with a different name. If this happens Gw2 wont be different than any other MMO out there with a gear treadmill.
Except that leveling up your masteries requires nothing more than playing the game. There is no RNG involved, and it is an account wide unlock. Most likely, each wing will require more and more masteries… Most of us should have ample time to unlock them by the time the wing requiring them is introduced.
You’re actually forced to play in the jungle to unlock the maguuma masteries….How will I have ample time if I cant even lvl my bar from what I like to do? I want to run the personal story and do all the achivs but I dont get exp from that. I cant even get exp from complete the last story instance on extreme mode…The content I like to play rewards no exp towards my track. How can I lvl my masteries for raids from just playing then?
Part of what you’re not realizing is that having the masteries be part of the raid allows for a much wider variety of fights and mechanics. I had an incredibly fun time fighting the Patriarch Wyvern in the Verdant Brink but you need to have updraft to fight him. Does that mean he’s behind a gate? Yes, but is this gate excessive? I would argue no.
I do think it would be a decent idea to allow some, but not all, core Tyria content to give experience towards Maguuma masteries, but I see why they didn’t do it.
The thing is the Wyvern fight doesnt even forced you to use updraft. With proper positioning you wont have to use it. If they add gates like that im fine with it. As long as its not forced. For example, lets say we end up fighting a boss who lays out fields of poison, those who got the mastery which prevents you from taking dmg from it wont have to worry about that specific mechanic but those who dont will have to be extra careful. That doesnt mean they cant do that fight, all it means is that they have to play more skilfully/cautious, just like the Wyvern fight.
They can also make it so 2-3 people are required to have a certain mastery for a boss fight but it should never be the whole 10 people who have to have the specific mastery.
Too late, they already confirmed that reaids are locked behind masteries. That’s the reason they gave us why raids are released after HoT. To give everyone some time to level masteries.
Thats such bull kitten. I dont want artificial difficulty or to have to grind out masteries. I dont find it fun or rewarding to get your masteries up. I understand maybe gliding or mushroom jumping but adding something like the poison mastery would be a kitten off.
Raids should be a test of skill not a test of how many hours you spent grinding out your masteries.
PS- When I say grind its subjective to what I personally think grind is. You might not find getting your masteries up a grind.
Sounds like you just need to man up. Raids are the hardcore MMO content we asked for, which includes putting in hard work just to be able to do them. This includes ascended gear and masteries, and having these things allows hardcore players to feel accomplished and proud.
Clearing the (currently) hardest raid with the best gear/masteries and all of that hard work behind you? That’s what hardcore MMOing is all about.
I’m actually perfectly fine with raids being locked behind masteries.
Ley line gliding from gliders, stealth detection from Nuhock, adrenaline shrooms from Itzel and at least exalted assistence from the Exalted line should be a requirement for raids. Otherwise most masteries would be pointless. Map completions don’t even require you to have them with all the portaling mesmers and portal to a friend.
I would be very happy if the masteries I worked for were useful and mandatory in the end game content.That is pretty much the same kitten thing as a gear grind but with a different name. If this happens Gw2 wont be different than any other MMO out there with a gear treadmill.
How is that anything similar to gear treadmill?
Masteries are account bound, you only have to do it once and they are available for all of your characters permanently.
Also the term treadmill you used, do you know why its being called that or you have you just read it somewhere and you tought ‘oh, this sounds cool, I’ll use it’.
Its refered to treadmill because it constantly moves forward, leaving the old gear useless and devauled. Which isn’t happening with the masteries.
Okay so now that you have new understanding.
Please explain to me how do you see masteries as a gear treadmill.
P.S. Correct term you wanted to use is Content Gating.
When you are on a treadmill what are you doing? Making progress towards something. If you stop the treadmill do you regain what you lost? No. But you cant make anymore progress. Same thing goes with the mastery system. If I stop lvling my masteries I wont be able to make progress in the raids…Seems like a treadmill to me.
I’m actually perfectly fine with raids being locked behind masteries.
Ley line gliding from gliders, stealth detection from Nuhock, adrenaline shrooms from Itzel and at least exalted assistence from the Exalted line should be a requirement for raids. Otherwise most masteries would be pointless. Map completions don’t even require you to have them with all the portaling mesmers and portal to a friend.
I would be very happy if the masteries I worked for were useful and mandatory in the end game content.That is pretty much the same kitten thing as a gear grind but with a different name. If this happens Gw2 wont be different than any other MMO out there with a gear treadmill.
