question sigil and runes value once launch

question sigil and runes value once launch

in Guild Wars 2: Heart of Thorns

Posted by: winterlove.6834

winterlove.6834

was wondering if Sigil of Generosity 60%chance remove condition on crit if it would go down in price.

also what are some other sigils or runes that might drasticly change in value once HoT launches

question sigil and runes value once launch

in Guild Wars 2: Heart of Thorns

Posted by: Gynok.1756

Gynok.1756

So you could stockpile them? I’ve a few ideas but no one knows for sure so you’ve to take a risk like everybody else who does this.

question sigil and runes value once launch

in Guild Wars 2: Heart of Thorns

Posted by: Nike.2631

Nike.2631

was wondering if Sigil of Generosity 60%chance remove condition on crit if it would go down in price.

Why would they? The changes in condition behavior like burning stacking intensity rather than duration have already happened.

Also what are some other sigils or runes that might drasticly change in value once HoT launches

Trapper runes become more interesting with Guardians Gaining traps – but they have to be crafted by the account using them so its the mats that are impacted.

Runes that affect shouts become more desirable (Elementalists and Necros gaining shouts).

It’ll be a while before new first tier builds emerge, but people will be experimenting quite a bit once the expansion hits.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

question sigil and runes value once launch

in Guild Wars 2: Heart of Thorns

Posted by: NapTooN.6283

NapTooN.6283

Tormenting might go up a bit, with Torment being the lovechild Condition of the Revenant.

question sigil and runes value once launch

in Guild Wars 2: Heart of Thorns

Posted by: Wanze.8410

Wanze.8410

Tormenting might go up a bit, with Torment being the lovechild Condition of the Revenant.

Tormenting (runes and sigils) are crafted though so their ingredients also must rise in price. Thats why crafted ones usually dont see that much of a spike compared to runes and sigils that are only obtained through rng, like upgrading rare ones in the forge or salvagedfrom exotic drops.

In fact, I expect alot of expensive runes and sigils to tank in price once HoT goes live, as Anet confirmed that exotic wvw gear will be salvageable with HoT, returning the upgrade component and some badges of honor.

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