Re-Port331,331R,DD331,Re-portV
Currently looking for wvw guild@henge
Salutations folks! I’m curious if anyone has information on masteries? Is it going to be like a second trait system for once we hit 80,or is it just game fluff? Also are the masteries different for each class or is it one set for all?
Thanks
. jaxx
This is what we know:
https://www.guildwars2.com/en/news/reimagining-progression-the-mastery-system/
it sounds much more like a level up system for the most part, except that you can choose what to level up in. For example, you choose to spend mastery points on gliding. You will then gain experience in gliding (in the Heart of Maguuma zones) and “level it up” in order to become more proficient at it. There also seem to be “purchase gates” in the system where you have to “buy more levels” with mastery points in order to progress further in a mastery, with mastery points being availible from completing various things around the world (NOT FROM LEVELING UP!!)
I think precursor hunts might unlock a collection, but they might also work in the same way (i guess you get the collection when you hit the needed “level”?)
The above is my speculation and how i took this system to work. At this point we are all really only guessing. We do know for sure that it will kick in once you hit 80 (and not before), that mastery points are gained from achievements/exploration (the above link mentions these), and a few of the masteries.
While I wouldn’t call it a “level up system” myself, it isn’t speculation if that’s exactly what they told us. You’re spot on, on how things are going to work (as they have told us so far).
And there’s no reason to believe that the precursor hunt works any differently than other masteries.
Step 1) Gain a mastery point from some content in the game
Step 2) Unlock “Precursor Hunt Lvl 1” (whatever the name is)
Step 3) Select “Precursor Hunt Lvl 1” as your active mastery line (in the core game)
Step 4) Earn EXP in the core game until to gain access to “Precursor Hunt Lvl 1”
Step 5) <for this trait line only> Talk to NPC that’s mentioned in the blogpost to pick your collection (the fact that you need to pick one is a little annoying to me, either it’ll cost money/resources to activate or we can only have 1 active at a time)
<then go do everything in that collection...etc.etc. - all detailed in that blogpost>
The only things (to my knowledge) that we don’t know is:
What happens with exp we earn with no Mastery Line left to learn (since they are removing gaining skill points).
How exactly Tomes of Knowledge and Writs of Exp will interact with the system. We know that during the beta/stress tests a ToK filled up ~1/5 of a Mastery bar. And that Anet said that during the beta/stress test they fiddled with the Mastery Track to give you access to gliding without needing to get exp because they said you wouldn’t have time during the length of the demo. We also know that Anet has said that they are looking into how ToK (and I assume Writs) will function with the Mastery Lines if they work at all by the time it goes live.
What is the total number of Mastery Points available vs. how much to unlock everything? And how many will be only obtainable if you focus on certain lines first (looking at you mushrooms and gliding, maybe some lore ones too).
Oh and I guess we don’t know how many lines there are going to be. 5-6? or so lines for HoT and 2 for the core game. revealed so far. I’m expecting more from the core and hoping for more from HoT. I hope they don’t end up being as grindy as the title tracks from EotN in gw1, but I also think most of us will finish them “all” within a month or two (barring we have enough Mastery Points in the world to unlock everything, which I really hope we do).
I would also love if Anet would tell us what type of content from the core game will retroactively give Mastery points. I know they won’t, but it would be nice to have a goal to work for right now, besides trying to farm geodes for my amberite collection. I really miss the LW, getting really bored with nothing new to do since Jan.
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