How is that anything similar to gear treadmill?
Masteries are account bound, you only have to do it once and they are available for all of your characters permanently.
Also the term treadmill you used, do you know why its being called that or you have you just read it somewhere and you tought ‘oh, this sounds cool, I’ll use it’.
Its refered to treadmill because it constantly moves forward, leaving the old gear useless and devauled. Which isn’t happening with the masteries.
Okay so now that you have new understanding.
Please explain to me how do you see masteries as a gear treadmill.
P.S. Correct term you wanted to use is Content Gating.
When you are on a treadmill what are you doing? Making progress towards something. If you stop the treadmill do you regain what you lost? No. But you cant make anymore progress. Same thing goes with the mastery system. If I stop lvling my masteries I wont be able to make progress in the raids…Seems like a treadmill to me.
Welcome to MMO.
Too late, they already confirmed that reaids are locked behind masteries. That’s the reason they gave us why raids are released after HoT. To give everyone some time to level masteries.
Thats such bull kitten. I dont want artificial difficulty or to have to grind out masteries. I dont find it fun or rewarding to get your masteries up. I understand maybe gliding or mushroom jumping but adding something like the poison mastery would be a kitten off.
Raids should be a test of skill not a test of how many hours you spent grinding out your masteries.
PS- When I say grind its subjective to what I personally think grind is. You might not find getting your masteries up a grind.
Sounds like you just need to man up. Raids are the hardcore MMO content we asked for, which includes putting in hard work just to be able to do them. This includes ascended gear and masteries, and having these things allows hardcore players to feel accomplished and proud.
Clearing the (currently) hardest raid with the best gear/masteries and all of that hard work behind you? That’s what hardcore MMOing is all about.
What hard work just to be able to do them? Running around on the new maps doing events is not hard work its countless hours of boredom. And didnt Anet say that there was no attuning? This seems like attuning to me…
I’m actually perfectly fine with raids being locked behind masteries.
Ley line gliding from gliders, stealth detection from Nuhock, adrenaline shrooms from Itzel and at least exalted assistence from the Exalted line should be a requirement for raids. Otherwise most masteries would be pointless. Map completions don’t even require you to have them with all the portaling mesmers and portal to a friend.
I would be very happy if the masteries I worked for were useful and mandatory in the end game content.That is pretty much the same kitten thing as a gear grind but with a different name. If this happens Gw2 wont be different than any other MMO out there with a gear treadmill.
How is that anything similar to gear treadmill?
Masteries are account bound, you only have to do it once and they are available for all of your characters permanently.
Also the term treadmill you used, do you know why its being called that or you have you just read it somewhere and you tought ‘oh, this sounds cool, I’ll use it’.
Its refered to treadmill because it constantly moves forward, leaving the old gear useless and devauled. Which isn’t happening with the masteries.
Okay so now that you have new understanding.
Please explain to me how do you see masteries as a gear treadmill.
P.S. Correct term you wanted to use is Content Gating.
When you are on a treadmill what are you doing? Making progress towards something. If you stop the treadmill do you regain what you lost? No. But you cant make anymore progress. Same thing goes with the mastery system. If I stop lvling my masteries I wont be able to make progress in the raids…Seems like a treadmill to me.
Welcome to MMO.
Clearly you dont know what GW2 is suppose to be. Skill based not grind based.
A question to you all who complain about masteries:
Would you prefer:
1- The mastery system as we know it?
2- The classic MMO system (level cap increase)?
Masteries allow you to progress no matter which character you are playing.
They allow your character to become better without relying on “meaningless numbers” (some part of it being power creep)
Masteries do not invalidate your gear. Would you like raids to be gated behind BOTH leveling (like masteries, but CHARACTER-bound, so you’d have to do it again and again instead of just once) AND completely new gear?
Sorry, but I wouldn’t want to remake legendary weapons and full ascended armor sets just because “They’re not lvl90 so they suck”.
Masteries were made to allow leveling without invalidating gear, that’s all there is to them. Not to remove all gating. Not to create gating either (gating has been in MMOs/Raids since forever).
Please consider this before complaining.
So many tears for the raid bucket in this thread.
please dont lock raids behind masteries
in Guild Wars 2: Heart of Thorns
Posted by: Lord Trejgon.2809
I’m actually perfectly fine with raids being locked behind masteries.
