revanant: the reverse adrenaline system
revanant: the reverse adrenaline system
in Guild Wars 2: Heart of Thorns
Posted by: Konig Des Todes.2086
Seems redundant. It’s good to use from the start of the battle, and you need to keep battling to refil…
So when you leave combat it, what, refills itself? Or does it empty? Enter combat it automatically fills?
What you’re really suggesting, once you remove the adrenaline terminology, is a recharge rate that is determined by your speed of skill usage. Which means that any build that does not involve quickness is underpowered to any build that does.
The Initiative system is not like the energy system that we have for Revenants – nor is it akin to the energy system that was around at launch (which was shared between all skill usage and the dodge bar!) If you must compare it to the initiative system, it would be like that if you start each weapon swap at 50% (so basically if you had that initiative-on-weapon-swap trait). But unlike the thief weapon skills, revenant legend skills have recharge times, I believe.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Seems redundant. It’s good to use from the start of the battle, and you need to keep battling to refil…
So when you leave combat it, what, refills itself? Or does it empty? Enter combat it automatically fills?
What you’re really suggesting, once you remove the adrenaline terminology, is a recharge rate that is determined by your speed of skill usage. Which means that any build that does not involve quickness is underpowered to any build that does.
The Initiative system is not like the energy system that we have for Revenants – nor is it akin to the energy system that was around at launch (which was shared between all skill usage and the dodge bar!) If you must compare it to the initiative system, it would be like that if you start each weapon swap at 50% (so basically if you had that initiative-on-weapon-swap trait). But unlike the thief weapon skills, revenant legend skills have recharge times, I believe.
you clearly didn’t read it and just skimmed through it so i will slowly explain what was already explained, special for you.
you can use the skill from point one.
when you hit an enemy you gain an adrenaline point.
each skill has their own adrenaline point cost.
in order to recharge them you need to fight enemies because guess what, you hit enemies when you do, weird right?
when you are outside battle mode, so when that little yellow background behind your skills is not there anymore, it recharges on it’s own.
i can try to do it even more patronizing but then i scoop to seasame street level.
revanant: the reverse adrenaline system
in Guild Wars 2: Heart of Thorns
Posted by: Konig Des Todes.2086
That is exactly what I said. You apparently only read up to the second sentence of my post. So if you’re going to patronize about “skimming through”, don’t do it yourself. Else you be just a hypocrite.
Let me restate the most important part of my post, which you “conveniently” overlooked:
What you’re really suggesting, once you remove the adrenaline terminology, is a recharge rate that is determined by your speed of skill usage. Which means that any build that does not involve quickness is underpowered to any build that does.
That is a major balance design flaw, and thus cannot work without removing quickness.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.