Ley line gliding from gliders, stealth detection from Nuhock, adrenaline shrooms from Itzel and at least exalted assistence from the Exalted line should be a requirement for raids. Otherwise most masteries would be pointless. Map completions don’t even require you to have them with all the portaling mesmers and portal to a friend.
I would be very happy if the masteries I worked for were useful and mandatory in the end game content.That is pretty much the same kitten thing as a gear grind but with a different name. If this happens Gw2 wont be different than any other MMO out there with a gear treadmill.
Except that leveling up your masteries requires nothing more than playing the game. There is no RNG involved, and it is an account wide unlock. Most likely, each wing will require more and more masteries… Most of us should have ample time to unlock them by the time the wing requiring them is introduced.
You’re actually forced to play in the jungle to unlock the maguuma masteries….How will I have ample time if I cant even lvl my bar from what I like to do? I want to run the personal story and do all the achivs but I dont get exp from that. I cant even get exp from complete the last story instance on extreme mode…The content I like to play rewards no exp towards my track. How can I lvl my masteries for raids from just playing then?
Part of what you’re not realizing is that having the masteries be part of the raid allows for a much wider variety of fights and mechanics. I had an incredibly fun time fighting the Patriarch Wyvern in the Verdant Brink but you need to have updraft to fight him. Does that mean he’s behind a gate? Yes, but is this gate excessive? I would argue no.
I do think it would be a decent idea to allow some, but not all, core Tyria content to give experience towards Maguuma masteries, but I see why they didn’t do it.
The thing is the Wyvern fight doesnt even forced you to use updraft. With proper positioning you wont have to use it. If they add gates like that im fine with it. As long as its not forced. For example, lets say we end up fighting a boss who lays out fields of poison, those who got the mastery which prevents you from taking dmg from it wont have to worry about that specific mechanic but those who dont will have to be extra careful. That doesnt mean they cant do that fight, all it means is that they have to play more skilfully/cautious, just like the Wyvern fight.
They can also make it so 2-3 people are required to have a certain mastery for a boss fight but it should never be the whole 10 people who have to have the specific mastery.
I’d love to see how do you get up from the place where chopper lands you up that platform thingie to even have line of sight with a boss without updraft…
or maybe we are talking different bosses – he said – wyvern PATRIARCH the one above sylvari rally points – choppers lands you in the caves under the fight platform and only way to get ontop of it is via updrafts
unless you think that by killing adolescent wyverns that spawn from time to time somehow contributes to actuall event… then nope it does not
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles
Several misconceptions are present in this thread: 1. stopping your leveling of Masteries, that is almost impossible to do, far short of not doing any content at all as everything that give you experience will level your Mastery bar, you then only have to spend it on the Mastery you want(it continues to accumulate after the bar is full as well, it doesn’t just stop adding up because your bar fills up)…Maguuma events/kills for Maguuma masteries and Core Tyria for core masteries. 2. it doesn’t take as long as you think it does, if you bother to use XP boosters(which the devs sort of suggested several times during the course of all the information being released prior to HoT going live), perhaps the final tiers might take a little while, but really, you should be able to get 4 mil xp in no time at all if you just play the game and don’t really pay attention to the bar.
I’m not sure why it would be considered to be a problem. Raids = repetitive content in and of themselves. Unless you think you can just walk into a raid scenario and hit an “easy” button. Raids usually require hours, including proper preparation and planning and countless failed efforts because of wipes every time you run across a new mechanic and have to figure out a way past the obstacle. That’s hours spent on multiple days / weeks with an organized group or guild. Raids are not casual content.
Don’t defend poor design decisions. What you’re describing hasn’t existed in MMOs for almost a decade. Mastery requirement is just another time gate to bar players from content they paid for. If it does not enhance gameplay then what purpose does it serve.
If the raids have mechanics that would normally require mastery to make use of, they could easily enable those features inside the raid dungeon itself in order to not alienate the playerbase that does not have as much time or interest in that mastery line.
Raids are not casual content.
They’re not hardcore either. The raid content we had access to in beta was cleared the first day of beta within hours.
Too late, they already confirmed that reaids are locked behind masteries. That’s the reason they gave us why raids are released after HoT. To give everyone some time to level masteries.
Thats such bull kitten. I dont want artificial difficulty or to have to grind out masteries. I dont find it fun or rewarding to get your masteries up. I understand maybe gliding or mushroom jumping but adding something like the poison mastery would be a kitten off.
Raids should be a test of skill not a test of how many hours you spent grinding out your masteries.
PS- When I say grind its subjective to what I personally think grind is. You might not find getting your masteries up a grind.
You are forgetting the mechanics and variability that masteries give to make raids more interesting and inventive.
Oh, my! I do so love this thread!
Sounds like you just need to man up. Raids are the hardcore MMO content we asked for, which includes putting in hard work just to be able to do them. This includes ascended gear and masteries, and having these things allows hardcore players to feel accomplished and proud.
Clearing the (currently) hardest raid with the best gear/masteries and all of that hard work behind you? That’s what hardcore MMOing is all about.
Lome is right on the money, folks. This is what you asked for.
There are lots of other games out there with “End Game Content”. And here you are, in GW2, the game where “the entire game is end game” was part of the idea. You came here, found it an easy and casual game, and cried out for them to give you what the other games had.
And now, you remember why you weren’t playing those other games with their “End Game Content”. Because “EGC” isn’t about fun, it’s about effort. The more effort, the better.
As for the first boss of the first raid being beaten quickly… well, yes. Of course it was. For those that have forgotten, beating the first boss is going to unlock a NEW MASTERY TRACK just for that raid! (You’re thrilled, aren’t you?) They hinted that not everyone will need the full mastery track for the raid, but at least some progress will be needed to stay useful as you go further in. And I’m sure that, like having top of the line gear, it will become a player enforced requirement to reach at least some specific level in the mastery…. for each raid you plan to attempt.
You asked, and they have delivered. In spades. Pray that god takes mercy on you, and I will pray that ANet does not.
delicate, brick-like subtlety.
Pray that god takes mercy on you, and I will pray that ANet does not.
At least you’re already on you’re knees :^)
I’m actually perfectly fine with raids being locked behind masteries.
Ley line gliding from gliders, stealth detection from Nuhock, adrenaline shrooms from Itzel and at least exalted assistence from the Exalted line should be a requirement for raids. Otherwise most masteries would be pointless. Map completions don’t even require you to have them with all the portaling mesmers and portal to a friend.
I would be very happy if the masteries I worked for were useful and mandatory in the end game content.That is pretty much the same kitten thing as a gear grind but with a different name. If this happens Gw2 wont be different than any other MMO out there with a gear treadmill.
Well no, because raids will give you the experience you need to level masteries too> If you don’t like open world content you’ll be able to level by doing raids.
please dont lock raids behind masteries
in Guild Wars 2: Heart of Thorns
Posted by: SpyderArachnid.5619
I’m actually perfectly fine with raids being locked behind masteries.
Ley line gliding from gliders, stealth detection from Nuhock, adrenaline shrooms from Itzel and at least exalted assistence from the Exalted line should be a requirement for raids. Otherwise most masteries would be pointless. Map completions don’t even require you to have them with all the portaling mesmers and portal to a friend.
I would be very happy if the masteries I worked for were useful and mandatory in the end game content.That is pretty much the same kitten thing as a gear grind but with a different name. If this happens Gw2 wont be different than any other MMO out there with a gear treadmill.
Well no, because raids will give you the experience you need to level masteries too> If you don’t like open world content you’ll be able to level by doing raids.
You just pretty much proved their point. It is still the same thing.
For GW2: Raids require Mastery, but give you the XP to level your Masteries so you can do the raids.
For other MMORPGs: Raids require certain gear, but give you the gear you need so you can do the raids.
Still not seeing the difference here. It’s a disguised treadmill. The same as other MMORPGs. You know, the thing that O’ Brien said GW2 wouldn’t fall into?
Lady Bethany Of Noh – Chronomancer – Lords of Noh [LoN]
please dont lock raids behind masteries
in Guild Wars 2: Heart of Thorns
Posted by: Defiling Treekiller.1632
what’s the point of even playing a game when you refuse to adapt to the mechanics of the world given. whats the point of ley line gliding if you dont use it?poison immunity?why would a dev even put a mechanic in the game to not be utilized in the elite areas of the game? its like refusing to get Soul Twist for your Rit in GW1 and thinking you are gonna get in a DoA and do well. man up , level your masteries and join those of us that are/did and have fun in the raid. you want to play the elite area become elite . all the rest of this whaambulance driving on all the forums these days is not constructive and the time it takes to be all offended at having to actually play the game takes away from your time to LEVEL the masteries needed. and once its done its done for all your toons past,present and future
please dont lock raids behind masteries
in Guild Wars 2: Heart of Thorns
Posted by: MarshMellow.8560
Before you complain please consider how much better raid will/could be because of masteries. Eg. Updrafts escape from trailer, speed mushrooms to help with vale Guardian. I also predict adrenal mushrooms or nuhoch alchemy for one of the bosses. I actually suspect there will be alot of adrenal mushrooms. Masteries can effectively double raid mechanic. It is also a supplement for people without ascended gear. I would much rather take someone into my group who has adrenal mastery than ascended armour.
I want the time gate and the mastery gate on it. I don’t think people understand how powerful legendary armor is.. Swapping all stats AT WILL forever and it’s account bound meaning any character you own can wear it. This should be super gated and hard to get imo. If it were easy, I would be severely disappointed knowing every single person skill or with no skill had the best stuff. Getting real tired of hearing “nerf this, nerf that” people need to be patient and understand rushing content down within a week kills the game. Why does everyone want things to be so stupidly easy and take no time? This leads to the feeling of valueless items when you earn them because of how simple it was to get it.
please dont lock raids behind masteries
in Guild Wars 2: Heart of Thorns
Posted by: TerminalMontage.5693
So Raid requiring Ascended armor isn’t that bad, but requiring Masteries, the main part of progression in the expansion is? You’re silly OP.
please dont lock raids behind masteries
in Guild Wars 2: Heart of Thorns
Posted by: SpyderArachnid.5619
So Raid requiring Ascended armor isn’t that bad, but requiring Masteries, the main part of progression in the expansion is? You’re silly OP.
Raids don’t “require” Ascended armor, it is just recommended is all. Shoot, you know how this community is. Give it a week and people will be clearing the raid naked like they do with everything else lol.
It’s Anet’s suggestion to recommend Ascended for raiding. But it’s not a requirement in the least. Masteries on the other hand, from what I’ve been hearing, are going to be a hard requirement.
Lady Bethany Of Noh – Chronomancer – Lords of Noh [LoN]
Whats next .. want to do raids (of course they have to be mega hard aka “most challenging ever”) with level 1 characters ?
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
please dont lock raids behind masteries
in Guild Wars 2: Heart of Thorns
Posted by: Blood Red Arachnid.2493
I don’t think the mastery gate for raids is too bad. They are, after all, the super high end-game challenge.
please dont lock raids behind masteries
in Guild Wars 2: Heart of Thorns
Posted by: EdgarMTanaka.7291
WHAT!!! Are you telling me I have to level my character to Level 80 before I can do Raids!? This is ABSURD!!! Everything in this game is gated behind Exp gain! I can’t do anything whithout having to level to get to the higher level maps, doing dungeons, fractals and the story, this is totally wrong! O’brien never said it wouldn’t fall in to this! Oh the horror! This is an MMORPG not a Korean grinder! There is no MMORPG in the world where you have to grind so much as you have to in GW2, they have totally ruined the game for me! Buuuuhuuuu!!! I havent even seen what I need for raids but I have heard I need Gliding and stuff do do raids but I don’t like to do Maguuma content so I can’t level my masteries!!! This is so WRONG!!!
…. … … … Get real please… Atleast I am happy that I have to play the game a little before I get the new stuff, why should we be handed everything from the beginning? There is a difference in progress and grind.
Guild Leader of Alpha Sgc [ASGC]
You want to do end game content without doing the start and the middle??
And your excuse is you find them boring o_0??
That’s like saying i like the legendary weapons but i don’t like the grind to get them so give it to me now -_-
I beg you guys, please dont lock raids behind masteries.
Thanks. <3
You know, saying that is like saying : “Please don’t give us content locked behind leveling!”.
Masteries are the exact same thing as level. You level up your character so you can access end game content. Here you gotta level up your masteries so you can access end game content.
Thought in an ideal world the first level for each mastery should be needed while the other level should be QoL. And it seem that Anet did it’s best to achieve something that is close to this statement.
I understand the need for this gate – I do not understand why they “lied” and said that their raids will have no gates.
I also don’t understand why they haven’t told us WHAT masteries we need to get and how much in each one so we can optimize our masteries and be ready for raids.